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Someone rate my teams

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
Ok, I've thought of some teams I could use in the naer future and here they are-

1. Pass Team-

Ninjask/Phantom @Focus Sash(M)
Jolly Nature
EVs: 252attk/252spd/4hp

Protect
Swords Dance
Baton Pass
Sunny Day

Sunny Day for weather traps like Sandstorm and Hail.

Lopunny/Sexy Girl @Galon Berry (F)
Adamant Nature
EVs: 252attk/252def/4spd

Ice Punch
Return
Drain Punch
Baton Pass

Lopunny gets the Baton Pass effect making it speedy and powerful not to mention unbelivably cute. Also, when things get rough, Lopunny will Baton Pass to another pokemon.

Weavile/Yoruichii @Lansat Berry (F)
Adamant Nature
EVs:252attk/252spd/4hp

Endure
Night Slash
Ice Punch
Brick Break

Lansat raises the Critical Hit ratio, I predict a move that will take out Weavile, I endure and use the Stabed Night Slash to pwn.

Gardevoir/Rukia (F) @Wise Glasses
Modest Nature
Ability:Trace
EVs:252attk/252def/4spdef

Psychic
T-Bolt
Focus Blast
Calm Mind

Voir will get some speed to sweep.

Arcanine/Renjii @Life Orb
Lonely Nature
Ability: Intimidate
EVs: 252attk/252spattk/4spd

Dragon Pulse
Thunder Fang
Heat Wave
Extreme-Speed

A Mixed Sweeper it'll outspeed somethings and deliver some damage too.

Salamence/Kenpachi @Yache Berry (M)
Lonely Nature
EVs: 252attk/252spattk/4spd

EQ
Fire Fang
Draco Meteor
Hydro Pump

Mixmence can get the attack and speed boost to help it KO a lot for pokes, Hydro Pump and Draco Meteor can do some reasonable damage too


2. Endurance Team

Scizor/Bugsy @Liechi Berry (M)
Jolly Nature
Ability: Technician
EVs:252attk/252def/4spd

Endure
Iron Head
Iron Defense
Baton Pass

Scizor will Baton Pass attack and defense to the rest of the team.

Bronzong/Steel Menace @Leftovers
Relaxed Nature
Ability:Levitate
EVs:252def/252hp/4spdef

Gyro Ball
Toxic/EQ
Rest
Sleep Talk

I really don't know whether to use Toxic or EQ, either way, it'll Rest-Talk.

Blastoise/Shocker @Wacan Berry
Bold Nature
EVs: 252def/252spattk/4def

Surf
Rapid Spin
Ice Beam
EQ

This team's Rapidspinner.

Milotic/Arbok's GF @Sitrus Berry (F)
Calm Nature
EVs:252spattk/252hp/4def

Surf
Ice Beam
Hypnosis
Recover

You can guess what I'll do with this, attack, when HP gets too low, Hypnosis and Recover.

Blissey/Orihime @Leftovers (F)
Bold Nature
Ability: Serene Grace
EVs:252def/252HP/4spattk

Ice Beam
T-Bolt
Calm Mind
Softboiled

No Explanation, Serene Grace Blissey moveset.

Rhyperior/General @Muscle Band (M)
Adamant Nature
EVs:252attk/252spdef/4def
Ability: Solid Rock

EQ
Megahorn
Dragon Rush
Rock Wrecker

It's a Tank, the defense will be Baton Passed to it.



3. Trick Room Team

Bronzong/Killa @Power Bracer
Brave Nature
Ability: Levitate
EVs: 252attk/252 def/4hp

Trick Room
Hypnosis
EQ
Gyro Ball

Trick Room, Hypnosis, then switch to Shuckle.

Shuckle/Heavy Duty @Focus Sash (F)
Relaxed Nature
Ability: Sturdy
EVs: 252def/252HP/4HP

Power Trick
Protect
EQ
Gyro Ball

With Power Trick Shuckle's high OHKO ratio, a Focus Sash is a must to keep it alive, Protect is a 2v2 thing.

Slowking/...... @Wise Glasses (M)
Quiet Nature
EVs:252attk/252spdef/4def

Trick Room
Psychic
Ice Beam
Calm Mind

Another Trick Roomer, it'll sweep.

Snorlax/Sleepy @Muscle Band (M)
Brave Nature
EVs:252attk/252hp/4spdef

EQ
Return
Curse
Rock Slide

Can you guess? Curselax owns.

Dusknoir/Ichimaru @ Lefties (M)
Brave Nature
EVs: 252attk/252def/4hp

EQ
Trick Room
Ice Punch
Brick Break

3rd Trick Roomer.

Torterra/Treeturtle @ Yache Berry (M)
Brave Nature
EVs: 252attk/252spdef/4def

Wood Hammer
EQ
Curse
Superpower

Curseterra, nothing else to say.



Got any questions? Post em here.

EDIT: I edited one of my pokes on teams 1.
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
They all look pretty good.

Something that puzzles me, though...

You seem to be obsessed with Lopunny and ESPECIALLY Gardevoir...

Which team will you mainly use?

Until wii meet again,
Wii4Mii 99
 

commonyoshi

Smash Hero
Joined
Jan 16, 2006
Messages
6,215
Location
dainty perfect
Team 1 fails just because of Lopunny and Gardevoir. I'm not rating that thing, you creepy adolescent.

For team two, Scizor doesn't need Endure. Actually, no one does. If you're trying to activate Liechi berry or whatever, you're wasting your time and item slot. Better things could go in those places like Substitute/Agility and Leftovers.

Metagross cant really pull off Rest all that well.

Gack, too many pokemons... *leaves*
 

TombStone

Smash Journeyman
Joined
Nov 5, 2006
Messages
260
Yeah, its a bit much to rate all at once...but, lets see how I do.

Team 1:
I like your Ninjask, focus sash + Protect guarantees 2 attack levels and 3 speed levels on the baton pass, very nice. Sunny day...I dunno, but it's definitely good for sandstormers who bring out a Ttar and then don't bother teaching anyone else sandstorm. I've noticed a few Sandstorm teams like that.

Lopunny is just weird to me (and your nicknames don't help at that, lol). If a pokemon can do something better in every category than another, the latter pokemon is basically useless. I know there are normal types who have higher stats in about every category. You should consider replacing it...

Weavile: Not sure about the endure/ Lansat berry combo, but otherwise good. I don't know much about this pokemon though.

Gardevoir: Movesets are good. The ability might get annoying, because it will rarely Trace anything useful (sure, throw it out against that shedninja, then I'll stfu). Syncronize, and at least you're bouncing back conditions and making use of your ability.

Lucario: nice, but if it gets outsped...Base 70 (?) Defenses, even if they're EVed, its gonna take a beating. Maybe give it ExtremeSpeed, as it is a physical sweeper.

Salamence: Nothing "important" to say....

I notice that three pokemon are weak to fighting, so if your opponent predicts that baton pass right (which shouldn't be too hard to do, considering its alternative moves), and they have a focus punch charging, or anything similar, I see a OHKO coming, along with a wasted baton passer. Your trick room team would probably kill this one.... And what're you going to do if you run into a toxic/para/pyroshuffler? You don't have a healer or anything close to it.

6.5/10 ? I dunno, I'm bad at giving scores. There aren't any really huge weaknesses. I just think there needs to be a few substitutions (like with lopunny), and a little tweaking.

Team 2:
....ah screw it, long enough already....
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Yeah, its a bit much to rate all at once...but, lets see how I do.

Team 1:
I like your Ninjask, focus sash + Protect guarantees 2 attack levels and 3 speed levels on the baton pass, very nice. Sunny day...I dunno, but it's definitely good for sandstormers who bring out a Ttar and then don't bother teaching anyone else sandstorm. I've noticed a few Sandstorm teams like that.

Lopunny is just weird to me (and your nicknames don't help at that, lol). If a pokemon can do something better in every category than another, the latter pokemon is basically useless. I know there are normal types who have higher stats in about every category. You should consider replacing it...

Weavile: Not sure about the endure/ Lansat berry combo, but otherwise good. I don't know much about this pokemon though.

Gardevoir: Movesets are good. The ability might get annoying, because it will rarely Trace anything useful (sure, throw it out against that shedninja, then I'll stfu). Syncronize, and at least you're bouncing back conditions and making use of your ability.

Lucario: nice, but if it gets outsped...Base 70 (?) Defenses, even if they're EVed, its gonna take a beating. Maybe give it ExtremeSpeed, as it is a physical sweeper.

Salamence: Nothing "important" to say....

I notice that three pokemon are weak to fighting, so if your opponent predicts that baton pass right (which shouldn't be too hard to do, considering its alternative moves), and they have a focus punch charging, or anything similar, I see a OHKO coming, along with a wasted baton passer. Your trick room team would probably kill this one.... And what're you going to do if you run into a toxic/para/pyroshuffler? You don't have a healer or anything close to it.

6.5/10 ? I dunno, I'm bad at giving scores. There aren't any really huge weaknesses. I just think there needs to be a few substitutions (like with lopunny), and a little tweaking.

Team 2:
....ah screw it, long enough already....
Alright, then...

Team 2:

Scizor - I don't think it should use Endure. It has decent defenses and resistances. I have no idea what Iron Head is or does.

Bronzong - Without Earthquake, Magnezone can wall your Bronzong to death.

Metagross - Metagross with Rest? LOL. Make it be offensive so there's at least one big hitter. If you still want it to survive, too, put some EVs into SD.

Milotic - Good. I know Sitrus Berry does something else than restore health by 30 HPs, but i'm not sure what it exactly does.

Blissey - That's not standard Blissey. That's CMBliss.

Rhyperior - Good.

Until wii meet again,
Wii4Mii 99
 

9Kplus1

Smash Master
Joined
Jul 4, 2006
Messages
3,518
Location
Smogon (PM FC: 4256-7740-0627)
Alright, then...

Team 2:

Scizor - I don't think it should use Endure. It has decent defenses and resistances. I have no idea what Iron Head is or does.

Bronzong - Without Earthquake, Magnezone can wall your Bronzong to death.

Metagross - Metagross with Rest? LOL. Make it be offensive so there's at least one big hitter. If you still want it to survive, too, put some EVs into SD.

Milotic - Good. I know Sitrus Berry does something else than restore health by 30 HPs, but i'm not sure what it exactly does.

Blissey - That's not standard Blissey. That's CMBliss.

Rhyperior - Good.

Until wii meet again,
Wii4Mii 99
The Sitrus Berry restores 30% of the HP.

Yeah, its a bit much to rate all at once...but, lets see how I do.

Team 1:
I like your Ninjask, focus sash + Protect guarantees 2 attack levels and 3 speed levels on the baton pass, very nice. Sunny day...I dunno, but it's definitely good for sandstormers who bring out a Ttar and then don't bother teaching anyone else sandstorm. I've noticed a few Sandstorm teams like that.

Lopunny is just weird to me (and your nicknames don't help at that, lol). If a pokemon can do something better in every category than another, the latter pokemon is basically useless. I know there are normal types who have higher stats in about every category. You should consider replacing it...

Weavile: Not sure about the endure/ Lansat berry combo, but otherwise good. I don't know much about this pokemon though.

Gardevoir: Movesets are good. The ability might get annoying, because it will rarely Trace anything useful (sure, throw it out against that shedninja, then I'll stfu). Syncronize, and at least you're bouncing back conditions and making use of your ability.

Lucario: nice, but if it gets outsped...Base 70 (?) Defenses, even if they're EVed, its gonna take a beating. Maybe give it ExtremeSpeed, as it is a physical sweeper.

Salamence: Nothing "important" to say....

I notice that three pokemon are weak to fighting, so if your opponent predicts that baton pass right (which shouldn't be too hard to do, considering its alternative moves), and they have a focus punch charging, or anything similar, I see a OHKO coming, along with a wasted baton passer. Your trick room team would probably kill this one.... And what're you going to do if you run into a toxic/para/pyroshuffler? You don't have a healer or anything close to it.

6.5/10 ? I dunno, I'm bad at giving scores. There aren't any really huge weaknesses. I just think there needs to be a few substitutions (like with lopunny), and a little tweaking.

Team 2:
....ah screw it, long enough already....
I'm taking away Lucario for a Mixed Arcanine, add the speed boost from Ninjask and it'll outspeed a lot.
 
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