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Stage Export #11: Brinstar

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
0344-9312-3352
Brinstar



Here are the guidelines:


Stage Data
-Information pertaining to blastzones, stage collisions/geometry, slopes, walls, floors, platforms, ledges, walk-offs, hittable objects, hazards, transformations, damage output, etc.


Strategies and Tactics
-Tactics such as how to use the stage to your advantage, what's your gameplan, things to keep in mind (such as timers and stuff), etc.


Character Specific
-How each character performes on certain stages
-Tricks and Advanced Techniques
-Specific Match-ups



Discuss!
 

Life

Smash Hero
Joined
Jul 19, 2010
Messages
5,264
Location
Grieving No Longer
Lava is mostly predictable although the exact timing varies a little bit. Raziek covered this in his thread.

Scratch that--it's acid, not lava. Easy mistake to make ;)

The vertical fleshy things on the sides can be broken to change the angle of the side platforms, and the round things at the bottom can be broken to make the stage separate. (They also tend to cause a little wall to form, which is REALLY annoying.)

Bottom platform is sharkable.

But if you're here, you probably know all this, so.... guess I just got the obvious bits out of the way?
 
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