• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Spongebob Squarepants For Smash Ultimate! (It Ain't Happening)

Status
Not open for further replies.
D

Deleted member

Guest
Look, I know this thread is ridiculous at first glance. But before you lock this topic, allow me to explain...








The very prospect of Spongebob Squarepants in Smash is ludacris. But I'm not here to talk about why he's more likely than you think, so before the mods go locking this topic, I'm actually here to prove something. A pretty major argument against some characters in Smash such as "Waluigi", "Bandana Dee" and others, is the fact the they have "NO MOVESET". In a lot of cases, this statement is clearly false. With a little bit of creativity, and more familiarity with the source material, I say ANY character can have a Smash Bros worthy moveset. That is why I made this topic. As such, I am going to explain how the character "Spongebob Squarepants" could fit perfectly into Smash Ultimate.

MOVESETS


GROUND ATTACKS

Neutral Attack: A 3 Hit Karate Glove Combo. Holding The A Button Creates A Rapid Jab
Up Tilt: Uppercut, Similar To Mario's
F-Tilt: Spatula Stab. Decent Range, Weaker When Closer To The Opponent
Down Tilt: Sweep Kick, Once Again, Similar To Mario's


SMASH ATTACKS
F-Smash: Forward Bash With A Large Bubble Wand, Based On His Standard Attack From "Battle For Bikini Bottom"
Up Smash: Dawns The Army Helmet From The Box Art Of "Battle For Bikini Bottom" And Headbutts

D-Smash: Sweeps A Jellyfishing Net Around Himself, Covers Him Forward And Backwards.


GRABS/THROWS:

Up Throw: Gary Pops Out And Launches The Opponent Up
Back Throw: Gary Pops Out And Independently Back Throws The Opponent, Gary Performs A Move Similar to Kirby's Back Throw, But Spongebob Can Act While Gary Performs The Move
Down Throw: Gary Crushes The Opponent With His Shell
Forward Throw: Gary Lunges Forward, Launching The Opponent


SPECIALS
B: Charges An Electric Bowling Ball, The Longer The Charge, The Bigger The Ball And The More Damage/Knockback. Charge Can Be Saved By Shielding
Side B: Drives Forward In The Patty Wagon, Can't Be Steered, Can Eject. Aids In Horizontal Recovery
Down B: Buries A Nasty Patty Mine, Acts Just Like Isabelle's And Snake's
Up B: Plankton Appears And Lifts Spongebob Up With A Rocket Pack, Has A Hitbox. Reference To The Spongebob Movie: Sponge Out Of Water.


AERIALS
Up Air: Upwards Spatula Slash, Similar To Marth's
Down Air: Dawns His Squeaky Boots And Stomps The Opponent, Meteor Smash. Similar To Ganondorf's, But Faster.
F-Air: Forwards Spatula Slash
B-Air: Backwards Kick, Similar To Mario's




Final Smash: Goofy Goober Rock. Spongebob Lunges Forward And Continuously Whacks His Opponent With His Electric Guitar, Each Hit Causes The Rock Music In The Background To Grow Higher In Pitch. The Final Hit Is Spongebob Shooting A Lightning Beam Out Of The Guitar.




ATTRIBUTES
Spongebob is a lightweight with fast running speed. He has attributes of close range and zoning fighters. His standard attacks are fairly weak, but he does have good recovery and fast Smash Attacks, with devastating specials, if used correctly.




AESTHETICS

Up Taunt: Waves At The Camera
Side Taunt: Pulls Out His Spatula With A Determined Look, And Says "I'm Ready" In A Blunt Tone
Down Taunt: Turns Into The Pirate Painting From The Intro, Who Say Numerous Phrases Depending On What Just Happened In The Battle. For Example: If The Battle Has Just Started And Nobody Has Lost A Stock, The Pirate Will Say "ARE YA READY, KIDS?"


On Screen Appearance: Placed On The Battlefield By Hans The Hand

Victory Theme: The Last Few Bars Of The Spongebob Theme


Victory Animations
1: Says "I Did It!" While Giving A Thumbs Up
2: Sits Down With Gary And Pets Him
3: Attempts To Give Plankton A High Five, Plankton Leaves Him Hanging


Who supports my movement? #Spongebob4Smash

Supporters:
Jai The Guy
 

CodakTheWarrior

Smash Ace
Joined
Jun 7, 2017
Messages
548
Well shoot, there’s no better place to post this then; it’s a Spongebob moveset I made that will be used in a upcoming fangame, and I think it turned out pretty well:

***Spongebob Moveset***



The iconic sea-dwelling sponge himself, Spongebob is here to mix up the fight! Spongebob utilizes his various power ups and gadgets from his games to assist him in battle. He also makes use of the raw power of the Jellyfish to literally shock those who treat him as a mere joke. Spongebob's ready to prove he's the sickest sponge in the sea.



Spongebob's run speed is overall decently quick, falling slightly below average on the speed scale. His weight is also quite light as well, given his spongey nature. To make up for these weaknesses, the Sponge shines in two major areas. For one, his jump height is very high. This, along with his incredible recovery, allows Spongebob to easily slip past enemies to make a swift escape. Surprisingly, Spongebob also hits quite hard on a number of his attacks, making him a serious force to be reckoned with at times. Spongebob also has the ability to crawl along the ground by sliding on his back, as well as a wall jump.



One more unique attribute only Spongebob possesses is the ability to absorb all water-based attacks. So, for example, if Spongebob is hit with Mario's FLUDD attack, Spongebob will just absorb the attack and will heal some damage! The percent he heals will change depending on how powerful the water move is. This allows Spongebob to harness his true potential as a sponge while on the battlefield.



Specials:



Neutral Special: Net Swing- Spongebob swings his net in a quick 360 motion. Damage-wise, this attack is very minimal. However, using it in midair can help Spongebob slightly recover. The move will also fully retain Spongebob's momentum when used on the ground, allowing him to chain this move into combos with ease. Lastly, this move can also be used in direct conjunction with Spongebob's down Special to achieve some very beneficial effects. Overall, the move is very versatile despite its minimalistic appearance.



Side Special: Bubble Bowl- One of Spongebob's many power ups from 'Spongebob Squarepants: Battle for Bikini Bottom', this attack has Spongebob whip out a Bubbly Bowling Ball and get ready to aim. While charging the attack, Spongebob can move back and forth on the ground, although he can't actually turn around. Once he releases, the Bubble Ball will roll forward and strike through opponents. The Ball will have more power depending on how long Spongebob charges his aim. If the attack is aimed off the stage, gravity will take effect and cause it to fall down, making this move great to halt others' recoveries.



Up Special: Jellyfish Lift- This move will summon a giant Jellyfish that will quickly fly upwards with Spongebob on top. Spongebob can't move once the move starts, but it's vertical movement is a far enough distance that Spongebob should make it back to the stage relatively easily if he's close enough. The Jellyfish's electricity also allows Spongebob to be completely invulnerable while the move is active, which will cause electric damage to opponents who touch the Jellyfish's tentacles.



Down Special: Catch and Release- This move has some direct compatibility with Spongebob's neutral Special. This attack will send out a small Jellyfish that will act on its own volition once sent out. The Jellyfish will periodically fly about and sting opponents, but be careful, as the Jellyfish can hurt Spongebob, too. Spongebob can send out three Jellyfish in total at once, with each Jellyfish staying around for 10 seconds. Spongebob is able to use his neutral Special to catch the Jellyfish, able to catch a total of ten Jellyfish in total. If Spongebob is able to catch a total of ten Jellyfish while still staying alive, he can then release the elusive King Jellyfish by using the attack again. The King Jellyfish is much larger and FAR stronger than the normal Jellyfish, causing roughly 5x as much damage as the normal variant. The King Jellyfish will also stay around for 15 seconds as opposed to the normal 10. However, be very wary, as the King can still attack Spongebob, making this a high-risk, high-reward move if used at its full potential.



Normals:



Jab: Spongebob rapidly slaps the opponent repeatedly with his noodle-like arms, all the while doing his famous, annoying laugh.



F-Tilt: Spongebob takes out his pack of Bubbles from the Movie and blows some at the opponent. Each bubble does minimal damage, but stacks up with the sheer amount of them.



U-Tilt: Spongebob rises up in the air while wearing his Bubble Helmet from 'Battle for Bikini Bottom'. The attack goes a good distance in the air, with the horns being the most powerful.



D-Tilt: Spongebob faces the foreground and crouches down with both arms outstretched on either side, dealing damage.



Dash Attack: The green seahorse from the earlier Spongebob episodes appears, allowing Spongebob to stampede opponents.



Smashes:



F-Smash: While the attack is charging, Spongebob takes out his bubbles and begins to blow them in the shape of Bubble Buddy. Once he releases the attack, Bubble Buddy will fully materialize before giving a hearty punch to the opponent. After the attack, he will dissolve.



U-Smash: Spongebob's Krusty Krab hat on his head grows to an enormous size before headbutting the opponent with it. The attack's sweet spot is the very top of the hat.



D-Smash: The giant Hook from an earlier Spongebob episode drops all the way down from the top of the screen to hit the opponent. The sweet spot is the Hook's razor sharp tip, which deals some MASSIVE damage if hit just right.



Aerials:



N-Air: Spongebob does a 360 spin in midair with his arms outstretched, dealing some damage.



F-Air: Spongebob swipes downward with his trusty spatula. Although a very slow attack, it can spike opponents.



U-Air: Spongebob takes his spatula and tosses a Krabby Patty quickly up in the air. The projectile does very minimal damage but it can be spammed.



D-Air: The Soap Shoes attack from 'Battle for Bikini Bottom'. Spongebob plummets to the ground while leaving a trail of suds above him. Any opponents hit by him will be meteor smashed, but Spongebob can't cancel the attack unless he's hit. This makes the move very risky, but very rewarding, to use.



B-Air: Spongebob sharply kicks behind him, dealing minor damage.



Grab/Pummel: Similarly to Villager's grab, Spongebob grabs opponents using his Jellyfish net. Once foes are ensnared, a small Jellyfish comes out to assist Spongebob by repeatedly zapping the opponent until the attack is over.



Throws: Forward throw has the Sponge sling opponent away while in his net. Back throw has Spongebob back into opponent with his rear to knock them away. Up throw sees the Jellyfish knock the opponent upward with its top. Down throw has Spongebob do a funky dance on top of enemy, damaging them.



Final Smash: Goofy Goober Rock- Spongebob lunges to the center of the stage in midair where strings drop down to hold him in place. Spongebob is wearing his wizard costume from the end of the Spongebob Movie, and he then goes through his solo while playing an electric guitar. All the while, lasers shoot out of the guitar and hit opponents on the screen. Once the solo is over, Spongebob drops back to the ground and returns to his normal appearance.



Taunts: Up Taunt has Spongebob dance around in circles while excitedly yelling "I'm ready! I'm ready! I'm ready!". Side Taunt has Spongebob take out the elusive Magic Conch Shell, which will say one of several different lines. Down Taunt has Spongebob play his nose like a flute like at the end of the show's theme song.



Alts: Spongebob only has color swaps to choose from, with his default appearance being the iconic look with the Krusty Krab hat. The colors are based off of other characters from the show, with examples including; Brown for his Grandparents, Pink for Patrick, Green for Plankton, Red for Mr. Krabs, and several others.



Stage: Bikini Bottom- A traveling stage that has players play on various iconic locations from the show. These include the Krusty Krab, Spongebob's 'neighborhood', Goo Lagoon, and a few others. Unlike other transformation stages, however, players are transported via a bus instead of a generic platform.



Poseidome title: "All's Square in Love and War"

What do you think?
 
D

Deleted member

Guest
Well shoot, there’s no better place to post this then; it’s a Spongebob moveset I made that will be used in a upcoming fangame, and I think it turned out pretty well:

***Spongebob Moveset***



The iconic sea-dwelling sponge himself, Spongebob is here to mix up the fight! Spongebob utilizes his various power ups and gadgets from his games to assist him in battle. He also makes use of the raw power of the Jellyfish to literally shock those who treat him as a mere joke. Spongebob's ready to prove he's the sickest sponge in the sea.



Spongebob's run speed is overall decently quick, falling slightly below average on the speed scale. His weight is also quite light as well, given his spongey nature. To make up for these weaknesses, the Sponge shines in two major areas. For one, his jump height is very high. This, along with his incredible recovery, allows Spongebob to easily slip past enemies to make a swift escape. Surprisingly, Spongebob also hits quite hard on a number of his attacks, making him a serious force to be reckoned with at times. Spongebob also has the ability to crawl along the ground by sliding on his back, as well as a wall jump.



One more unique attribute only Spongebob possesses is the ability to absorb all water-based attacks. So, for example, if Spongebob is hit with Mario's FLUDD attack, Spongebob will just absorb the attack and will heal some damage! The percent he heals will change depending on how powerful the water move is. This allows Spongebob to harness his true potential as a sponge while on the battlefield.



Specials:



Neutral Special: Net Swing- Spongebob swings his net in a quick 360 motion. Damage-wise, this attack is very minimal. However, using it in midair can help Spongebob slightly recover. The move will also fully retain Spongebob's momentum when used on the ground, allowing him to chain this move into combos with ease. Lastly, this move can also be used in direct conjunction with Spongebob's down Special to achieve some very beneficial effects. Overall, the move is very versatile despite its minimalistic appearance.



Side Special: Bubble Bowl- One of Spongebob's many power ups from 'Spongebob Squarepants: Battle for Bikini Bottom', this attack has Spongebob whip out a Bubbly Bowling Ball and get ready to aim. While charging the attack, Spongebob can move back and forth on the ground, although he can't actually turn around. Once he releases, the Bubble Ball will roll forward and strike through opponents. The Ball will have more power depending on how long Spongebob charges his aim. If the attack is aimed off the stage, gravity will take effect and cause it to fall down, making this move great to halt others' recoveries.



Up Special: Jellyfish Lift- This move will summon a giant Jellyfish that will quickly fly upwards with Spongebob on top. Spongebob can't move once the move starts, but it's vertical movement is a far enough distance that Spongebob should make it back to the stage relatively easily if he's close enough. The Jellyfish's electricity also allows Spongebob to be completely invulnerable while the move is active, which will cause electric damage to opponents who touch the Jellyfish's tentacles.



Down Special: Catch and Release- This move has some direct compatibility with Spongebob's neutral Special. This attack will send out a small Jellyfish that will act on its own volition once sent out. The Jellyfish will periodically fly about and sting opponents, but be careful, as the Jellyfish can hurt Spongebob, too. Spongebob can send out three Jellyfish in total at once, with each Jellyfish staying around for 10 seconds. Spongebob is able to use his neutral Special to catch the Jellyfish, able to catch a total of ten Jellyfish in total. If Spongebob is able to catch a total of ten Jellyfish while still staying alive, he can then release the elusive King Jellyfish by using the attack again. The King Jellyfish is much larger and FAR stronger than the normal Jellyfish, causing roughly 5x as much damage as the normal variant. The King Jellyfish will also stay around for 15 seconds as opposed to the normal 10. However, be very wary, as the King can still attack Spongebob, making this a high-risk, high-reward move if used at its full potential.



Normals:



Jab: Spongebob rapidly slaps the opponent repeatedly with his noodle-like arms, all the while doing his famous, annoying laugh.



F-Tilt: Spongebob takes out his pack of Bubbles from the Movie and blows some at the opponent. Each bubble does minimal damage, but stacks up with the sheer amount of them.



U-Tilt: Spongebob rises up in the air while wearing his Bubble Helmet from 'Battle for Bikini Bottom'. The attack goes a good distance in the air, with the horns being the most powerful.



D-Tilt: Spongebob faces the foreground and crouches down with both arms outstretched on either side, dealing damage.



Dash Attack: The green seahorse from the earlier Spongebob episodes appears, allowing Spongebob to stampede opponents.



Smashes:



F-Smash: While the attack is charging, Spongebob takes out his bubbles and begins to blow them in the shape of Bubble Buddy. Once he releases the attack, Bubble Buddy will fully materialize before giving a hearty punch to the opponent. After the attack, he will dissolve.



U-Smash: Spongebob's Krusty Krab hat on his head grows to an enormous size before headbutting the opponent with it. The attack's sweet spot is the very top of the hat.



D-Smash: The giant Hook from an earlier Spongebob episode drops all the way down from the top of the screen to hit the opponent. The sweet spot is the Hook's razor sharp tip, which deals some MASSIVE damage if hit just right.



Aerials:



N-Air: Spongebob does a 360 spin in midair with his arms outstretched, dealing some damage.



F-Air: Spongebob swipes downward with his trusty spatula. Although a very slow attack, it can spike opponents.



U-Air: Spongebob takes his spatula and tosses a Krabby Patty quickly up in the air. The projectile does very minimal damage but it can be spammed.



D-Air: The Soap Shoes attack from 'Battle for Bikini Bottom'. Spongebob plummets to the ground while leaving a trail of suds above him. Any opponents hit by him will be meteor smashed, but Spongebob can't cancel the attack unless he's hit. This makes the move very risky, but very rewarding, to use.



B-Air: Spongebob sharply kicks behind him, dealing minor damage.



Grab/Pummel: Similarly to Villager's grab, Spongebob grabs opponents using his Jellyfish net. Once foes are ensnared, a small Jellyfish comes out to assist Spongebob by repeatedly zapping the opponent until the attack is over.



Throws: Forward throw has the Sponge sling opponent away while in his net. Back throw has Spongebob back into opponent with his rear to knock them away. Up throw sees the Jellyfish knock the opponent upward with its top. Down throw has Spongebob do a funky dance on top of enemy, damaging them.



Final Smash: Goofy Goober Rock- Spongebob lunges to the center of the stage in midair where strings drop down to hold him in place. Spongebob is wearing his wizard costume from the end of the Spongebob Movie, and he then goes through his solo while playing an electric guitar. All the while, lasers shoot out of the guitar and hit opponents on the screen. Once the solo is over, Spongebob drops back to the ground and returns to his normal appearance.



Taunts: Up Taunt has Spongebob dance around in circles while excitedly yelling "I'm ready! I'm ready! I'm ready!". Side Taunt has Spongebob take out the elusive Magic Conch Shell, which will say one of several different lines. Down Taunt has Spongebob play his nose like a flute like at the end of the show's theme song.



Alts: Spongebob only has color swaps to choose from, with his default appearance being the iconic look with the Krusty Krab hat. The colors are based off of other characters from the show, with examples including; Brown for his Grandparents, Pink for Patrick, Green for Plankton, Red for Mr. Krabs, and several others.



Stage: Bikini Bottom- A traveling stage that has players play on various iconic locations from the show. These include the Krusty Krab, Spongebob's 'neighborhood', Goo Lagoon, and a few others. Unlike other transformation stages, however, players are transported via a bus instead of a generic platform.



Poseidome title: "All's Square in Love and War"

What do you think?
It's pretty good. I'd personally imagined Spongebob using a more aggressive and violent moveset, due to him trying to impress the other fighters, but yours seems kinda like an Isabelle-like "Hurting Others On Accident" moveset. I like it.
 

Cyn

Sith Archivist
Administrator
Premium
BRoomer
Joined
Aug 4, 2009
Messages
23,495
Location
The Farthest Shore
We do not allow character support threads from characters who did not originate from a video game. Sorry.
 
Last edited:
Status
Not open for further replies.
Top Bottom