At the moment, disappointments for Super Smash Bros. for Nintendo 3DS include:
- the loss of Stage Builder (although I'm hoping it's in the Wii U version of SSB4).
- the loss of Subspace Emissary/Adventure Mode (even a simplistic Super Smash Bros. Melee variant would've been fine with me).
- the inability to use Circle Pad Pro with standard Nintendo 3DS while the "New" Nintendo 3DS/Super Nintendo 3DS still has the "C-Stick" functionality. Blatant cash-grab, sorry to say.
- the limit of 2 songs per stage ("Pac-Man's Park" being unplayable on the Pac-Maze is an egregious example). If they're on the cartridge anyway, why not let songs be used on whatever stage(s) that they can be used on?
- no online mode for Smash Run.
- exclusivity of stages and the "Smash Run" mode to the Nintendo 3DS version. I would've said Trophies as well, but stages and an entire mode hold more importance to me. I believe that the Wii U version will be the best presentation of Super Smash Bros. 4, so I would like it to have as much content as it can. The Super Smash Bros. series even started out on home consoles in the first place.
- the "only 3 taunts per stock" limitation for online matches. I don't engage in "taunt parties", but I still don't want to be unnecessarily limited like that.
- no Target Test. Although I guess Target Blast "replaces" this, it would have been nice to see both included in tandem.
- the lack of Board the Platforms. I guess Smash Run kind of has "Race to the Finish"?
- no Event Matches.
- no Boss Battles (probably the least important complaint due to a majority of the bosses being derived from the ones coded for Subspace Emissary, but still).
- no Special Mode (like Special Brawl/Melee).
- hardware issues on the Nintendo 3DS causing the complete removal of the Ice Climbers. It wasn't the sole factor, but it's a major one, in my opinion. They at least should've been left intact on the Wii U version.
- limitations with changing control setups/button assignments.
- the omission of Mewtwo, Ridley, and King K. Rool from the roster, as well as Solid Snake getting cut. On one hand, the Wii U version has this problem too, so it's not necessarily the fault of the Nintendo 3DS version. However, if the Wii U version was the only existing version, who knows how many more characters could have been added to the roster with freed-up development resources?
- the inclusion of Dark Pit within his own character slot (him acting as palette swaps/alternate costumes for normal Pit would've been just fine, as you basically get the same effect - basically, the implementation that happened with Alph of Pikmin), Dr. Mario, and Lucina (basically Roy 2.0 - acting as an easily-made clone of Marth with adjusted properties), when those resources could have potentially been devoted to something else. Again, not solely the fault of the Nintendo 3DS version, but who knows?
- no re-tooled Ganondorf, although the "Ganondorf with sword" custom move implementation for Warlock Punch is certainly a step in the right direction. Not specifically the 3DS's fault, though.
- no re-tooled Toon Link with items and attacks derived from The Legend of Zelda: Wind Waker. Even limiting them to custom moves would've been great! Not specifically the 3DS's fault, though.
- the loss of Sonic's "You're too slow!" taunt as well as Pit's Angel Ring attack. Not specifically the 3DS's fault, though.
- underwhelming palette swaps (looking at you, Lucario). Not solely the Nintendo 3DS's fault, as the Wii U version will likely have the same issue.
- Issues with Final Smashes (Peach's Final Smash should've changed (maybe derived from Super Princess Peach? Or "Peach Beam" or other Super Mario RPG abilities that I keep hearing about); Jigglypuff's Final Smash should have gained the slumber effect of Peach Blossom; Toon Link's Final Smash should've changed). Not specifically the 3DS's fault, though.
- no simultaneous worldwide release. Even though I am likely getting the game(s) long after the initial release anyway, I feel that the unveiling should be fair for all territories (as it stands now, Japan was the only area that had a decent shot to avoid most spoilers). Discounting the early leaks, Pokemon X and Y was more or less able to achieve this (and I would think that's even text-heavier than the Super Smash Bros. series) even with Game Freak being a company based in Japan, so I see no reason other games can't accomplish the same feat, including SSB4. Apparently, this type of release would have delayed one (or both?) of the versions to early 2015.. Personally, I would have given a year of extra development to both versions of the game anyway (aiming for a Winter 2015 release that doesn't feel rushed), pushing for the development of more content.. Unfortunately, the Wii U version of SSB4 is expected to be a "system seller" and seems to be "necessitated" by some to be out as soon as possible, so there's not much I can do regarding "company finances" and investors and such.
- "retro" Mute City. We already have a "fully-fledged" Mute City from Super Smash Bros. Melee as well as a "stage clone of Mute City" (Port Town Aero Dive from Super Smash Bros. Brawl)... I'll hold off judgment until experiencing more of the stage, but I feel like either a different F-Zero location could've been used for retro purposes, or Mute City should've been brought back as a veteran/returning stage. At least the new musical arrangement seems quite promising, from what I'm reading (although that's 4 versions of Mute City music, including the original, that have appeared in Super Smash Bros... >_>)
- the retro "Game Boy" stage being a Kirby stage instead of one dedicated to the Game Boy console in general. I'll have to hold off more judgment for this stage as well, but I would've liked it to cycle through scenes of multiple notable Game Boy games (the Nintendo 3DS stage from version 0.9 of Super Smash Flash 2 had the right idea; I loved the Tetris implementation!). The usage of a general "Dream Land" location again bothered me a bit (since Dreamland 64 and Green Greens both essentially serve as one and could have possibly been brought back. Additionally, Kirby has a number of other vibrant appealing locations that could be used), but I'd like to explore the stage more instead of dismissing it outright so early. Sigh...I was really looking forward to a "Game Boy" Universe icon, though!
- Kyurem being relegated to a Poke Ball Pokemon instead of properly appearing with Reshiram and Zekrom as "stage bosses/background characters/stage hazards" on the "Unova Pokemon League" stage. It's partially his battle theme, too, you know! (well, at least in Pokemon Black/White)
- tentatively (until someone confirms sightings of them), the issue that Dialga and Yveltal not appearing as Master Ball Pokemon, while their counterparts, Palkia (plus Giratina) and Xerneas, do. To an extent, Spear Pillar's entire omission bothers me, as I'd prefer that Dialga, Palkia, and Giratina all appear exclusively on that stage as "stage bosses" or whatever.
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