• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

SSB: Roster Rework Project | #73 - Banjo & Kazooie

Fletchking-Team Dream

Smash Apprentice
Joined
Apr 29, 2021
Messages
157
Fighter Info :ultbanjokazooie:
Background

Name: Banjo & Kazooie
Title: The Bear 'n' Bird Duo
Home: Spiral Mountain
Signature Stage: Spiral Mountain & Gruntilda's Lair
Copy Abilities: Ranger or Wing
Series: Banjo-Kazooie
Debut: Banjo-Kazooie (1998)
Voice Actor: Chris Sutherland
Company: Rare Ltd & Microsoft


Statistics
Playstyle: All-Rounder + Trapper + Gimmick
Attack: 5.5/10
Defense: 5.5/10
Speed: 4/10
Size: 5/10
Weight: 5.5/10
Combos: 3.5/10
K.O. Power: 4/10
Recovery: 6.5/10
Movement Options: Crawl & Hover (Feathery Flap)


Fighter Moveset
Normal :GCA:

Jab: Claw Swipe - Banjo swipes forward with his claws twice, then performs an uppercut. (Origin: Banjo-Kazooie)
Jab + Hold A: Rat-a-tat Rap - Kazooie rapidly pecks forward and Banjo perform an uppercut. (Origin: Banjo-Kazooie)
Dash: Forward Roll - Banjo breifly curls into a ball while moving forward in a set distance. (Origin: Banjo-Kazooie)
F Tilt: Pack Whack - Banjo takes off his backpack, then swings forward with it while spinning. (Origin: Banjo-Kazooie)
U Tilt: Wing Whack - Kazooie gets out of Banjo's backpack and swings upward with her wings. (Origin: Banjo-Tooie)
D Tilt: Beak Barge - Banjo slides forward while Kazooie gets out of his backpack, pecking low. (Origin: Banjo-Kazooie)


Smash :GCCN:
F Smash: Breegull Bash - Banjo takes Kazooie out of his backpack, then slams her on the ground. (Origin: Banjo-Tooie)
U Smash: Flip Flap - Kazooie flaps her wings as Banjo performs a backflip, then kicks upward. (Origin: Banjo-Kazooie)
D Smash: Wing Whirler - Kazooie gets out of Banjo's backpack, then spins around with her wings. (Origin: Banjo-Tooie)


Aerial :GCX:
N Air: Pack Whirl - Banjo takes off his backpack, then rapidly spins around with it outstretched. (Origin: Banjo-Kazooie)
F Air: Power Peck - Kazooie gets out of Banjo's backpack, pecking forward three times in a row. (Origin: Banjo-Tooie)
B Air: Power Peck - Kazooie gets out of Banjo's backpack, pecking backward three times in a row. (Origin: Banjo-Tooie)
U Air: Leg Spring - Banjo performs a mid-air backflip, then Kazooie gets out of his backpack and kicks upward. (Origin: Banjo-Tooie)
D Air: Beak Buster - Banjo flips upside-down, then Kazooie gets out of his backpack and plummets head first. (Origin: Banjo-Kazooie)


Grab ‘n’ Throws :GCZ:
Grab: Magic Wrench - Kazooie uses the Magic Wrench to pull opponents towards Banjo and herself. (Origin: BK: Nuts 'n' Bolts)
Pummel: Peck - Kazooie pecks the opponent on the head while she's out of Banjo's backpack. (Origin: Banjo-Tooie)
F Throw: Foe Throw - Banjo lifts his opponent above himself, then tosses them forward in an arc. (Origin: None)
B Throw: Spin Throw - Banjo grabs the opponent's feet, spins around and throws them backward. (Origin: None)
U Throw: Beak Launch - Banjo throws the opponent upward, then Kazooie attacks their back with a peck. (Origin: Banjo-Kazooie)
D Throw: Beak Crusher - Banjo jumps over the opponent and flips over as Kazooie performs Beak Buster. (Origin: Banjo-Kazooie)


Gimmick: Feathers 'n' Eggs
Besides Kazooie, Banjo's backpack is used to carry two types of items from his inventory for her to use: Feathers and Eggs.
Feathers are used for recovery and defense as they allow Kazooie to perform Feathery Flap along with Side B & Shield B.
Eggs are used as ammunition for Kazooie to fire in both versions of the Neutral Special and the grounded Down Special.
Both of them can be recovered. The Eggs are automatically refilled, while Feathers are refilled by Smash Attacks & Throws.
There are a total of 100 Eggs and 15 Feathers in Banjo's backpack per stock, giving Kazooie a balanced inventory to use.


Specials :GCB:
Neutral Special: Egg Shot/ Breegull Blaster

Banjo gets down on all fours, then Kazooie gets out of his backpack and fires an egg from her mouth.
The Eggs can bounce on the ground four times, moving across the stage before they break afterwards.
If "B" is held, Banjo takes Kazooie out of his backpack and uses her as a rifle, firing eggs while moving.
If "A" is pressed during Breegull Blaster, Banjo lunges forward with Kazooie. This can break any shield.
(Origin: Banjo-Tooie)


Side Special: Beak Bomb
Banjo & Kazooie fly forward at high speed, hurling themselves in any direction to hit an opponent.
If Banjo & Kazooie hit the ground or any wall while performing Beak Bomb, they take 5% damage.
Beak Bomb can be used while Kazooie performs Feathery Flap. This move costs one Feather per use.
(Origin: Banjo-Kazooie)


Up Special: Flight Pad
Banjo & Kazooie spawn a Flight Pad below to propel themselves upward and glide afterward.
While they're gliding, Banjo & Kazooie can perform any aerial move, especially Beak Bomb.
The Flight Pad stays on the stage for ten seconds and can be used as a projectile while mid-air.
(Origin: Banjo-Kazooie)


Down Special: Grenade Egg Lay/ Bill Drill
Banjo bends over while Kazooie appears from the bottom of his backpack, firing an Grenade Egg from her rear.
The Grenade Egg bounces on the ground and explodes after five seconds. Banjo can pick it up before it explodes.
However, Kazooie can only fire Grenade Egg at a time and can't fire another. This move costs five Eggs per use.
In mid-air, Banjo flips upside-down while Kazooie spins around in a drill-esque fashion, crashing down head first.
(Origin: Banjo-Tooie)


Shield Special: Wonderwing
Kazooie's wings glow as she covers Banjo's front with them, protecting him from any opponent's attacks.
If used while dashing, Banjo charges forward at high speed while Kazooie covers him with one of her wings.
Once Wonderwing is active, one Feather per second is used. Run out of them and Banjo loses the invincibility.
(Origin: Banjo-Kazooie)


Final Smash: The Mighty Jinjonator
Banjo & Kazooie summon the Mighty Jinjonator's statue in front of them, sending any opponent it hits to the top of Gruntilda's Lair.
Upon arrival, Banjo & Kazooie watch as the Jinjonator breaks free from the statue before and other Jinjos rapidly tackle the opponents.
Then the opponents are finished off with a final tackle from the Jinjonator, acompanied by the other Jinjos along with Banjo & Kazooie.


Alternate Costumes
Default
Squawkmatch Cyan & Green
Squawkmatch Yellow & Purple
Squawkmatch Green & Indigo
Logo/ Split-Up Pad Colors
Tooty & Chained Breegull Colors
Bottles & Heggy Colors
Mumbo Jumbo & Eyrie Colors
Boggy & Penguin Colors
Gruntilda & Piddles Colors
Bottles Outfit (Glasses & Vest)
Mumbo Jumbo Mask & Jinjo Mask
Captain Blubber Outfit (Pants & Hat)
Boggy Outfit (Scarf & Snow Cap)
Stony Banjo & Dragon Kazooie
Klungo's Lab Coat & Gruntilda's Hat
Celebration Tuxedo & Bow Tie
Jiggy Cap & Backpack
Conker Outfit (Hoodie & Army Hat)
Dream Outfit (Cap, Shirt & Shoes)

Miscellaneous
Animations

Stage Entrance: A giant silhouette of a Jiggy appears as Banjo & Kazooie jump out of it while covered in magic dust.
Idle #1: Kazooie gets puts her wing on Banjo's head as she looks around.
Idle #2: Kazooie gets out Banjo's backpack, then pecks him on the head.
Idle #3: Banjo stretches his arms upward while Kazooie gets out and yawns.
Up Taunt: Banjo & Kazooie briefly look at each other as they strike their signature pose.
Side Taunt: Banjo & Kazooie appeal to the audience as they take a bow from side to side.
Down Taunt: Banjo picks up a Jiggy, then gives it to Kazooie, who puts it in his backpack.
Victory Pose #1: Banjo & Kazooie jump on-screen as they play their banjo and kazoo, then strike a pose with them.
Victory Pose #2: Banjo marches in place before he takes a bow on both sides as Kazooie gets out and strikes a pose.
Victory Pose #3: Banjo throws a random collectible into the air and catches it before her strikes a pose with Kazooie.


Sound Effects
Crowd Cheer: "Ba-Ba-Ba- Banjo! Ka-Ka-Ka- Kazooie! (4x)"
Victory Theme #1: "Jiggy Fanfare" (Banjo Kazooie) (Remix)
Victory Theme #2: "Jiggy Fanfare" (Banjo Tooie) (Remix)
Classic Mode Credits Theme: "Main Theme" (Banjo Kazooie) (Remix)

SSB Roster Rework Project List:
https://smashboards.com/threads/super-smash-bros-roster-rework-project.518388/
 
Last edited:
Top Bottom