Hey, guys. I came across something only possible because of the dimishing effects with Falco's spike. Out of a lot of the moves, his spike is one of the ones that I know has the most hit stun. I was able to spike over and over again and they weren't able to bounce out. I tried to recreate it with a computer...but let's face it...it's a computer. It might have been because they other person sucked, but I would really appreciate it if someone (or multiple people) can test it. The pop-up depends on percent, not knockback, so the spike could have been used before the set percent and still knock them up. I believe this mainly works for medium to light weight non-floaty characters.
It only works if you hit with the spike part. If you hit with the outwards sending part of the down air, you'll see the second hit in the video and it looks easy to escape. The video starts with a fresh spike (hasn't been used.) If there is enough stun so where they can't do anything, the only possible answer I can come up with would be to tech...and we all know how Falco's tech chase game is
http://www.youtube.com/watch?v=rLo7UqWeid4
Sorry in advance for the horrible quality
I'll work on it, too, but the only thing I've had to practice with for a while has been computers. The sliding up smash was just for fun.
It only works if you hit with the spike part. If you hit with the outwards sending part of the down air, you'll see the second hit in the video and it looks easy to escape. The video starts with a fresh spike (hasn't been used.) If there is enough stun so where they can't do anything, the only possible answer I can come up with would be to tech...and we all know how Falco's tech chase game is
http://www.youtube.com/watch?v=rLo7UqWeid4
Sorry in advance for the horrible quality
I'll work on it, too, but the only thing I've had to practice with for a while has been computers. The sliding up smash was just for fun.