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Sparkster - Rocket Knight: Support Thread

Firefly201085

Smash Rookie
Joined
Jul 19, 2020
Messages
17



Gameplay is often a side scrolling platform, with linear runs through levels. The player is able to jump, attack with Sparkster's sword, either directly or by "shooting" energy forward when swung, or charge up their rocket pack and go flying in one of the 8 standard directions, depending of the direction the player presses (if no direction is pressed, Sparkster performs a stationary spinning attack).
Levels are occasionally switched up with alternate styles of gameplay. Some levels are horizontal scrolling shooters (akin to Gradius, often with in-level references to that game), while one level has the player controlling a large machine to duel with Axel Gear.
The difficulty levels in the game are differently presented in each regional version of the game. Both the Japanese and European versions have two difficulty levels accessible normally via the options menu, while in the American version four are enabled by default.
 

Oddball

Smash Lord
Joined
Oct 1, 2016
Messages
1,722
The games certainly where fun, and visually he'd fit in well with Nintendo's crew.

He's not in my top 100 or anything, but I'd be fine seeing him playable.

You might want to go with his more modern design though.
Sparkster.jpg
 

tonygameman

Smash Ace
Joined
Nov 7, 2018
Messages
845
Location
Finland
Switch FC
SW-3706-2453-6800
Count me in as a supporter! Of any Konami classics, Rocket Knight Adventures always makes me happy. The series is pretty underrated for (many reasons) and was popular enough to have three sequels (final one having been released on PlayStation 3, Xbox 360 and Steam in 2010), a story arc in Sonic the Comic, even inspiring some indie games like Freedom Planet, Shovel Knight, etc.

There's many potential on content such as Axel Gear as an Assist Trophy (with his own attacks from a reboot besides those in the classic games), stages (a mirrored lava pool or a side-scrolling Kingdom of Zephyrus), music (first level itself, SNES's Stage 1 and boss theme), spirits, etc.

Sparkster's playstyle would be a unique swordsman type as he can use a jetpack for quick attacks such as Burst Vortex (multi-hit/reflect), Burst Shot (can be held for Burst Beam), Rocket Burst (aimed in 8 directions and pressed again for Burst Drill), gliding, etc. and finally, his Final Smash being his Gold Sparkster transformation from the second game (similar to Super Sonic).

Also, his design would be composited with mixed elements from all the games (a reply to Owlboy developer's mock-up):
 
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tonygameman

Smash Ace
Joined
Nov 7, 2018
Messages
845
Location
Finland
Switch FC
SW-3706-2453-6800
So, I had made this on a stage creation thread earlier, but thought on sharing it there, as well.

Kingdom of Zephyrus (Rocket Knight Adventures):



The stage takes place in the outskirts of King Zephyrus' kingdom, with trees, bushes with flowers on them, town buildings and a castle in the background. Like Mario stages such as Mushroomy Kingdom and Golden Plains, the stage scrolls forward with hills that players has to jump through, long trees with branches acting as platforms, and various enemy types of Pig Infantry like soldiers running towards players while swinging their swords until they're hit, revealing their underwear and causing them to run away. They even use machines such as cars to drive back & forth over fighters, walking mechs and a tank which fires bouncing shells from it's cannon.

At a tree section, some branches has an apple, which can be picked up by players to heal themselves. Various cameos can be seen far away such as Axel Gear escaping in a giant battleship (which was the fourth stage in a first game), Emperor Devilgus Devotindos' image occasionally showing up in the background and King Zephyrus & Princess Sherry on a castle waving at the screen. King Gedol is also shown floating around, with a warship which has Colonel Wolfheim & Generalissimo Lioness barking orders to wolf minions, who jump out of it as they fly by using hang-gliders.

Tracklist:
  1. Kingdom of Zephyrus (Stage 1-1) (Rocket Knight Adventures)
  2. Boss Theme
  3. Across the Sea (Stage 1-2)
  4. Mine Cart Mayhem (Stage 2-2)
  5. Magma Caverns (Stage 3)
  6. Flying Battleship (Stage 4)
  7. Pig Star (Stage 7)
  8. Final Boss
  9. Ancient Ruins (Stage 1-1 & 1-3) (Sparkster: Rocket Knight Adventures 2)
  10. Desert Pyramids (Stage 2)
  11. Air Battle (Stage 3)
  12. Mid-Boss Theme
  13. Lakeside (Stage 1) (Sparkster (SNES))
  14. Steel Works (Stage 2)
  15. Shooting (Stage 7)
  16. Final Battle/Missile Core
 
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