GreenKirby
Smash Master
I had this idea ever since the released of Brawl, few of you may remember that topic. Basically it's Stamina Mode and Percentage health are onscreen at the same time. So when you're attacked, your stamina goes down and your percentage meter goes up.
But to keep them both health numbers from resetting at the time, if you're knocked off the stage, your percentage will reset back to 0 while your stamina is still the same. Ex: Your character falls off the stage @ 107% with 95 HP remaining, when you come back, you're back at 0% damage but your HP is still at 95. This also works vice versa, if you run out of HP and yet have like 56% of damage, your stamina will reset back to whatever the stamina was set as full and you still have 56% when you're revived. Either way you perish, it'll count either as life lost, point gained for the person who ko'ed you, or whatever
And of course, it's optional.
So yay or yay?
But to keep them both health numbers from resetting at the time, if you're knocked off the stage, your percentage will reset back to 0 while your stamina is still the same. Ex: Your character falls off the stage @ 107% with 95 HP remaining, when you come back, you're back at 0% damage but your HP is still at 95. This also works vice versa, if you run out of HP and yet have like 56% of damage, your stamina will reset back to whatever the stamina was set as full and you still have 56% when you're revived. Either way you perish, it'll count either as life lost, point gained for the person who ko'ed you, or whatever
And of course, it's optional.
So yay or yay?