Illussionary
Smash Journeyman
Synopsis:
Zamus is a character with a lot of excellent attributes, that mesh extremely well to together for a smooth and fun playstyle full of comboing and disjointed hit box attacks. The obvious strategies so far is mainly to use aerials, grabs into combos, and to use <B> to for KOs. She has a great projectile that can be used for stunning your opponent as well as edgeguarding. This allows her to be an effective camper, but she can also rush an opponent both in the air and the ground. Spacing is also an extremely important factor in Zamus gameply, some of her attacks even have sweetspots. Spacing is also important when using her attacks with disjointed hitboxes so that you may hit your opponent but they can't hit you. Virtually every move Zamus has is used in everyday battle, so be sure to take advantage of it.
If you've played Zamus you would have noticed that she is very fast with a high short hop. Speed is always a great attribute to have while a high short hop can be extremely annoying. Though she is fast some of moves have a great deal of lag such as the landing on her Dair or if you miss a grab. Zamus's grabs are some of the few grabs in Brawl that can combo. In many of the movies I've seen the Dash grab> down throw> Uair which KOs at around 60-80%. Of course new techniques are being discovered everyday but I predict her playstyle to mainly stay around aerials.
The main thing that seems to be holding Zamus back is her tether recovery. It has great range, but if the ledge is already occupied your screwed into a sometimes early and undeserved death. Strategies to overcome this barrier still in developement, for now an good but risky way to re-take the ledge is to try to shoot gun at the edgeguarder and grab hold. However sometimes if not timed correctly you could fall to death in the process, but hey its worth a try since you were going to die anyway .
Overall Zamus is a amazing character. Its just that stupid recovery thats holding her back.
Also just so no one gets offended this is mainly just my opinion on Zamus.
Zamus is a character with a lot of excellent attributes, that mesh extremely well to together for a smooth and fun playstyle full of comboing and disjointed hit box attacks. The obvious strategies so far is mainly to use aerials, grabs into combos, and to use <B> to for KOs. She has a great projectile that can be used for stunning your opponent as well as edgeguarding. This allows her to be an effective camper, but she can also rush an opponent both in the air and the ground. Spacing is also an extremely important factor in Zamus gameply, some of her attacks even have sweetspots. Spacing is also important when using her attacks with disjointed hitboxes so that you may hit your opponent but they can't hit you. Virtually every move Zamus has is used in everyday battle, so be sure to take advantage of it.
If you've played Zamus you would have noticed that she is very fast with a high short hop. Speed is always a great attribute to have while a high short hop can be extremely annoying. Though she is fast some of moves have a great deal of lag such as the landing on her Dair or if you miss a grab. Zamus's grabs are some of the few grabs in Brawl that can combo. In many of the movies I've seen the Dash grab> down throw> Uair which KOs at around 60-80%. Of course new techniques are being discovered everyday but I predict her playstyle to mainly stay around aerials.
The main thing that seems to be holding Zamus back is her tether recovery. It has great range, but if the ledge is already occupied your screwed into a sometimes early and undeserved death. Strategies to overcome this barrier still in developement, for now an good but risky way to re-take the ledge is to try to shoot gun at the edgeguarder and grab hold. However sometimes if not timed correctly you could fall to death in the process, but hey its worth a try since you were going to die anyway .
Overall Zamus is a amazing character. Its just that stupid recovery thats holding her back.
Also just so no one gets offended this is mainly just my opinion on Zamus.