• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Special Melee (or, err, Special Brawl) renovation.

Kye L

Smash Apprentice
Joined
May 25, 2007
Messages
174
I always thought Special Melee was such a great concept but pretty poorly executed, so a few weeks back I described how I think they could greatly improve it...here it is, accompanied by my horrible illustrations. xO



I think you get the general idea. Instead of having Special Melee split up into a bunch of different modes, you combine them into one robust mode; you have the Special Select, which allows you to set each of these special modes for each character, by switching the mode off and on with the little buttons - 1 for character 1, 2 for character 2, and so on. You have most of the modes that would work with this (Camera Mode and Fixed Camera mode, for example, aren't on Special Select, since...well, it wouldn't work). For Super Sudden Death, you also raise the intial percentage by pressing the Up and Down arrows to raise and lower the percentage. The big 1 and 2 in the northwest corners mean that Special Select is a second screen accessed from the '1' screen; on screen 2 you set the conditions of the Special Brawl using the Item Select-esque menus, and on screen 1 you set the severity of the conditions with the slide meters; there is not a meter for each mode, but only for fitting ones such as Lightning, Slo-Mo, Giant and Tiny - you decide how fast, slow, big or small your characters will be.

Most modes overlap, but not all; for example, you can't have Slo-Mo and Lightning both turned on for one character, nor can you do so with Giant and Tiny. Metal and Invisible, though, you can have on at once; while you won't be able to see your characters' metalllic surface, you'll notice the fastfall effect is still there. All other mode mixes work.

And if you're wondering what the Final Brawl mode is, it's basically a mode that allows your character to ALWAYS have the ability to release a Final Smash, without grabbing a Smash Ball; I'm assuming that the Final Smash isn't automatically and immediately used upon grabbing a Smash Ball, but that you release it yourself (based on the 'position yourself' comment in the Mario Finale update).

Soooo...whatcha think?

EDIT: Oh yeah, and Stock works the same as always, as does the other options by accessing the second page of screen 1 menus; if you're wondering why Stamina Mode isn't in Special Select, it's because I support the idea of changing it into a standard mode >_> Although if this idea actually happened, I'd prefer Staminda Mode being in Special Select, as you could then play Stamina Mode...WITH STOCKS!

New EDIT: I noticed just now I didn't clarify on what they should do with Camera Mode and Fixed Camera Mode; well, for the latter, I figured that the solution is of course that you could in fact have it in Special Select, but it would just have one on/off button that activates and deactivates it for every player. So...yeah. And Camera Mode would be it's own separate mode, perhaps under Data---> Special. It has a lot of potential on its own, and could be expanded a great deal.

New EDIT 2: I've been told there are technical reasons why different speeds at once simply wouldn't work, so it's one or nothing; the 1234 buttons for Lightning and Slo-Mo are released by On/Off button, and when one is turned on the other is turned off, and the opposing slider is disabled.
 

Mr.GAW

Smash Champion
Joined
Sep 18, 2005
Messages
2,283
Location
CO
This truly is a good idea. It'd be fun to mix and match all the possiblilities and just screw around on a stage like Hyrule.
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
This is a fantastic idea. This way these modes wouldn't have to be specialized and separate from the normal brawl menu; it could just be a submenu in the fight preferences, like the Item Select screen.

As for the Stamina mode, that should be a separate option, unrelated to the ones shown here. And it should be more robust to allow for stocks, variable HP, etc.

Edit: On second thought, the lightning/slow-mo is gonna have to be universal. I can't really imagine a slow-mo-vs-lightning-fast battle being fair at all.
 

susu_atari

Smash Ace
Joined
Jul 8, 2007
Messages
854
Location
Leeds, UK
My idea was a bit more like this. What do you think? It would allow for fully customizable "Event" style matches.

 

Wreked

Smash Lord
Joined
Aug 1, 2007
Messages
1,037
Location
Jacksonville
I don't really care what the menu looks like for this, along as this idea is in. But susu that is pretty good.
 

Kye L

Smash Apprentice
Joined
May 25, 2007
Messages
174
This is a fantastic idea. This way these modes wouldn't have to be specialized and separate from the normal brawl menu; it could just be a submenu in the fight preferences, like the Item Select screen.

As for the Stamina mode, that should be a separate option, unrelated to the ones shown here. And it should be more robust to allow for stocks, variable HP, etc.

Edit: On second thought, the lightning/slow-mo is gonna have to be universal. I can't really imagine a slow-mo-vs-lightning-fast battle being fair at all.
Well, if it's supposed to be a fair game, then you play regular Melee/Brawl! This is just for fun, and...well, it'd be funny having a slo-mo vs. lightning battle. And the point of all this customization is that you can mix and match and do whatever you want; if you want to play fair, then don't have different speeds for players.

'sides, having different speeds could let you do some fun stuff. It could allow some interesting possibilities for 'Smash movies' where you needed AR before. And you'd have a different form of handicap settings right there.

Thanks for the comments, everyone. n_n

Yarr, your layout works too, susu, although I'd imagine it'd be hard to fit it all in one screen (if there's plenty of Special options) like that.
 

Pyroloserkid

Smash Master
Joined
Jun 20, 2007
Messages
3,588
Location
Ontario
I like the idea of combining different modes with different settings for each character.
Sounds cool. I'd like to see it happen.
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
I like susu's layout better. It's a bit more refined. Nothing against the TC though. Both are great ideas.
 

Kye L

Smash Apprentice
Joined
May 25, 2007
Messages
174
*bows to Pyro*

Now it's just the question of what other kinds of Special Selects one could pick...maybe a Lip Stick select, which causes chosen players to have the Lip Stick on at all times, not causing them to flinching but constantly racking up damage...

Oh, and another thing; above those sliders, there would be a set of boxes lined up for each players with a ^|v next to it; these boxes would allow you to choose what percentage each player would start with.

>_> Yarr, no offense taken.
 

Pieman0920

Smash Master
Joined
Jul 17, 2007
Messages
3,300
Location
Right behind you with a knife.
I like the idea, but the only problem is the speed thing. You can't customize the speed to be different for different characters, as that means there are two different physics engines going on at the same time. It just doesn't work if a super fast character can footstool jump off their opponent, only to fall down really fast and land back on their head again, because they are moving so slow. It's either one of the other, really. =/
 

susu_atari

Smash Ace
Joined
Jul 8, 2007
Messages
854
Location
Leeds, UK
It would be extremely difficult to have different characters at different speeds. The speed's got to be the same for the whole match, really.
 

Zoinkslls

Smash Apprentice
Joined
Aug 1, 2007
Messages
163
Location
Zorg, CA
Hasn't this been discussed before? Whatever if it did, I stand by this idea, I didn't understand why they split it up into different modes, though.
 

Emokirby4

Smash Cadet
Joined
Jul 11, 2007
Messages
55
^^that's a pretty good one.^^Hows about this:
tiny, bunny, low gravity, fast, and play as kirby, jiggs, meta, and pit... think about the jumps... think about the timing... just think about it, you could add some curry if you want... curry sounds fun.
I can't wait.
 

maxpower1227

Smash Lord
Joined
Jul 4, 2007
Messages
1,443
Well, we didn't quite get what we wanted, but this is certainly a huge improvement. Much fun will be had with this.
 
Top Bottom