Official Changelog from
http://smashboards.com/threads/project-3-0-released-changelog-in-post.343401/
- Sonic’s aerial mobility was slightly increased
- Neutral Air hits one frame sooner and stays strong slightly longer. The Initial hitboxes were slightly increased in size, and knockback on all hits tweaked to aid in comboing and late-percent kills
- Neutral Air now has a small initial sweetspot that deals 15 damage with strong knockback and has neutral frame advantage on block
- Neutral Air animation tweaked for polish
- Back Air has increased start up reminiscent of Brawl’s, and increased damage and knockback on all hitboxes. IASA window starts two frames earlier
- Forward Air’s early sweetspot has reduced knockback growth
- Up Air's knocback trajectory slightly raised to be straight vertical. Both Sweet and sour spots have increased knockback growth
- Homing attack lock-on range reduced by about 1/3
- When Homing or Blast attack collides with a floor, Sonic rebounds instead of flattening to the stage
- Spin Maneuver’s Jump-cancel frame-lock no longer resets upon landing mid-move. Sonic also flashes when the frame-lock ends
- Spring attack use is now reset if Sonic is grabbed
- Spin Dash knockback stats and trajectory tweaked to aid in comboing
- Spin Dash's Spin Jump no longer allows the cstick to input double jumps