Fletchking-Team Dream
Smash Apprentice
- Joined
- Apr 29, 2021
- Messages
- 157
Fighter Info
Background
Name: Mario
Title: Mr. Jumpman Himself
Home: Mushroom Kingdom
Related Veterans: Luigi, Peach, Daisy, Bowser, Dr. Mario, Rosalina + Luma, Bowser Jr. & Piranha Plant
Related Newcomers: Toad/ Toadette, Captain Toad, King Boo & Paper Mario
Signature Stages: Mushroom Kingdom & New Donk City
Copy Abilities: Fire or Ice
Series: Super Mario
Debut: Donkey Kong (1981)
Voice Actors: Charles Martinet (Formerly) & Kevin Afghani
Company: Nintendo
Statistics
Playstyle: All Rounder + Rushdown
Attack: 5/10
Defense: 5/10
Speed: 5/10
Size: 5/10
Weight: 4.5/10
Combos: 3/10
K.O. Power: 4/10
Recovery: 4.5/10
Movement Options: Crawl, Double Jump & Wall Jump
Fighter Moveset
Normal
Jab: Plumber Jab - Mario punches twice, then kicks upward. (Origin: Super Mario 64)
Dash: Roll - Mario curls into a ball and moves forward. (Origin: Super Mario 3D Land)
Dash + D Tilt: Slide Kick - Mario slides on the ground with his foot outstretched. (Origin: Super Mario 64)
F Tilt: Hammer Swing - Mario swings overhead with his hammer. (Origin: Super Mario Maker 2)
U Tilt: Jump Punch - Mario performs a leaping uppercut while spinning. (Origin: Super Mario Bros.)
D Tilt: Sweep Kick - Mario swings his legs around in a circular motion. (Origin: Super Mario 64)
Smash
F Smash: Firebrand - Mario conjures a fireball and slaps it, creating an explosion. (Origin: Mario & Luigi: Superstar Saga)
U Smash: Spiny Shell - Mario performs a leaping headbutt with a Spiny Shell. (Origin: Super Mario Maker)
D Smash: Cape Attack - Mario spins around with a cape on his back, attacking on both sides. (Origin: Super Mario World)
Aerial
N Air: Star-Spin - Mario flashily spins around with his arms oustretched, giving himself a midair boost. (Origin: Super Mario Galaxy)
F Air: Hammer Swing - Mario swings overhead and downward with his hammer. (Origin: Super Mario Maker 2)
B Air: Tanooki Tail - Mario quickly spins around as he swings his tail backward. (Origin: Super Mario 3D Land)
U Air: Jump Kick - Mario performs an upward kick. Jump Kick can be performed twice in succession. (Origin: Super Mario 64)
D Air: Ground Pound - Mario rapidly plummets downward, slamming his rear end on the ground. (Origin: Super Mario 64)
Grab ‘n’ Throws
Pummel: Spiny Shell - Mario headbutts the opponent with a Spiny Shell. (Origin: Super Mario Maker)
F Throw: Foe Toss - Mario lifts the opponent above himself, then tosses them forward. (Origin: New Super Mario Bros. Wii)
B Throw: Spin Toss - Mario grabs the opponent's legs, spins around and tosses them backward. (Origin: Super Mario 64)
U Throw: Super Jump Punch - Mario performs a leaping uppercut on the opponent. (Origin: Super Smash Bros.)
D Throw: Footstool Jump - Mario jumps over the opponent and stomps on their head. (Origin: Super Mario Bros.)
Specials
Neutral Special: Fireball/ Ice Ball
Mario tosses a ball of fire/ ice that bounces on the floor and burns/ freezes anyone on contact.
If "A" and "B" are pressed simultaneously, he switches between the Fire Flower and the Ice Flower.
(Origin: Super Mario Bros. & New Super Mario Bros. Wii)
Side Special: Cap Throw
Mario takes Cappy off of his head and throws him in the direction inputted.
Running into Cappy after throwing him allows Mario to perform the Cap Jump.
(Origin: Super Mario Odyssey)
Up Special: Wing Cap
Mario uses a feather to sprout wings on his cap, allowing him to fly in any direction.
If "A" is held after using the Wing Cap, Mario glides forwards and can be steered up and down.
(Origin: Super Mario 64)
Down Special: F.L.U.D.D.
Mario put's F.L.U.D.D. on his back and uses it's nozzle to fire a stream of water.
If held or used midair, F.L.U.D.D. fires a rocket that makes an explosion of water.
(Origin: Super Mario Sunshine)
Shield Special: Rocky Roll
Mario encases himself in rocks, creating a boulder and quickly rolls forward.
The boulder explodes on contact with any opponent or wall, but cannot be countered.
(Origin: Super Mario Galaxy 2)
Final Smash: Giga Cat Mario
Mario uses a Super Star to become invincible and dashes forward to attack. Any opponents hit by Mario are sent to Lake Lapcat.
After that he attacks the opponents with his hammer and finishes them off by becoming Giga Cat Mario and pouncing on them.
Alternate Costumes
Miscellaneous
Animations
Stage Entrance: Mario jumps out of Warp Pipe and onto the stage while saying "Let's-a Go!"
Idle #1: Mario stretches his arms upward.
Idle #2: Mario performs some mini squats.
Idle #3: Mario falls asleep and lies down on the floor as a bird lands on his nose.
Up Taunt: Mario turns his back to the camera and gives a thumbs up while smiling.
Side Taunt: Mario takes his cap off, twirls it on his finger, then puts it back on.
Down Taunt: Mario interacts with Cappy, Baby Luma or F.L.U.D.D.
Victory Pose #1: Mario slides down a Goal Pole, spins around, strikes a jump pose then goes inside a nearby castle.
Victory Pose #2: Mario spins around as a Power Star floats above his head, then poses with a peace sign.
Victory Pose #3: Mario, Cappy, Baby Luma and F.L.U.D.D. fly around then strike a pose.
Sound Effects
Crowd Cheer: "Jump (2x), Mario! Jump (2x), Let's-a Go! #1 Plumber? You should know. Iiiittt's MARIO!"
Victory Theme #1: "Course Clear" (Super Mario Bros.) (Remix)
Victory Theme #2: " You Got a Moon! (Main Quest)" (Remix)
Classic Mode Credits Theme: "Jump Up, Super Star!" (Remix)
SSB Roster Rework Project List: https://smashboards.com/threads/super-smash-bros-roster-rework-project.518388/
Background
Name: Mario
Title: Mr. Jumpman Himself
Home: Mushroom Kingdom
Related Veterans: Luigi, Peach, Daisy, Bowser, Dr. Mario, Rosalina + Luma, Bowser Jr. & Piranha Plant
Related Newcomers: Toad/ Toadette, Captain Toad, King Boo & Paper Mario
Signature Stages: Mushroom Kingdom & New Donk City
Copy Abilities: Fire or Ice
Series: Super Mario
Debut: Donkey Kong (1981)
Voice Actors: Charles Martinet (Formerly) & Kevin Afghani
Company: Nintendo
Statistics
Playstyle: All Rounder + Rushdown
Attack: 5/10
Defense: 5/10
Speed: 5/10
Size: 5/10
Weight: 4.5/10
Combos: 3/10
K.O. Power: 4/10
Recovery: 4.5/10
Movement Options: Crawl, Double Jump & Wall Jump
Fighter Moveset
Normal
Jab: Plumber Jab - Mario punches twice, then kicks upward. (Origin: Super Mario 64)
Dash: Roll - Mario curls into a ball and moves forward. (Origin: Super Mario 3D Land)
Dash + D Tilt: Slide Kick - Mario slides on the ground with his foot outstretched. (Origin: Super Mario 64)
F Tilt: Hammer Swing - Mario swings overhead with his hammer. (Origin: Super Mario Maker 2)
U Tilt: Jump Punch - Mario performs a leaping uppercut while spinning. (Origin: Super Mario Bros.)
D Tilt: Sweep Kick - Mario swings his legs around in a circular motion. (Origin: Super Mario 64)
Smash
F Smash: Firebrand - Mario conjures a fireball and slaps it, creating an explosion. (Origin: Mario & Luigi: Superstar Saga)
U Smash: Spiny Shell - Mario performs a leaping headbutt with a Spiny Shell. (Origin: Super Mario Maker)
D Smash: Cape Attack - Mario spins around with a cape on his back, attacking on both sides. (Origin: Super Mario World)
Aerial
N Air: Star-Spin - Mario flashily spins around with his arms oustretched, giving himself a midair boost. (Origin: Super Mario Galaxy)
F Air: Hammer Swing - Mario swings overhead and downward with his hammer. (Origin: Super Mario Maker 2)
B Air: Tanooki Tail - Mario quickly spins around as he swings his tail backward. (Origin: Super Mario 3D Land)
U Air: Jump Kick - Mario performs an upward kick. Jump Kick can be performed twice in succession. (Origin: Super Mario 64)
D Air: Ground Pound - Mario rapidly plummets downward, slamming his rear end on the ground. (Origin: Super Mario 64)
Grab ‘n’ Throws
Pummel: Spiny Shell - Mario headbutts the opponent with a Spiny Shell. (Origin: Super Mario Maker)
F Throw: Foe Toss - Mario lifts the opponent above himself, then tosses them forward. (Origin: New Super Mario Bros. Wii)
B Throw: Spin Toss - Mario grabs the opponent's legs, spins around and tosses them backward. (Origin: Super Mario 64)
U Throw: Super Jump Punch - Mario performs a leaping uppercut on the opponent. (Origin: Super Smash Bros.)
D Throw: Footstool Jump - Mario jumps over the opponent and stomps on their head. (Origin: Super Mario Bros.)
Specials
Neutral Special: Fireball/ Ice Ball
Mario tosses a ball of fire/ ice that bounces on the floor and burns/ freezes anyone on contact.
If "A" and "B" are pressed simultaneously, he switches between the Fire Flower and the Ice Flower.
(Origin: Super Mario Bros. & New Super Mario Bros. Wii)
Side Special: Cap Throw
Mario takes Cappy off of his head and throws him in the direction inputted.
Running into Cappy after throwing him allows Mario to perform the Cap Jump.
(Origin: Super Mario Odyssey)
Up Special: Wing Cap
Mario uses a feather to sprout wings on his cap, allowing him to fly in any direction.
If "A" is held after using the Wing Cap, Mario glides forwards and can be steered up and down.
(Origin: Super Mario 64)
Down Special: F.L.U.D.D.
Mario put's F.L.U.D.D. on his back and uses it's nozzle to fire a stream of water.
If held or used midair, F.L.U.D.D. fires a rocket that makes an explosion of water.
(Origin: Super Mario Sunshine)
Shield Special: Rocky Roll
Mario encases himself in rocks, creating a boulder and quickly rolls forward.
The boulder explodes on contact with any opponent or wall, but cannot be countered.
(Origin: Super Mario Galaxy 2)
Final Smash: Giga Cat Mario
Mario uses a Super Star to become invincible and dashes forward to attack. Any opponents hit by Mario are sent to Lake Lapcat.
After that he attacks the opponents with his hammer and finishes them off by becoming Giga Cat Mario and pouncing on them.
Alternate Costumes
Default
Fire Mario Colors
Ice Mario Colors
Rock Mario Colors
Superball Mario Colors
Luigi Colors
Wario Colors
Waluigi Colors
Classic Mario Colors (DK Arcade)
Gold Mario Colors
Fire Mario Colors
Ice Mario Colors
Rock Mario Colors
Superball Mario Colors
Luigi Colors
Wario Colors
Waluigi Colors
Classic Mario Colors (DK Arcade)
Gold Mario Colors
64 Outfit (Default)
64 Outfit (Metal Mario)
Sunshine Outfit
Cosmic Clone Outfit
Tanooki Suit
Cat Suit
Builder Outfit
Crazy Cap Outfit
Samurai Armor
Wedding Outfit
64 Outfit (Metal Mario)
Sunshine Outfit
Cosmic Clone Outfit
Tanooki Suit
Cat Suit
Builder Outfit
Crazy Cap Outfit
Samurai Armor
Wedding Outfit
Miscellaneous
Animations
Stage Entrance: Mario jumps out of Warp Pipe and onto the stage while saying "Let's-a Go!"
Idle #1: Mario stretches his arms upward.
Idle #2: Mario performs some mini squats.
Idle #3: Mario falls asleep and lies down on the floor as a bird lands on his nose.
Up Taunt: Mario turns his back to the camera and gives a thumbs up while smiling.
Side Taunt: Mario takes his cap off, twirls it on his finger, then puts it back on.
Down Taunt: Mario interacts with Cappy, Baby Luma or F.L.U.D.D.
Victory Pose #1: Mario slides down a Goal Pole, spins around, strikes a jump pose then goes inside a nearby castle.
Victory Pose #2: Mario spins around as a Power Star floats above his head, then poses with a peace sign.
Victory Pose #3: Mario, Cappy, Baby Luma and F.L.U.D.D. fly around then strike a pose.
Sound Effects
Crowd Cheer: "Jump (2x), Mario! Jump (2x), Let's-a Go! #1 Plumber? You should know. Iiiittt's MARIO!"
Victory Theme #1: "Course Clear" (Super Mario Bros.) (Remix)
Victory Theme #2: " You Got a Moon! (Main Quest)" (Remix)
Classic Mode Credits Theme: "Jump Up, Super Star!" (Remix)
SSB Roster Rework Project List: https://smashboards.com/threads/super-smash-bros-roster-rework-project.518388/
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