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SSB Roster Rework: #02 - Donkey Kong

Fletchking-Team Dream

Smash Apprentice
Joined
Apr 29, 2021
Messages
157
Fighter Info
Fighter: Donkey Kong
Series: Donkey Kong
Debut: Donkey Kong
Company: Nintendo, Rare & Retro Studios
Ability: None


Normal :GCA:
Jab: Jungle Beating - DK punches 2 times then makes a flurry of punches finished by an uppercut. Origin: Donkey Kong Jungle Beat
Dash: Kong Roll - DK rolls with quick momentum and cannot be stopped by any opponent. Origin: Donkey Kong Country Returns
F Tilt: Hammerfist Slam - DK slams down his hands while moving. Origin: Mario VS Donkey Kong
U Tilt: Insect Repellent Pump - DK pumps Insect Repellent above him. Origin: Donkey Kong 3
D Tilt: Hand Slap - DK slaps his hands on the ground creating a shockwave on the ground. Origin: Donkey Kong Country Returns


Smash :GCCN:
Forward Smash: Kong Blow - DK blows a gust of air that pushes fighters away. Origin: Donkey Kong Jungle Beat
Up Smash: Kong Clap - DK claps his hands together resulting in a shockwave above him. Origin: Donkey Kong Jungle Beat
Down Smash: Banana Slam - DK leaps then slams his hands on the ground. Origin: Punch Out


Aerial :GCX::GCA:
Neutral Air: Kong Clap - DK claps in the air creating a shockwave around him. Origin: Donkey Kong Jungle Beat
Forward Air: Gorilla Punch - DK punches with great force. Origin: Donkey Kong Jungle Beat
Back Air: Girder Swing - DK swings backwards with a girder in his hands. Origin: Donkey Kong
Up Air: Blue Balloon - DK holds a blue balloon that makes him float slightly. Origin: DKC3 Dixie Kong's Double Trouble
Down Air: Song of Kong - DK launches an explosive rocket below him. Origin: Mario + Rabbids Kingdom Battle


Grab :GCZ:
Pummel: Mini Donkey Kong - Mini DKs pummel the fighter that is caught. Origin: Mario VS Donkey Kong
Forward Throw: Barrel Cannon - DK puts a grabbed fighter in a Barrel Cannon then uses them as a projectile. Origin: Donkey Kong Country
Back Throw: DK Bag - DK traps a fighter in a bag and then throws the bag behind him. Origin: Mario VS Donkey Kong
Up Throw: Circus Kong - Circus Kong appears and chucks the grabbed fighter upward. Origin: Mario VS Donkey Kong 2: March of the Minis
Down Throw: Oil Barrel - An Oil Barrel is put on fire and the fighter above it is burned. Origin: Donkey Kong


Special :GCB:
Neutral Special: Coconut Gun
DK fires multiple coconuts as projectiles. Ammo refills automatically.
Origin: Donkey Kong 64


Side Special: Rambi Ride
DK hops on Rambi the Rhino then they proceed to charge. DK can dismount Rambi with ZR.
Origin: Donkey Kong Country


Up Special: Barrel Cannon
DK puts himself in a Barrel Cannon and the launches out in the direction aimed.
Origin: Donkey Kong Country


Down Special: Barrel Toss
DK tosses a Barrel that rolls on the ground afterward. Only 3 Barrels can be on stage.
Origin: Donkey Kong


Final Smash: Moon Punch
DK jumps on Rambi then charges into any fighters. If fighters are caught they are taken to Tiki Tong Tower then DK punches the moon and destroys Tiki Tong Tower and any fighters inside it.

Costumes
Default.
Diddy Kong Cap
Dixie Kong Barret
Cranky Kong Outfit
Funky Bandana
DK Junior Vest
Chunky Kong Jacket
King K. Rool Crown and Cape
Krazy Kalimba Mask
Lord Fredrik's Helmet and Horn
Ninja Kong
Classic DK - Donkey Kong
Rare Tie
Rabbid Kong - Mario + Rabbids Kingdom Battle
Banjo's Backpack - Banjo-Kazooie

If you want to see more Fighters reworked just visit the Roster Rework List.
 
Last edited:

HYRULESHERO42

Smash Journeyman
Joined
Nov 19, 2007
Messages
499
I don't see why Donkey Kong needs to pull out weapons like hammers or bug spray for his attacks. He's an enormous gorilla, let him throw hands and use all that muscle.
 
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