This List is to test and see who has the strongest Up Throw in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will on Final Destination. Up Throws will launch test character to blast line. All Up Throw Kill Points will be shown as fresh (meaning it is not stale), and will be calculated throughly. This is tested in training mode and Mario is put on "Stand", There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee.
Dr. Mario: Up Throw Damage: 8%
Kill Point: 191%
Mario: Up Throw Damage: 8%
Kill Point: 216%
Luigi: Up Throw Damage: 7%
Kill Point: 244%
Bowser: Up Throw Damage: 9%
Kill Point: It does not kill under normal circumstances.
Peach: Up Throw Damage: 6%
Kill Point: 349%
Yoshi: Up Throw Damage: 5%
Kill Point: 551%
Donkey Kong: Up Throw Damage: 9%
Kill Point: 276%
Captain Falcon: Up Throw Damage: 7%
Kill Point: 290%
Ganondorf: Up Throw Damage: 7%
Kill Point: 288%
Falco: Up Throw Damage: 7%
Kill Point: 341% (Can easily be prevented by DIing out of it, sometimes DIing can get you killed though.
Fox: Up Throw Damage: 7%
Kill Point: 317% (Not Very DIable like Falco.)
Ness: Up Throw Damage: 10%
Kill Point: 236%
Ice Climbers: Up Throw Damage: 11%
Kill Point: 543%
Kirby: Up Throw Damage: 10%
Kill Point: 190%
Samus: Up Throw Damage: 7%
Kill Point: 263%
Zelda: Up Throw Damage: 11%
Kill Point: 216%
Sheik: Up Throw Damage: 8%
Kill Point: It does not kill under normal circumstances. More Knockback than Bowser though.
Link: Up Throw Damage: 6%
Kill Point: 186%
Young Link: Up Throw Damage: 6%
Kill Point: 201%
Pichu: Up Throw Damage: 5%
Kill Point: 440%
Pikachu: Up Throw Damage: 5%
Kill Point: 434%
Jigglypuff: Up Throw Damage: 11%
Kill Point: 267%
Mewtwo: Up Throw Damage: 12%
Kill Point: 101% Best Up Throw in damage and knockback.
Mr. Game and Watch: Up Throw Damage: 8%
Kill Point: 301%
Marth: Up Throw Damage: 4%
Kill Point: 196%
Roy: Up Throw Damage: 5%
Kill Point: 169%
Rank List of strongest Up Throws for thier power. All horribly weak Up throws are good comboers however, even most strong ones too.
1. Mewtwo
2. Roy
3. Link
4. Kirby
5. Dr. Mario
6. Marth
7. Young Link
8. Zelda
9. Mario
10. Ness
11. Luigi
12. Samus
13. Jigglypuff
14. Donkey Kong
15. Ganon
16. Captain Falcon
17. Mr. Game and Watch
18. Fox
19. Falco
20. Peach
21. Pikachu
22. Pichu
23. Ice Climbers
24. Yoshi
25. Sheik
26. Bowser
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This List is to test and see who has the strongest Up Tilt in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be the edge of Final Destination. Up Tilts will launch test character to blast line. All Up Tilt Kill Points will be shown as sweetspotted, and fresh (meaning it is not stale), and will be calculated throughly. Up Tilt Damage will show Sweetspot damage fully charged. This is tested in training mode and Mario is put on "Human", except the Up Tilts that send foes horizontally, though it makes no difference if you use another CPU setting as the CPU will not attempt to Aerial Control. There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee. Up Tilt Kill Points are at the best of Characters ability.
Dr. Mario: Up Tilt Damage: 10% (Gives horizontal Knockback.) Used in Midair sends them upwards, but gives 8%.
Kill Point: 151%
Mario: Up Tilt Damage: Damage: 8%
Kill Point: 165%
Luigi: Up Tilt Damage: Damage: 9%
Kill Point: 147%
Bowser: Up Tilt Damage: Damage: 13%
Kill Point: 99%
Peach: Up Tilt Damage: Damage: 12%
Kill Point: 188%
Yoshi: Up Tilt Damage: Damage: 10%
Kill Point: 356%
Donkey Kong: Up Tilt Damage: 9%
Kill Point: 168%
Captain Falcon: Up Tilt Damage: 13%
Kill Point: 107%
Ganondorf: Up Tilt Damage: 27%
Kill Point: 0% 0__0
Falco: Up Tilt Damage: 9%
Kill Point: 152%
Fox: Up Tilt Damage: 12%
Kill Point: 109%
Ness: Up Tilt Damage: 7%
Kill Point: 165%
Ice Climbers: Up Tilt Damage: 21%
Kill Point: 194%
Kirby: Up Tilt Damage: 8%
Kill Point: 160%
Samus: Up Tilt Damage: 13%
Kill Point: 170%
Zelda: Up Tilt Damage: 11%
Kill Point: 119%
Sheik: Up Tilt Damage: 11%
Kill Point: 195%
Link: Up Tilt Damage: 9%
Kill Point: 149%
Young Link: Up Tilt Damage: 7%
Kill Point: 168%
Pichu: Up Tilt Damage: 6%
Kill Point: 223%
Pikachu: Up Tilt Damage: 7%
Kill Point: 170%
Jigglypuff: Up Tilt Damage: 9%
Kill Point: 142%
Mewtwo: Up Tilt Damage: 8%, can do 10% damage but is weaker.
Kill Point: 140%
Mr. Game and Watch: Up Tilt Damage: 9%
Kill Point: 144%
Marth: Up Tilt Damage: 13%
Kill Point: 109%
Roy: Up Tilt Damage: 10%
Kill Point: 145%
Rank List of strongest Up Tilts for thier power. If characters have the same kill point, then it is ranked upon damage, if characters have the same knockback AND damage, then it is ranked upon better hitbox, and better sourspot.
1. Ganondorf
2. Bowser
3. Captain Falcon
4. Marth
5. Fox
6. Zelda
7. Mewtwo
8. Jigglypuff
9. Mr. Game and Watch
10. Roy
11. Luigi
12. Link
13. Dr. Mario
14. Falco
15. Kirby
16. Mario
17. Ness
18. Donkey Kong
19. Young Link
20. Samus
21. Pikachu
22. Peach
23. Ice Climbers
24. Sheik
25. Pichu
26. Yoshi
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This List is to test and see who has the strongest Foward Smash in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be the edge of Final Destination. Foward Smashes will launch test character to blast line. All Foward Smash Kill points will be shown as sweetspotted and their most powerful angled fully charged, and fresh (meaning it is not stale), and will be calculated throughly. Foward Smash Damage will show Sweetspot damage fully charged. This is tested in training mode and Mario is put on "Stand"(just saying) becuase it makes some difference if you use another CPU setting as the CPU will atempt to Aerial Control. There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee. This list also shows the way you should angled your foward smashes to those who have angled ones. This list shows Foward Smashes Kill Points at the best of their ability.
Dr. Mario: Foward Smash Damage: 27% angled up, 25% neutral, 24% angled down.
Kill Point: 33% angled up
Mario: Foward Smash Damage: 25% angled up, 24% neutral, 23% angled down.
Kill Point: 43% angled up
Luigi: Foward Smash Damage: 19% angled up, 17% neutral, 16% angled down
Kill Point: 56% angled down
Bowser: Foward Smash Damage: 32%
Kill Point: 17% (Close range is sweetspot.)
Peach: Foward Smash Damage: Tennis Racket: 16% Pan: 23% Golf Club: 23%
Kill Point: Tennis Racket: 141% Pan: 112% Golf Club: 77%
Yoshi: Foward Smash Damage: 21%
Kill Point: 55%
Donkey Kong: Foward Smash Damage: 28%
Kill Point: 36%
Captain Falcon: Foward Smash Damage: 28% angled up, 27% neutral, 25% angled down.
Kill Point: 30% angled up.
Ganondorf: Foward Smash Damage: 32% angled up, 30% neutral, 27% angled down.
Kill Point: 40%
Falco: Foward Smash Damage: 23%
Kill Point: 46%
Fox: Foward Smash Damage: 20%
Kill Point: 64%
Ness: Foward Smash Damage: 32% tipped.
Kill Point: 38%
Ice Climbers: Foward Smash Damage: 36%
Kill Point: 34%
Kirby: Foward Smash Damage: 20% angled up, 20% neutral, 20% angled down.
Kill Point: 64% all angles. (no difference in knockback or damage with his angled foward smashes, just different hitbox trajectory.)
Samus: Foward Smash Damage: 20% angled up, 19% neutral, 17% angled down.
Kill Point: 53% angled up.
Zelda: Foward Smash Damage: 22%
Kill Point: 47% (Very close ranged)
Sheik: Foward Smash Damage: 19%
Kill Point: 145% When both hits connect. Though Sheik has a higher Kill Point than that, since the list is to show Foward Smash Kill Points to
the best of the characters ability, Sheik's better Kill Point would be 126% if the second kick hits only, because when the first kick connects,
it automatically stales the second kick, which actually provides the knockback. So the true Kill Point is 126%.
Link: Foward Smash Damage: 37% when both hits connect.
Kill Point: 77% first hit only.
Young Link: Foward Smash Damage: 24% when both hits connect. 23% when you do it closer ranged, or not fast enough.
Kill Point: 88%. Better Kill Point is 85% when the second hit hits first, same reason as Sheik.
Pichu: Foward Smash Damage: 20%
Kill Point: 33%
Pikachu: Foward Smash Damage: 28%
Kill Point: 36%
Jigglypuff: Foward Smash Damage: 23%
Kill Point: 42%
Mewtwo: Foward Smash Damage: 27%
Kill Point: 59%
Mr. Game and Watch: Foward Smash Damage: 24%
Kill Point: 44%
Marth: Foward Smash Damage: 27%
Kill Point: 24%
Roy: Foward Smash Damage: 27%
Kill Point: 29%
Rank List of strongest Foward Smashes for thier power. If characters have the same kill point, then it is ranked upon damage, if characters have the same knockback AND damage, then it is ranked upon better hitbox.
1. Bowser
2. Marth
3. Roy
4. Captain Falcon
5. Dr. Mario
6. Pichu
7. Ice Climbers
8. Donkey Kong: D.K. and Pikachu have the same Kill Point and Max Foward Smash Damage. So to break the tie, I calculated the Kill Points of all of their sourspots to see who has the slightly better Foward Smash. Pikachu's weak sourspots Kill Point is 58%, and his strong sourspots Kill Point is 47%. Donkey Kong's weak sourspots Kill Point is 42%, and his strong sourspots Kill Point is 39%. So D.K. has a slightly better Foward Smash than Pikachu.
9. Pikachu
10. Ness
11. Ganondorf
12. Jigglypuff
13. Mario
14. Mr. Game and Watch
15. Falco
16. Zelda
17. Samus
18. Yoshi
19. Luigi
20. Mewtwo
21. Fox: Kirby and Foxes Kill Point and Max Foward Smash Damage are the same. So to break the tie, I calculated the Kill Points of their sourspots. Kirbys sourspot Kill Point is 115%. Foxes sourspot Kill Point is 99%. So Foxes Foward Smash is slightly better than Kirbys.
22. Kirby
23. Peach (Golf Club)
24. Link
25. Young Link
26. Peach (Frying Pan)
27. Sheik
28. Peach (Tennis Racket)
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This List is to test and see who has the strongest Foward Throw in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be the edge of Final Destination. Foward Throws will launch test character to blast line. All Foward Throw Kill Points will be shwon as fresh (meaning it is not stale), and will be calculated throughly. The Test Character is grabbed completely off the stage where if they are released can fall to the blastline, or the closet to the ledge possible, and yes there is a big difference when testing. This is tested in training mode and Mario is put on "Stand", There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee.
Dr. Mario: Foward Throw Damage: 9%
Kill Point: 153%
Mario: Foward Throw Damage: 9%
Kill Point: 174%
Luigi: Foward Throw Damage: 8%
Kill Point: 191%
Bowser: Foward Throw Damage: 10%
Kill Point: 243%
Peach: Foward Throw Damage: 10%
Kill Point: 117%
Yoshi: Foward Throw Damage: 6%
Kill Point: 328% (Mario, as Human jumped off the stage so that yoshi could grab him off the stage, then he was put to Stand, same with all other tether grabbers.
Donkey Kong: Foward Throw Damage: Foward Cargo Throw: 8% Up Cargo Throw: 7% Back Cargo Throw: 8% Down Cargo Throw: 6%
Kill Point: Foward Cargo Throw: 231% (Took me about 30 minutes to get it right.) Up Cargo Throw: 493% Back Cargo Throw: 229% Down Cargo Throw: 549% (All of DK's throws took me about an hour.)
Captain Falcon: Foward Throw Damage: 9%
Kill Point: 252%
Ganondorf: Foward Throw Damage: 9%
Kill Point: 250%
Falco: Foward Throw Damage: 7%
Kill Point: 242%
Fox: Foward Throw Damage: 7%
Kill Point: 255%
Ness: Foward Throw Damage: 11%
Kill Point: 612%
Ice Climbers: Foward Throw Damage: 11%
Kill Point: 310%
Kirby: Foward Throw Damage: 9%
Kill Point: 214% when not Kirbyside. Perfectly executed.
Samus: Foward Throw Damage: 9%
Kill Point: 279%
Zelda: Foward Throw Damage: 12%
Kill Point: 189%
Sheik: Foward Throw Damage: 8%
Kill Point: 279%
Link: Foward Throw Damage: 6%
Kill Point: 416%
Young Link: Foward Throw Damage: 6%
Kill Point: 419%
Pichu: Foward Throw Damage: 9%
Kill Point: 371%
Pikachu: Foward Throw Damage: 9%
Kill Point: 362%
Jigglypuff: Foward Throw Damage: 12%
Kill Point: 158%
Mewtwo: Foward Throw Damage: - 5% 1% shadow balls
Kill Point: Doesn't kill good, because it is easily DIable. Not all of the Shadow Balls hit all the time, so yeah... and one shadow ball doesnt even kill at 999%.
Mr. Game and Watch: Foward Throw Damage: 8%
Kill Point: 321%
Marth: Foward Throw Damage: 4%
Kill Point: 616%
Roy: Foward Throw Damage: 5%
Kill Point: 451%
Rank List of strongest Foward Throws for thier power.
1. Peach
2. Doctor
3. Jigglypuff
4. Mario
5. Zelda
6. Luigi
7. Kirby
8. D.K.s Back Cargo Throw
9. D.K.s Foward Cargo Throw
10. Falco
11. Bowser
12. Ganon
13. Captain Falcon
14. Fox
15. Samus
16. Sheik
17. Popo
18. Mr. Game and Watch
19. Yoshi
20. Pikachu
21. Pichu
22. Link
23. Young Link
24. Roy
25. D.K.s Up Cargo Throw
26. D.K.s Down Cargo Throw
27. Ness
28. Marth
29. Mewtwo
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This List is to test and see who has the strongest Up Smash in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be Final Destination. All Up Smash Kill points will be shown as sweetspotted and fully charged, and fresh (meaning it is not stale), and will be calculated throughly. Up Smash Damage will show Sweet an Sour spot damage fully charged. This is tested in training mode and Mario is put on "Human"(just saying) though it makes no difference if you use another CPU setting as the CPU will not atempt to Aerial Control. There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee.
Dr. Mario: Up Smash Damage: 21% Sweetspotted, 17% Sourspotted.
Kill Point: 109%
Mario: Up Smash Damage: 20% Sweetspotted. No Sourspot.
Kill Point: 81%
Luigi: Up Smash Damage: 23% Sweetspotted. No Sourspot.
Kill Point: 68%
Bowser: Up Smash Damage: 27% Sweetspotted. No Sourspot.
Kill Point: 56%
Peach: Up Smash Damage: 20% Sweetspotted. 10% Sourspotted. 18% if one is hit on the Sweetspot a moment after it is executed.
Kill Point: Mainly 69% which is in Midair, and is most common for her Up Smash Sweetspot. 72% Grounded, if Mario taunts, Peaches Sweetspot with hit him on the ground.
Yoshi: Up Smash Damage: 19% Sweetspotted. No Sourspot.
Kill Point: 81%
Donkey Kong: Up Smash Damage: 24% Sweetspotted. No Sourspot.
Kill Point: Mainly 57% which is also in Midair, and is most common his Up Smash Sweetspot. 60% Grounded, if Mario taunts, D.Ks Sweetspotted will hit him on the ground.
Captain Falcon: Up Smash Damage: 27% 10% First hit, 17% Second hit Sweetspotted. They both connect properly grounded. 19% if only First hit connects in Midair. 16% Second hit Midair if First kick doesn't hit first. 10% First hit sourspotted, 15% Second hit sourspotted.
Kill Point: 60%
Ganondorf: Up Smash Damage: 53% 30% First hit, 23% Second hit. They do NOT connect properly. 25% First hit sourspotted.
Kill Point: 43% Mainly. Mario is hit with the first kick in Midair, and is KO'd. 35% if both hits connect, and that was when Mario was taunting. The first kick got Mario out of his taunt in the air followed by his second kick KO'ing him. I did not count the kill point for Ganondorfs Up Smash up close the test character because it doesn't send the oppenet upward properly.
Falco: Up Smash Damage: 19% Sweetspotted. 16% sourspotted.
Kill Point: 88%
Fox: Up Smash Damage: 24% Sweetspotted. 17% sourspotted.
Kill Point: 50%
Ness: Up Smash Damage: 9% Sweetspotted (Uncharged, and surprisingly the best damaging and knockback.) 8% sourspotted backwards from sweetspot.(charged)
Kill Point: 176%
Ice Climbers: Up Smash Damage: 28% Sweetspotted. 15% Popo, and 13% Nana. No sourspot.
Kill Point: 56%
Kirby: Up Smash Damage: 20% Sweetspotted. 17% sourspotted not facing Mario close-range. 16% with high range.
Kill Point: 64%
Samus: Up Smash Damage: 29% Sweetspotted. No real sourspot.
Kill Point: 123%
Zelda: Up Smash Damage: 20% Sweetspotted. 18% sourspotted.
Kill Point: 98%
Shiek: Up Smash Damage: 17% Sweetspotted. 17% sourspotted. (It gives Horizontal knock back sourspotted.)
Kill Point: 91%
Link: Up Smash Damage: 20% Sweetspotted. 5% First hit, 2% Second hit, and 13% Final hit. Connects great. No sourspot.
Kill Point: 86%
Young Link: Up Smash Damage: 15% Sweetspotted. 16% sourspotted. It is very hard to get the sourspot on Young Links Up Smash, and when it all connects perfectly, it knocks the oppenent back into an odd angle left or right, so it cannot be considered a Sweetspot because it won't send the oppenent up.
Kill Point: 191%
Pichu: Up Smash Damage: 21% Sweetspotted. No sourspot.
Kill Point: 56%
Pikachu: Up Smash Damage: 25% Sweetspotted. 23% sourspotted which is same as sweetspotted but used at higher range. 9% sourspotted with the tail backwards.
Kill Point: 42% Best Up Smash in the game.
Jigglypuff: Up Smash Damage: 19% Sweetspotted. No sourspot.
Kill Point: 80%
Mewtwo: Up Smash Damage: 20% Sweetspotted. No real sourspot.
Kill Point: 88%
Mr. Game and Watch: Up Smash Damage: 24% Sweetspotted. No sourspot.
Kill Point: 57%
Marth: Up Smash Damage: 24% Sweetspotted. 10% sourspotted. 20% if the sword hits on the opponent upper middle part of the blade. 12% if the oppenent is hit with the side of the tip, which spikes.
Kill Point: 56%
Roy: Up Smash Damage: 22% sweetspotted. 2% sourspot.
Kill Point: 90%
Rank List of strongest Up Smashes for thier power. If characters have the kill point, then it is ranked upon damage, if characters have same knockback AND damage, then it is ranked upon better hitbox.
1. Pikachu.
2. Ganondorf
3. Fox
4. Ice Climbers
5. Bowser
6. Marth
7. Pichu
8. Mr. Game and Watch
9. Donkey Kong.
10. Captain Falcon
11. Kirby
12. Luigi
13. Peach
14. Jigglypuff
15. Mario
16. Yoshi
17. Link
18. Mewtwo
19. Falco
20. Roy
21. Shiek
22. Zelda
23. Dr. Mario
24. Samus
25. Ness
26. Young Link
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My first list, Future Lists will NOT be showing sourspots because its a waste of time.
Next List: Super Smash Brothers Melee Up Air List.
This List is to test and see who has the strongest Up Aerial in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be the top platform of Battlefield, because of extremely easy access. Up Aerials will launch test character to blast line. All Up Aerial Kill Points will be shown as fresh (meaning it is not stale), and will be WRITTEN DOWN throughly. This is tested in training mode and Mario is put on "Stand", There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee.
NOT BETA
Dr. Mario: Up Aerial Damage:10%
Kill Point: 217%
Mario: Up Aerial Damage: 11%
Kill Point: 200%
Luigi: Up Aerial 13%
Kill Point: 168%
Bowser: Up Aerial Damage: 15%
Kill Point: 69%
Peach: Up Aerial Damage: 14%
Kill Point: 107%
Yoshi: Up Aerial Damage: 13%
Kill Point: 120%
Donkey Kong: Up Aerial Damage: 14%
Kill Point: 119%
Captain Falcon: Up Aerial Damage: 13%
Kill Point: 146% (Mario was perfectly centered on top platform.)
Ganondorf: Up Aerial Damage: 13%
Kill Point: 123% (Mario was perfectly centered on top platform.)
Falco: Up Aerial Damage: 15%
Kill Point: 128%
Fox: Up Aerial Damage: 16%
Kill Point: 82%
Ness: Up Aerial Damage: 13%
Kill Point: 118%
Ice Climbers: Up Aerial Damage: 17%
Kill Point: 125%
Kirby: Up Aerial Damage: 15%
Kill Point: 109% (Mario was perfectly centered on top platform.)
Samus: Up Aerial Damage: 10%
Kill Point: 256% (Mario was perfectly centered on top platform.)
Zelda: Up Aerial Damage: 13%
Kill Point: 115%
Sheik: Up Aerial Damage: 12%
Kill Point: 113% (No wonder they nerfed it in PAL.)
Link: Up Aerial Damage: 16%
Kill Point: 118%
Young Link: Up Aerial Damage: 15%
Kill Point: 127%
Pichu: Up Aerial Damage: 4%
Kill Point: 284%
Pikachu: Up Aerial Damage: 4%
Kill Point: 285% (LOL)
Jigglypuff: Up Aerial Damage: 12%
Kill Point: 125%
Mewtwo: Up Aerial Damage: 14%
Kill Point: 156%
Mr. Game and Watch: Up Aerial Damage: 15%
Kill Point: 235% (One hit)
Marth: Up Aerial Damage: 13%
Kill Point: 163%
Roy: Up Aerial Damage: 9%
Kill Point: 271%
Rank List of strongest Up Aerials for thier power.
1. Bowser
2. Fox
3. Peach
4. Kirby
5. Sheik
6. Zelda
7. Link
8. Ness
9. D.K.
10. Yoshi
11. Ganon
12. Ice Climbers
13. Jiggs
14. Young Link
15. Falco
16. Captain Falcon
17. Mewtwo
18. Marth
19. Luigi
20. Mario
21. Dr. Mario
22. Mr. Game and Watch
23. Samus
24. Roy
25. Pichu
26. Pikachu
Dr. Mario: Up Throw Damage: 8%
Kill Point: 191%
Mario: Up Throw Damage: 8%
Kill Point: 216%
Luigi: Up Throw Damage: 7%
Kill Point: 244%
Bowser: Up Throw Damage: 9%
Kill Point: It does not kill under normal circumstances.
Peach: Up Throw Damage: 6%
Kill Point: 349%
Yoshi: Up Throw Damage: 5%
Kill Point: 551%
Donkey Kong: Up Throw Damage: 9%
Kill Point: 276%
Captain Falcon: Up Throw Damage: 7%
Kill Point: 290%
Ganondorf: Up Throw Damage: 7%
Kill Point: 288%
Falco: Up Throw Damage: 7%
Kill Point: 341% (Can easily be prevented by DIing out of it, sometimes DIing can get you killed though.
Fox: Up Throw Damage: 7%
Kill Point: 317% (Not Very DIable like Falco.)
Ness: Up Throw Damage: 10%
Kill Point: 236%
Ice Climbers: Up Throw Damage: 11%
Kill Point: 543%
Kirby: Up Throw Damage: 10%
Kill Point: 190%
Samus: Up Throw Damage: 7%
Kill Point: 263%
Zelda: Up Throw Damage: 11%
Kill Point: 216%
Sheik: Up Throw Damage: 8%
Kill Point: It does not kill under normal circumstances. More Knockback than Bowser though.
Link: Up Throw Damage: 6%
Kill Point: 186%
Young Link: Up Throw Damage: 6%
Kill Point: 201%
Pichu: Up Throw Damage: 5%
Kill Point: 440%
Pikachu: Up Throw Damage: 5%
Kill Point: 434%
Jigglypuff: Up Throw Damage: 11%
Kill Point: 267%
Mewtwo: Up Throw Damage: 12%
Kill Point: 101% Best Up Throw in damage and knockback.
Mr. Game and Watch: Up Throw Damage: 8%
Kill Point: 301%
Marth: Up Throw Damage: 4%
Kill Point: 196%
Roy: Up Throw Damage: 5%
Kill Point: 169%
Rank List of strongest Up Throws for thier power. All horribly weak Up throws are good comboers however, even most strong ones too.
1. Mewtwo
2. Roy
3. Link
4. Kirby
5. Dr. Mario
6. Marth
7. Young Link
8. Zelda
9. Mario
10. Ness
11. Luigi
12. Samus
13. Jigglypuff
14. Donkey Kong
15. Ganon
16. Captain Falcon
17. Mr. Game and Watch
18. Fox
19. Falco
20. Peach
21. Pikachu
22. Pichu
23. Ice Climbers
24. Yoshi
25. Sheik
26. Bowser
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This List is to test and see who has the strongest Up Tilt in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be the edge of Final Destination. Up Tilts will launch test character to blast line. All Up Tilt Kill Points will be shown as sweetspotted, and fresh (meaning it is not stale), and will be calculated throughly. Up Tilt Damage will show Sweetspot damage fully charged. This is tested in training mode and Mario is put on "Human", except the Up Tilts that send foes horizontally, though it makes no difference if you use another CPU setting as the CPU will not attempt to Aerial Control. There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee. Up Tilt Kill Points are at the best of Characters ability.
Dr. Mario: Up Tilt Damage: 10% (Gives horizontal Knockback.) Used in Midair sends them upwards, but gives 8%.
Kill Point: 151%
Mario: Up Tilt Damage: Damage: 8%
Kill Point: 165%
Luigi: Up Tilt Damage: Damage: 9%
Kill Point: 147%
Bowser: Up Tilt Damage: Damage: 13%
Kill Point: 99%
Peach: Up Tilt Damage: Damage: 12%
Kill Point: 188%
Yoshi: Up Tilt Damage: Damage: 10%
Kill Point: 356%
Donkey Kong: Up Tilt Damage: 9%
Kill Point: 168%
Captain Falcon: Up Tilt Damage: 13%
Kill Point: 107%
Ganondorf: Up Tilt Damage: 27%
Kill Point: 0% 0__0
Falco: Up Tilt Damage: 9%
Kill Point: 152%
Fox: Up Tilt Damage: 12%
Kill Point: 109%
Ness: Up Tilt Damage: 7%
Kill Point: 165%
Ice Climbers: Up Tilt Damage: 21%
Kill Point: 194%
Kirby: Up Tilt Damage: 8%
Kill Point: 160%
Samus: Up Tilt Damage: 13%
Kill Point: 170%
Zelda: Up Tilt Damage: 11%
Kill Point: 119%
Sheik: Up Tilt Damage: 11%
Kill Point: 195%
Link: Up Tilt Damage: 9%
Kill Point: 149%
Young Link: Up Tilt Damage: 7%
Kill Point: 168%
Pichu: Up Tilt Damage: 6%
Kill Point: 223%
Pikachu: Up Tilt Damage: 7%
Kill Point: 170%
Jigglypuff: Up Tilt Damage: 9%
Kill Point: 142%
Mewtwo: Up Tilt Damage: 8%, can do 10% damage but is weaker.
Kill Point: 140%
Mr. Game and Watch: Up Tilt Damage: 9%
Kill Point: 144%
Marth: Up Tilt Damage: 13%
Kill Point: 109%
Roy: Up Tilt Damage: 10%
Kill Point: 145%
Rank List of strongest Up Tilts for thier power. If characters have the same kill point, then it is ranked upon damage, if characters have the same knockback AND damage, then it is ranked upon better hitbox, and better sourspot.
1. Ganondorf
2. Bowser
3. Captain Falcon
4. Marth
5. Fox
6. Zelda
7. Mewtwo
8. Jigglypuff
9. Mr. Game and Watch
10. Roy
11. Luigi
12. Link
13. Dr. Mario
14. Falco
15. Kirby
16. Mario
17. Ness
18. Donkey Kong
19. Young Link
20. Samus
21. Pikachu
22. Peach
23. Ice Climbers
24. Sheik
25. Pichu
26. Yoshi
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This List is to test and see who has the strongest Foward Smash in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be the edge of Final Destination. Foward Smashes will launch test character to blast line. All Foward Smash Kill points will be shown as sweetspotted and their most powerful angled fully charged, and fresh (meaning it is not stale), and will be calculated throughly. Foward Smash Damage will show Sweetspot damage fully charged. This is tested in training mode and Mario is put on "Stand"(just saying) becuase it makes some difference if you use another CPU setting as the CPU will atempt to Aerial Control. There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee. This list also shows the way you should angled your foward smashes to those who have angled ones. This list shows Foward Smashes Kill Points at the best of their ability.
Dr. Mario: Foward Smash Damage: 27% angled up, 25% neutral, 24% angled down.
Kill Point: 33% angled up
Mario: Foward Smash Damage: 25% angled up, 24% neutral, 23% angled down.
Kill Point: 43% angled up
Luigi: Foward Smash Damage: 19% angled up, 17% neutral, 16% angled down
Kill Point: 56% angled down
Bowser: Foward Smash Damage: 32%
Kill Point: 17% (Close range is sweetspot.)
Peach: Foward Smash Damage: Tennis Racket: 16% Pan: 23% Golf Club: 23%
Kill Point: Tennis Racket: 141% Pan: 112% Golf Club: 77%
Yoshi: Foward Smash Damage: 21%
Kill Point: 55%
Donkey Kong: Foward Smash Damage: 28%
Kill Point: 36%
Captain Falcon: Foward Smash Damage: 28% angled up, 27% neutral, 25% angled down.
Kill Point: 30% angled up.
Ganondorf: Foward Smash Damage: 32% angled up, 30% neutral, 27% angled down.
Kill Point: 40%
Falco: Foward Smash Damage: 23%
Kill Point: 46%
Fox: Foward Smash Damage: 20%
Kill Point: 64%
Ness: Foward Smash Damage: 32% tipped.
Kill Point: 38%
Ice Climbers: Foward Smash Damage: 36%
Kill Point: 34%
Kirby: Foward Smash Damage: 20% angled up, 20% neutral, 20% angled down.
Kill Point: 64% all angles. (no difference in knockback or damage with his angled foward smashes, just different hitbox trajectory.)
Samus: Foward Smash Damage: 20% angled up, 19% neutral, 17% angled down.
Kill Point: 53% angled up.
Zelda: Foward Smash Damage: 22%
Kill Point: 47% (Very close ranged)
Sheik: Foward Smash Damage: 19%
Kill Point: 145% When both hits connect. Though Sheik has a higher Kill Point than that, since the list is to show Foward Smash Kill Points to
the best of the characters ability, Sheik's better Kill Point would be 126% if the second kick hits only, because when the first kick connects,
it automatically stales the second kick, which actually provides the knockback. So the true Kill Point is 126%.
Link: Foward Smash Damage: 37% when both hits connect.
Kill Point: 77% first hit only.
Young Link: Foward Smash Damage: 24% when both hits connect. 23% when you do it closer ranged, or not fast enough.
Kill Point: 88%. Better Kill Point is 85% when the second hit hits first, same reason as Sheik.
Pichu: Foward Smash Damage: 20%
Kill Point: 33%
Pikachu: Foward Smash Damage: 28%
Kill Point: 36%
Jigglypuff: Foward Smash Damage: 23%
Kill Point: 42%
Mewtwo: Foward Smash Damage: 27%
Kill Point: 59%
Mr. Game and Watch: Foward Smash Damage: 24%
Kill Point: 44%
Marth: Foward Smash Damage: 27%
Kill Point: 24%
Roy: Foward Smash Damage: 27%
Kill Point: 29%
Rank List of strongest Foward Smashes for thier power. If characters have the same kill point, then it is ranked upon damage, if characters have the same knockback AND damage, then it is ranked upon better hitbox.
1. Bowser
2. Marth
3. Roy
4. Captain Falcon
5. Dr. Mario
6. Pichu
7. Ice Climbers
8. Donkey Kong: D.K. and Pikachu have the same Kill Point and Max Foward Smash Damage. So to break the tie, I calculated the Kill Points of all of their sourspots to see who has the slightly better Foward Smash. Pikachu's weak sourspots Kill Point is 58%, and his strong sourspots Kill Point is 47%. Donkey Kong's weak sourspots Kill Point is 42%, and his strong sourspots Kill Point is 39%. So D.K. has a slightly better Foward Smash than Pikachu.
9. Pikachu
10. Ness
11. Ganondorf
12. Jigglypuff
13. Mario
14. Mr. Game and Watch
15. Falco
16. Zelda
17. Samus
18. Yoshi
19. Luigi
20. Mewtwo
21. Fox: Kirby and Foxes Kill Point and Max Foward Smash Damage are the same. So to break the tie, I calculated the Kill Points of their sourspots. Kirbys sourspot Kill Point is 115%. Foxes sourspot Kill Point is 99%. So Foxes Foward Smash is slightly better than Kirbys.
22. Kirby
23. Peach (Golf Club)
24. Link
25. Young Link
26. Peach (Frying Pan)
27. Sheik
28. Peach (Tennis Racket)
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This List is to test and see who has the strongest Foward Throw in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be the edge of Final Destination. Foward Throws will launch test character to blast line. All Foward Throw Kill Points will be shwon as fresh (meaning it is not stale), and will be calculated throughly. The Test Character is grabbed completely off the stage where if they are released can fall to the blastline, or the closet to the ledge possible, and yes there is a big difference when testing. This is tested in training mode and Mario is put on "Stand", There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee.
Dr. Mario: Foward Throw Damage: 9%
Kill Point: 153%
Mario: Foward Throw Damage: 9%
Kill Point: 174%
Luigi: Foward Throw Damage: 8%
Kill Point: 191%
Bowser: Foward Throw Damage: 10%
Kill Point: 243%
Peach: Foward Throw Damage: 10%
Kill Point: 117%
Yoshi: Foward Throw Damage: 6%
Kill Point: 328% (Mario, as Human jumped off the stage so that yoshi could grab him off the stage, then he was put to Stand, same with all other tether grabbers.
Donkey Kong: Foward Throw Damage: Foward Cargo Throw: 8% Up Cargo Throw: 7% Back Cargo Throw: 8% Down Cargo Throw: 6%
Kill Point: Foward Cargo Throw: 231% (Took me about 30 minutes to get it right.) Up Cargo Throw: 493% Back Cargo Throw: 229% Down Cargo Throw: 549% (All of DK's throws took me about an hour.)
Captain Falcon: Foward Throw Damage: 9%
Kill Point: 252%
Ganondorf: Foward Throw Damage: 9%
Kill Point: 250%
Falco: Foward Throw Damage: 7%
Kill Point: 242%
Fox: Foward Throw Damage: 7%
Kill Point: 255%
Ness: Foward Throw Damage: 11%
Kill Point: 612%
Ice Climbers: Foward Throw Damage: 11%
Kill Point: 310%
Kirby: Foward Throw Damage: 9%
Kill Point: 214% when not Kirbyside. Perfectly executed.
Samus: Foward Throw Damage: 9%
Kill Point: 279%
Zelda: Foward Throw Damage: 12%
Kill Point: 189%
Sheik: Foward Throw Damage: 8%
Kill Point: 279%
Link: Foward Throw Damage: 6%
Kill Point: 416%
Young Link: Foward Throw Damage: 6%
Kill Point: 419%
Pichu: Foward Throw Damage: 9%
Kill Point: 371%
Pikachu: Foward Throw Damage: 9%
Kill Point: 362%
Jigglypuff: Foward Throw Damage: 12%
Kill Point: 158%
Mewtwo: Foward Throw Damage: - 5% 1% shadow balls
Kill Point: Doesn't kill good, because it is easily DIable. Not all of the Shadow Balls hit all the time, so yeah... and one shadow ball doesnt even kill at 999%.
Mr. Game and Watch: Foward Throw Damage: 8%
Kill Point: 321%
Marth: Foward Throw Damage: 4%
Kill Point: 616%
Roy: Foward Throw Damage: 5%
Kill Point: 451%
Rank List of strongest Foward Throws for thier power.
1. Peach
2. Doctor
3. Jigglypuff
4. Mario
5. Zelda
6. Luigi
7. Kirby
8. D.K.s Back Cargo Throw
9. D.K.s Foward Cargo Throw
10. Falco
11. Bowser
12. Ganon
13. Captain Falcon
14. Fox
15. Samus
16. Sheik
17. Popo
18. Mr. Game and Watch
19. Yoshi
20. Pikachu
21. Pichu
22. Link
23. Young Link
24. Roy
25. D.K.s Up Cargo Throw
26. D.K.s Down Cargo Throw
27. Ness
28. Marth
29. Mewtwo
----------------------------------------
This List is to test and see who has the strongest Up Smash in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be Final Destination. All Up Smash Kill points will be shown as sweetspotted and fully charged, and fresh (meaning it is not stale), and will be calculated throughly. Up Smash Damage will show Sweet an Sour spot damage fully charged. This is tested in training mode and Mario is put on "Human"(just saying) though it makes no difference if you use another CPU setting as the CPU will not atempt to Aerial Control. There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee.
Dr. Mario: Up Smash Damage: 21% Sweetspotted, 17% Sourspotted.
Kill Point: 109%
Mario: Up Smash Damage: 20% Sweetspotted. No Sourspot.
Kill Point: 81%
Luigi: Up Smash Damage: 23% Sweetspotted. No Sourspot.
Kill Point: 68%
Bowser: Up Smash Damage: 27% Sweetspotted. No Sourspot.
Kill Point: 56%
Peach: Up Smash Damage: 20% Sweetspotted. 10% Sourspotted. 18% if one is hit on the Sweetspot a moment after it is executed.
Kill Point: Mainly 69% which is in Midair, and is most common for her Up Smash Sweetspot. 72% Grounded, if Mario taunts, Peaches Sweetspot with hit him on the ground.
Yoshi: Up Smash Damage: 19% Sweetspotted. No Sourspot.
Kill Point: 81%
Donkey Kong: Up Smash Damage: 24% Sweetspotted. No Sourspot.
Kill Point: Mainly 57% which is also in Midair, and is most common his Up Smash Sweetspot. 60% Grounded, if Mario taunts, D.Ks Sweetspotted will hit him on the ground.
Captain Falcon: Up Smash Damage: 27% 10% First hit, 17% Second hit Sweetspotted. They both connect properly grounded. 19% if only First hit connects in Midair. 16% Second hit Midair if First kick doesn't hit first. 10% First hit sourspotted, 15% Second hit sourspotted.
Kill Point: 60%
Ganondorf: Up Smash Damage: 53% 30% First hit, 23% Second hit. They do NOT connect properly. 25% First hit sourspotted.
Kill Point: 43% Mainly. Mario is hit with the first kick in Midair, and is KO'd. 35% if both hits connect, and that was when Mario was taunting. The first kick got Mario out of his taunt in the air followed by his second kick KO'ing him. I did not count the kill point for Ganondorfs Up Smash up close the test character because it doesn't send the oppenet upward properly.
Falco: Up Smash Damage: 19% Sweetspotted. 16% sourspotted.
Kill Point: 88%
Fox: Up Smash Damage: 24% Sweetspotted. 17% sourspotted.
Kill Point: 50%
Ness: Up Smash Damage: 9% Sweetspotted (Uncharged, and surprisingly the best damaging and knockback.) 8% sourspotted backwards from sweetspot.(charged)
Kill Point: 176%
Ice Climbers: Up Smash Damage: 28% Sweetspotted. 15% Popo, and 13% Nana. No sourspot.
Kill Point: 56%
Kirby: Up Smash Damage: 20% Sweetspotted. 17% sourspotted not facing Mario close-range. 16% with high range.
Kill Point: 64%
Samus: Up Smash Damage: 29% Sweetspotted. No real sourspot.
Kill Point: 123%
Zelda: Up Smash Damage: 20% Sweetspotted. 18% sourspotted.
Kill Point: 98%
Shiek: Up Smash Damage: 17% Sweetspotted. 17% sourspotted. (It gives Horizontal knock back sourspotted.)
Kill Point: 91%
Link: Up Smash Damage: 20% Sweetspotted. 5% First hit, 2% Second hit, and 13% Final hit. Connects great. No sourspot.
Kill Point: 86%
Young Link: Up Smash Damage: 15% Sweetspotted. 16% sourspotted. It is very hard to get the sourspot on Young Links Up Smash, and when it all connects perfectly, it knocks the oppenent back into an odd angle left or right, so it cannot be considered a Sweetspot because it won't send the oppenent up.
Kill Point: 191%
Pichu: Up Smash Damage: 21% Sweetspotted. No sourspot.
Kill Point: 56%
Pikachu: Up Smash Damage: 25% Sweetspotted. 23% sourspotted which is same as sweetspotted but used at higher range. 9% sourspotted with the tail backwards.
Kill Point: 42% Best Up Smash in the game.
Jigglypuff: Up Smash Damage: 19% Sweetspotted. No sourspot.
Kill Point: 80%
Mewtwo: Up Smash Damage: 20% Sweetspotted. No real sourspot.
Kill Point: 88%
Mr. Game and Watch: Up Smash Damage: 24% Sweetspotted. No sourspot.
Kill Point: 57%
Marth: Up Smash Damage: 24% Sweetspotted. 10% sourspotted. 20% if the sword hits on the opponent upper middle part of the blade. 12% if the oppenent is hit with the side of the tip, which spikes.
Kill Point: 56%
Roy: Up Smash Damage: 22% sweetspotted. 2% sourspot.
Kill Point: 90%
Rank List of strongest Up Smashes for thier power. If characters have the kill point, then it is ranked upon damage, if characters have same knockback AND damage, then it is ranked upon better hitbox.
1. Pikachu.
2. Ganondorf
3. Fox
4. Ice Climbers
5. Bowser
6. Marth
7. Pichu
8. Mr. Game and Watch
9. Donkey Kong.
10. Captain Falcon
11. Kirby
12. Luigi
13. Peach
14. Jigglypuff
15. Mario
16. Yoshi
17. Link
18. Mewtwo
19. Falco
20. Roy
21. Shiek
22. Zelda
23. Dr. Mario
24. Samus
25. Ness
26. Young Link
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My first list, Future Lists will NOT be showing sourspots because its a waste of time.
Next List: Super Smash Brothers Melee Up Air List.
This List is to test and see who has the strongest Up Aerial in Super Smash Brothers Melee. The test character for this List will be Mario, and the test stage will be the top platform of Battlefield, because of extremely easy access. Up Aerials will launch test character to blast line. All Up Aerial Kill Points will be shown as fresh (meaning it is not stale), and will be WRITTEN DOWN throughly. This is tested in training mode and Mario is put on "Stand", There are no misleading hidden decimals, Kill Point testing uses training modes exact percent damage. It is done in NTSC Version 1.1 of Super Smash Brothers Melee.
NOT BETA
Dr. Mario: Up Aerial Damage:10%
Kill Point: 217%
Mario: Up Aerial Damage: 11%
Kill Point: 200%
Luigi: Up Aerial 13%
Kill Point: 168%
Bowser: Up Aerial Damage: 15%
Kill Point: 69%
Peach: Up Aerial Damage: 14%
Kill Point: 107%
Yoshi: Up Aerial Damage: 13%
Kill Point: 120%
Donkey Kong: Up Aerial Damage: 14%
Kill Point: 119%
Captain Falcon: Up Aerial Damage: 13%
Kill Point: 146% (Mario was perfectly centered on top platform.)
Ganondorf: Up Aerial Damage: 13%
Kill Point: 123% (Mario was perfectly centered on top platform.)
Falco: Up Aerial Damage: 15%
Kill Point: 128%
Fox: Up Aerial Damage: 16%
Kill Point: 82%
Ness: Up Aerial Damage: 13%
Kill Point: 118%
Ice Climbers: Up Aerial Damage: 17%
Kill Point: 125%
Kirby: Up Aerial Damage: 15%
Kill Point: 109% (Mario was perfectly centered on top platform.)
Samus: Up Aerial Damage: 10%
Kill Point: 256% (Mario was perfectly centered on top platform.)
Zelda: Up Aerial Damage: 13%
Kill Point: 115%
Sheik: Up Aerial Damage: 12%
Kill Point: 113% (No wonder they nerfed it in PAL.)
Link: Up Aerial Damage: 16%
Kill Point: 118%
Young Link: Up Aerial Damage: 15%
Kill Point: 127%
Pichu: Up Aerial Damage: 4%
Kill Point: 284%
Pikachu: Up Aerial Damage: 4%
Kill Point: 285% (LOL)
Jigglypuff: Up Aerial Damage: 12%
Kill Point: 125%
Mewtwo: Up Aerial Damage: 14%
Kill Point: 156%
Mr. Game and Watch: Up Aerial Damage: 15%
Kill Point: 235% (One hit)
Marth: Up Aerial Damage: 13%
Kill Point: 163%
Roy: Up Aerial Damage: 9%
Kill Point: 271%
Rank List of strongest Up Aerials for thier power.
1. Bowser
2. Fox
3. Peach
4. Kirby
5. Sheik
6. Zelda
7. Link
8. Ness
9. D.K.
10. Yoshi
11. Ganon
12. Ice Climbers
13. Jiggs
14. Young Link
15. Falco
16. Captain Falcon
17. Mewtwo
18. Marth
19. Luigi
20. Mario
21. Dr. Mario
22. Mr. Game and Watch
23. Samus
24. Roy
25. Pichu
26. Pikachu