kraftydevil
Smash Cadet
This thread is sort of a response to another thread: The real reason Japan is better than America.
with this in mind:
Here is some backstory as to why I'm interested in this:
I'm starting with fresh meat on this project: namely, my little brother who is currently terrible at the game. I'm an old school player who is getting back into the smash scene. I recently returned to the 'rents house after 4 years, now living the life of a cliche playing video games in their basement, so I have time to train him.
A lot of this is going to take a dedicated partner (me) who is willing to be the virtual punching bag. No problem.
...
I'm wondering if anyone does anything to prepare for the game other than actively playing it. That's kind of a weird thing to say, but I actually want to break different techniques down and make trainees do like 10 reps or something like that. Notice how I'm operating under the assumption that repetition is key to retention and ability to execute properly in game.
So far, I basically turn on infinite time limit and just show different techniques and common pitfalls, but I think with some structure I could create the ultimate fighting machine and a manual to go with it! It certainly doesn't do any good to beat the crap out of people who are just starting out, so I want to bring them up to speed instead of going full throttle right away.
Has anyone actively played with someone with the intention of making them better? If so, how did it work out? I basically learned by playing with my best friend, but we gradually got better together. It'll be a different experience for my brother though as he doesn't stand a chance right now.
Of course we will actually play the game too, but for now I'll focus on the absolute basics. I'm looking to compile tactics that are common to the whole game and not necessarily a particular character. I want to come up with some scale of difficulty of the tactics as well, so that there's almost like a lesson plan of sorts.
I'm also looking to adhere to conventions already established, so if I start talking some s**t that already exists, let me know and I'll try my best to adhere to it. Also, I'm wondering if there is a better medium to compile such a project, as a forum is only good for certain things. Let's start with this thread and see what happens.
...
I guess all of this could also be looked at as a method to get better at the game no matter what skill level you're at. For now, I'm starting at the bottom though. Maybe you can all weigh in on this and we'll see you at the top.
...
The first lesson in training was for him to stop calling it "Super Smash Bros". He has learned well because I smack him every time he says it (love taps of course ).
with this in mind:
So who cares what they're doing? We can come up with our own style and training that could overpower theirs. No sense in doing what they do, as we might as well then be Japanese players. We don't want to be Japanese players because clearly Japanese players can beat other Japanese players. What we want to be are American players that the Japanese can't beat!I guess I'm wondering why we're so obsessed with the Japanese? I say F**'em. Shouldn't we be focusing on our own style and own methods of play?
Here is some backstory as to why I'm interested in this:
I'm starting with fresh meat on this project: namely, my little brother who is currently terrible at the game. I'm an old school player who is getting back into the smash scene. I recently returned to the 'rents house after 4 years, now living the life of a cliche playing video games in their basement, so I have time to train him.
A lot of this is going to take a dedicated partner (me) who is willing to be the virtual punching bag. No problem.
...
I'm wondering if anyone does anything to prepare for the game other than actively playing it. That's kind of a weird thing to say, but I actually want to break different techniques down and make trainees do like 10 reps or something like that. Notice how I'm operating under the assumption that repetition is key to retention and ability to execute properly in game.
So far, I basically turn on infinite time limit and just show different techniques and common pitfalls, but I think with some structure I could create the ultimate fighting machine and a manual to go with it! It certainly doesn't do any good to beat the crap out of people who are just starting out, so I want to bring them up to speed instead of going full throttle right away.
Has anyone actively played with someone with the intention of making them better? If so, how did it work out? I basically learned by playing with my best friend, but we gradually got better together. It'll be a different experience for my brother though as he doesn't stand a chance right now.
Of course we will actually play the game too, but for now I'll focus on the absolute basics. I'm looking to compile tactics that are common to the whole game and not necessarily a particular character. I want to come up with some scale of difficulty of the tactics as well, so that there's almost like a lesson plan of sorts.
I'm also looking to adhere to conventions already established, so if I start talking some s**t that already exists, let me know and I'll try my best to adhere to it. Also, I'm wondering if there is a better medium to compile such a project, as a forum is only good for certain things. Let's start with this thread and see what happens.
...
I guess all of this could also be looked at as a method to get better at the game no matter what skill level you're at. For now, I'm starting at the bottom though. Maybe you can all weigh in on this and we'll see you at the top.
...
The first lesson in training was for him to stop calling it "Super Smash Bros". He has learned well because I smack him every time he says it (love taps of course ).