LiteralGrill
Smokin' Hot~
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Hey guys, PushDustIn here. If you guys have been following Source Gaming, you know that I’m big on correcting misinformation and providing sources whenever possible. This is another installment of one of those posts. This post follows in the proud tradition of “The Definitive Unused Characters List“, and “Sakurai Didn’t Said That!” These kinds of posts will continue to serve as reliable sources for fans everywhere.
The more people that read these posts, the more informed we all will be. I know these posts are long, but they are important. So please read it! I’ve transcribed more of the videos. The text that is not centered is written by me.Text highlighted in red is straight up misinformation. Text highlighted in orange is lacking information or key details.
“Did you know…Super Smash Bros was originally going to be a game called Dragon King: The Fighting Game for the Super Nintendo and would’ve used the super-FX chip to render basic 3D graphics. It didn’t feature any established Nintendo characters, and was planned to be the first game in an entirely new franchise. The game was later moved to the Nintendo 64 mainly to utilize the console’s analog stick and 4 man multiplayer as well as utilizing the console’s graphical capabilities.“
The project plan for Super Smash Brothers was originally intended for the Nintendo 64. Iwata and Sakurai discussed their prototype in this Iwata Asks for Brawl. Furthermore, the original title of project plan can be loosely translated as, “4 players fighting at the same time, removal of potential damage (HP), battle royale fighter”. 4 players are impossible on the SNES without an adapter, andtherefore being planned for the SNES is straight up misinformation. Furthermore, the cover of the plan has been featured in Sakurai’s collection,Thought About Video Games and is clearly labelled for the Nintendo 64, with a completion date of October, 1996.
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