Jandlebars
Still fallin'!
Not sure if I should consider this an actual bug or not (since it's probable that I might be missing something after installing 2.5b), but if it's indeed a bug then feel free to move or close this thread.
Since I've installed 2.5b, whenever I've watched replays the characters themselves never consistently do what actually happened in the match itself.
The replays usually start consistent to what happened in the recorded match, but about a minute in or so the characters just...don't do what actually occurred, to the point where they go and KO themselves. It's quite common as well that, by extension, the actual match results don't reflect who the winner/loser was.
I wondered, at first, if this was just some issue with one of the imported stages that came with Project: M (it first happened when I was watching a replay of a match on Skyloft), but it even extends to other original stages, like vBrawl's Yoshi's Island stage (which, as far as I know, hasn't bee altered in the slightest).
I'm not sure if the whole phenomenom is a result of the saved replay lasting for more than the 3 minute limit that vBrawl imposed, since it seems as if the characters are deliberately offing themselves to end the match as quickly as possible.
Since I've installed 2.5b, whenever I've watched replays the characters themselves never consistently do what actually happened in the match itself.
The replays usually start consistent to what happened in the recorded match, but about a minute in or so the characters just...don't do what actually occurred, to the point where they go and KO themselves. It's quite common as well that, by extension, the actual match results don't reflect who the winner/loser was.
I wondered, at first, if this was just some issue with one of the imported stages that came with Project: M (it first happened when I was watching a replay of a match on Skyloft), but it even extends to other original stages, like vBrawl's Yoshi's Island stage (which, as far as I know, hasn't bee altered in the slightest).
I'm not sure if the whole phenomenom is a result of the saved replay lasting for more than the 3 minute limit that vBrawl imposed, since it seems as if the characters are deliberately offing themselves to end the match as quickly as possible.