Alear is the main protagonist of Fire Emblem: Engage, particularly known for their admittedly silly character design. The main mechanic of Engage is the eponymous Emblem Rings, where you can summon apparitions of previous Fire Emblem characters to fight along side you in battle. However, I wanted to represent the Engage mechanic without slapping other FE characters’ moves onto Alear for the sake of it, so my moveset takes a wildly different approach to the Engage mechanic.
Intro: Alear proclaims “Emblem, Engage!” as they enter the battlefield from a golden Warp circle surrounded by red and blue flower petals.
Stance/Idle 1: Their battle stance from Engage.
Idle 2: Alear casually spins their sword in a vertical motion.
Idle 3: Alear places their sword atop their free hand and examines it for a moment.
Notable Palette Swaps:
Dash: With their sword held to their side and their cape swaying in the wind, Alear sprints forward.
Damage: Their damage animation from Engage.
Jump: Alear jumps relatively normally, then gracefully spirals through the air for the second jump.
Crouch: Alear puts their free hand on the ground and ducks toward it.
Normal Attacks
Jab: A straight thrust (3%, small knockback) followed by a diagonal slice in one direction (3%, small knockback), finishing with another slice in the other direction (5%, small knockback)
Forward+A: A horizontal slash (7%, small knockback)
Up+A: A backward overhead arc slash (9%, small knockback)
Down+A: Alear kicks forward with their left leg (7%, small knockback)
Dash Attack: Alear leaps ahead and lands a powerful cleave (11%, OK knockback)
Edge Attack: A frontflip into a horizontal slash (8%, small knockback)
Get-Up Attack: Alear kicks at one side and slashes toward the other while getting back up (7%, small knockback)nockback)
Aerial Attacks
Air+A: A sex kick (9%, OK knockback)
Air Forward+A: Alear stabs ahead with their sword envelopes in draconic flames (13%, OK knockback)
Air Back + A: Alear spins and kicks backward (12%, OK knockback)
Air Up+A: Alear flips upside down and spins horizontally with their foot reach out (10%, small knockback)
Air Down+A: A downward kick enveloped in draconic flames (13% with a meteor effect, OK knockback)
Smash Attacks
Forward+A: Alear hops forward and performs a backward overhead arc slash (19%, OK knockback)
Up+A: Alear stabs into the air (10%), and a pillar of draconic flames erupts (15%, OK knockback)
Down+A: Alear performs a powerful horizontal slash (17%, OK knockback) that doubles as a draconic flame projectile when further from the opponent (14%, OK knockback)
Grab Game
Grab: Alear grabs the opponent with their free hand.
Pummel: A knee strike (2%)
Forwards+Throw: A shoulder bash (9%, small knockback)
Back+Throw: A suplex (13%, OK knockback)
Up+Throw: Alear tosses the opponent into the air and thrusts their sword skyward, hitting multiple times with a flurry of draconic flames (12%, OK knockback)
Down+Throw: Alear forces the opponent into a headlock, then slams them onto the ground (10%, OK knockback)
Special Moves
B : Divine Dragon Fist; Alear channels draconic flames into their palms, then drives them forward with a fiery blast (13%, OK knockback). Interestingly, this blast doesn’t count as a projectile.
B + ← → : Divine Dragon Lunge; Alear dashes forward with draconic flames around their sword (14%, OK knockback)
B + ↑ : Divine Dragon Jump; Alear jumps and hits opponents once with their sword enveloped in draconic flames (12%, OK knockback)
B + ↓ : Engage / Counter; Alear Engages using the Ring of the Connector. If the meter isn’t full, Alear instead performs a regular counter.
Gimmick: Engage Mode; using a meter on their HUD that starts out full, Alear can assume the form they take when they Engage with Marth, except without an Emblem present at all…which is because Alear becomes an Emblem themselves near the end of the game. In this form, Alear has access to brand new versions of their special moves, loosely based on their allies. In this form, Alear gains a decent stat boost, and their special moves take appearances based on the personal skills of Alfred, Diamant, Timerra and Ivy, who also appear next to Alear during these attacks via Warp (as all four of them are technically Engaging with Alear). However, the meter drains over time, with special moves draining ⅓ of it. Once Alear exits Engage Mode, you must take and deal damage in order to refill the meter, though it doesn’t refill at all when the Counter special is used.
B : Single-Minded Ice Fist; Alear and Ivy fire an icy projectile surrounded by red and blue roses that homes in on the nearest opponent, with a chance of freezing them (17%, OK knockback)
B + ← → : Self-Improved Lunge; Alear and Alfred lunge forward even further, with a chance of inflicting a flower effect the longer you go without using it (20%, medium knockback)
B + ↑ : Racket Jump; Alear and Timerra jump up and hit the opponent five times, which also decreases how much knockback Alear can take from the opponent they attacked (15%, OK knockback)
B + ↓ : Fair Counter; Alear takes a counter stance and retaliates when attacked, and Diamant appears next to Alear to attack foes behind them. What makes this one stand out is that not only can it only counter from the front, but when used twice in a row in quick succession, Alear doesn’t retaliate. Instead, Alear is stumbled and briefly susceptible to more knockback and damage from the opponent.
Final Smash: All for One; Alear points their sword forwards and proclaims “Fate has brought us here!” as a red-and-blue beam of light emits from it. Any opponents hit are taken into a cutscene where Alfred, Diamant, Timerra and Ivy perform their respective Chain Attacks. The attack ends with Alear stabbing forward, instantly K.O.-ing anyone above 100% when the attack finishes, which also instantly drains the Engage meter no matter where it’s at. In the final shot:
Up: Sommie appears and barks playfully.
Side: “I’m guided by the Emblems.” Alear’s standard victory pose.
Down: “I’ll never yield…” Alear’s victory pose after using an Engage attack with Marth.
Winposes
1: Alear appears in their Emblem form and holds the handle of their sword to their face while pointing the blade in the opposite direction.
2: Marth’s ring appears in front of Alear, who then grabs it and makes a determined face.
3: Alear makes a pose resembling their official artwork (as pictured above).
Applause: Alear claps respectfully for the winner.
Icon: The Falchion
Boxing Ring Title: The Divine Dragon
Star K.O.:
Kirby Hat: Alear’s hair, which changes depending on which gender of Alear is present.
Stance/Idle 1: Their battle stance from Engage.
Idle 2: Alear casually spins their sword in a vertical motion.
Idle 3: Alear places their sword atop their free hand and examines it for a moment.
Notable Palette Swaps:
- Female (default)
- Red and blue hair (default)
- Orange and purple hair (Neon Orange and Neon Purple Joy-Cons)
- Pink and green hair (Neon Pink and Neon Green Joy-Cons)
- Yellow and blue hair (Neon Blue and Neon Yellow Joy-Cons)
- Gray hair (Gray Joy-Cons)
- Veyle (black and white hair)
- 13th Emblem (blue hair)
- Past Alear (special costume)
- Male
- Red and blue hair (default)
- Orange and purple hair (Neon Orange and Neon Purple Joy-Cons)
- Pink and green hair (Neon Pink and Neon Green Joy-Cons)
- Yellow and blue hair (Neon Blue and Neon Yellow Joy-Cons)
- Vander (white hair)
- Veyle (black and white hair)
- 13th Emblem (blue hair)
- Past Alear (special costume)
Dash: With their sword held to their side and their cape swaying in the wind, Alear sprints forward.
Damage: Their damage animation from Engage.
Jump: Alear jumps relatively normally, then gracefully spirals through the air for the second jump.
Crouch: Alear puts their free hand on the ground and ducks toward it.
Normal Attacks
Jab: A straight thrust (3%, small knockback) followed by a diagonal slice in one direction (3%, small knockback), finishing with another slice in the other direction (5%, small knockback)
Forward+A: A horizontal slash (7%, small knockback)
Up+A: A backward overhead arc slash (9%, small knockback)
Down+A: Alear kicks forward with their left leg (7%, small knockback)
Dash Attack: Alear leaps ahead and lands a powerful cleave (11%, OK knockback)
Edge Attack: A frontflip into a horizontal slash (8%, small knockback)
Get-Up Attack: Alear kicks at one side and slashes toward the other while getting back up (7%, small knockback)nockback)
Aerial Attacks
Air+A: A sex kick (9%, OK knockback)
Air Forward+A: Alear stabs ahead with their sword envelopes in draconic flames (13%, OK knockback)
Air Back + A: Alear spins and kicks backward (12%, OK knockback)
Air Up+A: Alear flips upside down and spins horizontally with their foot reach out (10%, small knockback)
Air Down+A: A downward kick enveloped in draconic flames (13% with a meteor effect, OK knockback)
Smash Attacks
Forward+A: Alear hops forward and performs a backward overhead arc slash (19%, OK knockback)
Up+A: Alear stabs into the air (10%), and a pillar of draconic flames erupts (15%, OK knockback)
Down+A: Alear performs a powerful horizontal slash (17%, OK knockback) that doubles as a draconic flame projectile when further from the opponent (14%, OK knockback)
Grab Game
Grab: Alear grabs the opponent with their free hand.
Pummel: A knee strike (2%)
Forwards+Throw: A shoulder bash (9%, small knockback)
Back+Throw: A suplex (13%, OK knockback)
Up+Throw: Alear tosses the opponent into the air and thrusts their sword skyward, hitting multiple times with a flurry of draconic flames (12%, OK knockback)
Down+Throw: Alear forces the opponent into a headlock, then slams them onto the ground (10%, OK knockback)
Special Moves
B : Divine Dragon Fist; Alear channels draconic flames into their palms, then drives them forward with a fiery blast (13%, OK knockback). Interestingly, this blast doesn’t count as a projectile.
B + ← → : Divine Dragon Lunge; Alear dashes forward with draconic flames around their sword (14%, OK knockback)
B + ↑ : Divine Dragon Jump; Alear jumps and hits opponents once with their sword enveloped in draconic flames (12%, OK knockback)
B + ↓ : Engage / Counter; Alear Engages using the Ring of the Connector. If the meter isn’t full, Alear instead performs a regular counter.
Gimmick: Engage Mode; using a meter on their HUD that starts out full, Alear can assume the form they take when they Engage with Marth, except without an Emblem present at all…which is because Alear becomes an Emblem themselves near the end of the game. In this form, Alear has access to brand new versions of their special moves, loosely based on their allies. In this form, Alear gains a decent stat boost, and their special moves take appearances based on the personal skills of Alfred, Diamant, Timerra and Ivy, who also appear next to Alear during these attacks via Warp (as all four of them are technically Engaging with Alear). However, the meter drains over time, with special moves draining ⅓ of it. Once Alear exits Engage Mode, you must take and deal damage in order to refill the meter, though it doesn’t refill at all when the Counter special is used.
B : Single-Minded Ice Fist; Alear and Ivy fire an icy projectile surrounded by red and blue roses that homes in on the nearest opponent, with a chance of freezing them (17%, OK knockback)
B + ← → : Self-Improved Lunge; Alear and Alfred lunge forward even further, with a chance of inflicting a flower effect the longer you go without using it (20%, medium knockback)
B + ↑ : Racket Jump; Alear and Timerra jump up and hit the opponent five times, which also decreases how much knockback Alear can take from the opponent they attacked (15%, OK knockback)
B + ↓ : Fair Counter; Alear takes a counter stance and retaliates when attacked, and Diamant appears next to Alear to attack foes behind them. What makes this one stand out is that not only can it only counter from the front, but when used twice in a row in quick succession, Alear doesn’t retaliate. Instead, Alear is stumbled and briefly susceptible to more knockback and damage from the opponent.
Final Smash: All for One; Alear points their sword forwards and proclaims “Fate has brought us here!” as a red-and-blue beam of light emits from it. Any opponents hit are taken into a cutscene where Alfred, Diamant, Timerra and Ivy perform their respective Chain Attacks. The attack ends with Alear stabbing forward, instantly K.O.-ing anyone above 100% when the attack finishes, which also instantly drains the Engage meter no matter where it’s at. In the final shot:
- Alfred appears on the bottom left
- Diamant appears on the top left
- Ivy appears on the top right
- Timerra appears on the bottom right
Up: Sommie appears and barks playfully.
Side: “I’m guided by the Emblems.” Alear’s standard victory pose.
Down: “I’ll never yield…” Alear’s victory pose after using an Engage attack with Marth.
Winposes
1: Alear appears in their Emblem form and holds the handle of their sword to their face while pointing the blade in the opposite direction.
2: Marth’s ring appears in front of Alear, who then grabs it and makes a determined face.
3: Alear makes a pose resembling their official artwork (as pictured above).
Applause: Alear claps respectfully for the winner.
Icon: The Falchion
Boxing Ring Title: The Divine Dragon
Star K.O.:
- “I’m sorryyy…!” (Female)
- “It’s too muuuuch…!” (Male)
Kirby Hat: Alear’s hair, which changes depending on which gender of Alear is present.
Side note: Obviously Marth would still be present even if Alear gets in. The only change I’d make is to his Final Smash; it would become Lodestar Rush, which sees Marth dash forward and slash eight times (4% each), ending with a massive crescent-shaped projectile that hits other fighters (40%, far knockback).
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