Budget Player Cadet_
Smash Hero
It's not true. People complain constantly about the early kills on Delfino, about the small blastzone gimmicks on Halberd, even about how footstooling someone at the right time on T&C can lead to a 0-death, in one particularly ludicrous even case complaining about Battlefield (you know who you are)... But it feels like I'm the only one who ever complains about Smashville.
I've said it before and I'll say it again - the only stage commonly legal that I have seen more stage-dependent jank on than Smashville is Halberd, and that should say something. It is trivially easy if the platform is in the right position to use fair strings to carry someone straight to the blastzone with Ness, Pikachu, or Shiek. We saw ESAM do this to a wario; I saw a Shiek do it on the high rollers Final Smash Attacks stream, I've done it myself on numerous occasions. It's a virtually inescapable, easy-to-execute 0-death that is available far, far more often than the shrinking blastzones on Delfino are, and is dependent entirely on where the platform is - non-random, but still stage-dependent.
Of course, that's not the only thing. Grab someone on the platform and have a decent throw in the right direction? They're going to die ridiculously early. Saw this on a Smash Attacks stream; someone misspaced an approach on the platform and died at like 50 to a bthrow. That somehow doesn't count as a stage-dependent gimmick I guess.
Does any of this make Smashville a bad stage? No. It's a perfectly fine competitive stage where I'd feel comfortable playing in any round (although I strike and ban it pretty much out of principle when Kongo Jungle isn't legal, because there's no other stage I really feel the need to get rid of with my mains). But pretending that it's some perfect paragon of design balance, that it perfectly encompasses everything we're looking for in a "starter" (when the criteria for starter seems to be "no stage-dependent gimmicks" and doesn't make any sense anyways) is just wrong. Smashville has some of the nastiest and most devastating stage-dependent gimmicks on the stagelist. If T&C doesn't make a good starter because you might get footstooled on the platform as it goes away and dies, then I don't see how in god's name Smashville qualifies as a good starter when **** like this is not just possible, but commonplace:
I've said it before and I'll say it again - the only stage commonly legal that I have seen more stage-dependent jank on than Smashville is Halberd, and that should say something. It is trivially easy if the platform is in the right position to use fair strings to carry someone straight to the blastzone with Ness, Pikachu, or Shiek. We saw ESAM do this to a wario; I saw a Shiek do it on the high rollers Final Smash Attacks stream, I've done it myself on numerous occasions. It's a virtually inescapable, easy-to-execute 0-death that is available far, far more often than the shrinking blastzones on Delfino are, and is dependent entirely on where the platform is - non-random, but still stage-dependent.
Of course, that's not the only thing. Grab someone on the platform and have a decent throw in the right direction? They're going to die ridiculously early. Saw this on a Smash Attacks stream; someone misspaced an approach on the platform and died at like 50 to a bthrow. That somehow doesn't count as a stage-dependent gimmick I guess.
Does any of this make Smashville a bad stage? No. It's a perfectly fine competitive stage where I'd feel comfortable playing in any round (although I strike and ban it pretty much out of principle when Kongo Jungle isn't legal, because there's no other stage I really feel the need to get rid of with my mains). But pretending that it's some perfect paragon of design balance, that it perfectly encompasses everything we're looking for in a "starter" (when the criteria for starter seems to be "no stage-dependent gimmicks" and doesn't make any sense anyways) is just wrong. Smashville has some of the nastiest and most devastating stage-dependent gimmicks on the stagelist. If T&C doesn't make a good starter because you might get footstooled on the platform as it goes away and dies, then I don't see how in god's name Smashville qualifies as a good starter when **** like this is not just possible, but commonplace:
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