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Spin Special Name Convention

darkNES386

Smash Lord
Joined
Sep 20, 2007
Messages
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Location
West Lafayette, IN Downers Grove,
Alright let me know whether or not this simplified system descriptions is worth trying to make the norm:

But first, a special thanks to Tenki for helping me understand this long ago.

ROLL
HOP
ROLL JUMP and Vertical ROLL JUMP (same move... different motion)
ROLL DROP (w/ ASC has special case)
Jump Cancel - well this should be clear after thinking about Roll Jump


*regardless of where you are
Forward B = Spin Dash
Down B = Spin Charge

A released spin special on the ground, regardless of which special it was is the same move. We simply call it a ROLL.

A ROLL can become a ROLL JUMP in two ways:
1. You do a VERTICAL ROLL JUMP by jumping straight up before releasing the attack
2. You do a ROLL JUMP by jumping while you're already moving. This one makes an arcing motion.
-both of these moves have the same properties.

The opposite would be a ROLL DROP.
-A ROLL DROP is whenever you fall off a platform or stage while still in a ROLL
-Holding forward will deliver a second hit whenever doing a ROLL DROP.
-A special type of ROLL DROP is an Aerial Spin Charge (ASC).... which stars in the air with a downB

The HOP during a forward B is different than a ROLL DROP / ASC
-The hitbox doesn't last as long and can only do one hit
-If you think it is hitting twice... that's really the ROLL hitting the second time.
-You cannot shield cancel a HOP when landing.

At anytime other than when in a ROLL Sonic can jump cancel unless he used his second jump and initiated a spin special prior to touching the ground.

So in other words some combinations are:

Spin Charge>Roll>Roll Jump> Jump Cancel
Spin Dash>Hop>Roll>Roll Jump>Jump Cancel

Spin Dash>Hop>Roll>Roll Drop (off stage/platform) > Jump Cancel
Spin Charge>Roll>Roll Drop (off stage/platform) > Jump Cancel

Spin Charge (in Air) / (ASC ) aka Roll Drop > Roll (on landing)
Spin Dash (in Air) > Hop (NO ROLL DROP / ASC) > Roll (on landing)

Spin Charge (in Air) / (ASC) aka Roll Drop > Jump Cancel
Spin Dash in Air > Hop > Jump Cancel

I was talking to another Sonic and we just feel this is easier than saying SPIN before everything. Thoughts? Please be nice, I really think this convention is easier to understand. Further, it would help people learn the differences and similarities and start using all that Sonic has at his disposal from these specials. To improve their game.

Fyi, I'm working on making a new Sonic Guide so I'll post it here when it's looking to be almost done and I'll welcome any criticism on that.
 

Greenstreet

Smash Champion
Joined
Jul 8, 2008
Messages
2,965
Would be worth trying to remember, but whether it catches on or not is another question.
 

darkNES386

Smash Lord
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Sep 20, 2007
Messages
1,339
Location
West Lafayette, IN Downers Grove,
Basic differences with other Spin Terminology:

Spin Dash Roll simply is a Roll ... spin dash jump is a Roll Jump.

I'm trying to acknowledge that Aerial Spin Charge is only one instance of what I want to call a Roll Drop.

So I guess in reality I want to use Roll more often... and Tenki uses Spin Dash more often. Really comes down to personal preference.
 

Camalange

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Camalange
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Well this takes the awesome and the complication out of the names. Also "spin" sounds more Sonic than "roll". I'm already used to all the names...why change it?
 

Tenki

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It makes more sense, and it's shorter/less complicated to just say roll ___ instead of spindash ___.

It's funny because a bit before you started this thread, I started to just say roll/"roll attack" for SDR, and "jump attack" for the jump out of roll.

VSDJ should stay though, IMO. How would you get a Vertical Roll Jump if you're not rolling? ;o

If anything, roll-jump, and charge-jump (since the charge jump for BOTH side-B and down-B are the same... @ some posts in the VSDJ > Glide attack discussion thread)

I like "hop" ("side-B hop", "spindash hop") better.

I can't really say why, but "pop" kinda has a weird ring to it that reminds me of ... this.

WARNING: This will not increase your mindgame potential nor your tech skill if you watch the whole video.
http://www.youtube.com/watch?v=cakwxBW4PrM&feature=related

Why yes, they are different links ;p
 

darkNES386

Smash Lord
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Sep 20, 2007
Messages
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Location
West Lafayette, IN Downers Grove,
Alright, Hop instead of Pop is fine with me... updating first post.

The reason I say Vertical Roll Jump and Roll Jump is because they have the same properties. The only difference is whether it moves straight up or an arc. I would think the description should be similar then for the two of them. Which is also why I tried to say an ASC is only one case of a Roll Drop.
 

R4ZE

Smash Ace
Joined
Mar 19, 2008
Messages
721
Location
Florida
idk... roll just isnt feirce enuff... roll is what yoshi does.. just kinda.. clumbsily face over feet in his lil eggy toward the enemy..

but sonic... he effin SPIN DASHES like a lightspeed buzz saww.

at the very least we should call it a SPIN instead of roll right? its just more... streamlined, faster... and less russian. roll is like.. a 4 door sedan, and SPIN is like a Ferrari.

here is my vote for logical reasonl:

Side B: Spin hop
Down B: Spin charge
(in roll form on the ground) Ground Spin .. or maybe even just "Spin" this is the base of it all no?
(ASC) Aerial Spin
(VSDJ) Vertical Spin
(Grounded spin charge into a jump) Spin Jump or Jumping Spin



on a side note, i made this whole post after reading like... the first 2 posts... so basicly i 2nded your opinion wihtout knowing u even made that opinion and we both think alike.
 

R4ZE

Smash Ace
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Mar 19, 2008
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Florida
I like ASC, because when i say it IRL no1 knows wtf im talking about. lol

ASC really should be called Air Spin.... just because if i said "air spin" to a random noob, he might have an idea of what im saying.
 

darkNES386

Smash Lord
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Location
West Lafayette, IN Downers Grove,
All I'm saying... is ASC really doesn't describe the full meaning of it. It's a special case. If it's just easier to always call it an ASC then okay. There are plenty of people who still don't understand that an ASC can happen without even using a spin charge period. That's why I wanted to come up with a broader name.
 

R4ZE

Smash Ace
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Mar 19, 2008
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721
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Florida
Descending spin?
swoop spin?
Spin bomb?
Drop Spin?

Maybe we should jsut go all out and call it the "Grand Vulture" lol
 

darkNES386

Smash Lord
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Sep 20, 2007
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Location
West Lafayette, IN Downers Grove,
Any of those is fine... personally faster words with less syllabuls* are just easier to say.

All I care about is this understanding:
Descending spin\swoop spin\Spin bomb\Drop Spin is to ASC
As Grab is to shield grab

Grand Vulture sounds awesome though too =)
 
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