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SSBU and SSB3DS 2014 release bad move?

Is the 2014 release of Super Smash Bros. for Wii U and 3DS a good or bad move?


  • Total voters
    66

JbrockPony

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I'm as hyped up as the next person here to see this game in action!

But.. heres want I to point out.

Keep in mind Masahiro Sakurai is still suffering from his tendonitis, which is somewhat affecting the development of the game.

I think being released in 2014 in general was a bad move. Sakurai is already under stress with his medical condition. The fact the Wii U isn't doing so well and they have to rely on this game to be a console seller is intense enough for this guy.

I rather have it in 2015 so there as much in the game as possible to last for a while in the years to come. That way the kinks can be worked out. And it gives Sakurai less of a load of stress..

What do you guys think? Was this a good move to help Wii U sales? Or is this bad for the Sake of the game's quality?


People seem to be mixed up on how long it took to develop each game...

Melee: 13 MONTHS
Brawl: 26 MONTHS (give or take a couple months)
U/3DS: 12 MONTHS so far (at most)

Add this to the first post please. :D

Anyway the Wii U would start selling like crazy if they were to put up a half ***** demo on the Wii U e shop of whatever they got completed so far. Just call it Megaman VS Mario.
 

Vintage Creep

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Melee lasted years with what it's probably 1/10 of the content that Sm4sh will have.
It's not a question of how much, really.
I think we'll be fine.
 

Dark Phazon

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Only time will tell...its not something we can accurately judge atm tbh...it still is a good chance the game will get delayed..but who knows..

If your tryna get at that you ofc dont want the game rushed and feel incomplete that it could have had so much more potential then yh i know what you mean...i dont want that to happen at all...but them announcing the game before development even began and also Smash is a console seller...so yh...but i dunno man..not all rushed games are bad..look at Melee!

Also Sakurai did say he is tryna cram the game full of as much content and quality as he can like all Smash games have had he is indeed a perfection of some sort alotta PeePz say..so..i dunno...we just gotta wait for more news..or if anything wait to judge it yourself when it releases if you think its up to scratch.
 

IsmaR

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The sooner the game is out, the sooner the naysayers will deem it bad. Personally, I can and would prefer to wait. I dealt with tendinitis when I was young. Not fun.
 

Admiral Pit

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I really dont care as long as it isn't rushed and ends up having a lot of things that could screw it up. Also, when looking back at the Developer Direct, 3DS Bowser's claws don't move compared to the Wii U Bowser. This likely means that the Wii U version will be released before the 3DS version and will have different system-exclusive features besides the stages. In other words, the Wii U Smash will likely be released before the 3DS version.
I personally don't mind waiting much especially when we may see more footage eventually.
Besides, Delaying a game that will have less glitches and more balance is tons better than than a rushed with more glitches and less balance.. and other things that can screw it up. We just need to learn how to be patient.
 

Zzuxon

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This game has already been in production for more than a year. Now we have the rest of this year, plus part of 2014.
It's all good.
 

JbrockPony

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I really dont care as long as it isn't rushed and ends up having a lot of things that could screw it up. Also, when looking back at the Developer Direct, 3DS Bowser's claws don't move compared to the Wii U Bowser. This likely means that the Wii U version will be released before the 3DS version and will have different system-exclusive features besides the stages. In other words, the Wii U Smash will likely be released before the 3DS version.
I personally don't mind waiting much especially when we may see more footage eventually.
Besides, Delaying a game that will have less glitches and more balance is tons better than than a rushed with more glitches and less balance.. and other things that can screw it up. We just need to learn how to be patient.

Yeah Patience is going to be key for the wait.

The footage itself looks promising, and its only been a year for development. Which this could contribute to the fact the Wii U version is approaching the halfway point of development while the 3DS may not be far behind either. Its remarkable hows this effort is going towards two versions in the time span of the announcement of the development to this year's E3.
 

Dark Phazon

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Yeah Patience is going to be key for the wait.

The footage itself looks promising, and its only been a year for development. Which this could contribute to the fact the Wii U version is approaching the halfway point of development while the 3DS may not be far behind either. Its remarkable hows this effort is going towards two versions in the time span of the announcement of the development to this year's E3.
I mean yh...i would assume there finshed with the mechanics/psychics/grapchics
And just pretty much adding chars and features you think? I mean i think what we saw at E3 is pretty much a small portion of the actual game.
 

JbrockPony

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I mean yh...i would assume there finshed with the mechanics/psychics/grapchics
And just pretty much adding chars and features you think? I mean i think what we saw at E3 is pretty much a small portion of the actual game.

Yeah pretty much what I'm thinking.

I am kinda disappointed he isn't really considering to do anything special with the Wii U gamepad. Heres the quote from where I found this:

Kotaku: On a non-Smash Bros. note, do you have any crazy ideas for games that could use the GamePad?
Sakurai: I imagine if I started thinking about it, I'd get a lot of ideas. But I'm 100% focused now on creating newSmash Bros.,and I imagine until that's totally finished, there will be no room in my brain to consider such things.

Article soruce:

http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390
 

Mr. Mumbles

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The health concern is my only real concern. Does his job require him to use his hand much? I guess he does play during his lunch break though... but he wouldn't do that if it was hurting him right? Idk. I honestly don't know enough about what he does to say one way or the other.
 

SmashChu

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The project has to be finished eventually. By the end of 2013, it would have been just under 3 years. The company is also contracting Namco Bandia, a large Japanese developer to help make the game with lots of highly trained staff (well, more than Game Arts at least). Sakurai may be injured but the show must go on.
 

Curmudgeon

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Are you serious? This game has been in development for a long time, and guys... Sakurai's hand condition isn't that bad, remember he played a match at E3? He also said he played the game everytime he could in his lunch time, you're greatly over exaggerating this.
 

JbrockPony

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The project has to be finished eventually. By the end of 2013, it would have been just under 3 years. The company is also contracting Namco Bandia, a large Japanese developer to help make the game with lots of highly trained staff (well, more than Game Arts at least). Sakurai may be injured but the show must go on.

True.

Are you serious? This game has been in development for a long time, and guys... Sakurai's hand condition isn't that bad, remember he played a match at E3? He also said he played the game everytime he could in his lunch time, you're greatly over exaggerating this.

Kotaku: On a personal note, I remember hearing that your shoulder was hurting, and I wanted to ask if you're feeling better now?
Sakurai: The reality, and very unfortunate reality of the situation is that it's still a considerable problem. I'm in a lot of pain. I'm in a position where I can't use the mouse at this point, so I'm using the trackball, and as the creative director behind an action game, that's a real critical issue, unfortunately. But still, all things being said, I'm still 100% committed to the creation ofSmash Bros.
http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390
 

Renji64

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I can't really say weather it will be good or bad but from the game-play i saw had stuff like mario's fludd still and some other brawl stuff that i hope is a place holder. The longer the better to me i want this game to be great game-play wise content is after thought. This may be the 1st smash i wait till reviews to pick up if it is too much like brawl i don't wanna waste my money.
 

nessokman

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at this point, sm4sh has had a longer development peroid than melee (13 months),64 (not sure) and brawl (not sure) It will be fine, sakurai isn't as stressed as you think, The game is probably ahead of schedule considering we were originally only going to get snapshots at E3. He is hurting, but the game is going as planned for sure. It is probably going to have near twicee melee's dev. cycle
 

Mr. Mumbles

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at this point, sm4sh has had a longer development peroid than melee (13 months),64 (not sure) and brawl (9 months i THINK) It will be fine, sakurai isn't as stressed as you think, The game is probably ahead of schedule considering we were originally only going to get snapshots at E3. He is hurting, but the game is going as planned for sure. It is probably going to have near twicee melee's dev. cycle
Brawl took way longer then 9 months. Or were you meaning 9 months more then Melee? No, that isn't right either. Brawl was in development for about 25 months.
 

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Too soon to tell. The game started development around last February (right after Uprising went gold) and given the supposed release date (which I wouldn't bet on either way) it would have had about the same amount of time that Brawl had on it's development (Oct 2005-Dec 2007).

That said it's already been confirmed that the game's engine was finished last August and that we won't be getting another SSE (or whatever they exactly meant), which took up most of Brawl's development, not to mention we have Namco Bandai helping out. However, we are looking at two very different versions of the same game so who knows.
 

nessokman

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Brawl took way longer then 9 months. Or were you meaning 9 months more then Melee? No, that isn't right either. Brawl was in development for about 25 months.
I can't remember :p time flew for me then, now it won't f*****g speed up. That is almost 9 months more :I estimates are my buddies
 

DakotaBonez

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People seem to be mixed up on how long it took to develop each game...

Melee: 13 MONTHS
Brawl: 26 MONTHS (give or take a couple months)
U/3DS: 12 MONTHS so far (at most)

Add this to the first post please. :D

Anyway the Wii U would start selling like crazy if they were to put up a half assed demo on the Wii U e shop of whatever they got completed so far. Just call it Megaman VS Mario.
 

Erimir

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People would get so mad if Mario or Mega Man didn't play like the demo when it was finally released.

Also, an evil (but genius) idea would be to release demos for both Wii U and 3DS - but have different characters on each demo.
 

FlareHabanero

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Again, a 2014 release date is actually perfect when you think about it. 2014 is the 125th anniversary of Nintendo, the 15th anniversary of Super Smash Bros., and the 25th anniversary of the Game Boy.
 

SmashShadow

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Brawl had more development time than Melee and still gets more **** from people. More time does not automatically equal a better game/experience/balance. Nintendo most likely knows our criticism of the last game and having it come out a year later isn't going to solve non-brawl or non-Melee problems that we will have with the game. If something sucks in Smash 4, it most likely won't be something that was primarily complained about from the previous games. They've already done away with tripping and made it a medium between Brawl and Melee.

Plus when it comes down to it, the core of Smash is fairly simple( a fighting game with Nintendo characters trying to knock each other off stage). Everything else is extra and the majority of things in the next game will probably be modified versions things from the previous games.
 

Curmudgeon

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Kotaku: On a personal note, I remember hearing that your shoulder was hurting, and I wanted to ask if you're feeling better now?
Sakurai: The reality, and very unfortunate reality of the situation is that it's still a considerable problem. I'm in a lot of pain. I'm in a position where I can't use the mouse at this point, so I'm using the trackball, and as the creative director behind an action game, that's a real critical issue, unfortunately. But still, all things being said, I'm still 100% committed to the creation ofSmash Bros.
http://kotaku.com/an-in-depth-chat-with-the-genius-behind-super-smash-bro-530744390

Oh well, I was wrong. Maybe he was in a lot of pain but he played pretty good at E3 :p
 

TewnLeenk

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I just want it to be as good as they can make it. Whether that means a delay, so be it.

 

TheTuninator

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As proven by Brawl, Sakurai will not release this game until he finds it to be ready. I am not worried.

It's important to note that too much time developing Smash could also be very bad for Sakurai's process. A person can only take so much of working on one single project, and we know that heading up the development of a new Smash game is an extremely stressful and exhausting process.
 

KingofPhantoms

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Sakurai is working hard to balance the game properly and will not release it until he finds it ready.

Here's what I think:

In spite of his arm pain and issues, Sakurai is spending near 100% of his time working on the game, and due to the high expectations of Nintendo's fans and the Smash Community, he fears delaying the game may cause a lot of anger among fans. He will not hault the game's development because of his pain, but because of concern. Not everyone will know of his pain, and some people simply won't care. While he may fear for fans, he is also trying as hard as possible to balance the game out and include the most popular content among Nintendo's fans. The only way the game could be messed up is if the stress involving his pain and concern will make him lose focus. If this happens, shortly before the game's planned release date, only then will a 2014 release be a bad move.
 

Demna

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As long as it's released before Q4 2014, I don't care when it's gonna be released.
 

I_hate_usernames

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I actually knida feel that 2015 may be cutting it a bit late.

It's not the development of SSB:U I'm worried about, but the life of the WiiU, as of right now, the WiiU right now is lacking any killer app which isn't a Mario series, especially with Ubisoft pulling a 180 on WiiU support, now if you look at the projected release titles, there is just enough killer exclusives to keep the gravy train moving, with Wonderful101 being released later this year, Bayoneta 2 being released early next year, and SSB:U being released around mid-year. It has exclusives realizing just as the hype for the other one dies out.

Now if SSB:U were to be pushed back into 2015, that would leave at least an 8 month dry spill in exclusives, which in it's fragile state, could defiantly kill off the WiiU, and even though I'm not one of the "Nintendo will die" bandwagons everyone seem to be jumping on these days (They have launched failed consoles before), it will mean Nintendo will have to go back to the drawing board, and re-develop either a new console, or their gaming distribution methods. Which could take years...
 

iluvnintendo1983

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I'm almost positive the game will be delayed until spring 2015. I will be very surprised if it comes out next year. They will have a playable demo of it at next year's E3, where they will announce a December 2014 release...than as the release date approaches, they will announce they are pushing it back to March or April 2015. I hope I'm wrong...but I just can't ignore Nintendo's track record when it comes to delays.
 

Starbound

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The game's been in development for 16 months, and has at least another 6 to go before release, putting it at 22 months at minimum.

All things considered, especially the tendonitis (#youcandoitsakurai), they will still have all they can do to make this game a hit. They know that people buy this for the characters, not because Birdo is a trophy or whatever. I'm actually expecting something like a more liberal melee (balanced roster of ~45 characters and around that many stages as well, which are accompanied by a strong music library (~150 songs total for the stages), Wi-Fi and some one player modes), and I'm confident that a liberal melee is a great approach for this game to take. Focus on the priorities and foundations, and then add in stuff no one touches like Chronicle or Masterpieces or Stickers.
 

soviet prince

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I still don't get why the 2015 expectations here, if it does in fact come out then it be a bad move for Nintendo

- they have a more exp team on these game which is assumed to be larger so the development period it has now is greater then the same development period for the other games.

- wii u needs a gameseller so I think Nintendo will release it asap
 

Dark Phazon

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Brawl had more development time than Melee and still gets more **** from people. More time does not automatically equal a better game/experience/balance. Nintendo most likely knows our criticism of the last game and having it come out a year later isn't going to solve non-brawl or non-Melee problems that we will have with the game. If something sucks in Smash 4, it most likely won't be something that was primarily complained about from the previous games. They've already done away with tripping and made it a medium between Brawl and Melee.

Plus when it comes down to it, the core of Smash is fairly simple( a fighting game with Nintendo characters trying to knock each other off stage). Everything else is extra and the majority of things in the next game will probably be modified versions things from the previous games.
Trust...thats what i was saying....if anything...uhhh..i dont even know anymore....a yet....
 

mimgrim

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Mesh, I'm neutral to it. The game has already been in development for quite a while already and still has a good while to go so there really shouldn't be a reason to delay, at least for the Wii U version. But if it does get delayed it jsut gives me a longer time to get a wii-U which I am totally happy with happening. xD

However there is a possibility the 3DS MIGHT get delayed and have a better chance of getting delayed if they can't figure out a way to get around the limitations it has on characters such as ICs. But they also have the time already to get around it. It just depends but either way the 3DS does have a somewhat decent chance of being delayed. :L
 

Erimir

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The game's been in development for 16 months, and has at least another 6 to go before release, putting it at 22 months at minimum.

All things considered, especially the tendonitis (#youcandoitsakurai), they will still have all they can do to make this game a hit. They know that people buy this for the characters, not because Birdo is a trophy or whatever. I'm actually expecting something like a more liberal melee (balanced roster of ~45 characters and around that many stages as well, which are accompanied by a strong music library (~150 songs total for the stages), Wi-Fi and some one player modes), and I'm confident that a liberal melee is a great approach for this game to take. Focus on the priorities and foundations, and then add in stuff no one touches like Chronicle or Masterpieces or Stickers.
It seems that the single player mode will not be as expansive this time around. That will significantly cut down development time right there.

I still hope they have something cool in mind for an "adventure mode" of some sort. I didn't hate the Subspace Emissary, but as a platforming game experience it did fall short compared to games designed to be platformers. The best parts were the boss fights, basically.

But I'd rather that they prioritize every other core aspect before that. Make sure the multiplayer modes will be all that they can be before allotting too much time to an adventure mode.

I think Sakurai knows where his priorities should be for the most part, based on the fact that he's going for somewhere between Melee and Brawl and is aware of what the fans want. He knows we want more characters. He knows that the previous games weren't balanced - that's why he won't be handling it on his own anymore. He knows that everyone values the core gameplay and the things associated with that (stages, music) more than collectible trophies and stickers and so forth. Although things like the Chronicle, while very, very low priority, are also extremely easy to add (like, I would be very surprised if it took more than a day, considering they'd already created the menu system).

It seems unlikely to happen, but it would be really cool if he could bring in some high-level players to test the game and help with balancing. I wouldn't want him to listen to everything they say, but it would help prevent broken strategies like inescapable chain grabs, the Meta Knight fiasco and so forth.

The priority, IMO, should be:

1. Technical issues/core gameplay mechanics - basic options like Time vs. Stock match are included (this seems to be pretty much done, except possibly there are technical issues on the 3DS)
2. New characters + any new moves for veterans
3. Character balance
4. Stages (including options like random stage selection)
5. Online play modes - in a game all about multiplayer, this is so important to get right.
6. Music (I really hope they don't skimp on the music, the music in Brawl was one of the best things. I hope they make it a bit less random to collect, as well)
7. Items (including item switch options)
8. Basic single-player modes (Classic mode, All-Star mode - basically, easy to implement single player modes. They shouldn't be that much work, but they should definitely be there.)
9. Basic stage builder (i.e. Brawl-level of complication, but not necessarily identical to it)
10. More elaborate single-player modes (i.e. Adventure mode, corresponding boss rush or whatever)
11. Stadium modes (targets, board the platforms, etc.)
12. Character customization/Wii U-3DS connectivity
13. Additional multiplayer modes (including "wacky" things like tiny or giant mode, etc.) - these seem pretty easy to implement
14. Other challenges like Event Matches - easy to implement for the most part, maybe not so easy to come up with
15. Elaborating stage builder relative to Brawl
16. Trophies
17. Any other Vault things

The evidence so far is that Sakurai has the same top 3 as I do. I have to assume that stages and items are higher priority than most other aspects as well. My main hope is that he's put online play and music as high as they should be, and he won't allow some of the single-player aspects to delay the game, or prevent the multiplayer modes from being as good as they can be.
 

JbrockPony

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People seem to be mixed up on how long it took to develop each game...

Melee: 13 MONTHS
Brawl: 26 MONTHS (give or take a couple months)
U/3DS: 12 MONTHS so far (at most)

Add this to the first post please. :D

Anyway the Wii U would start selling like crazy if they were to put up a half ***** demo on the Wii U e shop of whatever they got completed so far. Just call it Megaman VS Mario.


Done.
 

JbrockPony

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I still don't get why the 2015 expectations here, if it does in fact come out then it be a bad move for Nintendo

- they have a more exp team on these game which is assumed to be larger so the development period it has now is greater then the same development period for the other games.

- wii u needs a gameseller so I think Nintendo will release it asap

You proved a point there. I Didn't really consider the fact he has a larger team this time around. And Yeah that high demand for a console selling game needs to come though. Especially since the Xbox One and PS4 is out by 2014.

It seems that the single player mode will not be as expansive this time around. That will significantly cut down development time right there.

I still hope they have something cool in mind for an "adventure mode" of some sort. I didn't hate the Subspace Emissary, but as a platforming game experience it did fall short compared to games designed to be platformers. The best parts were the boss fights, basically.

But I'd rather that they prioritize every other core aspect before that. Make sure the multiplayer modes will be all that they can be before allotting too much time to an adventure mode.

I think Sakurai knows where his priorities should be for the most part, based on the fact that he's going for somewhere between Melee and Brawl and is aware of what the fans want. He knows we want more characters. He knows that the previous games weren't balanced - that's why he won't be handling it on his own anymore. He knows that everyone values the core gameplay and the things associated with that (stages, music) more than collectible trophies and stickers and so forth. Although things like the Chronicle, while very, very low priority, are also extremely easy to add (like, I would be very surprised if it took more than a day, considering they'd already created the menu system).

It seems unlikely to happen, but it would be really cool if he could bring in some high-level players to test the game and help with balancing. I wouldn't want him to listen to everything they say, but it would help prevent broken strategies like inescapable chain grabs, the Meta Knight fiasco and so forth.

The priority, IMO, should be:

1. Technical issues/core gameplay mechanics - basic options like Time vs. Stock match are included (this seems to be pretty much done, except possibly there are technical issues on the 3DS)
2. New characters + any new moves for veterans
3. Character balance
4. Stages (including options like random stage selection)
5. Online play modes - in a game all about multiplayer, this is so important to get right.
6. Music (I really hope they don't skimp on the music, the music in Brawl was one of the best things. I hope they make it a bit less random to collect, as well)
7. Items (including item switch options)
8. Basic single-player modes (Classic mode, All-Star mode - basically, easy to implement single player modes. They shouldn't be that much work, but they should definitely be there.)
9. Basic stage builder (i.e. Brawl-level of complication, but not necessarily identical to it)
10. More elaborate single-player modes (i.e. Adventure mode, corresponding boss rush or whatever)
11. Stadium modes (targets, board the platforms, etc.)
12. Character customization/Wii U-3DS connectivity
13. Additional multiplayer modes (including "wacky" things like tiny or giant mode, etc.) - these seem pretty easy to implement
14. Other challenges like Event Matches - easy to implement for the most part, maybe not so easy to come up with
15. Elaborating stage builder relative to Brawl
16. Trophies
17. Any other Vault things

The evidence so far is that Sakurai has the same top 3 as I do. I have to assume that stages and items are higher priority than most other aspects as well. My main hope is that he's put online play and music as high as they should be, and he won't allow some of the single-player aspects to delay the game, or prevent the multiplayer modes from being as good as they can be.


Seems like a realistic priority list too me. I think he should be done up to priority 3 by the end of this summer to midfall.
 
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