Never got into SSF2. The gameplay reminds me too much of Brawl.
I prefer Crusade. I just wish the graphics were a bit better in that one. The gameplay is top notch though... Minus some jank hitboxes.
The gameplay is awful. Its stiff, imprecise, clunky
NOT TO MENTION THE HORRENDOUS CRUSADE STYLE AIRDODGE.
Why am I caps locking that? You can cancel neutral b charges such as dk and mewtwo into the crusade airdodge.
Then start another charge.
Then another airdodge
Rinse and ****ing repeat.
When characters can literally loop around ****ing TEMPLE, we have an issue.
Also mewtwo is literally the most broken character in the game, especially with crusade airdodge.
Hover nair into double jump hover nair into airdodge hover nair into telehover nair, Emukiller would have a ****ing blast if the wavedashing wasnt so ****ty, and that pertains to melee and crusade airdodges, for all characters. Not to mention spikes are practically non existant.
Pretty sure I missed alot of bugs. The last time SSF2 had major gamebreaking bugs, was in v0.5 at best. If anything, the game is closer to melee than brawl anyways. Much faster, practically lagless aerials due to the automatic L-cancelling, alot more precise and crisp controls even for keyboard.
If I can jab my opponent then just stall with shadowball charge and airdodge either at the top of the blast zone or at the bottom of the stage, I can't exactly call that "top notch" gameplay.
That just shouldn't exist in general. That's just bad design.