Smasherx74
Smash Journeyman
- Joined
- Jul 31, 2009
- Messages
- 407
Auto Cancel (Hyrule, items)
812638EC 8013
812638EE F660
Other Suits (Hyrule, items)
81263998 0800
D-pad down = Samus auto charge (hyrule)
D109EFA4 0400
812639EC 0000
812639EE 0007
D109EFA4 0400
Cam change (Pause to reset cam)
801314B7 00
01 Zoom
03 Normal
04 Below view
05 Really Zoom in
06 Above view
Crazy Attack
810E4E4E 0001
Di?
810EA210 0009
Double Jump Cancel (For all characters besides Puffs)
8113FDCA 8001
Giant Mario (Poke stage, items)
802F5014 0040
802F5018 0040
802F501C 0040
802F5020 0040
Glitchy hyrule
80263058 0001
80263BA8 0001
802646F8 0001
80265248 0001
Matrix Mode
810EA210 0001
1 Hit shield Break
810E62A0 01EF
Messed up Smoke
810D1F1D 0001
Never ending Shield
8114834C 2400
No Hit Delay
810EA200 0001
Super Masterhand stage (Dpad down)
D109EFA4 0400
8127119C 03E7
Soon ill fix the Auto cancel code to work on the ground also i know samus auto charge has already been done but i put a Activator code onto it just for fun. Also the "crazy attack" makes the player keep getting hit by the attack u used over and over so it looks like the turtle shell glitch but they have to DI out of it. The DI code doesn't seem to work on emulator only on N64. It mite work on emulators if you mess around with it some. The other suits code is just making every one have skull characters, No face characters or Zero suit samus, Not sure what it does to polygon characters, masterhand and metal mario. DI code must attack someone to 70 - 100% then they must shield, then you grab and fthrow them and they can di anywere. If they hit wall they will be stuck. No hit delay code makes it so when you hit someone, say you hit Kirby with your mario drill every single hit from your drill will keep attacking no hit delay, meaning no delays between the drill attacks.
***Anti-D said he never made a actual gameshark code for cancel code so stop messaging me why can't i make his were it can cancel tilts and smash moves on ground too!!!***
812638EC 8013
812638EE F660
Other Suits (Hyrule, items)
81263998 0800
D-pad down = Samus auto charge (hyrule)
D109EFA4 0400
812639EC 0000
812639EE 0007
D109EFA4 0400
Cam change (Pause to reset cam)
801314B7 00
01 Zoom
03 Normal
04 Below view
05 Really Zoom in
06 Above view
Crazy Attack
810E4E4E 0001
Di?
810EA210 0009
Double Jump Cancel (For all characters besides Puffs)
8113FDCA 8001
Giant Mario (Poke stage, items)
802F5014 0040
802F5018 0040
802F501C 0040
802F5020 0040
Glitchy hyrule
80263058 0001
80263BA8 0001
802646F8 0001
80265248 0001
Matrix Mode
810EA210 0001
1 Hit shield Break
810E62A0 01EF
Messed up Smoke
810D1F1D 0001
Never ending Shield
8114834C 2400
No Hit Delay
810EA200 0001
Super Masterhand stage (Dpad down)
D109EFA4 0400
8127119C 03E7
Soon ill fix the Auto cancel code to work on the ground also i know samus auto charge has already been done but i put a Activator code onto it just for fun. Also the "crazy attack" makes the player keep getting hit by the attack u used over and over so it looks like the turtle shell glitch but they have to DI out of it. The DI code doesn't seem to work on emulator only on N64. It mite work on emulators if you mess around with it some. The other suits code is just making every one have skull characters, No face characters or Zero suit samus, Not sure what it does to polygon characters, masterhand and metal mario. DI code must attack someone to 70 - 100% then they must shield, then you grab and fthrow them and they can di anywere. If they hit wall they will be stuck. No hit delay code makes it so when you hit someone, say you hit Kirby with your mario drill every single hit from your drill will keep attacking no hit delay, meaning no delays between the drill attacks.
***Anti-D said he never made a actual gameshark code for cancel code so stop messaging me why can't i make his were it can cancel tilts and smash moves on ground too!!!***