gooftroop13
Smash Rookie
- Joined
- Oct 25, 2010
- Messages
- 6
Has any one looked into how moves are stored in the hex aside from the hitbox data. I think it would be really amusing to create, for example, a captain falcon with yoshi's neutral b so captain could turn people into eggs randomly. I've noticed in the hitbox data there is a value for hitbox id and was curious if anyone has tried altering this number to see if it links the button combo to a specific move.
Let's see if we can get a character with a falcon punch, yoshi egg, jiggly rest, marios cape, and whatever other obscure moves we can put together
Let's see if we can get a character with a falcon punch, yoshi egg, jiggly rest, marios cape, and whatever other obscure moves we can put together