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SSB: Newcomers Approaching! | Tails

Fletchking-Team Dream

Smash Apprentice
Joined
Apr 29, 2021
Messages
157
Fighter Info
Background

Name: Tails the Fox (A.K.A. Miles Prower)
Title: Two-Tailed Genius Fox
Home: West Side Island
Related Veteran: Sonic
Related Newcomers: Knuckles, Amy, Shadow & Dr. Eggman
Signature Stage: Tails' Workshop
Copy Abilities: Ranger or Bomb
Series: Sonic the Hedgehog
Debut: Sonic the Hedgehog 2 (8-Bit)
Voice Actors: Colleen O'Shaughnessey (ENG) & Ryō Hirohashi (JPN)
Company: SEGA


Statistics
Playstyle: Rushdown + Turtle + Gimmick
Attack: 5.5/10
Defense: 4/10
Speed: 6.5/10
Size: 4.5/10
Weight: 3.5/10
Combos: 6/10
K.O. Power: 5/10
Recovery: 7.5/10
Movement Options: Double Jump, Hove & Wall Jump


Fighter Moveset
Normal :GCA:

Jab: IQ Attack - Tails punches with his left hand, tail swipes, then punches with his right hand. (Origin: Sonic Battle)
Dash: Tails Cyclone - Tails spins around with his tails outstretched as he dashes a set distance. (Origin: Sonic Battle)
F Tilt: Pummel Punch - Tails performs a rapid flurry of punches Could be used after Jab. (Origin: Sonic the Fighters)
U Tilt: Skip Kick - Tails performs a short hop while kicking skyward three times in a row. (Origin: Sonic the Fighters)
D Tilt: Sliding Kick - Tails slides forward on the ground with one foot outstretched. (Origin: Shadow the Hedgehog)


Smash :GCCN:
F Smash: Magic Straight - Tails punches with a boxing glove attached to a spring-like object. (Origin: Sonic Battle)
U Smash: Magic Upper - Tails points at the sky while the Magic Hand performs an uppercut. (Origin: Sonic Battle)
D Smash: Magic Hook - Tails performs a swift spin attack with the Magic Hand outstrecthed. (Origin: Sonic Battle)


Aerial :GCX:
N Air: Tornado Tails - Tails spins around with tails oustretched, creating a small tornado. (Origin: Sonic Advance 3)
F Air: Tails Dunk - Tails quickly spins around as he swings diagonally downward with his tails. (Origin: Sonic Battle)
B Air: Tail Swipe - Tails turns around with both tails outstetched, performing a tail swipe. (Origin: Sonic Adventure)
U Air: High Kick - Tails performs a straight kick upward. He can kick two times in a row. (Origin: Sonic the Fighters)
D Air: Spike Stomp - Tails turns his blaster into a pile driver while swiftly diving downward. (Origin: Sonic Frontiers)


Grab ‘n’ Throws :GCZ:
Pummel: Flick - Tails uses the Magic Hand to hold an opponent as the Big Hand flicks the head. (Origin: Sonic Battle)
F Throw: Airplane Throw - Tails lifts the opponent as he hovers, then throws them across. (Origin: Sonic the Fighters)
B Throw: Rolling Combo - Tails grabs the opponent, then spins to throw them backward. (Origin: Sonic 4: Episode 2)
U Throw: Airplane Drop - Tails lifts the opponent while hovering, then slams them down. (Origin: Sonic the Fighters)
D Throw: Spin Dive - Tails quickly pins the opponent down before spin dashing on them. (Origin: Sonic the Fighters)


Gimmick: Ring Sack
The Ring Sack a resource mechanic which is used to fuel both his Smash Attacks and most of his Specials Moves.
Attacking any opponent with his Normal and Aerial moves can cause several Rings to fall down onto the ground.
Rings linger onstage for 10 seconds once they hit the ground. Obtaing 25 Rings increases Tails' defense by 1.5%.
However, collecting Rings comes at the cost of making Tails heavier, making the tail flight duration much shorter.
Tails will carry 50 Rings at the start of battle and carries 200 Rings at most. Smash Attacks cost 10 Rings per use.


Specials :GCB:
Neutral Special: Cyblast
Tails pulls out his new and improved blaster, then shoots a powerful sphere of energy in an arc.
Upon contact with any platform, wall or opponent, the energy sphere bursts into a ring of light.
The ring of light sends any opponents flying upward or downward if their grounded or mid-air.
(Origin: Sonic Frontiers) | (Cost: 20 Rings)


Side Special: Wrench Throw
Tails swiftly pulls out a wrench as he targets an opponent and throws it forward/ backward in an arc.
He can either throw wrenches rapidly (Mash "B") or throw three wrenches simultaneously (Hold "B").
Tails' Wrenches can bounce on any platforms/ walls and linger onstage until 5 seconds have passed.
(Origin: Sonic Frontiers) | (Cost: 5 or 15 Rings)


Up Special: Spring
Tails summons a Spring below himself, bouncing himself straight or diagnonally upwards for recovery.
Springs will linger on any platforms or in mid-air for 10 seconds, allowing any opponents to use them.
Tails could pick up any grouned Springs and use it to parry any attack, debuffing the opponent's stats.
(Origin: Sonic Frontiers) | (Cost: 10 Rings)


Down Special: Spin Dash
Tails curls into a ball, revs up in place for as long as "B" is held, then dashes forward at high speed.
Holding "B" makes him roll across the ground faster. He can jump after performing the Spin Dash.
Holding "B" while mid-air makes him rev-up while falling, dealing multi-hit damage as he does so.
(Origin: Sonic the Hedgehog 2)


Shield Special: Item Monitor
Tails takes out a cubic computer monitor, then places it on the ground as it displays several items.
Every Item displayed on the Monitor's screen will have a different function, especially the Shields.
Pressing "X", "Y", "L" or "R" displays an Eggman Mark, allowing him to detonate the Item Monitor.

  • Power Sneakers: Temporarily increases Tails' movement speed. The Spin Dash gets faster once it's activated.
  • Health Kit: Heals Tails by 25% on start-up and heals by 5% every two seconds until 30 seconds have passed.
  • Magnet: Spawns two magnets which revolve around Tails, pulling in any Rings and/ or Items that are nearby.
  • Flame Shield: Negates Fire moves but is weak to Water moves. Using Down Special turns Tails into a fireball.
  • Aqua Shield: Negates Water moves but is weak to Ice or Lightning moves. Down Special makes him Bounce.
  • Thunder Shield: Negates Lightning moves but is weak to Water moves. D Special makes it reflect projectiles.
(Origin: Sonic the Hedgehog | 1991) | (Cost: 30 Rings)

Final Smash: Cyclone Cannon
Tails summons his signature vehicle, the Cyclone (Walker Form), then jumps into the cockpit to charge up energy.
After three seconds, he'll fire a powerful multi-hit laser beam across the stage which could be angled up or down.
The Cyclone Cannon will become larger and more powerful every time Tails collects 50 Rings from any opponent.


Alternate Costumes
Yellow (Default)
Blue (Sonic)
Red (Knuckles)
Pink (Amy Rose)
Green (Bean)
Purple (Big)
Beige (Cream)
Orange (Marine)
Brown (Bully Fox)
Black (Infinite)
Rhythm Badge
Jet Anklets
Military Gloves
Lime Backpack
Rider Goggles
Ace Pilot's Attire
Cyborg Costume
Boom T's Outfit
Detective's Outfit
Blacksmith Outfit

Miscellaneous
Animations

Stage Entrance: Tails jumps onstage from the Cyclone (Plane Form), then happily waves at the screen.
Idle #1: Tails looks around himself, then scratches his head.
Idle #2: Tails tidies his hair and smooths out one of his tail.
Idle #3: Tails sits down on the ground, then yawns for a bit.
Up Taunt: Tails briefly hovers in place with the tails to the ground as he laughs to himself.
Side Taunt: Tails plays with his Remote Robot for a moment before it explodes in his face.
Down Taunt: Tails fixes his signature blaster with a wrench before activating its pile driver.
Victory Pose #1: Tails flies around the place at high speed, then strikes a signature pose from Adventure 2.
Victory Pose #2: Tails jumps out of the Cyclone (Plane Form) before striking his victory poses from Sonic 2.
Victory Pose #3: Tails shoots seveal spheres of energy from his blaster and strikes a confident pose with it.


Sound Effects
Crowd Cheer: "Miles "Tails" Prower! Show your power! (x2)"
Victory Theme #1: "Act Clear" (Sonic the Hedgehog 3)
Victory Theme #2: Emerald Hill (Short Remix)
Classic Mode Credits Theme: Believe in Myself (New Remix)

SSB Roster Rework Project List:
https://smashboards.com/threads/super-smash-bros-roster-rework-project.518388/
 
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