PsychoIncarnate
The Eternal Will of the Swarm
Brawl Sukapon thread: http://www.smashboards.com/showthread.php?t=75492
The entire OP is also posted in the "Credits" section below
Joy Mech Fight was an original fighting game for the NES. When I say original, however, the plot is a clear rip off of Mega Man.
Two scientist friends (Dr. Little Emon and Dr. Ivan Walnuts) work together to create robots for various industrial, commercial, and military purposes, when one decided to betray the other and use the robots for EVIL. Taking them all except the commercial use Owarai robot known as Sukapon. Vowing revenge, the good scientist takes Sukapon and transforms him into a combat robot. More or less... You fight 8 robots per level and there are 4 levels. Plus a boss at the end of each. To unlock most of the fighters you have to go through the highest difficulties, which I found pretty challenging.
Because of the way they made the characters, limited by the NES, Joy Mech Fight had the largest roster of characters for the longest time at 35 playable characters. Like Ness and similar characters, Sukapon's moveset may seem limited, but with the added potential of taking moves from other characters in his game (35 of them) he has quite the potential. The characters themselves have no limbs, they are mostly balls suspended in the air.
Sukapon himself has a strange fighting stance that resembles a ballerina spinning. His main attacks consist of spazzing out and throwing his head at opponents:
Konaniran - Thrusts his head forward, and it comes back (Some kind of electro-magnetic field holding the parts in place...?)
Sukapon Toss - Generic suplex-esque toss
Tondeker - Uses his head as a projectile and launches it straight forward. He must have some kind of instant repairing nano bots or telescopic spares in his body because it immediately "Regrows"
Sukapon Roll - Sukapon does a cartwheel foward quickly. Can also be used in air to great effect
Here is a "Let's Play" of Joy Mech Fight from DeceasedCrab:
http://www.youtube.com/watch?v=1Uy7otTkfI4
---
I don't have much for this thread at the moment, but I plan on updating with a lot of information shortly
Sukapon in Media:
http://www.youtube.com/watch?v=cToFXPUTBP4 (MUGEN Sukapon Vs. Scorpion)
http://www.youtube.com/watch?v=OC5TBT8pTcE (Egoraptor apparently fav'd this...or something)
Fan Art, off the Internet
Credits:
*note: borrowed fanart from www.bisuke.biz
Name: Sukapon, sometimes referred to as Skapon (Ska-pon)
First, and Only, Appearance: Joy Mecha Fight for the NES, 1993
Suggested B Moveset:
B: Tondeker--Otherwise known as "Bum Head" (by me ). Sukapon leans forwards all the way, throwing out another copy of his head with a O.O face. It moves slowly, but travels about as long as Luigi's Fireball, dealing surprisingly good damage with light knockback.
Forward B: Konaniran--Pulls back his head and throws it forwards, knocking back opponents as it travels. Goes about the distance of a Falco Phantasm, then immediately flies back to his body. If the direction the head flew is held (forwards), then the head stays in place, and Sukapon's body slides towards it. Great for recovering onto platforms.
Up B: Soaring Skapon--The only original move in the bunch. Sukapon curls into a tight ball and leaps upwards a bit, then shoots out his four limbs in a full spread, knocking back anybody near him. He remains like that for a split second, almost looking like he's soaring, then begins to fall. If used in the air, he gets more height off the initial jump. Also, if his hands happen to touch the ledge, he'll be pulled towards it. One of the perks of having hands you can shoot off from your body, huh?
Down B: Skapon Roll--Skapon pulls his limbs closer to his body and does a fast cartwheel forwards, dealing damage to whoever he runs into and then knocking them away as he bounces off (basically like Rollout). You keep tapping B to move a little faster, and if used in the air goes diagonally down, like Rollout, but Sukapon executes the attack the second you hit Down and B. Sukapon cannot turn using this attack; he only goes the distance once, and then rolls out of the attack. However, interestingly, he CAN jump, and still executes the attack while jumping. If he goes over an edge, OH WELL XD
Taunt: Does his dance he always does in game
Entrance: Dances a bit, his head falls, and he picks it back up and screws it on. Just like his entrance in JMF.
Why should you want Sukapon? Because he's from one of Nintendo's original fighting games, and if you discredit Punch-Out as boxing, and Urban Champion as being too simple, he's from the first. He has a full repertoire of attacks already, and his "fighting form" has been shown, so the transition from Joy Mecha Fight to Brawl is simple. Also, the unique ability to shoot out his limbs, not unlike Rayman, can come in very hand, giving him some incredible reach. Finally, he's just a funky robot, who wants to groove and tell jokes. Nothing wrong with that. The game could use a little bit more humor anyways, don't you think?
I'll update later with a full moveset and comments, like I make for most of my character ideas, and answer any questions you guys may have. But until then, SKAPON ON!
***PICTURE***
EDIT: Cut out the Diddy parts, so now it's ALL Sukapon!
EDIT:
--VIDEOS--
One by yours truly... almost a year old!
http://www.youtube.com/watch?v=OC5TBT8pTcE
And another, humorous, MUGEN video
http://www.youtube.com/watch?v=cToFXPUTBP4
A nice remix of the theme
Suka-Bump~ Reminder he's still possible. Enjoy this remix!~
Enjoy!
Name: Sukapon, sometimes referred to as Skapon (Ska-pon)
First, and Only, Appearance: Joy Mecha Fight for the NES, 1993
Suggested B Moveset:
B: Tondeker--Otherwise known as "Bum Head" (by me ). Sukapon leans forwards all the way, throwing out another copy of his head with a O.O face. It moves slowly, but travels about as long as Luigi's Fireball, dealing surprisingly good damage with light knockback.
Forward B: Konaniran--Pulls back his head and throws it forwards, knocking back opponents as it travels. Goes about the distance of a Falco Phantasm, then immediately flies back to his body. If the direction the head flew is held (forwards), then the head stays in place, and Sukapon's body slides towards it. Great for recovering onto platforms.
Up B: Soaring Skapon--The only original move in the bunch. Sukapon curls into a tight ball and leaps upwards a bit, then shoots out his four limbs in a full spread, knocking back anybody near him. He remains like that for a split second, almost looking like he's soaring, then begins to fall. If used in the air, he gets more height off the initial jump. Also, if his hands happen to touch the ledge, he'll be pulled towards it. One of the perks of having hands you can shoot off from your body, huh?
Down B: Skapon Roll--Skapon pulls his limbs closer to his body and does a fast cartwheel forwards, dealing damage to whoever he runs into and then knocking them away as he bounces off (basically like Rollout). You keep tapping B to move a little faster, and if used in the air goes diagonally down, like Rollout, but Sukapon executes the attack the second you hit Down and B. Sukapon cannot turn using this attack; he only goes the distance once, and then rolls out of the attack. However, interestingly, he CAN jump, and still executes the attack while jumping. If he goes over an edge, OH WELL XD
Taunt: Does his dance he always does in game
Entrance: Dances a bit, his head falls, and he picks it back up and screws it on. Just like his entrance in JMF.
Why should you want Sukapon? Because he's from one of Nintendo's original fighting games, and if you discredit Punch-Out as boxing, and Urban Champion as being too simple, he's from the first. He has a full repertoire of attacks already, and his "fighting form" has been shown, so the transition from Joy Mecha Fight to Brawl is simple. Also, the unique ability to shoot out his limbs, not unlike Rayman, can come in very hand, giving him some incredible reach. Finally, he's just a funky robot, who wants to groove and tell jokes. Nothing wrong with that. The game could use a little bit more humor anyways, don't you think?
I'll update later with a full moveset and comments, like I make for most of my character ideas, and answer any questions you guys may have. But until then, SKAPON ON!
***PICTURE***
EDIT: Cut out the Diddy parts, so now it's ALL Sukapon!
EDIT:
--VIDEOS--
One by yours truly... almost a year old!
http://www.youtube.com/watch?v=OC5TBT8pTcE
And another, humorous, MUGEN video
http://www.youtube.com/watch?v=cToFXPUTBP4
A nice remix of the theme
Suka-Bump~ Reminder he's still possible. Enjoy this remix!~
Enjoy!
Check this out! (From http://ssf2expansions.motionforum.net/t4041-joy-mech-fighter-sukapon) by Blitz n' Barrage
This is a group between ...(Blitz n' Barrage)... Credit to me and all the others who worked on the sprite over at the Spriters-Resource.
Weight: 95, according to this: http://www.ssbwiki.com/Weight#SSBB_Weight_Ranking
Speed: 3.73 , according to this: http://wi-fi-tournaments.forumotion.com/t143-ssbb-character-speed-chart-slowest-to-fastest
Jump: 2.35, according to this: http://www.ssbwiki.com/Jumping#Super_Smash_Bros._Brawl
Entrance-
Stance-
Walk-
Run-
Turn Around-
Jump-
Double jump-
Back jump-
Back double jump-
Falling-
Land-
Basic combo
Neutral Special: Tondeker
Air
Description:
Sukapon's signature move in Joy Mech Fight, he throws a copy of his head forward. It isn't very fast or powerful, but it deals decent hitstun.
Side Special: Skapon Roll
Description:
This functions as a non chargeable version of Jigglypuff's Rollout. Use in air makes him fall at a 30 degree angle.
Up Special: Sky Dragon
Description:
An attack used by Shenlong in Joy Mech Fight, Sukapon uppercuts and teleports upward
Down Special: Astrong
Air
Description:
An attack used by EYE in Joy Mech Fight, Sukapon crouches with his hands together, and whoever touches him receives decent damage and knockback.
Forward Smash
Smash-
Up Smash
Smash-
Down Smash-
Smash-
Neutral air-
Up air-
Forward air-
Back air-
Down air-
Aeriel Lands-
Crouch-
Down tilt-
Up tilt-
Forward tilt-
Dash attack-
Grab miss-
Grab-
Pummel-
Foward throw-
Up throw-
Back throw-
Down throw-
Final Smash-
Guard-
Back Roll-
Forward Roll-
Sidestep-
Air dodge-
Tech-
Wall-Tech-
Wall-Jump-
Shield Break (Dizzy)-
Sleep-
Wake up-
Hurt 1 (Hit)-
Hurt 2 (Sent Flying)-
Hurt 3 (Dead)-
Hurt 4 (Getting back up)-
Get-up attack-
Edge lean-
Hang-
Ledge attack-
Ledge roll-
Assist trophy-
Hammer-
Item Swing-
Fire Flower Hold-
Walk While Using Item-
Item Shoot-
Item toss-
Forward:
Up:
Down:
Back:
Hold heavy object-
Walk w/heavy object-
H.O Throw-
Forward:
Up:
Down:
Wall-Hit-
Climb ladder-
Ride down ladder-
Crawl-
Swim-
Drown-
G&W Ball-
Super Spicy Curry-
Electric Hit-
Up Taunt-
Side Taunt-
Down Taunt-
Win-
Lose/clap-
Revival Platform-
Preview -
Damage-
Selection Box-
Icon-
Trophies-
Classic-
Adventure-
All Star-
FS-
Attacks and Sound Effects
Win Theme 5-11
Kirby Hat-Fighter