Nguz95
Smash Lord
Hello guys and girls, here is the frame data for Sonic in 3.0.
Terms:
Animation: This number gives you the total number of frames a move takes to complete. There are 60 frames in one second.
Hitbox Duration: This will list the starting and ending frames of the main hitboxes in a move.
IASA Frame: This is the frame at which you can cancel the animation into a different action.
Landing Lag: For aerials. This is the lag you experience when you hit the ground before the animation finishes.
L-canceled: For aerials. This is the lag you experience when you L-cancel the landing lag.
Note: This will be cleaned up in the near future. However, for the moment it is a little messy.
Moves
Jab 1:
Jab 2:
Jab 3:
Dash Attack:
Ftilt:
Dtilt:
Utilt:
Fsmash:
Dsmash:
Usmash:
Nair:
Fair:
Bair:
Dair:
Uair:
Neutral Special:
Side Special:
Side Special Attack:
Down Special Start:
Down Special Hold:
Up Special:
Standing Grab:
Dash Grab:
Pivot Grab:
Spot Dodge
Forward Roll
Backwards Roll
Terms:
Animation: This number gives you the total number of frames a move takes to complete. There are 60 frames in one second.
Hitbox Duration: This will list the starting and ending frames of the main hitboxes in a move.
IASA Frame: This is the frame at which you can cancel the animation into a different action.
Landing Lag: For aerials. This is the lag you experience when you hit the ground before the animation finishes.
L-canceled: For aerials. This is the lag you experience when you L-cancel the landing lag.
Note: This will be cleaned up in the near future. However, for the moment it is a little messy.
Moves
Jab 1:
Hitbox Duration: 3-4
Animation: 24
IASA Frame: 14
Links into Jab 2: 7
Animation: 24
IASA Frame: 14
Links into Jab 2: 7
Jab 2:
Hitbox Duration: 2-3
Animation: 23
IASA Frame: 14
Links into Jab 3: 6
Animation: 23
IASA Frame: 14
Links into Jab 3: 6
Jab 3:
Hitbox Duration: 4-6
Animation: 39
IASA Frame: 30
Animation: 39
IASA Frame: 30
Dash Attack:
Hitbox Duration: 2-22
Animation: 61
IASA Frame: 41
Animation: 61
IASA Frame: 41
Ftilt:
Hitbox Duration: 7-11
Animation: 43
IASA Frame: 31
Animation: 43
IASA Frame: 31
Dtilt:
Hitbox Duration: 7-11
Animation: 40
IASA Frame: 28
Animation: 40
IASA Frame: 28
Utilt:
Hitbox Duration: 6-10
Animation: 36
IASA Frame: 34
Animation: 36
IASA Frame: 34
Fsmash:
Hitbox Duration: 19-25
Animation: 48
IASA Frame: 31
Animation: 48
IASA Frame: 31
Dsmash:
Startup: 13
Hitbox Duration: 14-21, 26-32
Animation: 66
IASA Frame: 51
Hitbox Duration: 14-21, 26-32
Animation: 66
IASA Frame: 51
Usmash:
Hitbox Duration: 19, 21-36
Animation: 66
IASA Frame: None
Animation: 66
IASA Frame: None
Nair:
Hitbox Duration: 3-38
Landing Lag: 15
L-canceled: 7
IASA Frame: 44
Landing Lag: 15
L-canceled: 7
IASA Frame: 44
Fair:
Hitbox Duration: 8-13
Landing Lag: 22
L-canceled: 11
IASA Frame: 37
Landing Lag: 22
L-canceled: 11
IASA Frame: 37
Bair:
Hitbox Duration: 13-21
Landing Lag: 18
L-canceled: 9
IASA Frame: 33
Landing Lag: 18
L-canceled: 9
IASA Frame: 33
Dair:
Hitbox Duration: 9-24
Landing Lag: 26
L-canceled: 13
IASA Frame: 36
Landing Lag: 26
L-canceled: 13
IASA Frame: 36
Uair:
Startup: 4
Hitbox Duration: 5-7, 9-17
Landing Lag: 21
L-canceled: 11
IASA Frame: None
Hitbox Duration: 5-7, 9-17
Landing Lag: 21
L-canceled: 11
IASA Frame: None
Neutral Special:
Startup: 6
Hitbox Duration: Constant
Cooldown: If miss: 30, if hit, 15
Hitbox Duration: Constant
Cooldown: If miss: 30, if hit, 15
Side Special:
Startup: 6
Hitbox Duration: Constant
Cooldown:
Hitbox Duration: Constant
Cooldown:
Side Special Attack:
Hitbox Duration: 6-25
Animation: 61
IASA Frame: None
Animation: 61
IASA Frame: None
Down Special Start:
Startup: 6
Hitbox Duration: Constant
Animation: 11
Hitbox Duration: Constant
Animation: 11
Down Special Hold:
Hitbox Duration: Constant
Duration: 60
Duration: 60
Up Special:
Startup: 0
Hitbox Duration: None
Hitbox Duration: None
Standing Grab:
Grab-box Duration: 6-8
Animation: 30
IASA Frames: None
Animation: 30
IASA Frames: None
Dash Grab:
Grab-box Duration: 9-11
Animation: 39
IASA Frames: None
Animation: 39
IASA Frames: None
Pivot Grab:
Grab-box Duration: 9-11
Animation: 35
IASA Frames: None
Animation: 35
IASA Frames: None
Spot Dodge
Intangible:
IASA:
IASA:
Forward Roll
Intangible: 4-19
IASA: 32
IASA: 32
Backwards Roll
Intangible: 4-19
IASA: 32
IASA: 32
Last edited: