grizby2
Smash Lord
hey fellas, first thread ive made, so if it doesn't belong here, move it, or REmove it if necessary!
Now, we say that certain characters are "clones" of one another or that a new character would become a clone of an already existing character. But WHAT really makes two characters clones of one another?
how far does it take for one character to be identified as a "clone"?
thats what i want to discuss.
in my free time, ive devised a silly "formula" that calculates how CLONE-LIKE two characters are towards one another.
First, i took the most basic moves that each character has.
these include:
B
B up
B down
B side
A combo
U tilt
D tilt
F tilt
U smash
F smash
D smash
Nair
Uair
Fair
Dair
Bair
dash attack
Uthrow
Fthrow
Dthrow
Bthrow
FS
22 moves. each of these moves represents a percentage of a characters move set (simply divide 100 by 22). in this case, each is 4.54% (the decimal repeats... >.>)
compare these moves to the two characters of your choice. multiply the number of identical moves by 4.54 to get a base percentage!
for each identical move with a MAJOR difference, subtract 1% from the base percentage.
for each identical move with a SLIGHT difference, subtract 0.5% from the base percentage.
(What counts as a MAJOR or SLIGHT difference will be based on YOUR opinion!)
IE:
so for fun. i tested this out on a few characters.
here were my results! (all are approximate, some will be added later)
brawl on the left, melee on the right.
= 99.99%
![Link :link2: :link2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 67.22%----------![Fox Melee :foxmelee: :foxmelee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 98.30%
![Fox :fox: :fox:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 67.14%----------![Mario Melee :mariomelee: :mariomelee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 97.70%
![Captain Falcon :falcon: :falcon:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 66.10%----------![Link Melee :linkmelee: :linkmelee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 96.66%
![Mario :mario2: :mario2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 65.50%----------![Pikachu Melee :pikachumelee: :pikachumelee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 91.90%
![Ness :ness2: :ness2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 31.82%----------![Marth Melee :marthmelee: :marthmelee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 91.30%
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 25.24%----------
:ganonmelee: = 86.94%
![Falco :falco: :falco:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 20.74%----------![Mario Melee :mariomelee: :mariomelee:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 71.06%
![Fox :fox: :fox:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 20.20%
![Kirby :kirby2: :kirby2:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
= 13.12%
it seems 65% and higher is the "invisible line" that makes us want to identify characters as "clones."
anyway, feel free to use this for existing characters or even for movesets for potential new-comers that you want to see in SM4SH! or alter it to your hearts content!
hope it helps~
EDIT!: if you would like me do do a comparison for you, i'll be happy to oblige! (i also have access to melee
)
Now, we say that certain characters are "clones" of one another or that a new character would become a clone of an already existing character. But WHAT really makes two characters clones of one another?
how far does it take for one character to be identified as a "clone"?
thats what i want to discuss.
in my free time, ive devised a silly "formula" that calculates how CLONE-LIKE two characters are towards one another.
First, i took the most basic moves that each character has.
these include:
B
B up
B down
B side
A combo
U tilt
D tilt
F tilt
U smash
F smash
D smash
Nair
Uair
Fair
Dair
Bair
dash attack
Uthrow
Fthrow
Dthrow
Bthrow
FS
22 moves. each of these moves represents a percentage of a characters move set (simply divide 100 by 22). in this case, each is 4.54% (the decimal repeats... >.>)
compare these moves to the two characters of your choice. multiply the number of identical moves by 4.54 to get a base percentage!
for each identical move with a MAJOR difference, subtract 1% from the base percentage.
for each identical move with a SLIGHT difference, subtract 0.5% from the base percentage.
(What counts as a MAJOR or SLIGHT difference will be based on YOUR opinion!)
IE:
if my base percentage is 50%, and i had an identical move that had a MAJOR difference, then i would subtrack 50% by 1% for a total of 49%.
so for fun. i tested this out on a few characters.
here were my results! (all are approximate, some will be added later)
brawl on the left, melee on the right.
![Troll :troll: :troll:](/styles/default/xenforo/smilies/troll.png)
![Dr. Mario :drmario: :drmario:](/styles/default/xenforo/smilies/drmario.png)
it seems 65% and higher is the "invisible line" that makes us want to identify characters as "clones."
anyway, feel free to use this for existing characters or even for movesets for potential new-comers that you want to see in SM4SH! or alter it to your hearts content!
EDIT!: if you would like me do do a comparison for you, i'll be happy to oblige! (i also have access to melee
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)