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SSB: Roster Rework Project | #38 - Sonic

Fletchking-Team Dream

Smash Apprentice
Joined
Apr 29, 2021
Messages
157
Fighter Info :ultsonic:
Background

Name: Sonic the Hedgehog
Title: The Fastest Thing Alive
Home: South Island
Related Newcomers: Tails, Knuckles, Amy,
Shadow & Dr. Eggman
Signature Stages: Green Hill, Planet Wisp & Ouranos Island
Copy Abilities: Wheel or Spark
Series: Sonic the Hedgehog
Debut: Sonic the Hedgehog (1991)
Voice Actors: Roger Craig Smith (ENG) & Jun'ichi Kanemaru (JPN)
Company: SEGA


Statistics
Playstyle: Rushdown + Bait & Punish + Gimmick
Attack: 5.5/10
Defense: 4/10
Speed: 7.5/10
Size: 5/10
Weight: 4.5/10
Combos: 8/10
K.O. Power: 5/10
Recovery: 6.5/10
Movement Options: Double Jump, Wall Run & Wall Jump


Fighter Moveset
Normal :GCA:
Jab: Fighter Combo - Sonic punches two times in a row, then finishes with a skyward kick. (Origin: Sonic the Fighters)
Jab + Hold A: Frontier Flurry - Sonic rapidly punches and kicks, then finishes with a dropkick. (Origin: Sonic Frontiers)
Hold A: Scissor Punch - Sonic swings forward with his arms, performing a fast clap attack. (Origin: Sonic the Fighters)
Dash: Sliding Kick - Sonic slides across the ground with one of his feet outstretched. (Origin: Shadow the Hedgehog)
F Tilt: Side Kick - Sonic kicks horizontally forward. He could perform that kick three times. (Origin: Sonic the Fighters)
U Tilt: Skip Kick - Sonic short jumps distance upward while kicking upward once or thrice. (Origin: Sonic the Fighters)
D Tilt: Foot Sweep - Sonic performs a quick spinning kick while crouching down. (Origin: Sonic the Hedgehog | 2006)
ZL/ ZR + A: Parry Swipe - Sonic swipes forward with his hand to counter/ deflect any attacks. (Origin: Sonic Frontiers)


Smash :GCCN:
F Smash: Windmill - Sonic performs a roundhouse kick. He can perform this kick while dashing. (Origin: Sonic Battle)
U Smash: Sonic Updraft - Sonic performs a quick backflip and kicks upward in an overhead arc. (Origin: Sonic Battle)
D Smash: Sonic Flare - Sonic performs a breakdancing sweep kick before standing on his hand. (Origin: Sonic Battle)


Aerial :GCX:
N Air: Humming Top - Sonic swiftly propels himself mid-air while performing roundhouses. (Origin: Sonic Advance 2)
F Air: Sonic Eagle - Sonic performs a swift frontflip to perform an axe kick which spikes anyone. (Origin: Sonic Battle)
B Air: Twister Kick - Sonic quickly turns around as he performs a roundhouse kick backward. (Origin: Sonic Frontiers)
U Air: Bristle Kick - Sonic quickly performs a sideflip before following up with a upward kick. (Origin: Sonic Frontiers)
D Air: Sonic Rocket - Sonic quickly plummets diagonally down with one of his feet oustretched. (Origin: Sonic Battle)


Grab ‘n’ Throws :GCZ:
Pummel: Knee Strike - Sonic quickly strikes the opponent's stomach with one knee. (Origin: Super Smash Bros. Brawl)
F Throw: Sonic Wave - Sonic quickly curls into a ball to shoot a wave of energy at the opponent. (Origin: Sonic Battle)
B Throw: Rolling Combo - Sonic grabs the opponent, then spins to throw them backward. (Origin: Sonic 4: Episode 2)
U Throw: Blue Tornado - Sonic quickly spin dashes, creating a tornado to launch them upward. (Origin: Sonic Heroes)
D Throw: Spin Dive - Sonic quickly pins the opponent down before spin dashing on them. (Origin: Sonic the Fighters)


Gimmick: Boost Gauge
The Boost Gauge is Sonic's signature resource mechanic which can be expended to perform some of his Special Moves.
It's split into four energy bars which are expended upon use of a Special Move and will automatically refill after it's used.
Quicker refills for the Boost Gauge could be achieved by attacking any opponent or performing aerial taunts (Air Tricks).


Specials :GCB:
Neutral Special: Homing Attack
Sonic jumps into the air, quickly curls up into a ball, then propels himself toward the nearest opponent.
He'll bounce off any opponent who is using their shield. The jump will be skipped if performed mid-air.
Pressing "A" afterward makes Sonic perform Frontier Flurry mid-air, then finish with F Air, B Air or U Air.
(Origin: Sonic 3D Blast)


Side Special: Boost/ Sonic Boom
Sonic charges forward at high speed, enveloping his entire body in a projectile-eqsue shield of blue energy.
The energy shield knocks away any opponent on contact. It disappears once a Boost Gauge bar is depleted.
Inputting backward will make Sonic perform quick roundhouses, rapidly shooting blue shockwaves forward.
(Origin: Sonic Rush & Sonic Frontiers)


Up Special: Wild Rush
Sonic briefly covers his entire body in blue lightning while darting in any chosen direction four times in a row.
This allows him to dodge projectiles, then attack any opponents. Each dart depletes a bar in the Boost Gauge.
Pressing "A" after striking with any opponent will make Sonic to perform Frontier Flurry, grounded or mid-air.
(Origin: Sonic Frontiers)


Down Special: Spin Dash/ Stomp
Sonic swiftly curls into a ball, revs up in place for as long as "B" is held, then dashes forward at high speed.
This depletes one bar in the Boost Gauge for each use. He can jump at anytime while using the Spin Dash.
In mid-air, Sonic performs a diving kick that creates a burst of lighting. He'll bounce on the ground if held.
(Origin: Sonic the Hedgehog 2 & Sonic Unleashed)


Shield Special: Phantom Rush
Sonic charges forward at high speed and rapidly attacks the opponent, leaving behind some afterimages.
Tilting the Left Stick in any direction during Phantom Rush will allow him to perform one of four finishers.
However, Sonic can be stopped by shields or counters. Phantom Rush costs two bars of the Boost Gauge.

  • Loop Kick (→): Sonic performs a quick loop-de-loop mid-air, then flies toward the opponent with an electric kick.
  • Cross Slash (←): Sonic quickly goes behind the opponent, then fires three cross-shaped shockwaves at their back.
  • Cyclone Kick (↑): Sonic performs rising corkscrew kick, making a cyclone that drags the opponent along with him.
  • Grand Slam (↓): Sonic quickly spin dashes into the opponent, then performs a drop kick that sends them soaring.
(Origin: Sonic Frontiers)

Final Smash: Light Speed Attack
Sonic gathers the Chaos Emeralds around himself, then uses them to temporarily assume the Super Sonic transformation.
Afterwards, he curls up into a ball and spin dashes around the screen at the speed of light to attack any of his opponents.
He then finishes with a burst of lightning around himself before Sonic returns to normal and the Chaos Emeralds fly away.


Alternate Costumes
Blue (Default)
Yellow (Tails)
Red (Knuckles)
Pink (Amy Rose)
Black (Shadow)
White (Silver)
Purple (Blaze)
Green (Jet)
Orange (Sticks)
Light Blue (Classic)
Adventure Gear
Crystal Ring
Grind Shoes
Gamer's Cap
Birthday Attire
Racer's Uniform
Black Tie Outfit
Werehog Outfit
Boom S's Outfit
Captain's Outfit

Miscellaneous
Animations

Stage Entrance: Sonic jumps onto the stage from a floating ring and strikes a pose from Sonic the Hedgehog (1991).
Idle #1: Sonic taps one shoes on the ground to get dirt off of it.
Idle #2: Sonic performs side lunge stretches for a brief moment.
Idle #3: Sonic stares at the camera, tapping his foot impatiently.
Up Taunt: Sonic performs a quick frontflip and strikes a signature pose from Sonic Adventure.
Side Taunt: Sonic briefly dashes in place with his feet shaped like an infinity sign his he smiles.
Down Taunt: Sonic gets brief interactions with a Flicky, Chao, Wisp, Koco or the Forces Avatar.
Victory Pose #1: Sonic dashes on and off camera at high speed, then strikes his pose from Super Smash Bros. Brawl.
Victory Pose #2: Sonic jumps through a giant floating ring and strikes one of his signature poses from Sonic Mania.
Victory Pose #3: Sonic dances for a moment, then strikes a pose with a Chaos Emerald and his friends from D Taunt.


Sound Effects
Crowd Cheer: "Sonic! Sonic! Go, Go, Go, Sonic! (x2)"
Victory Theme #1: "Act Clear" (Sonic the Hedgehog 3)
Victory Theme #2: "Koco Mission Clear" (Short Remix)
Classic Mode Credits Theme: One Way Dream (Remix)

SSB Roster Rework Project List:
https://smashboards.com/threads/super-smash-bros-roster-rework-project.518388/
 
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