Brawl Extend is a SSBB Mod with the principal objective of making every character viable, although the main focus will be on the casual end of the spectrum, More serious player will be able to enjoy the changes made to the characters.
Almost all character have been buffed, although there are some nerfs done to the characters this are minor, with the exception of metaknight, who saw several nerfs to his entire moveset.
The main objective of this project is to give people a fun experience that reminds them of brawl, but goes beyond it, giving the ultimate brawl experience, one could say this is what I think an "Definitive Edition" of brawl would be like.
While this is a modification of the balance, it can also be seen as a "pack" since it includes lots of things by other modders, like the classic expansion pack to give the best experience to the user, along with add-ons for those who wish to extend even more the way they play.
v1.0.0 released, post will be updated later
CHANGELOG (vBRAWL → EXTEND BETA)
⦁ GENERAL
⦁ STAGES
⦁ CHARACTERS
CLASSIC MODE
ALL STAR MODE
SPECIAL SMASH
"Advanced Brawl" mode replaces "Curry Brawl"
⦁ Cancel Run with Fast Walk
⦁ heavy armor on crouch (100 knockback)
⦁ Turnaround attacks
⦁ Ledge Cancel
⦁ Smooth Landing (80% landing lag)
⦁ L-cancel (60% landing lag) [press shield 7 frames before landing, has 13 frames cooldown]
"Super Brawl" mode replaces "Bunny Brawl"
⦁ Force a Grab release with A+B
⦁ Damage Opponent when your shield is hit [2%]
⦁ Jump during an ukemi
⦁ Footstool jump out of special fall
ITEMS
⦁Default Ruleset Change
⦁tripping chance reduced by half
⦁can act out of grab release at frame 20
⦁Handicap scale changed to Buffer scale
⦁Recover jumps after being grabed
⦁CPUs don't ignore other CPUs
⦁Pressing A during a taunt will let you see your Autocancel (red) and IASA (blue) windows.
⦁shield damage ratio [70% → 80%]
⦁Rematch using A+B
stock match
8 minute stock match time limit
3 stock
Handicap on
⦁All characters have 12 costume slots8 minute stock match time limit
3 stock
Handicap on
⦁tripping chance reduced by half
⦁can act out of grab release at frame 20
⦁Handicap scale changed to Buffer scale
⦁Recover jumps after being grabed
⦁CPUs don't ignore other CPUs
⦁Pressing A during a taunt will let you see your Autocancel (red) and IASA (blue) windows.
⦁shield damage ratio [70% → 80%]
⦁Rematch using A+B
Uses CEP 6.1s by libertyernie
⦁Lylat Cruise
⦁Lylat Cruise
Collisions changed to make easier recoveries
⦁Spear PillarCollisions changed to make easier recoveries
Creselia version becomes Hazardless version
Dialga and Palkia Hazards happen more frecuently
⦁Port Town Aero DiveCreselia version becomes Hazardless version
Dialga and Palkia Hazards happen more frecuently
Can grab ledges of the main platform
⦁SummitCan grab the ledges of the floor
⦁Castle SiegeCollisions Changed to make easier recoveries
⦁Yoshi's Island (SSBM)Death Boundaries X (-170,155→-240,400)
Death Boundaries Y (150,-100→250,-110)
Camera Boundaries X (-130,115→-140,250)
Camera Boundaries Y (100,-35→200,-45)
⦁Pirate ShipDeath Boundaries Y (150,-100→250,-110)
Camera Boundaries X (-130,115→-140,250)
Camera Boundaries Y (100,-35→200,-45)
Fixed Rock Collisions
⦁Yoshi's Island (SSBB)Can Wall Jump on all the wall
⦁SmashvilleCan Wall Jump
⦁ Mario
⦁ Luigi
⦁ Bowser
⦁ Peach
⦁ Donkey Kong
⦁ Diddy Kong
⦁ Yoshi
⦁ Wario
⦁ WarioMan
⦁ Link
⦁ Zelda
⦁ Sheik
⦁ Ganondorf
⦁ Toon Link
⦁ Samus
⦁ Zero Suit Samus
⦁ Pit
⦁ Ice Climbers
⦁ R.O.B.
⦁ Kirby
⦁ Meta Knight
⦁ King Dedede
⦁ Olimar
⦁ Fox
⦁ Falco
⦁ Wolf
⦁ Captain Falcon
⦁ Pikachu
⦁ Pokemon Trainer
⦁ Squirtle
⦁ Ivysaur
⦁ Lucario
⦁ Jigglypuff
⦁ Marth
⦁ Ike
⦁ Ness
⦁ Lucas
⦁ Mr. Game & Watch
⦁ Snake
⦁ Sonic
ATTRIBUTES
Run terminal velocity [1.5→1.6]
Air jump multiplier [1→1.1]
Meteor canceling window [25→24]
Weight [98→100]
Nair landing lag [10→9]
Fair landing lag [26→20]
Bair landing lag [10→9]
Uair landing lag [10→9]
Dair landing lag [19→16]
NORMAL ATTACK (1)Air jump multiplier [1→1.1]
Meteor canceling window [25→24]
Weight [98→100]
Nair landing lag [10→9]
Fair landing lag [26→20]
Bair landing lag [10→9]
Uair landing lag [10→9]
Dair landing lag [19→16]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
NORMAL ATTACK (3)SDI [1→0.5]
DASH ATTACKInitial angle [110/80→70/70]
Late angle [120/70→80/80]
Endlag [38→37]
Ledge Cancel [nop→25f]
UPTILTLate angle [120/70→80/80]
Endlag [38→37]
Ledge Cancel [nop→25f]
Damage [7%→8%]
SIDETILT HIGHDamage [8%→10%]
Base knockback [8→10]
SIDETILT SIDEBase knockback [8→10]
Base knockback [8→10]
SIDETILT LOWDamage [8%→6%]
Base knockback [13→10]
Chance trip [0%→20%]
DTILTBase knockback [13→10]
Chance trip [0%→20%]
Interruptibility [35→25]
NAIRInitial knockback growth [100→110]
Initial Damage [10→11]
Late knockback growth [90→100]
Late Damage [5→6]
FAIRInitial Damage [10→11]
Late knockback growth [90→100]
Late Damage [5→6]
Has Fire GFX
Initial knockback growth [80→85]
Meteor angle [280→290]
Meteor Knockback Growth [75→80]
Meteor Shield Damage [0→2]
Meteor Hit creates fire
Late knockback growth [80→85]
BAIRInitial knockback growth [80→85]
Meteor angle [280→290]
Meteor Knockback Growth [75→80]
Meteor Shield Damage [0→2]
Meteor Hit creates fire
Late knockback growth [80→85]
Initial knockback growth [95→100]
Initial angle [361→30]
Late Knocback growth [90→95]
Late angle [361→40]
DAIRInitial angle [361→30]
Late Knocback growth [90→95]
Late angle [361→40]
Multihit SDI [1.5→0.75]
SMASH-UPKnockback growth [90→95]
Allow interrupt [nop→29]
SMASH-FORWARD UPAllow interrupt [nop→29]
Speed [1x→1.05x]
Damage [15/15/18→16/16/18]
SMASH-FORWARDDamage [15/15/18→16/16/18]
Speed [1x→1.05x]
SMASH-FORWARD DOWNSpeed [1x→1.05x]
Damage [13/13/16→12/12/15]
Chance trip [0%→20%]
SMASH-DOWNDamage [13/13/16→12/12/15]
Chance trip [0%→20%]
Speed [1→1.05]
First Hit Base Knockback [40→45]
First HitKnockback Growth [73→75]
Second Hit Base Knockback [35→40]
Second Hit Knockback Growth [75→80]
Allow interrupt [nop→33]
NEUTRAL-SPECIAL (GROUND & AIR)First Hit Base Knockback [40→45]
First HitKnockback Growth [73→75]
Second Hit Base Knockback [35→40]
Second Hit Knockback Growth [75→80]
Allow interrupt [nop→33]
Interruptibility [44→32]
Fireball Duration [75→80]
DOWN-SPECIAL CHARGEFireball Duration [75→80]
Time in frames [90→60]
DOWN-SPECIALDamage [0→1]
Backwars Momentum [0.02→0.06]
Pushback [35→40]
UP-SPECIALBackwars Momentum [0.02→0.06]
Pushback [35→40]
Looped Hits Damage [1→2]
SDI [1→0.75]
SIDE-SPECIALSDI [1→0.75]
Hitbox size [7.5/5→7.6/5.1]
GRABHitbox size [3.36→3.40]
RUN-GRABHitbox size [2.5→2.6]
PIVOT-GRABHitbox size [3.5→3.6]
PUMMELDamage [3%→4%]
BACK-THROWKnockback growth [63/100→80/100]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Maximum H Air Mobility [0.7332→0.74]
Walk Maximum Velocity [1.08→1.12]
Weight [97→102]
Fair landing lag [22→18]
NORMAL ATTACK (1)Maximum H Air Mobility [0.7332→0.74]
Walk Maximum Velocity [1.08→1.12]
Weight [97→102]
Fair landing lag [22→18]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
Damage [2→4]
DASH ATTACKDamage [2→4]
Looped Hitbox Damage [1→2]
Looped Hitbox Makes you trip
Final Hit Damage [2→5]
SIDE-TILT HIGHLooped Hitbox Makes you trip
Final Hit Damage [2→5]
Damage [10→12]
SIDE-TILT LOWDamage [10→8]
Chance trip [0%→20%]
Weight Knockback [1→0]
SIDE SMASH UPChance trip [0%→20%]
Weight Knockback [1→0]
Damage [15→16]
SIDE SMASH SIDEInterruptibility [38→25]
SIDE SMASH DOWNDamage [13→12]
Chance Trip [0%→20%]
Interruptibility [38→25]
UP SMASHChance Trip [0%→20%]
Interruptibility [38→25]
Hitbox Damage [15/12→17/14]
Head Invincibility [3-8→4-8]
Hitbox Duration [3-8→4-8]
DOWN SMASHHead Invincibility [3-8→4-8]
Hitbox Duration [3-8→4-8]
Angle [120/70→110/70]
Base Knockback [40/40→45]
Interruptibility [36→30]
NAIRBase Knockback [40/40→45]
Interruptibility [36→30]
Hitbox Damage [14/6→16/7]
Knockback Growth [100→105]
Hitbox Size [4.5→4.3]
FAIRKnockback Growth [100→105]
Hitbox Size [4.5→4.3]
Damage [10%→12%]
Knockback Growth [80→90]
Shield Damage [0→5]
Angle [361→35]
BAIRKnockback Growth [80→90]
Shield Damage [0→5]
Angle [361→35]
Base Knockback [12→15]
UAIRInterruptibility [30→27]
DAIRDamage [11%→15%]
Base Knockback [20→25]
Knockback Growth [100→110]
Meteor Hitbox Size [5→5.5]
NEUTRAL-SPECIAL (Air & Ground)Base Knockback [20→25]
Knockback Growth [100→110]
Meteor Hitbox Size [5→5.5]
Interruptibility [41→30]
UP-SPECIAL (normal)Damage [1%→2%]
UP-SPECIAL (Falling)Press 'A' To fastfall, burying opponents on ground
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Shield Size [15→17]
Nair Landing Lag [24→20]
Fair Landing Lag [24→18]
Bair Landing Lag [35→24]
Uair Landing Lag [28→22]
Dair Landing Lag [40→26]
AIRDODGEShield Size [15→17]
Nair Landing Lag [24→20]
Fair Landing Lag [24→18]
Bair Landing Lag [35→24]
Uair Landing Lag [28→22]
Dair Landing Lag [40→26]
Early tangibility window [1-3→1-3]
Intangibility Window [4-30→4-29]
Late tangibility window [31-50→30-50]
NORMAL ATTACK (1)Intangibility Window [4-30→4-29]
Late tangibility window [31-50→30-50]
SDI [1→0]
Damage [5%→7%]
Shield Damage [0→3]
NORMAL ATTACK (2)Damage [5%→7%]
Shield Damage [0→3]
Shield Damage [0→2]
DASH ATTACKHitbox Size [7/7/6/5→7/8/6/6]
Hitbox Duration [10-19→10-25]
SIDETILT UPHitbox Duration [10-19→10-25]
Damage [11%→17%]
Hitbox Duration [10-14→10-20]
Interruptibility [38→36]
SIDETILT SIDEHitbox Duration [10-14→10-20]
Interruptibility [38→36]
Damage [11%→15%]
Hitbox Duration [10-14→10-20]
Interruptibility [38→36]
SIDETILT DOWNHitbox Duration [10-14→10-20]
Interruptibility [38→36]
Damage [11%→13%]
Hitbox Duration [10-14→10-20]
Interruptibility [38→36]
Trip Chance [40%→20%]
UPTILTHitbox Duration [10-14→10-20]
Interruptibility [38→36]
Trip Chance [40%→20%]
Hitbox duration [8-13→6-13]
Interruptibility [51→45]
DTILTInterruptibility [51→45]
Hitbox Size [5/5/4.5/4→6/6/5/5]
Shield Damage [0/0→3/2]
FORDWARD SMASHShield Damage [0/0→3/2]
First Hit Base Knockback [30→20]
First Hit Knockback Growth [130→80]
First Hit Size [8→9]
Second Hit Base Knockback [25/22→30/30]
Second Hit Knockback Growth [81/81→115/115]
Second Hit Size [7.3/6.3→7.5/6.3]
Second Hit Damage [23/21→22]
SDI [1→0]
Shield damage [0→6]
UP SMASHFirst Hit Knockback Growth [130→80]
First Hit Size [8→9]
Second Hit Base Knockback [25/22→30/30]
Second Hit Knockback Growth [81/81→115/115]
Second Hit Size [7.3/6.3→7.5/6.3]
Second Hit Damage [23/21→22]
SDI [1→0]
Shield damage [0→6]
First Hit [20/15/15→20]
First Hit Shield Damage [0→10]
Second hit [12/10/10→15]
Second Hit Shield Damage [0→5]
NAIRFirst Hit Shield Damage [0→10]
Second hit [12/10/10→15]
Second Hit Shield Damage [0→5]
Damage [13/9→15/10]
FAIRDamage [13%/12%/11%→15%/14%/13%]
Claws Shield Damage [0→6]
Shield Damage [0→3]
Interruptibility [42→36]
BAIRClaws Shield Damage [0→6]
Shield Damage [0→3]
Interruptibility [42→36]
Damage [15/7→18/12]
Hitbox Duration [9-16→9-20]
Angle [35/361→30]
Base Knockback [25/35→40]
Knockback Growth [83/100→110/90]
DAIRHitbox Duration [9-16→9-20]
Angle [35/361→30]
Base Knockback [25/35→40]
Knockback Growth [83/100→110/90]
SDI [1→0.5]
Base Knockback [0/10→10/20]
Weight Knockback [10/0→0]
Knockback Growth [100/100→100/110]
Interruptibility [78→75]
SIDE-SPECIAL (GROUND START)Base Knockback [0/10→10/20]
Weight Knockback [10/0→0]
Knockback Growth [100/100→100/110]
Interruptibility [78→75]
Add Forward Momentum [0→2]
SIDE-SPECIAL (AFTER START)Super Armor
DOWN-SPECIAL (GROUND)Effect [normal→electricity]
SDI (1→0)
DOWN-SPECIAL (FALL)SDI (1→0)
Shield Damage [5→10]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Maximum H Air Mobility [0.893→1.1]
Weight [90→95]
Fair landing lag [22→20]
AIRDODGEMaximum H Air Mobility [0.893→1.1]
Weight [90→95]
Fair landing lag [22→20]
Intangibility Window [4-19→4-29]
Late tangibility window [20-50→30-50]
NORMAL ATTACK (1)Late tangibility window [20-50→30-50]
SDI [1→0]
DASH ATTACKBase Knockback [30/50→30/60]
Damage [4%/4%→5%]
S-TILTDamage [4%/4%→5%]
Speed [x1.0→x1.2]
D-TILTDamage [10%→12%]
UP SMASHKnockback Growth [100→110]
Shield Damage [4%→5%]
DOWN SMASHShield Damage [4%→5%]
Shield Damage [0→1]
SDI [1→0.75]
Damage [5%→10%]
Added Fifth Hit
Last Hit knockback Growth [80→100]
Last Hit Base Knockback [38→50]
NAIRSDI [1→0.75]
Damage [5%→10%]
Added Fifth Hit
Last Hit knockback Growth [80→100]
Last Hit Base Knockback [38→50]
Damage early [13%/13%/13%→15%]
Knockback Growth early [90→110]
Damage late [10%/10%/9%→11%]
Base Knockback late [0→10]
FAIRKnockback Growth early [90→110]
Damage late [10%/10%/9%→11%]
Base Knockback late [0→10]
Knockback Growth [68→80]
Shield Damage [0→2]
UAIRShield Damage [0→2]
Base Knockback [0→10]
KnockBack Growth [100→110]
Damage [13%/12%/11%→14%]
DAIRKnockBack Growth [100→110]
Damage [13%/12%/11%→14%]
Hitbox Size [7.5/6.5/8.5/7.5→8.5/7.5/8.5/7.5]
Last hit angle [70→270]
Last Hit Knockback Growth [120→100]
Last Hit Base Knockback [40→35]
SIDE SPECIAL HITLast hit angle [70→270]
Last Hit Knockback Growth [120→100]
Last Hit Base Knockback [40→35]
Damage [15%→18%]
Base Knockback [50→75]
Knockback Growth [40→60]
Interruptibility [21→16]
FORDWARD THROWBase Knockback [50→75]
Knockback Growth [40→60]
Interruptibility [21→16]
Base Knockback [45/40→55/55]
Knockback Growth [83/100→110/110]
LEDGE ATTACKKnockback Growth [83/100→110/110]
Shield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Air Jump Multiplier [0.94→0.98]
Shield Size [11.6→14.5]
Nair landing lag [15→12]
Fair landing lag [30→24]
Uair landing lag [22→21]
Dair landing lag [31→30]
NORMAL ATTACK (1)Air Jump Multiplier [0.94→0.98]
Shield Size [11.6→14.5]
Nair landing lag [15→12]
Fair landing lag [30→24]
Uair landing lag [22→21]
Dair landing lag [31→30]
SDI [1→0]
Knockback Growth [30→0]
Base Knockback [0→20]
Angle [361/140→140/140]
NORMAL ATTACK (2)Knockback Growth [30→0]
Base Knockback [0→20]
Angle [361/140→140/140]
Base Knockback [40→50]
Angle [70→60]
DASH ATTACK (PROJECT M DASH ATTACK ANIMATION)Angle [70→60]
Interruptibilty [55→42]
Angle [50/100→45/45]
Damage [11%/9%→9%/7%]
Base Knockback [20/100→15/90]
On-Hit Jump Cancel
SIDE TILT UPAngle [50/100→45/45]
Damage [11%/9%→9%/7%]
Base Knockback [20/100→15/90]
On-Hit Jump Cancel
Base Knockback [10→25]
SIDE TILT SIDEBase Knockback [10→25]
SIDE TILT DOWNDamage [9%→8%]
Base Knockback [10→25]
Trip Chance [15%→20%]
UP TILTBase Knockback [10→25]
Trip Chance [15%→20%]
Interruptibility [39→36]
F-SMASHInterruptiblity [41→36]
U-SMASHInterruptiblity [44→39]
Damage [18%→15]
Knockback Growth [93→90]
D-SMASHDamage [18%→15]
Knockback Growth [93→90]
Interruptiblity [54→45]
NAIRAutocancel [39→36]
FAIRAutocancel [nop→53]
Interruptibility [nop→56]
BAIRInterruptibility [nop→56]
Interruptibility [32→39]
DAIRAutocancel [50→48]
Interruptibilty [55→52]
N-SPECIAL (AIR & GROUND)Interruptibilty [55→52]
Swings to charge [10→11]
Damage per swing [2→1]
U-SPECIAL (AIR)Damage per swing [2→1]
Vertical Momentum [0.6→0.75]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [13→12]
Fair landing lag [30→28]
Uair landing lag [21→19]
AIRDODGENair landing lag [13→12]
Fair landing lag [30→28]
Uair landing lag [21→19]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
RAPID ATTACKLate tangibility window [30-40→20-40]
SDI [2→1]
Damage [2%/2%/2%/1%→2%]
DASH ATTACKDamage [2%/2%/2%/1%→2%]
On-Hit Jump Cancel
S-TILT UPDamage [11/9/8→12]
S-TILT SIDEDamage [11/9/8→10]
S-TILT DOWNDamage [11/9/8→8]
Trip Chance [0%→20%]
LEDGE ATTACKTrip Chance [0%→20%]
Shield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [20→18]
Weight [107→112]
Jump Startup Time [6→4]
Nair landing lag [9→8]
Fair landing lag [16→13]
Bair landing lag [9→9]
Uair landing lag [14→12]
Dair landing lag [24→20]
SHIELDWeight [107→112]
Jump Startup Time [6→4]
Nair landing lag [9→8]
Fair landing lag [16→13]
Bair landing lag [9→9]
Uair landing lag [14→12]
Dair landing lag [24→20]
Can be jump canceled
AIRJUMPAir Attack Armor Inheritance window [1-27]
NORMAL ATTACK (1)SDI [1→0]
Damage [3→4]
DASH ATTACKDamage [3→4]
Damage [9→10]
Interruptibility [42→36]
S-TILT UPInterruptibility [42→36]
Interruptibility [30→24]
Damage [10→11]
S-TILT SIDEDamage [10→11]
Interruptibility [30→24]
S-TILT DOWNInterruptibility [30→24]
Damage [8→7]
Trip Change [0%→20%]
D-TILTDamage [8→7]
Trip Change [0%→20%]
Interruptibility [24→22]
NAIRArmor Inheritance duration [nop→1-9]
Shield Damage [0→3]
Damage [12/9/6→13/11/9]
FAIRShield Damage [0→3]
Damage [12/9/6→13/11/9]
Armor Inheritance duration [nop→1-9]
Meteor Knockback Growth [90→100]
Shield Damage [0→5]
Meteor Shield Damage [0→10]
BAIRMeteor Knockback Growth [90→100]
Shield Damage [0→5]
Meteor Shield Damage [0→10]
Armor Inheritance duration [nop→1-9]
Shield Damage [0→2]
Damage [4/3/3/4→4]
UAIRShield Damage [0→2]
Damage [4/3/3/4→4]
Armor Inheritance duration [nop→1-9]
DAIRArmor Inheritance duration [nop→1-9]
SDI [1.4→0.8]
Damage First 7 Kicks [3/2/2→3]
Damage Last 7 Kicks [2/1/1→3]
Shield Damage [0→1]
DAIR LANDING LAGSDI [1.4→0.8]
Damage First 7 Kicks [3/2/2→3]
Damage Last 7 Kicks [2/1/1→3]
Shield Damage [0→1]
Hitbox Duration [nop→1-3]
Hitbox Damage [nop→3]
Hitbox Shield Damage [nop→1]
UP-SMASHHitbox Damage [nop→3]
Hitbox Shield Damage [nop→1]
Interruptibility [36→33]
DOWN-SMASHFirst Hit Damage [14→15]
Second Hit Damage [13→15]
Base Knockback [30→40]
Knockback Growth [63/63/53→85]
SIDE-SPECIAL LOOP [ground and air]Second Hit Damage [13→15]
Base Knockback [30→40]
Knockback Growth [63/63/53→85]
Can be jump canceled
Re-Hit Rate [32→12]
Shield Damage [0→2]
DOWN SPECIAL (Ground)Re-Hit Rate [32→12]
Shield Damage [0→2]
Shield Damage [0/10→5/10]
Base Knockback [0/60→0/70]
Knockback Growth [100/70→70/90]
GROUND SPECIAL (AIR)Base Knockback [0/60→0/70]
Knockback Growth [100/70→70/90]
Damage [12→15]
Base Knockback [55→65]
Knockback Growth [70→85]
GRABBase Knockback [55→65]
Knockback Growth [70→85]
Speed [x1→x1.8]
DASH GRABSpeed [x1→x1.5]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [10→9]
Fair landing lag [16→15]
Bair landing lag [30→24]
Uair landing lag [9→12]
Dair landing lag [19→21]
AIRDODGENair landing lag [10→9]
Fair landing lag [16→15]
Bair landing lag [30→24]
Uair landing lag [9→12]
Dair landing lag [19→21]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
NORMAL ATTACK(1)Late tangibility window [30-40→20-40]
SDI[1→0]
Damage [6/5→7/7]
S-TILT UPDamage [6/5→7/7]
Damage [14/14/14/11→16]
S-TILT SIDEDamage [13/13/3/11→14]
S-TILT DOWNDamage [12/12/12/10→12]
Trip Chance [0%→20%]
DOWN SMASHTrip Chance [0%→20%]
Attack Duration [6-42→3-62]
Early Hitbox [6-15→3-17]
Normal Hitbox [16-28→18-37]
Late Hitbox [29-42→38-62]
Damage [13/10/5→14/12/8]
BAIREarly Hitbox [6-15→3-17]
Normal Hitbox [16-28→18-37]
Late Hitbox [29-42→38-62]
Damage [13/10/5→14/12/8]
Attack Duration [9-12→9-18]
First 3 frames Angle [361→270]
First 3 frames Shield Damage [0→5]
DAIRFirst 3 frames Angle [361→270]
First 3 frames Shield Damage [0→5]
SDI [1→0.75]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [10→9]
Fair landing lag [16→15]
Bair landing lag [30→24]
Uair landing lag [9→12]
Dair landing lag [19→21]
AIRDODGENair landing lag [10→9]
Fair landing lag [16→15]
Bair landing lag [30→24]
Uair landing lag [9→12]
Dair landing lag [19→21]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
S-TILT UPLate tangibility window [30-40→20-40]
Damage [17→18]
S-TILT DOWNDamage [15→14]
Trip Chance [0%→20%]
LEDGE ATTACKTrip Chance [0%→20%]
Shield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Weight [104→106]
Jump Startup Time [7→5]
Air Jump Multiplier [0.9→1]
Maximum H Air Mobility [0.8084→0.85]
Fair landing lag [10→9]
Bair landing lag [10→9]
Uair landing lag [30→15]
Dair landing lag [50→24]
Fastfall terminal velocity [2.666→2.24]
NORMAL ATTACK (1)Weight [104→106]
Jump Startup Time [7→5]
Air Jump Multiplier [0.9→1]
Maximum H Air Mobility [0.8084→0.85]
Fair landing lag [10→9]
Bair landing lag [10→9]
Uair landing lag [30→15]
Dair landing lag [50→24]
Fastfall terminal velocity [2.666→2.24]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
NORMAL ATTACK (3)Throws a Beam
DASH ATTACKInterruptibility [40→30]
SIDE TILT UPBase Knockback [20→25]
Knockback growth [96→100]
SIDE TILT SIDEKnockback growth [96→100]
Base Knockback [20→25]
Knockback growth [96→100]
SIDE TILT DOWNKnockback growth [96→100]
Base Knockback [20→25]
Knockback growth [96→100]
UP TILTKnockback growth [96→100]
Interruptibility [36→30]
Down TiltAngle [80/80/280/280→280]
Damage [12→13]
FORDWARD SMASH 1Damage [12→13]
Damage [15/15/14/14→8]
Shield Damage [0→5]
Knockback Growth [90→5]
Base Knockback [25→30]
Angle [361→70]
FORDWARD SMASH 2Shield Damage [0→5]
Knockback Growth [90→5]
Base Knockback [25→30]
Angle [361→70]
Damage [17/17/20/19→14]
Knockback Growth [90→100]
Base Knockback [20/20/25/30→25]
UP SMASHKnockback Growth [90→100]
Base Knockback [20/20/25/30→25]
Speed [x1→x1.2]
SDI [1→0.8]
FAIRSDI [1→0.8]
First Hit Knockback Growth [100→60]
First Hit SDI [1→0.8]
Secon Base Knockback [20→35]
BAIRFirst Hit SDI [1→0.8]
Secon Base Knockback [20→35]
First Kick SDI [1→0.8]
Second Kick Angle [361→35]
Second Kick Base Knockback [70→75]
Second Kick Knockback Growth [70→90]
DAIRSecond Kick Angle [361→35]
Second Kick Base Knockback [70→75]
Second Kick Knockback Growth [70→90]
Early hit angle Angle [65/90→270]
Early Hit Duration [14→14-19]
Early Hit Damage [22→18]
Early Hit Knockback Growth [80→60]
Early Hit Base knockback [40/30→50]
Late Hit Damage [18→16]
Interruptibility [80→72]
U-SPECIAL (GROUND)Early Hit Duration [14→14-19]
Early Hit Damage [22→18]
Early Hit Knockback Growth [80→60]
Early Hit Base knockback [40/30→50]
Late Hit Damage [18→16]
Interruptibility [80→72]
Early Damage [12/12/9→12]
Early Knockback Growth [72→80]
Early Base Knockback [68→70]
Normal Damage [9/9/7→10]
Normal Base Knockback [55→60]
Late Damage [7/7/5→8]
Late Base Knockback [20→50]
Shield Damage [0→3]
U-SPECIAL (GROUND-FULLY-CHARGED)Early Knockback Growth [72→80]
Early Base Knockback [68→70]
Normal Damage [9/9/7→10]
Normal Base Knockback [55→60]
Late Damage [7/7/5→8]
Late Base Knockback [20→50]
Shield Damage [0→3]
Electricity Effect
Early Damage [12/12/9→16]
Early Knockback Growth [72→90]
Early Base Knockback [68→75]
Normal Damage [9/9/7→12]
Normal Knockback Growth [80→85]
Normal Base Knockback [55→65]
Late Damage [7/7/5→8]
Late Base Knockback [20→55]
Angle [361→35]
Shield Damage [0→12]
U-SPECIAL (AIR)Early Damage [12/12/9→16]
Early Knockback Growth [72→90]
Early Base Knockback [68→75]
Normal Damage [9/9/7→12]
Normal Knockback Growth [80→85]
Normal Base Knockback [55→65]
Late Damage [7/7/5→8]
Late Base Knockback [20→55]
Angle [361→35]
Shield Damage [0→12]
Theter Interruptibility [nop→47]
SDI [1→0.75]
LEDGE ATTACKTheter Canceling will put you on helplessness
Hits From BehindSDI [1→0.75]
Shield Damage [0→10]
GET-UPSpeed [x1→x1.5]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [x1→x1.5]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Weight [85→88]
Running Speed [1.224→1.3]
Maximun H Air Movility [0.987→1.1]
Air Jump Multiplier [0.86→0.9]
Fair landing lag [22→21]
Bair landing lag [22→21]
Uair landing lag [22→18]
Dair landing lag [21→24]
NORMAL ATTACKWeight [85→88]
Running Speed [1.224→1.3]
Maximun H Air Movility [0.987→1.1]
Air Jump Multiplier [0.86→0.9]
Fair landing lag [22→21]
Bair landing lag [22→21]
Uair landing lag [22→18]
Dair landing lag [21→24]
Damage last hit [2%→3%]
Shield Damage last hit [0→4]
Interruptibility [24→21]
looped hits SDI [1→0.75]
DASH ATTACKShield Damage last hit [0→4]
Interruptibility [24→21]
looped hits SDI [1→0.75]
Interruptibility [38→30]
Damage early [12/9→12]
Damage late [8/7→9]
FORDWARD TILT UPDamage early [12/9→12]
Damage late [8/7→9]
Interruptibility [40→30]
Damage [13/13/12/11→14]
FORDWARD TILT SIDEDamage [13/13/12/11→14]
Interruptibility [40→30]
Damage [13/13/12/11→12]
FORDWARD TILT DOWNDamage [13/13/12/11→12]
Interruptibility [40→30]
Damage [13/13/12/11→10]
Trip Chance [0%→20%]
UP TILTDamage [13/13/12/11→10]
Trip Chance [0%→20%]
Interruptibility [48→39]
Hitbox Size [5/4.5/4→5.5/5/4.5]
Angle [70→80]
Damage [11%→12%]
Knockback Growth [105→105→100]
DOWN TILTHitbox Size [5/4.5/4→5.5/5/4.5]
Angle [70→80]
Damage [11%→12%]
Knockback Growth [105→105→100]
Interruptibility [25→21]
Damage [7%/7%/8%/8%→9%]
FORWAD SMASHDamage [7%/7%/8%/8%→9%]
Looped Hits SDI [0.5→0.3]
Looped Hits shield damage [0→1]
Last Hit Shield Damage [0→2]
Last Hit Base Knockback [30→35]
Last Hit Knockback Growth [05→100]
Interruptibility [30→27]
UP SMASHLooped Hits shield damage [0→1]
Last Hit Shield Damage [0→2]
Last Hit Base Knockback [30→35]
Last Hit Knockback Growth [05→100]
Interruptibility [30→27]
Knockback growth on weak hits [100→90]
Interruptibility [54→45]
First Loop Damage [1→2]
First Loop SDI [0.1→0.2]
Last Hit Knockback Growth [210→155]
Last Hit Damage [5→4]
DOWN SMASHInterruptibility [54→45]
First Loop Damage [1→2]
First Loop SDI [0.1→0.2]
Last Hit Knockback Growth [210→155]
Last Hit Damage [5→4]
Knockback Growth [95/85→100]
Interruptibility [39→30]
Angle [20→35]
FAIRInterruptibility [39→30]
Angle [20→35]
Sweetspot Duration [1f→2f]
Sourspot Duration [5f→8f]
Sweetspot Hitbox Size [1.7→1.8]
Sweetspot Base Knockback [34→36]
Sweetspot Knockback Growth [95→96]
Sourspot damage [4%→5%]
BAIRSourspot Duration [5f→8f]
Sweetspot Hitbox Size [1.7→1.8]
Sweetspot Base Knockback [34→36]
Sweetspot Knockback Growth [95→96]
Sourspot damage [4%→5%]
Sweetspot Duration [1f→2f]
Sourspot Duration [4f→8f]
Sweetspot Knockback Growth [96→98]
Sourspot damage [4%→5%]
UAIRSourspot Duration [4f→8f]
Sweetspot Knockback Growth [96→98]
Sourspot damage [4%→5%]
Hitbox Duration [3f→4f]
Late Autocancel [56→42]
Interruptibility [nop→48]
DAIRLate Autocancel [56→42]
Interruptibility [nop→48]
Meteor can hit opponents on ground
Meteor hit duration [1f→2f]
Meteor Hitbox Size [2.5→3.5]
Late Hit Damage [5%/4%→6%]
Autocancel [40→36]
Interruptibility [45→40]
NEUTRAL SPECIAL (GROUND & AIR)Meteor hit duration [1f→2f]
Meteor Hitbox Size [2.5→3.5]
Late Hit Damage [5%/4%→6%]
Autocancel [40→36]
Interruptibility [45→40]
Move Fordward and Backward [add 0.09 forward, 0.065 backward per frame]
UP SPECIAL (START) (GROUND AND AIR)Hitbox Size [10.56→11]
Intangibility start [34→30]
UP SPECIAL (END) (AIR)Intangibility start [34→30]
Hitbox Size [9.6→10]
Intangibility duration [nop→1-2]
GRABIntangibility duration [nop→1-2]
Speed [1x→1.2x]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Weight [85→88]
Uair landing lag [21→19]
Dair landing lag [26→24]
NORMAL ATTACK (1)Weight [85→88]
Uair landing lag [21→19]
Dair landing lag [26→24]
SDI [1→0]
Damage [3→4]
NORMAL ATTACK (2)Damage [3→4]
SDI [1→0]
Damage [3→4]
RAPID JABDamage [3→4]
Damage [2/2/1→3]
SDI [0.7→0.8]
DASH ATTACKSDI [0.7→0.8]
Damage [7/5→9/7]
Shield Damage [1→2]
Interruptibility [41→36]
FTILTShield Damage [1→2]
Interruptibility [41→36]
Base knockback [20→25]
Damage [5→6]
SDI [0.5x→1x]
UTILTDamage [5→6]
SDI [0.5x→1x]
Interruptibility [36→33]
Initial Angle [75/30/350→80]
Initial Knockback Growth [80/100/100→80]
Initial Damage [6→7]
Late Damage [7→8]
DTILTInitial Angle [75/30/350→80]
Initial Knockback Growth [80/100/100→80]
Initial Damage [6→7]
Late Damage [7→8]
Angle [70/70/90→90]
Interruptibility [30→27]
F-SMASHInterruptibility [30→27]
First Hit Knockback Growth [100→50]
First Hit Damage [5→8]
Second Hit Base Knockback [50→60]
Second Hit Damage [9→10]
Shield Damage [0→1]
U-SMASHFirst Hit Damage [5→8]
Second Hit Base Knockback [50→60]
Second Hit Damage [9→10]
Shield Damage [0→1]
First Hit SDI [1.5→1]
Second Hit Shield Damage [0→2]
D-SMASHSecond Hit Shield Damage [0→2]
Base Knockback [35→45]
Knockback Growth [80→90]
NAIRKnockback Growth [80→90]
Sweetspot Damage [13/13/10/10→14]
Sourspot Damage [5/5/4/4→7]
Base Knockback [0→20]
FAIRSourspot Damage [5/5/4/4→7]
Base Knockback [0→20]
Base Knockback [0→30]
Knockback Growth [108→110]
Damage [9→12]
BAIRKnockback Growth [108→110]
Damage [9→12]
Sweetspot Damage [11/11/11/12→13]
Sweetspot Base Knockback [0/0/5/14→20]
Sweetspot Knockback Growth [100/100/100/98→100]
Sourspot Base Knockback [0/0/4/8→10]
Sourspot Damage [6→8]
UAIRSweetspot Base Knockback [0/0/5/14→20]
Sweetspot Knockback Growth [100/100/100/98→100]
Sourspot Base Knockback [0/0/4/8→10]
Sourspot Damage [6→8]
Sweetspot Damage [11→12]
Sweetspot Angle [70→90]
Sweetspot Base Knockback [15→30]
Sourspot Base Knockback [10→20]
DAIRSweetspot Angle [70→90]
Sweetspot Base Knockback [15→30]
Sourspot Base Knockback [10→20]
On-Hit Jump Cancel
On-Hit Landing Lag Cancel
S-SPECIAL START [Air]On-Hit Landing Lag Cancel
Chain Glitch Fixed
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Jump Startup Time [7→5]
Weight [109→115]
Dash Terminal Velocity [1.16→1.3]
Air Jump Multiplier [0.95→1]
Shield Size [12→14.25]
Nair landing lag [22→18]
Fair landing lag [32→26]
Bair landing lag [22→16]
Dair landing lag [35→30]
F-DODGEJump Startup Time [7→5]
Weight [109→115]
Dash Terminal Velocity [1.16→1.3]
Air Jump Multiplier [0.95→1]
Shield Size [12→14.25]
Nair landing lag [22→18]
Fair landing lag [32→26]
Bair landing lag [22→16]
Dair landing lag [35→30]
Speed [1x→1.1x]
B-DODGESpeed [1x→1.1x]
DASH ATTACKAttack Frames [10-20→8-20]
Interruptibility [42→36]
NORMAL ATTACKInterruptibility [42→36]
Effect [Normal→Darkness]
Speed [1x→1.2x]
Base Knockback [40/30/40→40→37]
Damage [7%/9%/5%→7%]
Shield damage [0/0/0→8]
Hitbox Duration [8-9→8-13]
S-TILTSpeed [1x→1.2x]
Base Knockback [40/30/40→40→37]
Damage [7%/9%/5%→7%]
Shield damage [0/0/0→8]
Hitbox Duration [8-9→8-13]
Hitbox Duration [10-12→10-18]
Damage [13/12/12→14]
Interruptibility [40→39]
Knockback Growth (88→81)
Angle [22→36]
U-TILTDamage [13/12/12→14]
Interruptibility [40→39]
Knockback Growth (88→81)
Angle [22→36]
Wind Damage [0%→2%]
Wind Knockback Weight [1→2]
Attack Base Knockback [60→90]
Attack Knockback Growth [80→90]
D-TILTWind Knockback Weight [1→2]
Attack Base Knockback [60→90]
Attack Knockback Growth [80→90]
Interruptibility [36→30]
NAIRFirst Kick Hitbox Size [4.3/5.7/6.2→4.5/5.9/6.4]
First Kick Damage [11%→12%]
Second Kick Hitbox Size [4.3/5.7/6.2→4.5/5.9/6.4]
Second Kick damage [7%→9%]
Autocancel [41→38]
Interruptibility [45→42]
FAIRFirst Kick Damage [11%→12%]
Second Kick Hitbox Size [4.3/5.7/6.2→4.5/5.9/6.4]
Second Kick damage [7%→9%]
Autocancel [41→38]
Interruptibility [45→42]
Fix timers so autocancel and interruptibility work how intented
Hitbox Size [3.4/5→3.5/5.1]
Knockback Growth [80/83→83]
Autocancel [55→36]
Interruptibility [55→45]
BAIRHitbox Size [3.4/5→3.5/5.1]
Knockback Growth [80/83→83]
Autocancel [55→36]
Interruptibility [55→45]
Hitbox Size [6.3/5.5/4.8→6.5/5.7/5]
Interruptibility [36→30]
UAIRInterruptibility [36→30]
Interruptibility [34→30]
DAIRHitbox Effect Ground [Electricity→Bury]
Hitbox Effect Air [Electricity→Darkness]
SDI [1→0.8]
Hitbox Size [7/6→7.2/6.2]
Hitbox Damage Ground [22%/17%→5%]
Hitbox Damage Air [22%/17%→12%]
Hitbox Duration [16-20→16-24]
FORDWARD-SMASH UPHitbox Effect Air [Electricity→Darkness]
SDI [1→0.8]
Hitbox Size [7/6→7.2/6.2]
Hitbox Damage Ground [22%/17%→5%]
Hitbox Damage Air [22%/17%→12%]
Hitbox Duration [16-20→16-24]
Damage [24%→28%]
Shield Damage [0→5]
Knockback Growth [85/75→83/75]
FORDWARD-SMASH SIDEShield Damage [0→5]
Knockback Growth [85/75→83/75]
Damage [24%→26%]
Shield Damage [0→5]
FORDWARD-SMASH DOWNShield Damage [0→5]
Shield Damage [0→5]
Knockback Growth [80/75→83/75]
Trip Chance 20%
DOWN-SMASHKnockback Growth [80/75→83/75]
Trip Chance 20%
First Hit Angle [140/141/50→160]
Second Hit Angle [130/130/130→90]
Second Hit Damage [14%/14%/12%→15%]
Speed [1.0x→1.2x]
N-SPECIAL (GROUND)Second Hit Angle [130/130/130→90]
Second Hit Damage [14%/14%/12%→15%]
Speed [1.0x→1.2x]
Damage Based Heavy Armor [nop→9%]
Damage Based Heavy Armor Frames [nop→1-69]
Shield Damage [0→20]
N-SPECIAL REVERSED (GROUND)Damage Based Heavy Armor Frames [nop→1-69]
Shield Damage [0→20]
Damage Based Heavy Armor [nop→9%]
Damage Based Heavy Armor Frames [nop→1-69]
Shield Damage [0→30]
N-SPECIAL (AIR)Damage Based Heavy Armor Frames [nop→1-69]
Shield Damage [0→30]
Shield Damage [0→35]
N-SPECIAL REVERSED (AIR)Shield Damage [0→45]
S-SPECIAL START (GROUND & AIR)Damage based heavy armor [nop→5%]
S-SPECIAL START (GROUND)Speed [1x→1.25x]
U-SPECIALHit Damage [7→10]
U-SPECIAL GRABLooped Damage [1%→2%]
Number of Loops [4→3]
U-SPECIAL THROWNumber of Loops [4→3]
Angle [361/0→310/0]
Damage [7/8→10/10]
Knockback Growth [82/10→90/15]
Base Knockback [40/100→50/90]
Interruptibility[nop→46]
D-SPECIAL (AIR)Damage [7/8→10/10]
Knockback Growth [82/10→90/15]
Base Knockback [40/100→50/90]
Interruptibility[nop→46]
Recover Second Jump
Early Hit Angle [290→310]
D-SPECIAL AIR END (AIR)Early Hit Angle [290→310]
Interruptibility [nop→18]
GRABGrab Duration [7-9→6-10]
Hitbox Size [4.8/3→5.4/4]
Hitbox X coordinate [8/2.6→9/2.6]
Interruptibility [nop→24]
DASH GRABHitbox Size [4.8/3→5.4/4]
Hitbox X coordinate [8/2.6→9/2.6]
Interruptibility [nop→24]
Hitbox Size [4.8/4.8/4→4.9/4.9/4]
Hitbox X coordinate [9/4/-2→11/5/-2]
Hitbox Duration [11-12→11-15]
PIVOT GRABHitbox X coordinate [9/4/-2→11/5/-2]
Hitbox Duration [11-12→11-15]
Hitbox Size [4.8/3/3→5.4/4/3.5]
Hitbox X Coordinate [-15/-8.5/-3→-16.5/-9/-3]
Hitbox Duration [10-11→8-12]
PUMMELHitbox X Coordinate [-15/-8.5/-3→-16.5/-9/-3]
Hitbox Duration [10-11→8-12]
Recover 1% per hit
Has Darkness Effect
LEDGE ATTACKHas Darkness Effect
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Weight [92→94]
Nair landing lag [15→12]
Fair landing lag [18→15]
Bair landing lag [10→9]
Uair landing lag [21→18]
Dair landing lag [40→27]
Fastfall terminal velocity [1.9→1.792]
NORMAL ATTACK (1)Weight [92→94]
Nair landing lag [15→12]
Fair landing lag [18→15]
Bair landing lag [10→9]
Uair landing lag [21→18]
Dair landing lag [40→27]
Fastfall terminal velocity [1.9→1.792]
SDI[1.5→0]
Damage [3→4]
NORMAL ATTACK (2)Damage [3→4]
SDI[1.5→0]
Damage [2→3]
UTILTDamage [2→3]
Interruptibility [30→27]
F-SMASHFirst Hit angle [80/76/45/10→50]
First Hit SDI [0.8→0.75]
First Hit Shield Damage [0→3]
Second Hit SDI [0→0.75]
Second Hit Shield Damage [0→2]
Second Hit Damage [13/13/13/11→13]
Second Hit Base Knockback [32/32/25/20→26]
U-SMASHFirst Hit SDI [0.8→0.75]
First Hit Shield Damage [0→3]
Second Hit SDI [0→0.75]
Second Hit Shield Damage [0→2]
Second Hit Damage [13/13/13/11→13]
Second Hit Base Knockback [32/32/25/20→26]
Base Knockback [30→35]
Knockback growth [93→95]
Damage [15→16]
Shiel Damage [0→3]
D-SMASHKnockback growth [93→95]
Damage [15→16]
Shiel Damage [0→3]
Second Hit Base Knockback [30→50]
Second Hit Knockback Growth [107→110]
DAIRSecond Hit Knockback Growth [107→110]
Interruptibility [80→75]
U-SPECIAL (GROUND)SDI [1/1.2/0→1.1/1.3/0.5]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Maximum H Air Mobility [0.987→1.0]
Weight [108→110]
Bair landing lag [12→9]
NORMAL ATTACK (1)Maximum H Air Mobility [0.987→1.0]
Weight [108→110]
Bair landing lag [12→9]
Angle [361→95]
Knockback growth [80/100/100→50]
SDI [1→0]
Damage [3→4]
NORMAL ATTACK (2)Knockback growth [80/100/100→50]
SDI [1→0]
Damage [3→4]
Damage [7→9]
DASH ATTACKInteruptibility [38→32]
Angle [75→55]
Damage [10/6→12/7]
S-TILT UPAngle [75→55]
Damage [10/6→12/7]
Interruptibility [32→24]
S-TILT SIDEDamage [7/8/8/8→8]
Interruptibility [32→24]
S-TILT DOWNInterruptibility [32→24]
Damage [10→6]
Interruptibility [32→24]
Trip chance [0%→20%]
U-TILTInterruptibility [32→24]
Trip chance [0%→20%]
Interruptibility [40→36]
Damage [13/13/12/12→14]
Shield Damage [0→6]
D-TILTDamage [13/13/12/12→14]
Shield Damage [0→6]
Base Knockback [80→70]
Knockback Growth [60→70]
Damage [14→15]
Hitbox Duration [6-8→6-12]
Shield Damage [0→6]
Interruptibility [nop→30]
UP SMASHKnockback Growth [60→70]
Damage [14→15]
Hitbox Duration [6-8→6-12]
Shield Damage [0→6]
Interruptibility [nop→30]
SDI [1.2→0.75]
Interruptibility [47→40]
S-SMASH UPInterruptibility [47→40]
Damage [14→15]
S-SMASH DOWNDamage [12→11]
Trip Chance [0%→20%]
DOWN SMASHTrip Chance [0%→20%]
Knockback Growth [50/40→70/60]
Interruptibility [47→39]
NAIRInterruptibility [47→39]
Sweetspot Damage [9→12]
Sourspot Damage [6→9]
Base Knockback [10→15]
Knockback Growth [80→110]
Interruptibility [46→40]
Shield Damage [0→1]
FAIRSourspot Damage [6→9]
Base Knockback [10→15]
Knockback Growth [80→110]
Interruptibility [46→40]
Shield Damage [0→1]
SDI [1→0.75]
Last Hit Base Knockback [40→60]
Looped Damage [3→4]
Interruptibility [56→51]
Shield Damage [0→2]
BAIRLast Hit Base Knockback [40→60]
Looped Damage [3→4]
Interruptibility [56→51]
Shield Damage [0→2]
Autocancel [32→30]
Damage [10/14/10→12]
Base Knockback [30/42/30→38]
Knockback Growth [95/88/90→92]
Interruptibility [nop→36]
Shield Damage [0→2]
UAIRDamage [10/14/10→12]
Base Knockback [30/42/30→38]
Knockback Growth [95/88/90→92]
Interruptibility [nop→36]
Shield Damage [0→2]
SDI [1→0.75]
Looped Damage [1→2]
Last Hit Angle [361→90]
Shield Damage [0→1]
DAIRLooped Damage [1→2]
Last Hit Angle [361→90]
Shield Damage [0→1]
Interruptibility [49→45]
Shield Damage [0→3]
Base Knockback [2→15]
U-SPECIAL (AIR)Shield Damage [0→3]
Base Knockback [2→15]
SDI [1→0.5]
Damage [1→2]
LEDGE ATTACKDamage [1→2]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [15→12]
Nair landing lag [10→9]
Fair landing lag [16→15]
Dair landing lag [40→27]
AIRDODGENair landing lag [10→9]
Fair landing lag [16→15]
Dair landing lag [40→27]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
NORMAL ATTACK (1)Late tangibility window [30-40→20-40]
Angle [61→90]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
Angle [361→90]
SDI [1→0]
DASH ATTACKSDI [1→0]
Interruptibility [32→27]
S-TILT UPDamage [6→8]
S-TILT SIDETrip Chance [20%→0%]
S-TILT DOWNDamage [9→4]
Trip Chance [60%→20%]
Base Knockback [12→8]
D-TILTTrip Chance [60%→20%]
Base Knockback [12→8]
Damage [6→8]
DOWN SMASHBase Knockabck [40→50]
Damage [11→12]
GRAB (ALL)Damage [11→12]
Speed (1x→1.2x)
FORDWARD THROWDamage [7/3→8/4]
Base Knockback [50/60→60]
Knockback Growth [75/100→85]
LEDGE ATTACKBase Knockback [50/60→60]
Knockback Growth [75/100→85]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [32→30]
Nair landing lag [30→15]
Uair landing lag [30→15]
Dair landing lag [30→21]
AIRDODGENair landing lag [30→15]
Uair landing lag [30→15]
Dair landing lag [30→21]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
NORMAL ATTACK (1)Late tangibility window [30-40→20-40]
Damage [3→4]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
SDI [1→0]
NORMAL ATTACK (3)SDI [1→0]
RAPID JABSDI [1.5/1.3→1→0.8]
DASH ATTACKAngle [80/80/70/60→60]
Base Knockback [20→30]
D-TILTBase Knockback [20→30]
Angle [80/80/280/280→290]
S-TILTKnockback Growth [95→100]
Base Knockback [12→15]
Shield Damage [1→3]
S-SMASHBase Knockback [12→15]
Shield Damage [1→3]
Knockback Growth Second Hit [108→110]
U-SMASHFirst and Second Hit SDI [1→0]
Knockback Growth third hit [83→90]
D-SMASHKnockback Growth third hit [83→90]
Knockback Growth [90→100]
Second Hit Angle [75→361]
FAIRSecond Hit Angle [75→361]
Damage [13/14/15→15]
Base Knockback [10→25]
Knockback Growth [82→85]
DAIRBase Knockback [10→25]
Knockback Growth [82→85]
Third Hitbox Angle [70→270]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [15→10]
Fair landing lag [20→20]
Bair landing lag [15→15]
Uair landing lag [30→25]
Dair landing lag [42→30]
Weight [92→100]
Maximum H Air Mobility [0.7708→0.772]
Shield Size [7.5→7.8]
AIRDODGENair landing lag [15→10]
Fair landing lag [20→20]
Bair landing lag [15→15]
Uair landing lag [30→25]
Dair landing lag [42→30]
Weight [92→100]
Maximum H Air Mobility [0.7708→0.772]
Shield Size [7.5→7.8]
Intangibility Window [4-29→4-28]
Late tangibility window [30-49→29-49]
NORMAL ATTACK (1)Late tangibility window [30-49→29-49]
Damage [3→4]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
Damage [4→5]
DASH ATTACKDamage [6→7]
Angle [80→70]
Hitbox Duration [2→4]
Interruptibility [42→36]
S-TILT UPAngle [80→70]
Hitbox Duration [2→4]
Interruptibility [42→36]
Damage [9→12]
S-TILT SIDEDamage [9→10]
S-TILT DOWNDamage [9→8]
Trip Chance [0→20%]
UP-TILTTrip Chance [0→20%]
Loop damage [1→2]
Loop Hitbox Size [4/3/7→5/4/8]
Last Hit Damage [4→5]
Last Hit Hitbox Size [4/4/8→5/5/9]
DOWN-TILTLoop Hitbox Size [4/3/7→5/4/8]
Last Hit Damage [4→5]
Last Hit Hitbox Size [4/4/8→5/5/9]
Damage [6→7]
SIDE-SMASHDamage [12/13→14]
Base Knockback [30→35]
Knockback Growth [105→110]
Shield Damage [0→3]
UP-SMASHBase Knockback [30→35]
Knockback Growth [105→110]
Shield Damage [0→3]
Damage [11/9→12]
Knockback Growth [105→110]
Shield Damage [0→3]
DOWN-SMASHKnockback Growth [105→110]
Shield Damage [0→3]
Damage [12/10→13]
Base Knockback [30/50→50]
Knockback Growth [105/102→110]
Shield Damage [0→3]
NAIRBase Knockback [30/50→50]
Knockback Growth [105/102→110]
Shield Damage [0→3]
Damage [7→8]
FAIRDamage [12→13]
Angle [40→311]
BAIRAngle [40→311]
Damage [11→12]
UAIRDamage [10/9/7→11/8]
DAIRDamage [8→9]
Knockback Growth [90→120]
LEDGE ATTACKKnockback Growth [90→120]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Fair landing lag [12→13]
Bair landing lag [12→14]
Uair landing lag [22→15]
Dair landing lag [21→16]
Weight [106→108]
Shield Size [10.4→10.8]
AIRDODGEFair landing lag [12→13]
Bair landing lag [12→14]
Uair landing lag [22→15]
Dair landing lag [21→16]
Weight [106→108]
Shield Size [10.4→10.8]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
NORMAL ATTACK (1)Late tangibility window [30-40→20-40]
SDI [1→0]
S-TILT UPDamage [6/6/5/8→9]
S-TILT SIDEDamage [6/6/5/8→6/6/5/8→7]
S-TILT DOWNDamage [6/6/5/8→5]
Trip Chance [0%→20%]
S-SMASH UPTrip Chance [0%→20%]
Damage [14/13/12→15]
S-SMASH SIDEDamage [14/13/12→13]
S-SMASH DownDamage [14/13/12→11]
Trip Chance [0%→20%]
D-SMASHTrip Chance [0%→20%]
Looped Hits SDI [1→0]
UAIRLooped Hits SDI [1→0]
UP-THROWKnockback Growt [72→85]
Angle [80→90]
DOWN-THROWAngle [80→90]
Knockback Growth [110→85]
DOWN-SPECIALGyros [1→2]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [9→9→12]
Fair landing lag [15→12]
Bair landing lag [9→9→12]
Uair landing lag [9→9→12]
Dair landing lag [15→15→18]
Run Terminal Velocity [1.371→1.42]
Air Mobility [0.08/0.03→0.08/0.04]
Maximum H Air Mobility [0.85→0.9]
Weight [78→85]
Shield Size [7→7.2]
Fastfall Terminal Velocity [1.9→1.68]
NORMAL ATTACK (1)Nair landing lag [9→9→12]
Fair landing lag [15→12]
Bair landing lag [9→9→12]
Uair landing lag [9→9→12]
Dair landing lag [15→15→18]
Run Terminal Velocity [1.371→1.42]
Air Mobility [0.08/0.03→0.08/0.04]
Maximum H Air Mobility [0.85→0.9]
Weight [78→85]
Shield Size [7→7.2]
Fastfall Terminal Velocity [1.9→1.68]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
RAPID JABSDI [1.1→1]
Damage [2/2/2/1→2]
SDI [1→0.8]
DASH ATTACKDamage [2/2/2/1→2]
SDI [1→0.8]
Looped hits Damage [2/2/3/2→4]
Last Hit Damage [4→5]
Looped hits SDI [1→0]
Shield Damage [0→2]
S-TILT UPLast Hit Damage [4→5]
Looped hits SDI [1→0]
Shield Damage [0→2]
Damage [8/7→11]
S-TILT SIDEDamage [8/7→9]
S-TILT DOWNDamage [8/7→7]
Trip Chance [0→20%]
D-TILTTrip Chance [0→20%]
Damage [5/6/6/5→6]
Trip Chance [30/35%→45%]
S-SMASH UPTrip Chance [30/35%→45%]
Early Base Knockback [38→40]
Early Damage [16→17]
Late Knockback Growth [96/94→95]
Late Damage [13→15]
S-SMASH SIDEEarly Damage [16→17]
Late Knockback Growth [96/94→95]
Late Damage [13→15]
Early Knockback Growth [98→100]
Early Base Knockback [38→40]
Late Knockback Growth [96/94→95]
S-SMASH DOWNEarly Base Knockback [38→40]
Late Knockback Growth [96/94→95]
Early Knockback Growth [96→100]
Early Base Knockback [38→40]
Early Damage [14→13]
Late Knockback Growth [96/94→95]
Late Damage [13→11]
Trip Chance [0→20%]
U-SMASHEarly Base Knockback [38→40]
Early Damage [14→13]
Late Knockback Growth [96/94→95]
Late Damage [13→11]
Trip Chance [0→20%]
Early angle [75→80]
Early Base Knockback [34/30→40]
Middle Angle [88→90]
Middle Base Knockback [20→30]
Late Angle [50→60]
Late Base Knockback [10→20]
Late Knockback Growth [50→75]
NAIREarly Base Knockback [34/30→40]
Middle Angle [88→90]
Middle Base Knockback [20→30]
Late Angle [50→60]
Late Base Knockback [10→20]
Late Knockback Growth [50→75]
Autocancel [56→46]
Interruptibility [73→60]
Becomes multihit [4 hits]
Hits Size [8/7/6/5→9]
FIrst Three Hits SDI [1→0]
Last Hit Base Knockback [10→30]
Last Hit Knockback Growth [80→95]
Damage [12/10/8/6→5]
FAIRInterruptibility [73→60]
Becomes multihit [4 hits]
Hits Size [8/7/6/5→9]
FIrst Three Hits SDI [1→0]
Last Hit Base Knockback [10→30]
Last Hit Knockback Growth [80→95]
Damage [12/10/8/6→5]
SDI [1→0]
Damage [4/3/5→5]
First Hit Base Knockback [35→25]
First Hit Knockback Growth [50→30]
Middle Hit Base Knockback [28→25]
Last Hit Base Knockback [30→35]
Last Hit Knockback Growth [138→140]
DAIRDamage [4/3/5→5]
First Hit Base Knockback [35→25]
First Hit Knockback Growth [50→30]
Middle Hit Base Knockback [28→25]
Last Hit Base Knockback [30→35]
Last Hit Knockback Growth [138→140]
Looped Hits SDI [1→0.80]
Looped Hits Shield Damage [0→3]
Added Seven Hit
Last Hit Base Knockback [NOP→30]
Last Hit Knockback Growth [NOP→90]
S-SPECIAL [GROUND]Looped Hits Shield Damage [0→3]
Added Seven Hit
Last Hit Base Knockback [NOP→30]
Last Hit Knockback Growth [NOP→90]
Damage Based Heavy Armor [NOP→12%]
Hitbox Size [5/3→6/4]
S-SPECIAL [AIR]Hitbox Size [5/3→6/4]
Hitbox Size [4.7/3/2→6/5/4]
U-SPECIAL [START]Damage Based Heavy Armor (NOP→12%)
LEDGE ATTACK [FAST & SLOW]Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACK [UP, DOWN & SLIP]Shield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Size [0.95→1]
Meteor canceling window [32→42]
Weight [79→75]
Nair landing lag [15→21]
Fair landing lag [15→15]
Bair landing lag [12→18]
Uair landing lag [12→15]
Dair landing lag [15→18]
Jumps [6→5]
AIRDODGEMeteor canceling window [32→42]
Weight [79→75]
Nair landing lag [15→21]
Fair landing lag [15→15]
Bair landing lag [12→18]
Uair landing lag [12→15]
Dair landing lag [15→18]
Jumps [6→5]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
GLIDE ATTACKLate tangibility window [30-40→20-40]
Damage [12→10]
Knockback Growth [105→100]
NORMAL ATTACKKnockback Growth [105→100]
Damage [2/1→1]
SDI [1→1.2]
DASH ATTACKSDI [1→1.2]
Damage [8/7/6→6]
STILT (1)Damage [4→3]
No-trascendent
STILT (2)No-trascendent
Damage [3→2]
Non-trascendent
STILT (3)Non-trascendent
Damage [5/4→4]
Knockback Growth [113→110]
Non-trascendent
UTILTKnockback Growth [113→110]
Non-trascendent
Early Knockabck Growth [120→110]
Middle Damage [7/8/6→6]
Middle Knockback Growth [145/130/120→100]
Late Damage [6→5]
Lare Knockabck Growth [120→90]
Non-trascendent
DTILTMiddle Damage [7/8/6→6]
Middle Knockback Growth [145/130/120→100]
Late Damage [6→5]
Lare Knockabck Growth [120→90]
Non-trascendent
Damage [4/5/6/7→5]
Base Knockback [15/11/6/6→15]
Trip Chance [30%→10%]
Non-trascendent
NAIRBase Knockback [15/11/6/6→15]
Trip Chance [30%→10%]
Non-trascendent
Early damage [12→11]
Late damage [7/6/5→5]
Knockback Growth [100→85]
FAIRLate damage [7/6/5→5]
Knockback Growth [100→85]
Early damage [3→2]
Middle Damage [3→2]
Late Damage [4→2]
Late Base Knockback [60→50]
Late Knockback Growth [122→110]
BAIRMiddle Damage [3→2]
Late Damage [4→2]
Late Base Knockback [60→50]
Late Knockback Growth [122→110]
Early damage [3→2]
Middle Damage [3→2]
Late Damage [4→2]
Late Knockback Growth [175→120]
UAIRMiddle Damage [3→2]
Late Damage [4→2]
Late Knockback Growth [175→120]
Damage [6→5]
SDI [1→1.5]
Interruptibility [14→20]
Late autocancel [21→14]
S-SMASHSDI [1→1.5]
Interruptibility [14→20]
Late autocancel [21→14]
Damage [14→12]
Base Knockback [28→25]
Knockback Growth [99→90]
Non-Trascendent
U-SMASHBase Knockback [28→25]
Knockback Growth [99→90]
Non-Trascendent
Early Damage [3→2]
Middle Damage [2→1]
Late Damage [4→3]
Late Base Knockback [62→50]
Late Knockback Growth [145→110]
D-SMASHMiddle Damage [2→1]
Late Damage [4→3]
Late Base Knockback [62→50]
Late Knockback Growth [145→110]
Damage [11/13→11]
Base Knockback [50→40]
Knockback Growth [93/90→85]
Non-trascendent
N-SPECIALBase Knockback [50→40]
Knockback Growth [93/90→85]
Non-trascendent
Loop base Knockback [0→35]
Loop Weight Knockback [50/90/90/90→0]
Loop Knockabck Growth [100/100/45/45→80]
Loop SDI [1→1.5]
End Knockback Growth [170→125]
LEDGE ATTACKLoop Weight Knockback [50/90/90/90→0]
Loop Knockabck Growth [100/100/45/45→80]
Loop SDI [1→1.5]
End Knockback Growth [170→125]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→30]
Fair landing lag [30→25]
Shield Size [12→12.5]
Jumps [5→6]
AIRDODGEFair landing lag [30→25]
Shield Size [12→12.5]
Jumps [5→6]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
NORMAL ATTACK (1)Late tangibility window [30-40→20-40]
SDI [1→0]
Shield Damage [0→1]
NORMAL ATTACK (2)Shield Damage [0→1]
SDI [1→0]
Shield Damage [0→1]
RAPID JABShield Damage [0→1]
Shield Damage [0→1]
SDI [1→0.8]
DASH ATTACKSDI [1→0.8]
Super Armor
Shield Damage [3→5]
SIDE TILTShield Damage [3→5]
SDI [1→0]
Shield Damage [0→1]
FORDWARD SMASH (START)Shield Damage [0→1]
Speed [1x→2x]
FORWARD SMASHShield Damage [0/4/0→5]
UP SMASHShield Damage [0→5]
DOWN SMASHShield Damage [0→5]
NAIRHitbox position (Y-offset) [12→15]
Hitbox Size [9/5→10/6]
FAIRHitbox Size [9/5→10/6]
Hitbox Duration [16-18→15-19]
Autocancel [35→30]
DOWN-THROWAutocancel [35→30]
Angle [20→320]
Knockback Growth [100→60]
Weight Knockback [100→0]
Base Knockback [0→60]
LEDGE ATTACKKnockback Growth [100→60]
Weight Knockback [100→0]
Base Knockback [0→60]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Can Walljump
Meteor canceling window [15→12]
Uair landing lag [30→21]
Dair landing lag [30→27]
AIRDODGEMeteor canceling window [15→12]
Uair landing lag [30→21]
Dair landing lag [30→27]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
LEDGE ATTACKLate tangibility window [30-40→20-40]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Fair landing lag [18→16]
Bair landing lag [15→12]
Uair landing lag [22→20]
Dair landing lag [12→10]
Weight [80→85]
Shield Size [8.7→8.8]
NORMAL ATTACK (1)Fair landing lag [18→16]
Bair landing lag [15→12]
Uair landing lag [22→20]
Dair landing lag [12→10]
Weight [80→85]
Shield Size [8.7→8.8]
SDI [1→0]
Damage [2→4]
NORMAL ATTACK (2)Damage [2→4]
SDI [1→0]
Damage [2→4]
DASH ATTACKDamage [2→4]
Interruptibility [36→30]
SIDE TILT UPDamage [8→11]
SIDE TILT SIDEDamage [6→9]
SIDE TILT DOWNTrip Chance [0→20%]
DOWN TILTInterruptibility [28→24]
Damage [9/9/8/7→9/9/9/8]
SIDE SMASHDamage [9/9/8/7→9/9/9/8]
Shield Damage [0→3]
UP SMASHEarly Knockback Growth [96→105]
Early Damage [17/17/15→18/18/16]
Late Damage [13→15]
Shield Damage [0→3]
DOWN SMASHEarly Damage [17/17/15→18/18/16]
Late Damage [13→15]
Shield Damage [0→3]
Knockback Growth [65→75]
Damage [14/14/12/12→16/16/14/14]
Shield Damage [0→3]
NAIRDamage [14/14/12/12→16/16/14/14]
Shield Damage [0→3]
Early Damage [9→12]
Late Damage [6→9]
Early Base Knockback [10→20]
Late Base Knockback [0→10]
FAIRLate Damage [6→9]
Early Base Knockback [10→20]
Late Base Knockback [0→10]
SDI [1→0.75]
BAIRInterruptiblity [49→39]
UAIRFirst Hit Knockback Growth [120→100]
Second Hit Knockback Growth [100→120]
DAIRSecond Hit Knockback Growth [100→120]
SDI [1→0.9]
Knockback Growth [40→50]
LEDGE ATTACKKnockback Growth [40→50]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25f→24f]
Jump Startup Time [6f→4f]
Maximum H air velocity [0.893→1.0]
Air Jump Multiplier [0.92→1.0]
Fair landing lag [33→24]
Bair landing lag [15→12]
Dair landing lag [12→15]
RAPID JABJump Startup Time [6f→4f]
Maximum H air velocity [0.893→1.0]
Air Jump Multiplier [0.92→1.0]
Fair landing lag [33→24]
Bair landing lag [15→12]
Dair landing lag [12→15]
SDI [1→0.8]
DOWN-SPECIALSpeed [1x→1.1x]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [60→24]
Fair landing lag [30→26]
Bair landing lag [9→10]
Uair landing lag [9→10]
Dair landing lag [19→18]
Fastfall Terminal Velocity [1.9→2.52]
Weight [102→100]
Shield Size [7.7→7.8]
Fastfall Terminal Velocity [1.9→2.52]
NORMAL ATTACK (1)Fair landing lag [30→26]
Bair landing lag [9→10]
Uair landing lag [9→10]
Dair landing lag [19→18]
Fastfall Terminal Velocity [1.9→2.52]
Weight [102→100]
Shield Size [7.7→7.8]
Fastfall Terminal Velocity [1.9→2.52]
SDI [0.5→0]
Shield Damage [0→1]
Knockback Growth [30→10]
Base Knockback [22/26/28→25]
NORMAL ATTACK (2)Shield Damage [0→1]
Knockback Growth [30→10]
Base Knockback [22/26/28→25]
SDI [0.3→0]
Shield Damage [0→1]
Knockback Growth [25→10]
Base Knockback [35/50/15→30]
DASH ATTACKShield Damage [0→1]
Knockback Growth [25→10]
Base Knockback [35/50/15→30]
Interruptibility [38→33]
Shield Damage [1→2]
S-TILT UPShield Damage [1→2]
Hitstun Multiplier [3/0.5→2/0.5]
Damage [5/6→7/8]
Shield Damage [0→1]
S-TILT SIDEDamage [5/6→7/8]
Shield Damage [0→1]
Hitstun Multiplier [3/0.5→2/0.5]
Shield Damage [0→1]
S-TILT DOWNShield Damage [0→1]
Hitstun Multiplier [3/0.5→2/0.5]
Damage [5/6→3/4]
Trip Chance [0→20%]
Shield Damage [0→1]
UP-TILTDamage [5/6→3/4]
Trip Chance [0→20%]
Shield Damage [0→1]
Shield Damage [0→1]
DOWN-TILTShield Damage [0→1]
NAIREarly Knockback Growth [100→110]
Late Base Knockback [10/0/0→20]
Late Knockback Growth [100/100/0→100]
Late Damage [3/1/1→3]
FAIRLate Base Knockback [10/0/0→20]
Late Knockback Growth [100/100/0→100]
Late Damage [3/1/1→3]
Interruptibility [nop→42]
DAIRBase Knockback [6→15]
Interruptibilty [nop→48]
SIDE SPECIALInterruptibilty [nop→48]
Air Jump Cancellable [nop→end]
UP SPECIAL (ALL)Damage Based Heavy Armor [nop→5%]
DOWN SPECIALJump Cancellable
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Fair landing lag [22→20]
Dair landing lag [21→20]
Ground Friction [0.05→0.65]
Weight [104→105]
NORMAL ATTACK (1)Fair landing lag [22→20]
Dair landing lag [21→20]
Ground Friction [0.05→0.65]
Weight [104→105]
SDI [1→0]
Shield Damage [0→1]
Damage [3→4]
NORMAL ATTACK (2)Shield Damage [0→1]
Damage [3→4]
SDI [1→0]
Shield Damage [0→1]
Damage [2→3]
NORMAL ATTACK (3)Shield Damage [0→1]
Damage [2→3]
SDI [1→0]
Shield Damage [0→1]
Damage [6/5→7/6]
RAPID JABShield Damage [0→1]
Damage [6/5→7/6]
Damage [2/2/1→2]
Shield Damage [0→1]
SDI [1→0.8]
DASH ATTACKShield Damage [0→1]
SDI [1→0.8]
Damage [8/6→10/8]
Shield Damage [1→2]
Interruptibility [38→33]
S-TILT UPShield Damage [1→2]
Interruptibility [38→33]
Damage [11/10/10→14]
Shield Damage [0→1]
S-TILT SIDEShield Damage [0→1]
Damage [10/9/9→12]
Shield Damage [0→1]
Interruptibility [37→32]
S-TILT DOWNShield Damage [0→1]
Interruptibility [37→32]
Damage [10/9/9→10]
Shield Damage [0→1]
Trip Chance [0→20%]
U-TILTShield Damage [0→1]
Trip Chance [0→20%]
Interruptibility [40→39]
Meteors Airborne Oponents
Shield Damage [0→2]
D-TILTMeteors Airborne Oponents
Shield Damage [0→2]
Interruptibility [nop→33]
Damage [10→12]
Angle [80/40/20→70]
Shield Damage [0→1]
S-SMASH UPDamage [10→12]
Angle [80/40/20→70]
Shield Damage [0→1]
Base Knockback [20→25]
Knockback Growth [85→90]
Interruptibility [49→42]
Hitbox Duration [7-9→7-12]
Shield Damage [0→2]
Damage [20→22]
S-SMASH SIDEKnockback Growth [85→90]
Interruptibility [49→42]
Hitbox Duration [7-9→7-12]
Shield Damage [0→2]
Damage [20→22]
Base Knockback [20→25]
Knockback Growth [85→90]
Interruptibility [49→42]
Hitbox Duration [7-9→7-12]
Shield Damage [0→2]
Damage [19→20]
S-SMASH DOWNKnockback Growth [85→90]
Interruptibility [49→42]
Hitbox Duration [7-9→7-12]
Shield Damage [0→2]
Damage [19→20]
Base Knockback [20→25]
Knockback Growth [85→90]
Interruptibility [49→42]
Hitbox Duration [7-9→7-12]
Shield Damage [0→2]
Trip Chance [0→20%]
U-SMASHKnockback Growth [85→90]
Interruptibility [49→42]
Hitbox Duration [7-9→7-12]
Shield Damage [0→2]
Trip Chance [0→20%]
Interruptibility [44→39]
Hitbox Duration [2f→3f]
Second Kick Knockback Growth [102/103/110→115]
Second Kick Base Knockback [30→40]
Shield Damage [0→2]
D-SMASHHitbox Duration [2f→3f]
Second Kick Knockback Growth [102/103/110→115]
Second Kick Base Knockback [30→40]
Shield Damage [0→2]
Knockback Growth [85/90→95/100]
First Kick Damage [18/18/18/6→20]
Second Kick Damage[16→18]
Shield Damage [0→2]
NAIRFirst Kick Damage [18/18/18/6→20]
Second Kick Damage[16→18]
Shield Damage [0→2]
Damage [4/6→5-7]
Hitbox Duration First Kick [7-8→7-10]
Hitbox Duration Second Kick [20-21→20-23]
Shield Damage [0→1]
FAIRHitbox Duration First Kick [7-8→7-10]
Hitbox Duration Second Kick [20-21→20-23]
Shield Damage [0→1]
Sweetspot duration [1f→3f]
Sweetspot Size [3→3.2]
Sweetspot Shield Damage [0→10]
Sweet Spot Damage [19→20]
Sweetspot Knockback Growth [93→100]
Sweetspot Base Knockback [30→40]
Shield Damage [0→1]
BairSweetspot Size [3→3.2]
Sweetspot Shield Damage [0→10]
Sweet Spot Damage [19→20]
Sweetspot Knockback Growth [93→100]
Sweetspot Base Knockback [30→40]
Shield Damage [0→1]
Interruptibility [36→30]
Autocancel [19→21]
Sweetspot Duration [2f→4f]
Shield Damage [0→1]
DAIRAutocancel [19→21]
Sweetspot Duration [2f→4f]
Shield Damage [0→1]
Hitbox Size [4.5/6→5/6]
Base Knockback [10/40→20/40]
Shield Damage [0→3]
N-SPECIALBase Knockback [10/40→20/40]
Shield Damage [0→3]
Ground Base Knockback [30→40]
Ground Reversed Base Knockback [30→50]
Air Base Knockback [30→60]
Air Base Reversed Knockback [30→70]
S-SPECIAL (GROUND)Ground Reversed Base Knockback [30→50]
Air Base Knockback [30→60]
Air Base Reversed Knockback [30→70]
Shield Damage [2→6]
Damage [7→9]
Knockback Growth [52→70]
S-SPECIAL (AIR)Damage [7→9]
Knockback Growth [52→70]
On-Hit Cancel
Shield Damage [2→6]
Knockback Growth [70/70/80/80→85]
U-SPECIALShield Damage [2→6]
Knockback Growth [70/70/80/80→85]
Base Knockback [40→45]
Knockback Growth [82→90]
Damage [12→14]
D-SPECIAL (AIR)Knockback Growth [82→90]
Damage [12→14]
Ground Landing can be canceled with an special [NOP→4f]
BACK THROWBase knockback [30→40]
UP THROWKnockback Growth [105→75]
Base Knockback [70→75]
LEDGE ATTACKBase Knockback [70→75]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [25→15]
Fair landing lag [15→10]
Bair landing lag [30→25]
Uair landing lag [24→20]
Dair landing lag [40→30]
Shield Size [7→7.25]
Weight [79→85]
Fastfall Terminal Velocity [2.379→2.1]
NORMAL ATTACKNair landing lag [25→15]
Fair landing lag [15→10]
Bair landing lag [30→25]
Uair landing lag [24→20]
Dair landing lag [40→30]
Shield Size [7→7.25]
Weight [79→85]
Fastfall Terminal Velocity [2.379→2.1]
Shield Damage [0→2]
S-TILT UPDamage [10→12]
Base Knockback [15→20]
Knockback Growth [100→110]
S-TILT SIDEBase Knockback [15→20]
Knockback Growth [100→110]
Damage [9→10]
Base Knockback [15→20]
Knockback Growth [100→110]
S-TILT DOWNBase Knockback [15→20]
Knockback Growth [100→110]
Trip Chance [0→20%]
Base Knockback [15→20]
Knockback Growth [100→110]
S-SMASHBase Knockback [15→20]
Knockback Growth [100→110]
Base Knockabck [70/50/40→40/50/70]
Knockback Growth [60/70/60→50/60/70]
Damage [20/17/14→14/17/20]
FAIRKnockback Growth [60/70/60→50/60/70]
Damage [20/17/14→14/17/20]
Shield Damage [0→1]
BAIRLooped SDI [1→0.75]
Looped Damage [1→2]
Shield Damage [0→1]
DAIRLooped Damage [1→2]
Shield Damage [0→1]
Shield Damage [0→3]
DAIR LANDINGShield Damage [0→3]
S-SPECIAL (Charge)Interruptible with shield & air dodge
FORWARD THROWAngle [45→40]
Base Knockback [45→55]
DOWN THROWBase Knockback [45→55]
Knockback growth [38→50]
Base Knockback [60→70]
Angle [80→85]
LEDGE ATTACKBase Knockback [60→70]
Angle [80→85]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
Infinite Stamina
⦁ CharizardATTRIBUTES
Nair landing lag [22→21]
Fair landing lag [32→12]
Bair landing lag [22→15]
Uair landing lag [22→18]
Dair landing lag [35→24]
Maximum H Air Mobility [0.987→1]
Fastfall Terinal Velocity [1.848→1.89]
AIRDODGEFair landing lag [32→12]
Bair landing lag [22→15]
Uair landing lag [22→18]
Dair landing lag [35→24]
Maximum H Air Mobility [0.987→1]
Fastfall Terinal Velocity [1.848→1.89]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
NORMAL ATTACK (1)Late tangibility window [30-40→20-40]
SDI [1→0]
Shield Damage [0→1]
NORMAL ATTACK (2)Shield Damage [0→1]
SDI [1→0]
Shield Damage [0→1]
NORMAL ATTACK (3)Shield Damage [0→1]
Shield Damage [0→5]
DASH ATTACKHits Two Times
Late Hit and Early Hit changed
S-TILT UPLate Hit and Early Hit changed
Damage [11/10/10/10→14]
Shield Damage [0→3]
S-TILT SIDEShield Damage [0→3]
Damage [11/10/10/10→12]
Shield Damage [0→3]
S-TILT DOWNShield Damage [0→3]
Damage [11/10/10/10→10]
Shield Damage [0→3]
Trip Chance [0→20%]
S-SMASHShield Damage [0→3]
Trip Chance [0→20%]
Speed [1x→1.2x]
Last Hit Knockback Growth [98→110]
D-SMASHLast Hit Knockback Growth [98→110]
Knockback Growth [75→100]
UAIRHits two times
Early and late hit changed
Early Hit SDI [1→0.75]
OUT OF POKEBALLEarly and late hit changed
Early Hit SDI [1→0.75]
Speed [1x→2x]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [12→9]
Fair landing lag [12→9]
Uair landing lag [21→18]
Dair landing lag [19→15]
Weight [75→85]
Fastfall Terminal Velocity [2.1→1.82]
AIRDODGENair landing lag [12→9]
Fair landing lag [12→9]
Uair landing lag [21→18]
Dair landing lag [19→15]
Weight [75→85]
Fastfall Terminal Velocity [2.1→1.82]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
NORMAL ATTACK (1)Late tangibility window [30-40→20-40]
Damage [3→4]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
Damage [2→3]
SDI [1→0]
NORMAL ATTACK (3)SDI [1→0]
Damage [4→5]
DASH ATTACKDamage [9/7→10/8]
S-TILT UPDamage [6→9]
S-TILT SIDEDamage [6→7]
S-TILT DOWNDamage [6→5]
Trip Chance [0→20%]
U-TILTTrip Chance [0→20%]
Damage [6→7]
D-TILTLooped Damage [2→3]
Looped SDI [1→0.5]
Last Hit Damage [5→6]
S-SMASHLooped SDI [1→0.5]
Last Hit Damage [5→6]
Damage [14→15]
U-SMASHDamage [3/13/11/9/7/5→4/14/12/10/8/6]
D-SMASHDamage [11→12]
NAIRDamage [9/6→10/7]
Base Knockback [20/15→40/30]
FAIRBase Knockback [20/15→40/30]
Damage [12/6→13/6]
BAIRDamage [10/6→11/7]
UAIRDamage [11→12]
DAIRLooped Damage [1→2]
Last Hit Damage [5→6]
Last Hit Angle [360→270]
OUT OF POKEBALLLast Hit Damage [5→6]
Last Hit Angle [360→270]
Speed [1x→2x]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [15→12]
Nair landing lag [11→9]
Fair landing lag [28→12]
Bair landing lag [10→9]
Uair landing lag [22→18]
Dair landing lag [28→27]
Weight [100→105]
AIRDODGENair landing lag [11→9]
Fair landing lag [28→12]
Bair landing lag [10→9]
Uair landing lag [22→18]
Dair landing lag [28→27]
Weight [100→105]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
NORMAL ATTACK (1)Late tangibility window [30-40→20-40]
Damage [3→4]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
Damage [2→3]
SDI [1→0]
RAPID JABSDI [1→0]
Damage [2/1→3/3]
Shield Damage [0→3]
SDI [1→0.8]
DASH ATTACKShield Damage [0→3]
SDI [1→0.8]
Speed [1x→1.2x]
S-TILTSpeed [1x→1.2x]
Shield Damage [0→2]
Looped Damage [2/2/2/1→2]
Looped SDI [1.2→0.75]
S-SMASH UPShield Damage [0→2]
Looped Damage [2/2/2/1→2]
Looped SDI [1.2→0.75]
Speed [1x→1.2x]
Damage [16→18]
S-SMASH SIDEDamage [16→18]
Speed [1x→1.2x]
S-SMASH DOWNSpeed [1x→1.2x]
Damage [16→14]
Trip Chance [0→20%]
UAIRDamage [16→14]
Trip Chance [0→20%]
Base Knockback [32→40]
Knockback Growth [97→110]
DAIRKnockback Growth [97→110]
Horizontal Movement [disallowed→allowed]
Vertical Momentum [set(0.8)→add(1.2)]
Damage [8/10→11]
Base Knockback [20/32→40]
Knockback Growth [80/92→100]
N-SPECIAL (Start)Vertical Momentum [set(0.8)→add(1.2)]
Damage [8/10→11]
Base Knockback [20/32→40]
Knockback Growth [80/92→100]
SDI [1→0.5]
OUT OF POKEBALLSpeed [1x→2x]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
AIRDODGEIntangibility Window [4-29→4-19]
Late tangibility window [30-50→20-40]
FORDWARD DODGELate tangibility window [30-50→20-40]
Speed [1x→0.75x]
BAKWARD DODGESpeed [1x→0.80x]
NORMAL ATTACK (1)Damage [3→4]
Shield Damage [0→1]
SDI [1→0]
NORMAL ATTACK (2)Shield Damage [0→1]
SDI [1→0]
Damage [2→3]
Shield Damage [0→1]
SDI [1→0]
NORMAL ATTACK (3)Shield Damage [0→1]
SDI [1→0]
Damage [5→6]
Shield Damage [0→1]
DASH ATTACKShield Damage [0→1]
Damage [10/7→11/8]
Shield Damage [1→2]
S-TILT UPShield Damage [1→2]
Damage [5/8/6→7/10]
Shield Damage [0→1]
S-TILT SIDEShield Damage [0→1]
Damage [5/8/6→5/8]
Shield Damage [0→1]
S-TILT DOWNShield Damage [0→1]
Damage [5/8/6→3/6]
Shield Damage [0→1]
Trip Chance [0→20%]
U-TILTShield Damage [0→1]
Trip Chance [0→20%]
Damage [6→7]
Shield Damage [0→1]
D-TILTShield Damage [0→1]
Damage [7→8]
Shield Damage [0→1]
S-SMASHShield Damage [0→1]
Damage [14/14/16→15/15/17]
Shield Damage [0→2]
U-SMASHShield Damage [0→2]
Damage [13/9→14/10]
Shield Damage [0→2]
D-SMASHShield Damage [0→2]
Damage [14→15]
Shield Damage [0→2]
NAIRShield Damage [0→2]
Damage [11/7→12/8]
Shield Damage [0→1]
FAIRShield Damage [0→1]
Damage [5→6]
Shield Damage [0→1]
BAIRShield Damage [0→1]
Damage [12/9→13/10]
Shield Damage [0→1]
UAIRShield Damage [0→1]
Damage [10→11]
Shield Damage [0→1]
DAIRShield Damage [0→1]
Damage [8→9]
Shield Damage [0→1]
U-SPECIALShield Damage [0→1]
Damage Based Heavy Armor [nop→5%]
Creates hitbox on last parts [same as first normal hit]
LEDGE ATTACKCreates hitbox on last parts [same as first normal hit]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Shield Break Bounce Velocity [10→2.5]
Weight [68→75]
Maximum Horizontal Air Mobility [1.269→1.35]
Run Terminal Velocity [1.1→1.15]
Nair landing lag [15→9]
Fair landing lag [15→12]
Bair landing lag [15→9]
Uair landing lag [15→9]
Dair landing lag [30→15]
FAIRShield Break Bounce Velocity [10→2.5]
Weight [68→75]
Maximum Horizontal Air Mobility [1.269→1.35]
Run Terminal Velocity [1.1→1.15]
Nair landing lag [15→9]
Fair landing lag [15→12]
Bair landing lag [15→9]
Uair landing lag [15→9]
Dair landing lag [30→15]
Interruptibility [37→33]
BAIRInterruptibility [33→28]
DAIRInterruptibility [nop→33]
Shield Damage [0→1]
S-SMASHShield Damage [0→1]
Interruptibility [51→35]
Base Knockback [10/6→15/12]
U-SMASHBase Knockback [10/6→15/12]
Interruptibility [46→25]
Base Knockback [20→30]
Angle [87→90]
D-SMASHBase Knockback [20→30]
Angle [87→90]
Interruptibility [49→30]
Knockback Growth [66→75]
S-SPECIALKnockback Growth [66→75]
Shield Damage [20→25]
U-SPECIALBigger Hitbox [13/16→15/18]
D-SPECIALDamage [15→18]
Knockback growth [75→100]
Hitbox Size [2.6→2.8]
LEDGE ATTACKKnockback growth [75→100]
Hitbox Size [2.6→2.8]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Tippers create blue fire
Meteor canceling window [25→24]
Dair landing lag [32→30]
AIRDODGEMeteor canceling window [25→24]
Dair landing lag [32→30]
Early tangibility window [1-4→1-3]
Intangibility Window [5-30→4-29]
Late tangibility window [31-50→30-50]
N-SPECIAL START (GROUND & EARTH)Intangibility Window [5-30→4-29]
Late tangibility window [31-50→30-50]
Speed [1x→1.2x]
DOWN SPECIALMultiplier [1.1x→1.2x]
Minimum damage [8%→6%]
LEDGE ATTACKMinimum damage [8%→6%]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Run Terminal Velocity [1.371→1.4]
Bair landing lag [21→16]
Dair landing lag [28→24]
NORMAL ATTACK (1)Run Terminal Velocity [1.371→1.4]
Bair landing lag [21→16]
Dair landing lag [28→24]
SDI [1→0]
Shield Damage [0→1]
NORMAL ATTACK (2)Shield Damage [0→1]
SDI [1→0]
Damage [5→6]
Shield Damage [0→1]
NORMAL ATTACK (3)Damage [5→6]
Shield Damage [0→1]
Damage [7→8]
Shield Damage [0→1]
DASH-ATTACKShield Damage [0→1]
Speed [x1→x1.1]
Damage [8/7/7→9]
Shield Damage [1→2]
Angle [361/361/80→60]
Interruptibility [51→45]
F-TILT UPDamage [8/7/7→9]
Shield Damage [1→2]
Angle [361/361/80→60]
Interruptibility [51→45]
Speed [x1→x1.1]
Damage [15/15/14/12→17]
Shield Damage [1→2]
Interruptibility [56→50]
F-TILT SIDEDamage [15/15/14/12→17]
Shield Damage [1→2]
Interruptibility [56→50]
Speed [x1→x1.1]
Damage [15/15/14/12→15]
Shield Damage [1→2]
Interruptibility [56→50]
F-TILT DOWNDamage [15/15/14/12→15]
Shield Damage [1→2]
Interruptibility [56→50]
Speed [x1→x1.1]
Damage [15/15/14/12→13]
Shield Damage [1→2]
Interruptibility [56→50]
Trip Chance [0%→20%]
U-TILTDamage [15/15/14/12→13]
Shield Damage [1→2]
Interruptibility [56→50]
Trip Chance [0%→20%]
Interruptibility [nop-45]
D-TILTSpeed [x1→x1.1]
Damage [14→16]
Angle [270/270/361/361→270]
Shield Damage [0→2]
SMASH-SIDE-STARTDamage [14→16]
Angle [270/270/361/361→270]
Shield Damage [0→2]
Speed [1x→1.5x]
SMASH-SIDEInterruptibility [56→50
Shield damage [0→5]
Hitbox Window [7-10→7-12]
Knockback Growth [100→90]
Damage Initial [22%/22%→25%]
Damage late [20%/22%/22%/17%→23%]
SMASH-UPShield damage [0→5]
Hitbox Window [7-10→7-12]
Knockback Growth [100→90]
Damage Initial [22%/22%→25%]
Damage late [20%/22%/22%/17%→23%]
Shield damage [0→5]
Hitbox Window [14-20→14-23]
Damage [17%/19%→18%/20%]
SMASH-DOWNHitbox Window [14-20→14-23]
Damage [17%/19%→18%/20%]
Interruptibility [65→60]
Shield damage [0→5]
Damage First Hit [13→14]
First Hit Window [8-11→8-14]
Damage Late Second Hit [8→10]
NAIRShield damage [0→5]
Damage First Hit [13→14]
First Hit Window [8-11→8-14]
Damage Late Second Hit [8→10]
Late autocancel [67→38]
Interruptibility [nop→45]
Shield Damage [0→2]
Damage [9→10]
FAIRInterruptibility [nop→45]
Shield Damage [0→2]
Damage [9→10]
Shield Damage [0→3]
Damage [13→14]
Interruptibility [nop→51]
BAIRDamage [13→14]
Interruptibility [nop→51]
Shield Damage [0→3]
Damage [14→15]
UAIRDamage [14→15]
Shield Damage [0→3]
Damage [14→15]
DAIRDamage [14→15]
Shield Damage [0→3]
Damage [16/12→16/14]
Meteor Window [16-17→16-19]
SIDE-SPECIAL COMPLETE (GROUND)Damage [16/12→16/14]
Meteor Window [16-17→16-19]
Damage Based Heavy armor [8%]
SIDE-SPECIAL SLIDE (AIR)Interruptible with Jump
DOWN-SPECIALCounter multiplier [1.2x→1.3x]
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Can WallJump
Meteor canceling window [25→24]
Nair landing lag [18→9]
Fair landing lag [12→10]
Bair landing lag [12→15]
Dair landing lag [28→20]
Weight [94→97]
Maximum H Air Mobility [0.9588→0.975]
Dash & Run Terminal Velocity [1.393→1.41]
AIRDODGEMeteor canceling window [25→24]
Nair landing lag [18→9]
Fair landing lag [12→10]
Bair landing lag [12→15]
Dair landing lag [28→20]
Weight [94→97]
Maximum H Air Mobility [0.9588→0.975]
Dash & Run Terminal Velocity [1.393→1.41]
Intangibility Window [4-29→4-28]
Late tangibility window [30-49→29-49]
NORMAL ATTACK (1)Late tangibility window [30-49→29-49]
Damage [3→4]
Shield Damage [0→3]
SDI [1→0]
NORMAL ATTACK (2)Shield Damage [0→3]
SDI [1→0]
Damage [2→3]
Shield Damage [0→3]
SDI [1→0]
NORMAL ATTACK (3)Shield Damage [0→3]
SDI [1→0]
Shield Damage [0→3]
Damage [4→5]
DASH ATTACKDamage [4→5]
Damage [5/4/4→6]
Shield Damage [1→3]
Interruptibility [40→33]
S-TILT UPShield Damage [1→3]
Interruptibility [40→33]
Damage [11→14]
Shield Damage [0→2]
S-TILT SIDEShield Damage [0→2]
Damage [11→12]
Shield Damage [0→2]
S-TILT DOWNShield Damage [0→2]
Shield Damage [0→2]
Trip Chance [0→20%]
D-TILTTrip Chance [0→20%]
Damage [4→5]
Shield Damage [0→2]
SDI [1→0.75]
NAIRShield Damage [0→2]
SDI [1→0.75]
Interruptibility [36→33]
Shield Damage [0→2]
FAIRShield Damage [0→2]
SDI [1.5/1→0.75/1]
Shield Damage [1→3]
BAIRShield Damage [1→3]
Damage [15/8→17/10]
Base Knockback [16/0→20/10]
Knockback Growth [100→110/105]
UAIRBase Knockback [16/0→20/10]
Knockback Growth [100→110/105]
Hitbox Size [7.2→7.5]
Knockback Growth [109→110]
Base Knockback [13→20]
DAIRKnockback Growth [109→110]
Base Knockback [13→20]
Shield Damage [0→5]
Interruptibility [nop→45]
F-SMASHInterruptibility [nop→45]
Speed [1x→1.3x]
Shield Damage [0→4]
Base Knockback [50→50/55/60/65]
Knockback Growth [62→60/65/70/75]
Hitbox Duration [16-17→15-18]
N-SPECIAL (GROUND)Shield Damage [0→4]
Base Knockback [50→50/55/60/65]
Knockback Growth [62→60/65/70/75]
Hitbox Duration [16-17→15-18]
Super Armor
U-SPECIAL (AIR)Damage Based Heavy Armor [nop→12%]
U-SPECIAL (HIT)Knockback Growth [80/70→90/80]
Shield Damage [0→5]
LEDGE ATTACKShield Damage [0→5]
Shield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Can WallJump
Meteor canceling window [25→24]
Nair landing lag [18→9]
Fair landing lag [15→12]
Uair landing lag [12→10]
Dair landing lag [28→21]
Maximum H Air Mobility [1.05→1.1]
Jump Startup Time [5→4]
Weight [94→95]
AIRDODGEMeteor canceling window [25→24]
Nair landing lag [18→9]
Fair landing lag [15→12]
Uair landing lag [12→10]
Dair landing lag [28→21]
Maximum H Air Mobility [1.05→1.1]
Jump Startup Time [5→4]
Weight [94→95]
Intangibility Window [4-29→4-28]
Late tangibility window [30-49→29-49]
NORMAL ATTACK (1)Late tangibility window [30-49→29-49]
Angle [20/40/80→70/80/90]
Damage [3→4]
Shield Damage [0→1]
SDI [1→0]
NORMAL ATTACK (2)Damage [3→4]
Shield Damage [0→1]
SDI [1→0]
Angle [20/60/80→70/80/90]
Damage [3→4]
Shield Damage [0→1]
SDI [0→1]
NORMAL ATTACK (3)Damage [3→4]
Shield Damage [0→1]
SDI [0→1]
Damage [4→6]
Shield Damage [0→2]
DASH ATTACKShield Damage [0→2]
Damage [12/10→13/12]
Shield Damage [1→6]
Interruptibility [42→33]
S-TILT UPShield Damage [1→6]
Interruptibility [42→33]
Damage [11/11/9/9→12]
Shield Damage [0→2]
S-TILT SIDEShield Damage [0→2]
Damage [11/11/9/9→10]
Shield Damage [0→2]
S-TILT DOWNShield Damage [0→2]
Damage [11/11/9/9→8]
Shield Damage [0→2]
Trip Chance [0→20%]
U-TILTShield Damage [0→2]
Trip Chance [0→20%]
Interruptibility [40→36]
D-SMASHKnockback Growth [90→110/100/90]
Shield Damage [0→5]
NAIRShield Damage [0→5]
Looped Hits Knockback Growth [70→55]
Looped Hits SDI [1→0.75]
Loop Hits Hitbox Size [6→7]
Looped Hits Damage [2→3]
Interruptibility [40→39]
FAIRLooped Hits SDI [1→0.75]
Loop Hits Hitbox Size [6→7]
Looped Hits Damage [2→3]
Interruptibility [40→39]
Autocancel [32→27]
Interruptibility [42→36]
BAIRInterruptibility [42→36]
Damage [9/12/10/7→10/12/12/10]
Knockback Growth [80/90/90/60→90/100/100/75]
Base Knockback [30/30/30/10→35]
UAIRKnockback Growth [80/90/90/60→90/100/100/75]
Base Knockback [30/30/30/10→35]
Knockback Growth [100→110]
Base Knockback [10→30]
Damage [13→15]
DAIRBase Knockback [10→30]
Damage [13→15]
SDI [1→0.75]
U-THROWKnockback Growth [65→75]
N-SPECIAL (GROUND)Super Armor
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Fair landing lag [22→18]
Weight [75→80]
Shield Size [9.3→9.5]
NORMAL ATTACK (1)Fair landing lag [22→18]
Weight [75→80]
Shield Size [9.3→9.5]
SDI [1→0]
RAPID JABSDI [1→0.8]
Damage [1/2/3→3]
Shield Damage [0→2]
SDI [1/1/0.8→0.8]
S-TILT SIDEDamage [1/2/3→3]
Shield Damage [0→2]
SDI [1/1/0.8→0.8]
Interruptibility [38→30]
D-TILTKnockabck Growth [50/40→80/60]
NAIRFirst Three Hits SDI [1→0.75]
Last Hit Base Knockback [40→50]
Shield Damage [0→2]
BAIRLast Hit Base Knockback [40→50]
Shield Damage [0→2]
Looped Hits Damage [3→4]
Looped Hits SDI [1→0.75]
Last Hit Damage [3→5]
Shield Damage [0→1]
U-SPECIALLooped Hits SDI [1→0.75]
Last Hit Damage [3→5]
Shield Damage [0→1]
Can use it after being grab released
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [30→20]
Fair landing lag [30→26]
Bair landing lag [30→24]
Uair landing lag [22→22]
Dair landing lag [30→28]
Shield Size [9.6→9.7]
AIRDODGENair landing lag [30→20]
Fair landing lag [30→26]
Bair landing lag [30→24]
Uair landing lag [22→22]
Dair landing lag [30→28]
Shield Size [9.6→9.7]
Intangibility Window [4-29→4-19]
Late tangibility window [30-40→20-40]
NORMAL ATTACK (1)Late tangibility window [30-40→20-40]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
S-TILTHitbox Size [7/6/5→6/5/4]
Hitbox X position [12/12/4→8/8/4]
SDI [1→1.2]
U-TILTHitbox X position [12/12/4→8/8/4]
SDI [1→1.2]
Early Base Knockback [55→40]
Early Knockback Growth [95→80]
NAIREarly Knockback Growth [95→80]
SDI [1→0.8]
DAIRSDI [1→0.8]
Shield damage [0→2]
U-SPECIALShield damage [0→2]
Can use it after being grab released
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
ATTRIBUTES
Meteor canceling window [25→24]
Nair landing lag [12→9]
Fair landing lag [30→18]
Bair landing lag [9→9]
Uair landing lag [21→15]
Dair landing lag [30→24]
Weight [95→100]
Fastfall Terminal Velocity [2→2.03]
NORMAL ATTACK (1)Nair landing lag [12→9]
Fair landing lag [30→18]
Bair landing lag [9→9]
Uair landing lag [21→15]
Dair landing lag [30→24]
Weight [95→100]
Fastfall Terminal Velocity [2→2.03]
Damage [2→3]
SDI [1→0]
NORMAL ATTACK (2)SDI [1→0]
Damage [2→3]
SDI [1→0]
NORMAL ATTACK (3)SDI [1→0]
Damage [3→5]
DASH ATTACKAngle [80/70→70/60]
Hitbox Size [3/2.5→5]
Interruptibility [44→36]
U-TILTHitbox Size [3/2.5→5]
Interruptibility [44→36]
First Kick damage [3/4→5]
First Kick SDI [0.5→0]
Second Kick Knockback Growth [120→135]
Interruptibility [nop→39]
S-TILT UPFirst Kick SDI [0.5→0]
Second Kick Knockback Growth [120→135]
Interruptibility [nop→39]
Early Damage [4→6]
Late Knockback Growth [115→150]
Late Damage [7/5/5→9]
Late Hitbox Duration [8-11→8-14]
Interruptibility [36→27]
S-TILT SIDELate Knockback Growth [115→150]
Late Damage [7/5/5→9]
Late Hitbox Duration [8-11→8-14]
Interruptibility [36→27]
Late Knockback Growth [115→150]
Late Damage [7/5/5→7]
Late Hitbox Duration [8-11→8-14]
Interruptibility [36→27]
S-TILT DOWNLate Damage [7/5/5→7]
Late Hitbox Duration [8-11→8-14]
Interruptibility [36→27]
Early Damage [4→2]
Late Knockback Growth [115→150]
Late Damage [7/5/5→5]
Late Hitbox Duration [8-11→8-14]
Interruptibility [36→27]
Trip Change [0→20%]
D-TILTLate Knockback Growth [115→150]
Late Damage [7/5/5→5]
Late Hitbox Duration [8-11→8-14]
Interruptibility [36→27]
Trip Change [0→20%]
Damage [6→7]
Interruptibility [28→24]
NAIRInterruptibility [28→24]
Knockback Growth [80/85/90→120/110/100]
Size [4/3/2→5]
FAIRSize [4/3/2→5]
Looped Damage [2/1/1/1→3]
Looped Hits SDI [1→0.75]
Looped Hits Knockback Growth [100→50]
Looped Hits Hitstun Multiplier [1→0.8]
Last Hit Knockback Growth [120→135]
Shield Damage [0→2]
Autocancel [34→30]
BAIRLooped Hits SDI [1→0.75]
Looped Hits Knockback Growth [100→50]
Looped Hits Hitstun Multiplier [1→0.8]
Last Hit Knockback Growth [120→135]
Shield Damage [0→2]
Autocancel [34→30]
Knockback Growth [94/90→110/100]
Damage [13/9→15/11]
Shield Damage [0→2]
UAIRDamage [13/9→15/11]
Shield Damage [0→2]
First Kick Damage [3→5]
First Kick Knockbak Growth [100→80]
First Kick SDI [1→0.75]
Second Kick Knockback Growth [90→110]
DAIRFirst Kick Knockbak Growth [100→80]
First Kick SDI [1→0.75]
Second Kick Knockback Growth [90→110]
Shield Damage [0→5]
F-SMASH (CHARGE)Speed [1x→2x]
F-SMASH UPDamage [14→16]
Knockback Growth [98→115]
Interruptibility [32→24]
F-SMASH SIDEKnockback Growth [98→115]
Interruptibility [32→24]
Knockback Growth [98→115]
Interruptibility [32→24]
F-SMASH DOWNInterruptibility [32→24]
Damage [14→12]
Knockback Growth [98→115]
Interruptibility [32→24]
Trip Chance [0→20%]
U-SMASH (CHARGE)Knockback Growth [98→115]
Interruptibility [32→24]
Trip Chance [0→20%]
Speed [1x→2x]
U-SMASHFirst Hit Knockback Growth [85→60]
First Hit Base Knockback [60→30]
Looped Hits SDI [0.6→0.5]
Looped Hits Damage [1→2]
Looped Hits Knockback Growth [100→80]
Last Hit Knockback Growth [153→160]
Last Hit Z position [4→0]
Last Hit Y position [25→20]
D-SMASH (CHARGE)First Hit Base Knockback [60→30]
Looped Hits SDI [0.6→0.5]
Looped Hits Damage [1→2]
Looped Hits Knockback Growth [100→80]
Last Hit Knockback Growth [153→160]
Last Hit Z position [4→0]
Last Hit Y position [25→20]
Speed [1x→2x]
D-SMASHKnockback Growth [100→125]
Hitbox Size [4/3-4/3-3.5/2.8-3/2.25→5.5/5]
Interruptibility [41→39]
U-SPECIALHitbox Size [4/3-4/3-3.5/2.8-3/2.25→5.5/5]
Interruptibility [41→39]
Can use it after being grab released
LEDGE ATTACKShield Damage [0→10]
GET-UPSpeed [1x→1.5x]
GET-UP ATTACKShield damage [0→10]
TECHSpeed [1x→1.5x]
SWIMSelf Damage
Stage selection Has been changed
Zelda
| Bridge of Eldin | Temple | Skyloft | Hyrule Castle |
DK
| Jungle Japes | Jungle Hijinx | Kongo Jungle (64) | Kongo Jungle (Melee) |
Yoshi
| Yoshi's Island (Brawl) | Yoshi's Island (Melee) | Yoshi's Island (64) | Yoshi's Story |
Pokemon
| Pokemon Stadium 2 | Spear Pillar | Pokemo Stadium | Saffron City |
EarthBound
| Onett | Midair Stadium | Trophy Room | Fourside |
Fire Emblem
| Castle Siege | PictoChat | Metal Cavern | Online Training Room |
Kirby
| Halberd | Green Greens | Dream Land | Fountain of Dreams |
Metroid
| Norfair | Frigate Orpheon | Brinstar | Planet Zebes |
Pikmin
| Distant Planet | Hanenbow | Lavender Town | Mushroom Kingdom II |
F-Zero
| Port Town Aero Dive | Rainbow Cruise | Big Blue | Mushroom Kingdom (Melee) |
Starfox
| Lylat Cruise | Corneria | Sector Z | Venom |
Mario
| Delphino Plaza | Luigi's Mansion | Peach's Castle | Princess Peach's Castle |
Game & Watch
| Flat Zone 2 | The Beginning | Flat Zone | Mario Bros. |
Ice CLimbers
| Summitx2 | Icicle Mountain | Battlefield (64) |
R.O.B.
| Mario Circuitx2 | Mushroom Kingdom (64) | Final Destination (64) |
Kid Icarus
| Pirate Ship | Skyworldx2 | Great Bay |
Metal Gear
| Shadow Moses islandx2 | Battlefield (Melee) | How to Play |
Sonic
| Green Hill Zonex3 | Final Destination (Brawl) |
Wario
| WarioWare Inc.x2 | Rice Beachx2 |
Second to Last Battle
| Final Destination (Melee) | Battlefield (Brawl) | Smashville | Dracula's Castle |
Last Battle
| Final Destination |
Zelda
| Bridge of Eldin | Temple | Skyloft | Hyrule Castle |
DK
| Jungle Japes | Jungle Hijinx | Kongo Jungle (64) | Kongo Jungle (Melee) |
Yoshi
| Yoshi's Island (Brawl) | Yoshi's Island (Melee) | Yoshi's Island (64) | Yoshi's Story |
Pokemon
| Pokemon Stadium 2 | Spear Pillar | Pokemo Stadium | Saffron City |
EarthBound
| Onett | Midair Stadium | Trophy Room | Fourside |
Fire Emblem
| Castle Siege | PictoChat | Metal Cavern | Online Training Room |
Kirby
| Halberd | Green Greens | Dream Land | Fountain of Dreams |
Metroid
| Norfair | Frigate Orpheon | Brinstar | Planet Zebes |
Pikmin
| Distant Planet | Hanenbow | Lavender Town | Mushroom Kingdom II |
F-Zero
| Port Town Aero Dive | Rainbow Cruise | Big Blue | Mushroom Kingdom (Melee) |
Starfox
| Lylat Cruise | Corneria | Sector Z | Venom |
Mario
| Delphino Plaza | Luigi's Mansion | Peach's Castle | Princess Peach's Castle |
Game & Watch
| Flat Zone 2 | The Beginning | Flat Zone | Mario Bros. |
Ice CLimbers
| Summitx2 | Icicle Mountain | Battlefield (64) |
R.O.B.
| Mario Circuitx2 | Mushroom Kingdom (64) | Final Destination (64) |
Kid Icarus
| Pirate Ship | Skyworldx2 | Great Bay |
Metal Gear
| Shadow Moses islandx2 | Battlefield (Melee) | How to Play |
Sonic
| Green Hill Zonex3 | Final Destination (Brawl) |
Wario
| WarioWare Inc.x2 | Rice Beachx2 |
Second to Last Battle
| Final Destination (Melee) | Battlefield (Brawl) | Smashville | Dracula's Castle |
Last Battle
| Final Destination |
SINGLE PLAYER
01 - Mr. Game and Watch [Flat Zone 2]
02 - R.O.B. [Battlefield]
03 - Ice Climbers [Summit]
04 - Pit [Skyworld]
05 - Samus/Zero Suit Samus [Norfair]
06 - Snake | Sonic [Battlefield]
07 - Metaknight [Halberd]
08 - Ness [Onnet]
09 - Yoshi [Yoshi's Island (Brawl)]
10 - Olimar [Distant World]
11 - Wario [Wario Ware Inc.]
12 - Bowser | Ganon | Wolf [Final Destination]
13 - Fox [Lylat Cruise]
14 - Donkey [Jungle Japes]
15 - Captain Falcon [Port Town Aero Dive]
16 - Marth [Castle Siege]
17 - Ike [Castle Siege]
18 - Pokemon Trainer* [Pokemon Stadium 2]
19 - Mario | Pikachu | Kirby | Link [ Final Destination]
*easy/normal - 1 pokemon | hard/very hard - 2 pokemon | intense - 3 pokemon
01 - Mr. Game and Watch [Flat Zone 2]
02 - R.O.B. [Battlefield]
03 - Ice Climbers [Summit]
04 - Pit [Skyworld]
05 - Samus/Zero Suit Samus [Norfair]
06 - Snake | Sonic [Battlefield]
07 - Metaknight [Halberd]
08 - Ness [Onnet]
09 - Yoshi [Yoshi's Island (Brawl)]
10 - Olimar [Distant World]
11 - Wario [Wario Ware Inc.]
12 - Bowser | Ganon | Wolf [Final Destination]
13 - Fox [Lylat Cruise]
14 - Donkey [Jungle Japes]
15 - Captain Falcon [Port Town Aero Dive]
16 - Marth [Castle Siege]
17 - Ike [Castle Siege]
18 - Pokemon Trainer* [Pokemon Stadium 2]
19 - Mario | Pikachu | Kirby | Link [ Final Destination]
*easy/normal - 1 pokemon | hard/very hard - 2 pokemon | intense - 3 pokemon
"Advanced Brawl" mode replaces "Curry Brawl"
⦁ Cancel Run with Fast Walk
⦁ heavy armor on crouch (100 knockback)
⦁ Turnaround attacks
⦁ Ledge Cancel
⦁ Smooth Landing (80% landing lag)
⦁ L-cancel (60% landing lag) [press shield 7 frames before landing, has 13 frames cooldown]
"Super Brawl" mode replaces "Bunny Brawl"
⦁ Force a Grab release with A+B
⦁ Damage Opponent when your shield is hit [2%]
⦁ Jump during an ukemi
⦁ Footstool jump out of special fall
DOWNLOAD
RELEASES
vALPHA - 6/27/16
vBETA - 3/9/17
v1.0 - 1/31/18
vBETA - 3/9/17
v1.0 - 1/31/18
BUGS
⦁Seeing the tittle screen a second time will result in a freeze during any transition.
⦁Choosing "online training stage" on "my music" will not let you return to the menu [needs reset].
⦁Rotation mode will only play the song "battlefield" on any stage
⦁Using the 12 independent songs for stages will make All-Star freeze the game, also, Trying to create a new stage will freeze the game and Sound Test will not work properly
⦁Choosing an expansion stage on tourney mode as the "single stage" will freeze the game.*
⦁using the HQ Portraits will cause small freezes when changing from one character icon to another*
⦁Classic mode doesn't work*
*Doesn't happen on dolphin
⦁Choosing "online training stage" on "my music" will not let you return to the menu [needs reset].
⦁Rotation mode will only play the song "battlefield" on any stage
⦁Using the 12 independent songs for stages will make All-Star freeze the game, also, Trying to create a new stage will freeze the game and Sound Test will not work properly
⦁Choosing an expansion stage on tourney mode as the "single stage" will freeze the game.*
⦁using the HQ Portraits will cause small freezes when changing from one character icon to another*
⦁Classic mode doesn't work*
*Doesn't happen on dolphin
FAQ
CREDITS
STRAP
Brawl Hax "now loading" screen [ASF1nk]
TITTLE SCREEN
"Brawl Hax" icon [AFS1nk]
MAIN MENU
Color Changing Menu [falcoxxx & Wiste_Mame_and_Gatch]
CSS
Character icons [Ondo]
Stylyzed Character Fonts [TheGag96, Micah Brightwell]
Smash 3 CSP [Smash 3 Team]
CHARACTERS
PSAs [chocodino]
Smash 3 Textures [Smash 3 Team]
Donkey Kong's Dash Attack Animation [PMDT]
STAGES
Classic Expantion Pack 6.1s [libertyernie]
ITEMS
Gold Metal Box [chocodino]
Bunny Hood replaced with Super Hood [chocodino]
Superspicy Curry replaced with Advanced Curry [chocodino]
CODES
SPECIAL THANKS
Balanced Brawl Team [Amazing Ampharos & Thinkaman]
SMASH 3 TEAM
All the brawl community
Brawl Hax "now loading" screen [ASF1nk]
TITTLE SCREEN
"Brawl Hax" icon [AFS1nk]
MAIN MENU
Color Changing Menu [falcoxxx & Wiste_Mame_and_Gatch]
CSS
Character icons [Ondo]
Stylyzed Character Fonts [TheGag96, Micah Brightwell]
Smash 3 CSP [Smash 3 Team]
CHARACTERS
PSAs [chocodino]
Smash 3 Textures [Smash 3 Team]
Donkey Kong's Dash Attack Animation [PMDT]
STAGES
Classic Expantion Pack 6.1s [libertyernie]
ITEMS
Gold Metal Box [chocodino]
Bunny Hood replaced with Super Hood [chocodino]
Superspicy Curry replaced with Advanced Curry [chocodino]
CODES
-File Patch Code v3.5.1b [Phantom Wings]
-SDHC Extension 1.1 [Bero]
-Single CSS StockIcon (InfStc.001) [ASF1nk]
-AXNextFrame -> VBI Hook Switch After Strap Screen [Magus]
-Memory Extention for FighterXResource2 [Dantarion]
-Custom Sound Engine v2.5 [Dantarion]
-Replacement SoundBank Engine v1.20 [InternetExplorer, Dantarion]
-Classic Expansion SSS v6.0s
-Stage Roster Expansion System v2.0 [Phantom Wings]
-Enable Random Expansion Stages v1.1 [Phantom Wings]
-Tracklist Modifier v1.0 [Phantom Wings]
-Stage-track dependant song loader [Oshtoby]
-Triple Jump Fix [Phantom Wings, spunit262]
-Controller Input Lag Fix [Magus]
-No FastFall on C-stick [spunit262]
-Character ID Fix 2.2 [spunit262, The Paprika Killer]
-CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
-P.Trainer Infinite Stamina [Phantom Wings, spunit262]
-No Elemental Resistances or Weaknesses on Pokemon [Magus]
-Infinite Shield Option for Training Mode V.0.2 [PyotrLuzhin]
-Ignore Handicap (offline play) [Y.S.]
-Buffer scale = Handicap scale [Y.S, Phantom Wings, spunit262]
-Tripping Rate Modifier v1.1 [KirbyIsCool]
-Fastfall During Tumble v2.2 [spunit262, PhantomWings]
-Shield damage ratio [spunit262]
-Bunny Hood Attributes Modifier [Standardtoaster]
-Disable Curry Wait and Run [Magus]
-Super Spicy Curry has no SFX [standardtoaster]
-Curry Special Brawl Uses Curry Aura [Magus]
-Curry Run Animation Speed Multiplier
-Frames Between Curry Flames
-L+R+A during Stage Select goes to CSS V2 (GC & CC) [ds22, Magus]
-Rematch is A+B [Sammy-Husky]
-Default Settings Modifier [Igglyboo, Brkirch, and FMK]
-CPUs Don't Ignore Other CPUs to Target Humans [Magus]
-Tags in Replays v3 [Y.S.]
-Unrestricted Control Editing [spunit262]
-Japanese character support in name maker [Dantarion, standardtoaster]
-Audio Fade v1.21 [InternetExplorer]
-All Music Available without Unlocking [Magus]
-Locked Stage Music Fix [Magus]
-More Rules & Random Stage Switch are Selectable without Unlocking [Magus]
-All Stages Selectable on Random Stage Switch without Unlocking [Magus]
-No Closeups: v1.1
-Infinite Replays
-Regular Zelda Icon (CSS) [spunit262]
-CSS Selections Preserved in VS Mode [Magus]
-Frames After Landing Until KO Ownership is Lost
-SDHC Extension 1.1 [Bero]
-Single CSS StockIcon (InfStc.001) [ASF1nk]
-AXNextFrame -> VBI Hook Switch After Strap Screen [Magus]
-Memory Extention for FighterXResource2 [Dantarion]
-Custom Sound Engine v2.5 [Dantarion]
-Replacement SoundBank Engine v1.20 [InternetExplorer, Dantarion]
-Classic Expansion SSS v6.0s
-Stage Roster Expansion System v2.0 [Phantom Wings]
-Enable Random Expansion Stages v1.1 [Phantom Wings]
-Tracklist Modifier v1.0 [Phantom Wings]
-Stage-track dependant song loader [Oshtoby]
-Triple Jump Fix [Phantom Wings, spunit262]
-Controller Input Lag Fix [Magus]
-No FastFall on C-stick [spunit262]
-Character ID Fix 2.2 [spunit262, The Paprika Killer]
-CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
-P.Trainer Infinite Stamina [Phantom Wings, spunit262]
-No Elemental Resistances or Weaknesses on Pokemon [Magus]
-Infinite Shield Option for Training Mode V.0.2 [PyotrLuzhin]
-Ignore Handicap (offline play) [Y.S.]
-Buffer scale = Handicap scale [Y.S, Phantom Wings, spunit262]
-Tripping Rate Modifier v1.1 [KirbyIsCool]
-Fastfall During Tumble v2.2 [spunit262, PhantomWings]
-Shield damage ratio [spunit262]
-Bunny Hood Attributes Modifier [Standardtoaster]
-Disable Curry Wait and Run [Magus]
-Super Spicy Curry has no SFX [standardtoaster]
-Curry Special Brawl Uses Curry Aura [Magus]
-Curry Run Animation Speed Multiplier
-Frames Between Curry Flames
-L+R+A during Stage Select goes to CSS V2 (GC & CC) [ds22, Magus]
-Rematch is A+B [Sammy-Husky]
-Default Settings Modifier [Igglyboo, Brkirch, and FMK]
-CPUs Don't Ignore Other CPUs to Target Humans [Magus]
-Tags in Replays v3 [Y.S.]
-Unrestricted Control Editing [spunit262]
-Japanese character support in name maker [Dantarion, standardtoaster]
-Audio Fade v1.21 [InternetExplorer]
-All Music Available without Unlocking [Magus]
-Locked Stage Music Fix [Magus]
-More Rules & Random Stage Switch are Selectable without Unlocking [Magus]
-All Stages Selectable on Random Stage Switch without Unlocking [Magus]
-No Closeups: v1.1
-Infinite Replays
-Regular Zelda Icon (CSS) [spunit262]
-CSS Selections Preserved in VS Mode [Magus]
-Frames After Landing Until KO Ownership is Lost
SPECIAL THANKS
Balanced Brawl Team [Amazing Ampharos & Thinkaman]
SMASH 3 TEAM
All the brawl community
p.s. feedback would be greatly appreciated, to help with future changes and create a more balanced roster.
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