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Stage Counterpick Chart

EmptySky00

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Put [ collapse] [ /collapse] without the spaces around the text/stuff you want to put in spoilers like so:
:smash:
Thanks. Though that actually made it 50 times longer lol. I'll figure something out. Edit: decided it looks neater as is. I'll format it once we have more information to process. Also, it turns out that stage choosing can be very subjective. So I sort of want to start adding explanations for each stage choice so that people know WHY they're counterpicking these and what strategy they should use to maximize the benefits.
 
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Pelet

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Apr 29, 2014
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Puerto Rico
In my personal opinion as a K.O player I would say that for KIRBY any stage that has a long fall such as fountain of dreams, final destination, and skyloft are amazing ... since we can suck characters and fight them at the right and left bottom parts of stages in the air and still be able to recover. Kirby has 5 jumps + upB, which makes him a great air fighter. As for OLIMAR, I would say that anything with multiple platforms such as Yoshi Island, Cruise, Warioware, and Battlefield... are really good. Olimar's air attacks and grabs are amazing on stages like these; plus the spacing/platforms allow for great pikmin burn.
 

ES Lite

The Real Slim Shady
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Samus:
Any stage with pokemon stadium platforms
Larger stages to live longer
Final can be good if you know you can outzone your opponent with zair
So basically just counterpick Dreamland, Pokemon Stadium 1 + 2, if not those, neutrals like battlefield or even smashville
 

Chevy

Smash Ace
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Mar 12, 2014
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One of my favorite stages as Samus is actually Yoshi's Story. It's weird because the walls and ceiling are super small so you die like twice as fast as you should, but it's just the right size for Samus to control the whole space. The platforms are also perfect for missile-cancelling. The wall aids in recovery mix-ups if necessary, and you can kill very easily with missiles, F-smash, and Charge shot off the side. And it only takes one N-air or B-air to seal the deal off-stage.
 

pizzacato

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Pizzacato
One of my favorite stages as Samus is actually Yoshi's Story. It's weird because the walls and ceiling are super small so you die like twice as fast as you should, but it's just the right size for Samus to control the whole space. The platforms are also perfect for missile-cancelling. The wall aids in recovery mix-ups if necessary, and you can kill very easily with missiles, F-smash, and Charge shot off the side. And it only takes one N-air or B-air to seal the deal off-stage.
IMO, I suggest YS for most of the cast. Maybe not for the superarmor gurus.

I would also like to add Green Hill Zone, short sides are good, and the highest ceiling to counterpick upthrow killers like mewtwo, roy, etc.
DO NOT TAKE NESS THERE THO. back throw to stronk, and we're floaty as hell.
 
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Chevy

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I'd put a - for Skyworld. The side platforms aid in other character's recovery options, while Samus should usually go for the ledge with tether. This makes it harder to edgeguard than on most maps. Doing ledge-drop tech is also risky, as you can be stuck under the stage and SD.

Skyloft is also not ideal. The platforms are horrendously high, and the ceiling is fairly low.

WarioWare is pretty bad, the platforms are perfect for missiles, but you don't often get the opportunity to use them, as the stage is tiny. The platform layout is such that Samus had trouble controlling the stage, and she dies super early.

Yoshi's Island is kinda bad too. You die off the top super early, and the platform in the middle actively stops your projectiles with it's tilting.
 

EmptySky00

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Thanks for the insight. Edited it in and summarized your points to keep it compressed.
 

Soft Serve

softie
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I'll put some input on Fox and Diddy:

Niether really have bad stages at all, its pretty much just MU dependent. I Contest the fact that dreamland is - fox, Even though laser camping is nerfed in PM he still outruns pretty much the entire cast and abuses the large space very well. Up-smash still kills fast in Pm because of the large numbers of floaties, even on dreamland. I wouldnt say he is advantageous on that stage for most of the cast like in melee, but I'm sure its not negative.
If fox had stages he wants to avoid it would be FD, Skyworld and Green Hill zone. They all have minimal platforms so he gets chaingrabed easily, and cant abuse his good platform movement. Skyworld Is large enough for him to circle camp people, but the open area in the middle sucks for fox imo. The over reaching ledges don't help Fox's recovery all that much, and give other characters more options that he can't neccesarily cover all at once with Shine stall>bair from ledge (most fexible fox edge guard). GHZ has a high ceiling but really short side blast zones, so his vertical kill power takes a hit while he still dies really early off the sides. Minimal platforms again get him chaingrabed and juggled.

Diddy likes all the stages as well, He doesn't mind large stages for camping and small stages for huge punishes. If I had to pick ones he expecially excells at I would put FD/Skyworld/Dreamland/Warioware /GHZ. He struggles on Smashville and Yoshi's island brawl in certain matchups, getting tech chases easily and the long platform "steals" bananas when the fall on top of it.

Sheik also LOVEs Smashville.

Making these lists are hard because Most stage choices are pretty much MU dependent, Like you don't want to let Ganon go to WW, Yoshi's, Metal Cavern, etc, and Ivy getting PS1 or any stage she can charge solar beams off of the stage itself.
 

Rizner

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Another thing to keep in mind for Kirby - sloped edges like yoshis brawl help sideways cutter for less lag when ending it because you can land cancel with the angle
 

EmptySky00

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I'll put some input on Fox and Diddy:

Niether really have bad stages at all, its pretty much just MU dependent. I Contest the fact that dreamland is - fox, Even though laser camping is nerfed in PM he still outruns pretty much the entire cast and abuses the large space very well. Up-smash still kills fast in Pm because of the large numbers of floaties, even on dreamland. I wouldnt say he is advantageous on that stage for most of the cast like in melee, but I'm sure its not negative.
If fox had stages he wants to avoid it would be FD, Skyworld and Green Hill zone. They all have minimal platforms so he gets chaingrabed easily, and cant abuse his good platform movement. Skyworld Is large enough for him to circle camp people, but the open area in the middle sucks for fox imo. The over reaching ledges don't help Fox's recovery all that much, and give other characters more options that he can't neccesarily cover all at once with Shine stall>bair from ledge (most fexible fox edge guard). GHZ has a high ceiling but really short side blast zones, so his vertical kill power takes a hit while he still dies really early off the sides. Minimal platforms again get him chaingrabed and juggled.

Diddy likes all the stages as well, He doesn't mind large stages for camping and small stages for huge punishes. If I had to pick ones he expecially excells at I would put FD/Skyworld/Dreamland/Warioware /GHZ. He struggles on Smashville and Yoshi's island brawl in certain matchups, getting tech chases easily and the long platform "steals" bananas when the fall on top of it.

Sheik also LOVEs Smashville.

Making these lists are hard because Most stage choices are pretty much MU dependent, Like you don't want to let Ganon go to WW, Yoshi's, Metal Cavern, etc, and Ivy getting PS1 or any stage she can charge solar beams off of the stage itself.
Yeah, it's all MU dependant, but at least if there's discussion on it the details can be used to help counterpick. Which is why I think the details on why would help because then a strategic decision can be made depending on the matchup.
 

Kaeldiar

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A little Mario insight...he loves his walls. Walls on the side of the stage are his friend, so Green Hill Zone, Yoshi's (Brawl), FoD, WW, and Drac's Castle are good for him (I include Drac's because it's borderline becoming legal). He struggles with those weird ledges on Lylat. FD and Dreamland have a little too much space for him, and it's hard for him to create as much pressure. Additonally, on FD he loses his platform set-ups following d-throw/up-throw. For a similar reason, he has issues on PS1 (though this is now becoming banned more and more). He doesn't benefit very much from unusual stage configurations. Skyloft is another place where this is apparent. He just can't use his tools as effectively.Recap:
Good...Green Hill Zone, Yoshi's (Brawl), FoD, WW, Drac's
Bad...Lylat, FD, Dreamland, PS1
 

1FD

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I think stages are the least considered thing when it comes to this game.
At least it feels that way but it makes sense given how much more significant character specific stuff about the characters themselves is
Especially when there's already a few solid stages to flush out characters on
It could use more stage spam or something to flip the game on its head
Like Ice Frog type of balancing to really mess things up like just make the slightly more crazy stuff legal straight up as neutral like Metal Cavern and the game goes upside down in terms of balance in tourney play
Or at least give very specific attention to STAGES IN THIS GAME because really it plays a HUGE ROLE in every match that ever plays
Everyone says match ups matter but everyone says match ups change with the stages
More goings nuts should be done with legality about stages given how much significance this is especially given HOW NUTS WAS DONE with what the CHARACTERS can all do.
Stage nutsness has catching up to do but the simple stage phase was needed to get this far for sure. PHASE DONE ALREADY COME ON
 

EmptySky00

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Play on whatever stage you feel the most comfortable on.
Obviously this is a given. But that doesn't actually contribute anything. At all. There's something to be said for knowing which stages other characters like as well so that you can minimize your opponent's playstyle. This isn't meant to tell people "play on these stages only if you're this character." It's meant to be a guideline.
 
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Terotrous

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Yeah, it's all MU dependant, but at least if there's discussion on it the details can be used to help counterpick. Which is why I think the details on why would help because then a strategic decision can be made depending on the matchup.
Yeah, it should be pretty obvious, but if your character is indifferent between two stages, pick the one that's worse for the opponent. Sometimes it can be worth choosing a stage that's merely neutral for you if the opponent does very badly there.
 

EmptySky00

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Confirm. It's good to have decent knowledge of what hurts your opponent. Know thine enemy etc. etc.
 

Kankato

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Peach players enjoy the wide blast zones of Dreamland, as they live a lot longer than other characters. Same rule applies to anyone with great recoveries like Mewtwo, Dedede, and maybe Pit.
 

Gladiator

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Jan 1, 2014
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Lucas has a terrific projectile, and he works really well on final destination and other stages where he has space to use his great mobility. Wolf likes plenty of platforms, and both Warioware and Yoshi's Island is good for him, especially with his mega moonwalk AT
 
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AstraEDM

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If you're playing as mewtwo, i wouldn't advise going to dreamland unless you're against like a wolf or fox who won't die to upthrow until 170 anyway. Getting your upthrows at like 100-120 really really helps against mewtwo's floaty matchups he can't combo as hard.
 

EmptySky00

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If you're playing as mewtwo, i wouldn't advise going to dreamland unless you're against like a wolf or fox who won't die to upthrow until 170 anyway. Getting your upthrows at like 100-120 really really helps against mewtwo's floaty matchups he can't combo as hard.
Fixed. What stages would you prefer/not like playing on as Mewtwo?
 
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