I particularly have trouble covering the quick falco phantasm to the ledge. Its tricky because falco's side B is a few frames faster than foxes IIRC and im scared of missing the meteor cancel if I choke the edgeguard. The only options I know at the moment are:
1. Low back air on the stage, seems to only work if timed nicely & falco's head hurtbox kinda peeks above the ledge.
2. Down smash at the edge.
3. Drop from ledge into rising back air. Been practicing this one, great for covering multiple recovery options, but sometimes failing the drift back onto the stage, or missing the bair can force you to have to firefox, and falco has probably already made it back to the stage by now.
If anybody has any advice or other edgeguarding methods to add, that would be awesome. Doesn't have to only be about covering the phantasm. Always helps to add options to my edgeguard flowchart
1. Low back air on the stage, seems to only work if timed nicely & falco's head hurtbox kinda peeks above the ledge.
2. Down smash at the edge.
3. Drop from ledge into rising back air. Been practicing this one, great for covering multiple recovery options, but sometimes failing the drift back onto the stage, or missing the bair can force you to have to firefox, and falco has probably already made it back to the stage by now.
If anybody has any advice or other edgeguarding methods to add, that would be awesome. Doesn't have to only be about covering the phantasm. Always helps to add options to my edgeguard flowchart