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Subspace Emissary, repetitive? You only have to play it once to unlock things, whereas, you have to play Melee's Adventure Mode a whopping 25 times (once per fighter) at the least to unlock all the rewards there.
Or is this because of the constant platforming sections that you had to get around?
That would be pretty awesome.Maybe it will be similar to "Meet the Team" series from TF2
I was thinking the same thing.So I guess this explains Yellow Devil at the end of the Mega Man reveal. Bosses from characters' home games as adventure mode endings.
The perfect adventure mode would be one that never ends, travel around the nintendo locales metroidvania style, leveling up like in Soul Calibur's weapon master mode, leveling wouldn't affect your character but give ya a fancy title like Grand Master Brawler or Berzerker or something. Compete in smash tournaments or go through dungeons with special status conditions like your damage percent is constantly increasing or you have a percentage of life that's decreasing. Items could be found in chests and equipped during a battle for a one time use. Coins could purchase bonus content in a chain of shops run by Tom Nook.
Just throwing out my idea of a cool adventure mode.
SSE didn't represent Nintendo franchises well anyway... It was fun to a degree, but there are much better uses of the team's time than creating a bunch of new enemies when the Nintendo universe is already filled to the brim with interesting minions.
I kind of just want each character unlocked to also unlock a new single player/co-op chapter that takes place in their world. First, you beat that chapter with the character that it's linked to and then you unlock the ability to play through it with whoever.
All I really want is the ability to play as Nintendo characters in other Nintendo universes. Playing through Little Mac's Boxing Tournament chapter as, say, a little Blue Robot with a full arsenal of explosives would really just make my life better.
I really like this idea. Even if they do it per franchise instead of per character (as I suspect they would were they to do this), I really like it.
I really like this idea, but it just sounds like so much work ya know? Granted Subspace was also alot of work, but this might actually be more work than that, and with how subspace worked out for him, I wouldn't be surprised if he didn't want to invest that much time and effort into adventure mode again. However if he did do this, I think I'd have to buy both versions of the game just to show my support and their respective systems because that would be so sweet! It'd be like what he was going for with the classics, only without the extremely short time limitations that made that useless.I was thinking per character because then it'd better represent Nintendo's more popular series a bit better. Also, the franchises with more characters actually have a lot more things for them to work with.
For instance...
-Mario's would be a very classic sequence that leads to Bowser's castle
-Luigi's would explore a haunted mansion
-Yoshi's would fight a bunch of cutsie enemies and end with fighting Kamek
-Peach's would fight a lot of sub-con enemies like Ninjis and Beezos
-Bowser's would be breaking through a Mushroom Kingdom fortress filled with panicking Toads to kidnap a princess
Or...
-Fox's would follow a ground assault and end in an over the top baddie with weak points
-Falco's would take place on top of a formation of arwings battles in the air, with you leaping up to destroy oncoming bogeys, ending with another boss with weakpoints.
-Wolf's would take place as he infiltrates a giant Federation starship and coordinates with the rest of the Star Wolf team in a heist.
Or...
-Link gathers pieces of some artifact and ultimately confronts Ganondorf.
-Toon Link travels from island to island while protecting his ship from marauders and bad weather and ends in a small dungeon.
-Zelda escapes from a bad guy's prison with a mix of magically hitting switches as Zelda and quickly maneuvering as Sheik.
-Ganondorf goes around subduing giant monsters in order to recruit them and their minions for his army.
Or...
-Samus fights alien soldiers.
-Ridley fights human soldiers.
So, I would like a chapter for each character to get their specific flavor, good guy or bad guy. Also, then it'd represent the more important franchises more than the less central ones, y'know?
Yeah and some of those methods can arguably take even longer. Like the ones to unlock Mewtwo and Mr. Game and Watch in Melee.Did you know that... there are alternate ways of unlocking characters?
I really like this idea, but it just sounds like so much work ya know? Granted Subspace was also alot of work, but this might actually be more work than that, and with how subspace worked out for him, I wouldn't be surprised if he didn't want to invest that much time and effort into adventure mode again. However if he did do this, I think I'd have to buy both versions of the game just to show my support and their respective systems because that would be so sweet! It'd be like what he was going for with the classics, only without the extremely short time limitations that made that useless.
I don't really get Sakuria's reasoning either. It's almost like he hasn't hear of the internet before, but then again he has a twitter and such. I just don't know anymore.All valid points.
I don't actually think it'd take as much time as subspace- I'm essentially thinking each chapter would be like one simpler subspace level + 2 event matches. But I'm pretty sure I won't be getting what I want with the adventure mode.
But if I was directing the game.......
The flaw in this mode is that it'd limit how many character interactions there are, but I guess it sounds like Sakurai might not be going for that anyway. I don't really like his reasoning in terms of "well, people can just look up the cut scenes on the internet these days"... I mean, you can also just look up an entire playthrough of any popular game. Even with cutscenes, the experience just isn't the same watching vs. experiencing it in context of the game.
Mewtwo was pretty damn short and effortless compared to playing 700 matches.Yeah and some of those methods can arguably take even longer. Like the ones to unlock Mewtwo and Mr. Game and Watch in Melee.
Could have sworn it was 1000 matches for Mewtwo and something else for G&W. Eh its been a while. Anyway, I'll just say I wasn't really a fan of SSE and leave it at that.Mewtwo was pretty damn short and effortless compared to playing 700 matches.
And playing 1000 matches for G&W was more tedious than anything else.
Could have sworn it was 1000 matches for Mewtwo and something else for G&W. Eh its been a while. Anyway, I'll just say I wasn't really a fan of SSE and leave it at that.
My formula for each character
Unique 3 minute long platform/adventuremodeish type level ending with a Boss fight from that characters series.
Id rather have a short unique story for every character then a long akward one that puts them all together somehow.
You have to replay several levels to unlock alternate cutscenes. Mario/Kirby, Peach/Zelda, and Meta Knight/Lucario variants.Uhm, you needn't play it twice to unlock those. Just replay certain levels to a point.
Edit: That being said playing "The Great Maze" or whatever it was called basically like going through it again.
I agree... Partially. I mean: We need a big bad master mind above all the villains. Someone that can be related to all the most important franchises in the game or to no one, but still Nintendo-related.I disliked the Subspace Emissary BUT I loved the cut-scenes.
Also I think that an adventure mode like the SE could be fantastic if made in the same way but with some MAJOR tweaks.
Would need to be much more challenging, less linear and more puzzle based.
Also better incorporate the villains we already have an attachment to, instead of manufacturing a villain like Tabuu who no one cared for.
I'd just prefer it if the story was that all of the big Nintendo villains were teaming up to achieve some evil purpose.I agree... Partially. I mean: We need a big bad master mind above all the villains. Someone that can be related to all the most important franchises in the game or to no one, but still Nintendo-related.
Or maybe yes, literally!I'd just prefer it if the story was that all of the big Nintendo villains were teaming up to achieve some evil purpose.
Doesn't necessarily have to have one that is the top dog.