nuro
Smash Lord
Let me get to the point. SSBM had set rules that consisted of 4 stocks, no items, 8 minute time and 6 stages that were put on random for its competitive matches. These rules arguably limited the competitive matches for SSBM in general.
I want to start a project that will discuss the plans making the new SSBB competitive play rules and I will need help to do so. Some notable rules in SSBM arguably didn't make much sense therefore I am worried the same this will happen in SSBB. Competitive play rules have a strong impact on tournaments, it sets the foundation for the way all tournaments in the games future will be played and doesn't seem to be flexible. The goal of the project is to have rules that make sense and that most can agree to. Doing the best to get the rules right the first time will also be a huge priority.
Looking back at SSBM, the two most notable rules that arguably didn't make sense in SSBM are the number of stocks and the stages that were put on random.
4 stocks has plenty of drawbacks. Suicides happen often in matches, everyone suicides even the pros. By having only 4 stocks one suicide could seriously turn the tide of a game. One more stock or so may just help prevent this. The matches only last for about 1-3 minutes usually. Someone may drive for 2 hours or so to go to a tournament but only get to play a for a few minutes in actual tournament matches. Making it 5 stocks instead of 4 would make matches a little more lengthly and cause for a player to get a better sense of what their tournament match were like.
People may argue that big tournaments take too long as it is and by adding an extra stock it could ruin the time it takes for tournaments to end. But what really depends on the tournaments ending on time are things such as: roll call, what time the tournament starts, explanation of rules and regulations, lunch breaks, friendlies etc. 5 stocks wouldn't danger a tournament's time frame if tournament hosts could organize just a little more.
Only having 6 random stages doesn't add much flavor to the matches. Not only that but having such few stage choices really give certain characters more benefits in tournament play over others. For instance Marth is claimed to be great at stages with low platforms and Fox is good at stages with low ceilings (because of his good up killing moves). Having bigger stages would hurt some of the top-tier characters such as Marth and help some of the low-tier characters such as Link.
Of course, there are many stages that need to be banned because of the luck mishaps that occur in them. However, there were a a few stages in SSBM that really didn't seem to be all that bad for instance Rainbow Cruise, Poke Floats, DK64, Brainstar (?) and Kongo Jungle etc were stages that could have possibly been used for tournament play. Any stages with large walls or with unbalanced sides (Yoshi's island 64) should be banned along with stages that have major luck mishaps in them. Of course, many people complain that stages like Pokefloats seem to get them killed most of the time. This is because they probably don't have enough experience playing there. With experience of playing new levels players will figure out tactics to avoid getting killed by the stage.
In SSB64 most people play the Hyrule Temple stage despite that there are more "even" stages such as Dream Land. The reason for this is because Hyrule Temple not only adds more flavor to the matchs with its unique level design but also because certain characters like Pikachu have a large advantage over other characters because of Pikachu's great edgeguarding abilities. Looking at this the same thing can be said for characters such as Marth on Yoshi's story for SSBM.
Anyway, getting back on topic, the SSBB community should have more thought through rules for its competitive matches. 5 stock should be a new standard as well as possibly adding more stages to the mix. Its a must that there should be a group or collection of elite SSBM players such as Pros, Moderators, etc that make up these rules.
If anyone wants to help participate in making these new rules PM me. I will do my best to try to organize everything but I will surely need lots of help to accomplish our goal.
Please, only PM me if you have a reputation that supports you are a worthy candidate for this project. Any moderators, professional or experienced players etc will be a big help. DO NOT pm me regarding this project if you have never been to a SSBM tournament before. But, you may still help out by simply posting a comment about your thoughts. Please be sure to comment about whether you prefer 4 or 5 stocks and what stages you think should be allowed.
I want to start a project that will discuss the plans making the new SSBB competitive play rules and I will need help to do so. Some notable rules in SSBM arguably didn't make much sense therefore I am worried the same this will happen in SSBB. Competitive play rules have a strong impact on tournaments, it sets the foundation for the way all tournaments in the games future will be played and doesn't seem to be flexible. The goal of the project is to have rules that make sense and that most can agree to. Doing the best to get the rules right the first time will also be a huge priority.
Looking back at SSBM, the two most notable rules that arguably didn't make sense in SSBM are the number of stocks and the stages that were put on random.
4 stocks has plenty of drawbacks. Suicides happen often in matches, everyone suicides even the pros. By having only 4 stocks one suicide could seriously turn the tide of a game. One more stock or so may just help prevent this. The matches only last for about 1-3 minutes usually. Someone may drive for 2 hours or so to go to a tournament but only get to play a for a few minutes in actual tournament matches. Making it 5 stocks instead of 4 would make matches a little more lengthly and cause for a player to get a better sense of what their tournament match were like.
People may argue that big tournaments take too long as it is and by adding an extra stock it could ruin the time it takes for tournaments to end. But what really depends on the tournaments ending on time are things such as: roll call, what time the tournament starts, explanation of rules and regulations, lunch breaks, friendlies etc. 5 stocks wouldn't danger a tournament's time frame if tournament hosts could organize just a little more.
Only having 6 random stages doesn't add much flavor to the matches. Not only that but having such few stage choices really give certain characters more benefits in tournament play over others. For instance Marth is claimed to be great at stages with low platforms and Fox is good at stages with low ceilings (because of his good up killing moves). Having bigger stages would hurt some of the top-tier characters such as Marth and help some of the low-tier characters such as Link.
Of course, there are many stages that need to be banned because of the luck mishaps that occur in them. However, there were a a few stages in SSBM that really didn't seem to be all that bad for instance Rainbow Cruise, Poke Floats, DK64, Brainstar (?) and Kongo Jungle etc were stages that could have possibly been used for tournament play. Any stages with large walls or with unbalanced sides (Yoshi's island 64) should be banned along with stages that have major luck mishaps in them. Of course, many people complain that stages like Pokefloats seem to get them killed most of the time. This is because they probably don't have enough experience playing there. With experience of playing new levels players will figure out tactics to avoid getting killed by the stage.
In SSB64 most people play the Hyrule Temple stage despite that there are more "even" stages such as Dream Land. The reason for this is because Hyrule Temple not only adds more flavor to the matchs with its unique level design but also because certain characters like Pikachu have a large advantage over other characters because of Pikachu's great edgeguarding abilities. Looking at this the same thing can be said for characters such as Marth on Yoshi's story for SSBM.
Anyway, getting back on topic, the SSBB community should have more thought through rules for its competitive matches. 5 stock should be a new standard as well as possibly adding more stages to the mix. Its a must that there should be a group or collection of elite SSBM players such as Pros, Moderators, etc that make up these rules.
If anyone wants to help participate in making these new rules PM me. I will do my best to try to organize everything but I will surely need lots of help to accomplish our goal.
Please, only PM me if you have a reputation that supports you are a worthy candidate for this project. Any moderators, professional or experienced players etc will be a big help. DO NOT pm me regarding this project if you have never been to a SSBM tournament before. But, you may still help out by simply posting a comment about your thoughts. Please be sure to comment about whether you prefer 4 or 5 stocks and what stages you think should be allowed.