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Stale Moves Change?

BSP

Smash Legend
Joined
May 23, 2009
Messages
10,246
Location
Louisiana
Ok, see http://www.youtube.com/watch?feature=player_detailpage&v=rqxDPJmO6f8#t=313s

When Mario returns, he Dsmashes MM for 15%. All good.

However, as soon as MM comes back on stage, Mario hits him with another Dsmash. If Brawl's stale move mechanic was being used, the second Dsmash would be weaker than the first in % and knockback, but Mario's second Dsmash in the vid is stronger. It did 18%, and it killed from closer to the center of the stage.

We can't really say much until some competitive players get their hands on the game, but this already looks vastly different from brawl.
 

DakotaBonez

The Depraved Optimist
Joined
Jun 23, 2012
Messages
2,549
Location
San Marcos, Texas
At 5:21 wtf killed megaman?
Also, I like how when characters are smashed hard they erupt into fireballs before they even get knocked off screen.
 

umegames

Smash Cadet
Joined
Jun 25, 2012
Messages
54
its early gameplay, I'm sure damage scaling and balance is last on the plate, 1st lets get all the characters made, stable and functional, THEN they can balance that stuff out.
 
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