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Specifics of the Cypher Armor

theEffinBear

Smash Apprentice
Joined
Jun 16, 2008
Messages
88
Location
North East
Hey all, I have just made a monstrous wall-of-text post in the Tactical forums about the workings of the pseudo-Super Armor on the Cypher, which can be found behind this finely-crafted and elegant link.

The executive summary is:
Turns out, there's one single condition for whether an attack will break through the Cypher Armor: if Snake takes 7% or more damage from a single hitbox, he actually takes the knockback instead of ignoring it. The individual hitboxes on multi-hit moves usually don't reach that 7% threshold, so their knockback is ignored. On the flipside, most single hit moves DO reach the 7% threshold, and so they will knock him off the Cypher. I am pretty confident about most of this, having just tested it fairly extensively; my caveats are 1) I don't know how/if move decay counts in this, as 2) I did this all in Training Mode (it would be a major downer to try setting all the percentages so exactly during a Brawl instead of Training).
And I have some need of more testing, which I'm not up to at the moment:
So, Dear Readers, this is where I turn to you: does anyone have the patience to check out my three points of Further Study?
• Use the Handicap function to set Lucario at various percentages and test some moves on the Cypher when out of Training Mode: Lucario's 52%-d-air and 114%-u-tilt shouldn't break the Cypher Armor, but both should at 53% and 115%, respectively, if my theory is correct.
• Use the Handicap function to set Lucario to 115% and fight a non-moving Snake on a stage with destructible walls, etc. Stale your u-tilt once by hitting the one of the destructible doodads, and then see if it breaks the Cypher Armor, and how much damage it did (ideally it should do 6% and not break the armor). Repeat the whole thing, increasing Lucario's handicap percent by 1 each time, until the once-staled u-tilt again breaks the Cypher Armor (it should do 7% again as soon as it succeeds in interrupting the Cypher).
• Just test to see if the Cypher Armor runs out while Snake is still hanging onto it.
All of the specific data I found to back up my theory is in the other topic, but I figured you guys here in the Snake forums might want a heads-up. Please feel free to test anything I've listed to see for yourself, and alert me if I've messed something up. And it'd be rockin' if you guys want to help out with some further testing.

Thanks,
/RtEB
 

theEffinBear

Smash Apprentice
Joined
Jun 16, 2008
Messages
88
Location
North East
If you've reached the point where you can drop off with an airdodge or continue holding on, you have the choice of either taking an attack or dodging it. I figured Snake players might want to know when they'll be knocked off the Cypher, and that this info could help you make that choice.

If not, oh well; I will shed a silent tear and be on my way.
/RtEB
...or something like that.
 

tEhrXXz0r

Smash Journeyman
Joined
Oct 26, 2007
Messages
409
Location
Las Vegas, NV
One of the more intelligent posts I've seen on SWF. I congratulate you, theEffinBear.

Very interesting find, nonetheless. I guess that answers why G&W's bair doesn't knock Snake out of his Cypher...
 
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