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Context.Lmao. I have to make this post just once more cause of how funny this is.
I never said anything about Sakurai doing exactly what I wanted. Here's the same kind of arguments you were making earlier. And saying I don't wanna have a discussion is the pot calling the kettle black my friend. You literally complained about others complaining. You attacked others, and put words in peoples' mouths again here in this quote, and you're assuming arguments all over. Do you not see the sheer irony of your statement, dude? And last I checked I don't hate Ultimate lol. I hated the AI specifically (should've specified that earlier a bit more). I still play it on a buddy's system when he asks me to. The game is alright. Again, you're completely assuming my arguments and beliefs for me, man. That's not how you make an argument lol.
Context is important. I thought these were the Ultimate boards, not the PM ones. There's a distinct difference of intent between someone making a thread like this on the Ultimate boards (to rile up attention from people enjoying the game), and someone making it on the PM boards, where really, only people who play PM are gonna see it.
Again, feel free to do whatever you like. The only thing I had issue with was someone seeming like they wanted to circlejerk contrarian opinions amid people's enjoyment. Over here it's like 'whatever, do whatever you like.'
You're in your private little hang out, far be it from me to dictate what you should talk about, or how you should say it. Hell, far be it from me regardless really. But if someone was coming into the Ultimate boards, whining complaining that "Sakurai let them down" cause the game isn't like Melee/PM, that's just asking for trouble, and yeah, I'd call that out, using whatever tone I please really.
Regardless, I don't really see the point of carrying on this discussion. I made a mistake, I apologise. I disagree with your opinions, but I don't really feel like combatting them if I'm honest. It just seems rather pointless to keep on with the back and forth.
This is an interesting question, and I wanna address this and the points you made below it.oof
Anyway, this has me wondering where players are going to go from here.
Being realistic, people aren't going to be satisfied with Melee and the later games' mods that exist right now forever.
At some point, there'll have to be a new game to scratch the itch, but who knows what that'll be like.
As far as Melee goes, like you posited, it'll eventually die down enough to go back to being niche. How long that'll take? Who knows really, but it's an inevitability, just like you suggested. I mean, look at other competitive games which once had big scenes, Starcraft, Red Alert 2, hell the whole RTS genre.
Now, that doesn't mean Melee will 'die' persay. No, I think it'll always retain it's hardcore audience of loyal fans. I mean, people still play Third Strike and Accent Core plus and DarkStalkers to this day, and those games, some of them at least, are older than even proMelee. As for Project M, that's a different story. I do think the mod is on its last legs now, and without proper community support or growth, it'll inevitably die out completely.
Now, I don't agree with the notion that "traditional 2D Fighting Games are relics of the past" especially since, as you yourself said it, they're still flourishing currently, and the genre still evolving, and there is zero evidence at all to suggest that the public consciousness as a whole sees them that way. Intimidating and really difficult to get into? Sure. But not obtuse relics of the past waiting to be replaced by platform fighters. I believe there's room for growtg, and genre experimentation among fighting games, but in now way should that style of play ever be replaced by Smash-likes.
Which brings me to another point I wanna cover, not one you explicitly said, but one that seemed implied by your post, and it's an idea I see rather frequently among Smash communities. And that's: the erroneous idea that Melee is the gold standard for all platform fighters.
I spoke about this plenty when Icons was being development, and why the idea that " if someone just made a game like Melee, but with their own IP..." is fundamentally flawed.
Three things:
1. Melee already exists
2. Competitive platform fighters are very niche, they're SMALLER, than the already niche FGC
3. A huge draw factor for Smash Bros IS the characters, and any platform fighter entering the mix will inevitably be competing with that
Thus, with those three points in mind, the only logical conclusion we can draw, is that in order to survive, not only must a game have a VERY high degree of creativity and polish, but this creativity must ALSO exist mechanically, and this game must do whatever it can to craft it's OWN identity as something unique and original. Do what Smash CANNOT do, and this goes well beyond saying "we'll we're gonba balance and support the game in ways Sakurai refused to." A general sentiment I see amid the Smash community from time to time is the one that "Sakurai doesn't know what he's doing" or that "Sakurai neglected us." Both of which are wrong, and which eventually lead to "I could do a better job than Sakurai." Which is horribly misguided. Look at Icons. Sakurai knows perfectly well what he's doing, however, he understands things that the competitive Smash community willfully ignores. He sees the bigger picture, and designs with that in mind.
Thus, for a new platform fighter succeed, it needs to be inspired by Smash, sure, but more importantly DIFFERENT. Let go of the notion that Melee is the gold standard for the subgenre, and expand your mind to really think outside the box for what actually defines a platform fighter, and stop viewing traditional fighting games as old relics, as the genre has continuously evolved over the decades, and for designers, offer a lot of brw ideas, solitions, and options to further experiment with.
Platform Fighters, are basic a subgenre of Fighting games as a whole, a genre that encompasses a lot more than just "Street Fighter" including many untapped genres as well like Arena fighters and so forth.
So, while I do agree that people will inevitably start to work on other Smash-likes, well, the actually have, several attempts have been made, some more successful than others:
Icons
Rivals of Aether
Earth Romancer
Melee Masters
Brawlout
Brawlhalla
Slap City
Air Dash Online
etc... etc...
I think, that success lies in what I said above. Not in simply copying your favorite game, and hoping to cater to an already niche audience, but in being inspired but crafting something truly original that can draw a new audience.
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