Ragna22
Smash Ace
- Joined
- Apr 9, 2014
- Messages
- 904
Ever since the Direct livestream I've noticed that some people aren't exactly happy with the release strategy so I'd like to elaborate on why I think that this is probably the best decision Sakurai has made. Aside from the usual stuff like more music, probably a much bigger single player mode than Smash Run, I think the Wii-U version is going to greatly benefit from the 3DS version releasing earlier.
Balance, the 3DS version would act as a demo in a similar way to how other fighting game companies release arcade builds of fighting games for people to get a good feel of the game, this is a good chance for pros to break it down and from the feedback that can come out of that, Sakurai would know what to balance for the Wii-U version in terms of characters and when the Wii-U version comes out the 3DS version would get a patch that balances all the characters to match the Wii-U's balance changes. Letting people play the 3DS version before the Wii-U version will also build more hype to play the Wii-U version, you get a really big taste of the game then a few months later that taste somehow managed to get better.
Pay now, pay again later. If the Wii-U and 3DS versions were to come out around the same time, those who want o get both will be spending $100 in the span of maybe a week or a month. The 3DS version coming out in the Summer and Wii-U in the Winter makes it easy on the wallet ESPECIALLY for those who want to get both versions but don't own a Wii-U yet.
So there ya go, balancing, hype and saving money are the best things that can come out of this release plan, the only thing that could really go wrong if these were Sakurai's intentions is that if he listens to the wrong people about balancing but he's got Namco Bandai helping him so balancing shouldn't be much of a problem.
Balance, the 3DS version would act as a demo in a similar way to how other fighting game companies release arcade builds of fighting games for people to get a good feel of the game, this is a good chance for pros to break it down and from the feedback that can come out of that, Sakurai would know what to balance for the Wii-U version in terms of characters and when the Wii-U version comes out the 3DS version would get a patch that balances all the characters to match the Wii-U's balance changes. Letting people play the 3DS version before the Wii-U version will also build more hype to play the Wii-U version, you get a really big taste of the game then a few months later that taste somehow managed to get better.
Pay now, pay again later. If the Wii-U and 3DS versions were to come out around the same time, those who want o get both will be spending $100 in the span of maybe a week or a month. The 3DS version coming out in the Summer and Wii-U in the Winter makes it easy on the wallet ESPECIALLY for those who want to get both versions but don't own a Wii-U yet.
So there ya go, balancing, hype and saving money are the best things that can come out of this release plan, the only thing that could really go wrong if these were Sakurai's intentions is that if he listens to the wrong people about balancing but he's got Namco Bandai helping him so balancing shouldn't be much of a problem.