TheManaLord
Smash Hero
SUPER Syracuse Smash Biweekly #50 (August 19th)
This is our 50th Biweekly in the Syracuse Smash scene! For this, we are hosting a special Saturday Biweekly with more games, pot bonuses, food deals in the mall, and other prize packages to get out to our smashers
This is our 50th Biweekly in the Syracuse Smash scene! For this, we are hosting a special Saturday Biweekly with more games, pot bonuses, food deals in the mall, and other prize packages to get out to our smashers
ADDRESS
CLOUD CITY COMICS AND TOYS
SHOPPINGTOWN MALL
SYRACUSE NY
10:00 Doors Open / Setup / Registration
11:15 Registration ends and brackets begin for:
N64 Singles
PM Singles
Wii U Cloud Only Bracket!!
12:15 Registration ends and brackets begin for:
Melee Doubles
Wii U Doubles
1:15 Registration ends and brackets begin for:
Melee Singles
Wii U Singles
Venue= $10
Entry per player for Melee/Wii U events= $10
PM Singles/N64 Singles= $5
Wii U Cloud Only Bracket= $1
Facebook Event Page
https://www.facebook.com/events/270633246747003/
Bracket Links
challonge.com/users/themanalord
Twitch
https://www.twitch.tv/syracusesmash
Vods
https://www.youtube.com/c/syracusesmash
Syracuse Smash Facebook Group:
https://www.facebook.com/groups/syracusesmash/
Upstate NY Thread:
http://smashboards.com/threads/upstate-new-york-social.255695/
Rules:
All Events
All Events
* All games will be best 2/3, until top 3, which will be 3/5 time permitted
* Set Procedure: Each player will choose their character, double blind pick is available by request. Players will then strike from the starter stage list given, and play on the agreed upon stage. For each subsequent game, the winner will announce their stage ban(s), the loser of the previous game will choose the stage, the winner will chose their character, then the loser will chose their character.
*Handwarmers in melee: 1 minute coin battle warmup before a set
*Other games: one minute timer match
*Coaching: Midset coaching is allowed, not midgame
*You cannot go back to a stage previously won on unless the player agrees, or below clause
*Geo’s Stupid Rule, which states that you cannot select a stage you have already won on unless agreed, but you can select the game 1 stage for game 5 in a best of 5.
*Items are set to OFF and NONE
*Pause is set to OFF
* If time runs out, the person with the highest number of stocks left wins. If stocks are tied lowest percent wins. If percents are tied, a 1 stock 3 minute match is played on same stage.
* In the event that the game crashes or the TV or console loses power in the middle of a match, that match will be restarted with discretion from the TO's.
* Stalling is banned, wobbling past 170% is stalling.
*No non standard characters can be selected, i.e. Melee master hand, 20xx giga bowser, PM wario man or custom mods. This will result in full DQ
*Wii U teams must be color cohesive with team color and outfit, unless agreed otherwise by players. Disputes for team color handled by RPS or sense (i.e. Characters with little options Sonic, Miis, Cloud)
* Players are not allowed to modify the length, nor change the other rules of the set without consulting the TO, even if both players agree. Any players found to be doing this will BOTH be disqualified, and face forfeiture of prize money.
* Any players colluding or manipulating the bracket will also be disqualified and face forfeiture of prize money.
* TOs have full discretion to override or change rules as they see fit, when circumstances warrant it.
* Set Procedure: Each player will choose their character, double blind pick is available by request. Players will then strike from the starter stage list given, and play on the agreed upon stage. For each subsequent game, the winner will announce their stage ban(s), the loser of the previous game will choose the stage, the winner will chose their character, then the loser will chose their character.
*Handwarmers in melee: 1 minute coin battle warmup before a set
*Other games: one minute timer match
*Coaching: Midset coaching is allowed, not midgame
*You cannot go back to a stage previously won on unless the player agrees, or below clause
*Geo’s Stupid Rule, which states that you cannot select a stage you have already won on unless agreed, but you can select the game 1 stage for game 5 in a best of 5.
*Items are set to OFF and NONE
*Pause is set to OFF
* If time runs out, the person with the highest number of stocks left wins. If stocks are tied lowest percent wins. If percents are tied, a 1 stock 3 minute match is played on same stage.
* In the event that the game crashes or the TV or console loses power in the middle of a match, that match will be restarted with discretion from the TO's.
* Stalling is banned, wobbling past 170% is stalling.
*No non standard characters can be selected, i.e. Melee master hand, 20xx giga bowser, PM wario man or custom mods. This will result in full DQ
*Wii U teams must be color cohesive with team color and outfit, unless agreed otherwise by players. Disputes for team color handled by RPS or sense (i.e. Characters with little options Sonic, Miis, Cloud)
* Players are not allowed to modify the length, nor change the other rules of the set without consulting the TO, even if both players agree. Any players found to be doing this will BOTH be disqualified, and face forfeiture of prize money.
* Any players colluding or manipulating the bracket will also be disqualified and face forfeiture of prize money.
* TOs have full discretion to override or change rules as they see fit, when circumstances warrant it.
MELEE
*Hax's mod pack will be available, and optional per player, see link for details:
https://haxmoney.wordpress.com/the-mods/
* 4 Stock, 8 Minute games
* Starter Stages: Final Destination, Battlefield, Fountain of Dreams, Yoshi's Story, Dreamland 64
* Striking will be performed in a 1-2-1 manner, first strike is determined by RPS
* Counterpick Stages: Pokemon Stadium
*In doubles, FoD is replaced with PS
* Each Player gets one stage ban in a 2/3 set, no bans in a 3/5 set
SMASH FOR WII U
*System must be updated to newest balance patch and have DLC
* 2 Stock, 6 Minute games. Doubles - 3 stock 8 minute
* Customs are set to OFF
* Winner of RPS decides who will strike first, striking is in 1-2-1 order
* Starter Stages: Final Destination, Battlefield, Smashville, Town & City, Pokémon Stadium 2
*WHEN PICKING PS2, PLEASE DO THE FOLLOWING:
8 player smash -> add an extra minute to the time and an extra stock -> add 3 cpus and make it so they're handicapped to high percent -> start match, knock out cpus, toss your stock so you get down to 2 stocks, wait for the minute to end, then fight. Obviously, if you are playing Wario, get it as close to the minute mark as you can when you throw the stock and use the waft right before death.
* Each Player gets one stage ban in Bo3, none in Bo5
*Normal size mii's are legal any moveset
PROJECT M
*4 Stock, 8 Minute games
* Starter Stages: Battlefield, Smashville, Pokemon Stadium
*Winner of RPS decides who will strike first, then other player selects stage
* Counterpick Stages: Dreamland, Final Destination, Green Hill Zone, Fountain of Dreams, Delfino's Secret, Wario Ware
* Each Player gets two bans
N64
*All matches played on dreamland, 8:00 cellphone timer, 4 stock
CLOUD BRACKET
*Two stock, 6 minute, midgar only
*Hax's mod pack will be available, and optional per player, see link for details:
https://haxmoney.wordpress.com/the-mods/
* 4 Stock, 8 Minute games
* Starter Stages: Final Destination, Battlefield, Fountain of Dreams, Yoshi's Story, Dreamland 64
* Striking will be performed in a 1-2-1 manner, first strike is determined by RPS
* Counterpick Stages: Pokemon Stadium
*In doubles, FoD is replaced with PS
* Each Player gets one stage ban in a 2/3 set, no bans in a 3/5 set
SMASH FOR WII U
*System must be updated to newest balance patch and have DLC
* 2 Stock, 6 Minute games. Doubles - 3 stock 8 minute
* Customs are set to OFF
* Winner of RPS decides who will strike first, striking is in 1-2-1 order
* Starter Stages: Final Destination, Battlefield, Smashville, Town & City, Pokémon Stadium 2
*WHEN PICKING PS2, PLEASE DO THE FOLLOWING:
8 player smash -> add an extra minute to the time and an extra stock -> add 3 cpus and make it so they're handicapped to high percent -> start match, knock out cpus, toss your stock so you get down to 2 stocks, wait for the minute to end, then fight. Obviously, if you are playing Wario, get it as close to the minute mark as you can when you throw the stock and use the waft right before death.
* Each Player gets one stage ban in Bo3, none in Bo5
*Normal size mii's are legal any moveset
PROJECT M
*4 Stock, 8 Minute games
* Starter Stages: Battlefield, Smashville, Pokemon Stadium
*Winner of RPS decides who will strike first, then other player selects stage
* Counterpick Stages: Dreamland, Final Destination, Green Hill Zone, Fountain of Dreams, Delfino's Secret, Wario Ware
* Each Player gets two bans
N64
*All matches played on dreamland, 8:00 cellphone timer, 4 stock
CLOUD BRACKET
*Two stock, 6 minute, midgar only