felikx
Smash Rookie
Hello!
As most of you should know, lucario's up-taunt has the ability to charge his aura by a bit. Because of this, it's good to spam this move whenever possible and when it's safe (mostly seen after a star-k.o.).
I had the idea to make his up-taunt a little more unique.
It's not very pleasing neither for the eye nor for the ears, to see this move repeated 3-4 times every time a lucario kills an opponent.
So maybe the up-taunt could be changed in a way, that it charges the aura as long as you hold the button, and the move gets cancelled only after releasing the taunt button (similar to ivisaurs neutral b). This way it would feel way more fluid and finished.
The animation could stay roughly the same, but a specific part of it may be looped?
The amount of aura charged per second could stay exactly the same.
Lucario has this dragonball / goku character style and I think the changes to his up-taunt could give him a similar feeling.
What do you think about this?
As most of you should know, lucario's up-taunt has the ability to charge his aura by a bit. Because of this, it's good to spam this move whenever possible and when it's safe (mostly seen after a star-k.o.).
I had the idea to make his up-taunt a little more unique.
It's not very pleasing neither for the eye nor for the ears, to see this move repeated 3-4 times every time a lucario kills an opponent.
So maybe the up-taunt could be changed in a way, that it charges the aura as long as you hold the button, and the move gets cancelled only after releasing the taunt button (similar to ivisaurs neutral b). This way it would feel way more fluid and finished.
The animation could stay roughly the same, but a specific part of it may be looped?
The amount of aura charged per second could stay exactly the same.
Lucario has this dragonball / goku character style and I think the changes to his up-taunt could give him a similar feeling.
What do you think about this?