Sonic boards are doing a matchup discussion on Luigi!
http://www.smashboards.com/showthread.php?p=5680651#5680651
Hm... I'm pretty sure everyone has some kind of idea of what this matchup is like.
The main problem is that those notions came from months ago.
In the light of the current metagame, does it still hold?
;]
If you wish to contribute, please keep these in mind:
- Please, please have matchup experience with a competent Sonic main before talking about what Sonic can or can't do.
- If you don't have much matchup experience with a Sonic main, but you see an incorrect an incorrect assumption on Luigi (especially concerning move usage), feel free to correct it.
- After meeting the first two criteria, try not to awaken the fanboys with flammable remarks, I will personally report both sides, because we've already had a matchup discussion fail to this.
- Information, especially on stage choice (advantages/disadvantages), would be well appreciated.
If you have NO idea what Sonic can or can't do, I'm sure you can state a request to play against a Sonic main there (or the Sonic chat room or the Sonic wifi challenge thread). Of course, remember it's wifi, and if you have a poor (yellow-orange or worse) connection, keep in mind that Sonic is very much of a 'punishment'/'reactive' character, so don't take match results too seriously.
Just use it to get a glimpse of each other's playstyles and/or find move-vs-move information.
Also, silly things to keep in mind, in case you get overwhelmed by Sonic vocab:
- Spinshot: a fast-moving (run speed) insta-doublejump done out of a side-B charge (grounded or aerial) or an aerial down-B charge.
- ASC: Aerial Spin Charge (Aerial down-B) - has properties of multiple hits based on velocity (11 damage max first hit, 7-10 damage on followup hits). Can be shield cancelled upon landing.
- Side-B: Side-B's grounded charge can be cancelled for feints. Upon release, it has invincibility frames, like Ike's Eruption Super Armor, but invincible.
Feel free to use any 'new' information gathered in your own matchup discussions later on.
http://www.smashboards.com/showthread.php?p=5680651#5680651
Hm... I'm pretty sure everyone has some kind of idea of what this matchup is like.
The main problem is that those notions came from months ago.
In the light of the current metagame, does it still hold?
;]
If you wish to contribute, please keep these in mind:
- Please, please have matchup experience with a competent Sonic main before talking about what Sonic can or can't do.
- If you don't have much matchup experience with a Sonic main, but you see an incorrect an incorrect assumption on Luigi (especially concerning move usage), feel free to correct it.
- After meeting the first two criteria, try not to awaken the fanboys with flammable remarks, I will personally report both sides, because we've already had a matchup discussion fail to this.
- Information, especially on stage choice (advantages/disadvantages), would be well appreciated.
If you have NO idea what Sonic can or can't do, I'm sure you can state a request to play against a Sonic main there (or the Sonic chat room or the Sonic wifi challenge thread). Of course, remember it's wifi, and if you have a poor (yellow-orange or worse) connection, keep in mind that Sonic is very much of a 'punishment'/'reactive' character, so don't take match results too seriously.
Just use it to get a glimpse of each other's playstyles and/or find move-vs-move information.
Also, silly things to keep in mind, in case you get overwhelmed by Sonic vocab:
- Spinshot: a fast-moving (run speed) insta-doublejump done out of a side-B charge (grounded or aerial) or an aerial down-B charge.
- ASC: Aerial Spin Charge (Aerial down-B) - has properties of multiple hits based on velocity (11 damage max first hit, 7-10 damage on followup hits). Can be shield cancelled upon landing.
- Side-B: Side-B's grounded charge can be cancelled for feints. Upon release, it has invincibility frames, like Ike's Eruption Super Armor, but invincible.
Feel free to use any 'new' information gathered in your own matchup discussions later on.