RavensArk
Smash Cadet
- Joined
- Mar 11, 2015
- Messages
- 57
- 3DS FC
- 3480-2573-0129
I haven't seen any one else talk about this so...Yeah. Normally when using SS on the ground and you don't cancel it you get quite a bit of lag. While messing around with it in training mode when doing Shorthop>SS> and canceling it with B or whatever you have your specials mapped prior to landing and you can instantly act out of it. It also has a pretty big slide. When canceling it in the air you have no lag and keep a small amount of SS's momentum, but when doing it before landing you get most of the momentum from it and no lag. You can use this slide as an offensive or defensive approach.
Here's an example of canceling the lag (Trash quality I know but it's better then nothing)
The first attempt is me getting it right. Second attempt is me purposely getting it wrong.
Examples of being defensive or offensive
SS lag cancel into jab and F-smash
SS lag cancel into U-Smash, Counter and U-tilt
SS lag cancel into Shield and Grab
I've implemented this pretty well into my matches. Depending on the situation you can approach offensively (Jab, U-tilt, F/U/D-Smash) or defensively (Shield or countering)
This is very similar to my previous thread "SuperSpeed sliding" but instead of it being a mix up to getting back up on stage you can use this as an approach option. You can also use this as a fake out when combined with warp though SS>Warp gets the job done better.
Like always there's certain moves that stop your momentum all together. Here's the list of moves that KEEP the momentum and that STOP the momentum
KEEP- Jab, U-smash (stops it slightly) Grab, U-tilt, Taunt, Celestial Fireworks
STOP- ALL neutral/Up specials, D/F-tilt, D/F-smash, Counter
You should try these out, its pretty useful even if its situational. Also maybe another momentum saving trick may arise. When performing this on a platform and time it so that your at the edge you can save a small bit of your momentum. Though you have to use it almost instantly after wards, haha. That's it from me, have a great day
NOTE; The timing of the cancel effects the slides distance.
Here's an example of canceling the lag (Trash quality I know but it's better then nothing)
The first attempt is me getting it right. Second attempt is me purposely getting it wrong.
Examples of being defensive or offensive
SS lag cancel into jab and F-smash
SS lag cancel into U-Smash, Counter and U-tilt
SS lag cancel into Shield and Grab
I've implemented this pretty well into my matches. Depending on the situation you can approach offensively (Jab, U-tilt, F/U/D-Smash) or defensively (Shield or countering)
This is very similar to my previous thread "SuperSpeed sliding" but instead of it being a mix up to getting back up on stage you can use this as an approach option. You can also use this as a fake out when combined with warp though SS>Warp gets the job done better.
Like always there's certain moves that stop your momentum all together. Here's the list of moves that KEEP the momentum and that STOP the momentum
KEEP- Jab, U-smash (stops it slightly) Grab, U-tilt, Taunt, Celestial Fireworks
STOP- ALL neutral/Up specials, D/F-tilt, D/F-smash, Counter
You should try these out, its pretty useful even if its situational. Also maybe another momentum saving trick may arise. When performing this on a platform and time it so that your at the edge you can save a small bit of your momentum. Though you have to use it almost instantly after wards, haha. That's it from me, have a great day
NOTE; The timing of the cancel effects the slides distance.
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