- Homing Attack no longer targets objects like Duck Hunt's explosive can or Luma
on the topic of sonic, who should we switch to in able to beat him?
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anyone that plays sonic deserves whats coming to em ( except falcon, I have too much respect to stoop to that level. )Aside from ditto-ing ourselves, there's , whose (shorthop) Side B Jump Cancels can be a makeshift Spin Dash, allowing him to punish any openings he's in position to ram into for good damage, and at around 100-ish, he can even KO off of Side B JCs w/ Up B --> A (Hammer). Throw in 1 UAir before going to Up B if you're going to try it at 75-ish%. Mechakoopas and DTilt can also mess with him when he's stuck Spin Dashing. Jr's numerous disjoints also let him challenge many of Sonic's moves, especially his aerials. Jr's also heavier than both DH & Sonic, which lets him stick around longer than DH, and Jr's recovery is definitely better than DH's, especially if Side B JCs are used, allowing him to stand a better chance at surviving Sonic's GDLK edgeguards (SPRING!) than some other characters.
There's also , , , and other high-speed high tiers if you feel like "selling out" and handling the flak you'll get for doing so.
The Sonic boards said:
- Damage nerfs:
- SDR (charged): 10% → 7%
- SDJ/VSDJ/ISDJ: 6% → 3%
- ASDR: 11% → 7%
- SCR (occasional charged hit): 3% → 2%
- VSCJ: 6% → 3%
- Almost instant SCJ's damage is still 6%. Apparently, a low velocity SCJ becomes a VSDJ for some unknown reason;
- Knockback nerfs:
- Bthrow;
- Utilt2 (lol);
- Dair spike;
- ASDR and ASC are now single hit moves;
- BSD no longer has invincibility frames; (no longer avoids trip tree, needles, etc.)
what a messSDR.....Spin Dash Roll
SDJ.....Spin Dash Jump
VSDJ....Vertical Spin Dash Jump (done in place)
ISDJ....Instant Spin Dash Jump (after executing Spin Dash while running)
ASDR....Aerial Spin Dash Roll (Spin Dash, just airborne)
SCR.....Spin Charge Roll
VSCJ....Vertical Spin Charge Jump
SCJ.....Spin Charge Jump (same as VSCJ, I think?)
ASC.....Aerial Spin Charge (Down-B in mid-air)
BSD.....(something to do with the spring, I think? Not entirely sure...)
Near unwinnable? Well, it feels like it.I'm not a Duck Hunt main, but I just came here out of curiosity, so I apologize if I say anything dumb.
Whoa, is the Sonic matchup really that bad for you guys? I guess DHD is generally kind of campy given their moveset, and Sonic being fast doesn't help in that case, but is it really near-unwinnable?
I don't know if it helps, but Sonic got a number of nerfs as well, the last time I checked. It seems to me that he got hit harder than most others in this patch.
Sonic's spindash (their favorite move to use) just plows through all of DH's projectiles.I'm not a Duck Hunt main, but I just came here out of curiosity, so I apologize if I say anything dumb.
Whoa, is the Sonic matchup really that bad for you guys? I guess DHD is generally kind of campy given their moveset, and Sonic being fast doesn't help in that case, but is it really near-unwinnable?
I don't know if it helps, but Sonic got a number of nerfs as well, the last time I checked. It seems to me that he got hit harder than most others in this patch.
So I'm just curious, but does that one thing really make Sonic worse overall, even with his nerfs?
Given the additional nerfs from 1.1.0, that seems to be the case.My god... it's like the developers want DHD to suck...