theEffinBear
Smash Apprentice
Hey all, I have just made a monstrous wall-of-text post in the Tactical forums about the workings of the pseudo-Super Armor on the Cypher, which can be found behind this finely-crafted and elegant link.
The executive summary is:
Thanks,
/RtEB
The executive summary is:
And I have some need of more testing, which I'm not up to at the moment:Turns out, there's one single condition for whether an attack will break through the Cypher Armor: if Snake takes 7% or more damage from a single hitbox, he actually takes the knockback instead of ignoring it. The individual hitboxes on multi-hit moves usually don't reach that 7% threshold, so their knockback is ignored. On the flipside, most single hit moves DO reach the 7% threshold, and so they will knock him off the Cypher. I am pretty confident about most of this, having just tested it fairly extensively; my caveats are 1) I don't know how/if move decay counts in this, as 2) I did this all in Training Mode (it would be a major downer to try setting all the percentages so exactly during a Brawl instead of Training).
All of the specific data I found to back up my theory is in the other topic, but I figured you guys here in the Snake forums might want a heads-up. Please feel free to test anything I've listed to see for yourself, and alert me if I've messed something up. And it'd be rockin' if you guys want to help out with some further testing.So, Dear Readers, this is where I turn to you: does anyone have the patience to check out my three points of Further Study?
• Use the Handicap function to set Lucario at various percentages and test some moves on the Cypher when out of Training Mode: Lucario's 52%-d-air and 114%-u-tilt shouldn't break the Cypher Armor, but both should at 53% and 115%, respectively, if my theory is correct.
• Use the Handicap function to set Lucario to 115% and fight a non-moving Snake on a stage with destructible walls, etc. Stale your u-tilt once by hitting the one of the destructible doodads, and then see if it breaks the Cypher Armor, and how much damage it did (ideally it should do 6% and not break the armor). Repeat the whole thing, increasing Lucario's handicap percent by 1 each time, until the once-staled u-tilt again breaks the Cypher Armor (it should do 7% again as soon as it succeeds in interrupting the Cypher).
• Just test to see if the Cypher Armor runs out while Snake is still hanging onto it.
Thanks,
/RtEB