XIF
Smash Master
my fellow peachy comrade wanted me to post this here as well, and I did after all find this out initially with peach sooooo........
So, moonwalking being only one of my most favorite tactics of all time, I've always like experimenting with it, most of the stuff is just funny junk, but i did find something fairly useful.
I'm going to assume everyone knows how to moonwalk, if not, check hylian's thread out, its really useful and the video is ubear:
http://www.smashboards.com/showthread.php?t=74013
now, on with the explanation.
Generally when you hold back from the halfcircle and you try to dash back into the forward direction you'll just dash forward as regular.
HOWEVER, if you happen to press forward again after the half circle backwards within the beginning (like the first quarter of a second, right when you begin to travel backwards or just before with CF or Link for example) you will either start your initial dash animation and either travel EXTREMELY slow for a second and slowly build up momentum or actually stop in place for a second and then start to build momentum. It looks as if you are stuck trying to run in place.
A pretty neat thing to do, but the most interesting thing I found is that, unlike with a full moonwalk, you can dash attack out of a stickywalk. Not only that, but every character regardless of moonwalk length can do the same exact kind of stickywalk, where they either stop or go SUPER slow for a second before building momentum again.
You can basically dash in place or practically in place (stickywalk) and then go forward with a dash attack at a normal speed. This is especially useful with characters like Peach and Sheik which have extremely fast and far dash attacks.
Sheik's stickywalk actually has a noticeable change on her dash animation, specifically the angle at which she normally dashes ends up more perpendicular with the ground rather than parallel as she normally dashes, although this seems to change only with sheik, and doesnt affect the stickywalk or the dash attack that might follow.
Its useful as a neat little mindgame, or a stall for your dash attack (also a neat mindgame), or just for fun like some people use moonwalking.
A nifty diagram to help you out if you dont understand the controller movement:
I havent seen this around the forums at all so I thought it'd be a nice thing to tell people/discuss about.
please post comments
master lexington owns
So, moonwalking being only one of my most favorite tactics of all time, I've always like experimenting with it, most of the stuff is just funny junk, but i did find something fairly useful.
I'm going to assume everyone knows how to moonwalk, if not, check hylian's thread out, its really useful and the video is ubear:
http://www.smashboards.com/showthread.php?t=74013
now, on with the explanation.
Generally when you hold back from the halfcircle and you try to dash back into the forward direction you'll just dash forward as regular.
HOWEVER, if you happen to press forward again after the half circle backwards within the beginning (like the first quarter of a second, right when you begin to travel backwards or just before with CF or Link for example) you will either start your initial dash animation and either travel EXTREMELY slow for a second and slowly build up momentum or actually stop in place for a second and then start to build momentum. It looks as if you are stuck trying to run in place.
A pretty neat thing to do, but the most interesting thing I found is that, unlike with a full moonwalk, you can dash attack out of a stickywalk. Not only that, but every character regardless of moonwalk length can do the same exact kind of stickywalk, where they either stop or go SUPER slow for a second before building momentum again.
You can basically dash in place or practically in place (stickywalk) and then go forward with a dash attack at a normal speed. This is especially useful with characters like Peach and Sheik which have extremely fast and far dash attacks.
Sheik's stickywalk actually has a noticeable change on her dash animation, specifically the angle at which she normally dashes ends up more perpendicular with the ground rather than parallel as she normally dashes, although this seems to change only with sheik, and doesnt affect the stickywalk or the dash attack that might follow.
Its useful as a neat little mindgame, or a stall for your dash attack (also a neat mindgame), or just for fun like some people use moonwalking.
A nifty diagram to help you out if you dont understand the controller movement:
I havent seen this around the forums at all so I thought it'd be a nice thing to tell people/discuss about.
please post comments
master lexington owns