Alright so here is my story, long ago, when melee first came out, me and my friends played the **** out of it all the time.
After a year or 2 I ended up getting really good (or so I thought) but then I went to a tourney where of course wave dashing was used a lot and I of course I got wrecked lol. I am 100% sure I would of at least stood a chance if wave dashing was non existent. (win percentage in smash wii u online is 80%, i have over 1500 matches, but that's not saying much since there is no good match making feature.)
Also, you all know wave dashing is a GLITCH right? You realize that smash is not supposed to be played at lightning speeds and that the characters themselves don't need that speed to do combos etc right?
Now before you get your panties in a bunch, yes, I am right about it being a GLITCH. Do you know what a glitch is? If you do, you would know that wave dashing is one. You exploit the game to create the glitch. All a glitch is, is when something happens that is not intended in a computer program. Wave dashing is clearly a glitch because I am sure that was NOT intended. If you say it was 'planned' you are just ignorant and ******, sorry to say.
I always felt that wave dashing removed a lot of the characters weaknesses as well, for example, being slower....some characters are slow for a reason, because they are strong. No character is slow in melee....NONE. They are all lightning fast with wave dashing incorporated, it's entirely obvious, especially after playing the game so long with no wave dashing. Sure some are faster than others due to walk speed but you barely notice it since all I see competitive smash players do is WAVE DASH CONSTANTLY. Non stop. What is the point in a fighting game if all the characters move almost the same?....I can't believe no one has a problem with that, that plays melee. Looks like im watching a broken game lmfao
I just want to know if there is something I am missing that makes everyone praise Melee so much compared to lets say Smash Wii U. I personally prefer timing my movements and attacks based on real mechanics as opposed to using a game exploit. I used play CS competitively as well, all exploits we found were removed from online play because they gave you an unfair advantage in certain situations. 'Crouch walking' in 1.6 was one that was eventually banned from online play. Smash should be no different when it comes to exploits. I know that if Street Fighter games had some type of exploit like that, it would get patched right away (and it has already happened, they have patched the game to fix exploits.)
If all your argument is that 'it makes the game faster' then you shouldn't bother wasting mine or anyone else's time.
Please give actual reason why wave dashing is actually a fundamental part of the experience, because to me, it completely ruins it and makes it bland as **** lol
After a year or 2 I ended up getting really good (or so I thought) but then I went to a tourney where of course wave dashing was used a lot and I of course I got wrecked lol. I am 100% sure I would of at least stood a chance if wave dashing was non existent. (win percentage in smash wii u online is 80%, i have over 1500 matches, but that's not saying much since there is no good match making feature.)
Also, you all know wave dashing is a GLITCH right? You realize that smash is not supposed to be played at lightning speeds and that the characters themselves don't need that speed to do combos etc right?
Now before you get your panties in a bunch, yes, I am right about it being a GLITCH. Do you know what a glitch is? If you do, you would know that wave dashing is one. You exploit the game to create the glitch. All a glitch is, is when something happens that is not intended in a computer program. Wave dashing is clearly a glitch because I am sure that was NOT intended. If you say it was 'planned' you are just ignorant and ******, sorry to say.
I always felt that wave dashing removed a lot of the characters weaknesses as well, for example, being slower....some characters are slow for a reason, because they are strong. No character is slow in melee....NONE. They are all lightning fast with wave dashing incorporated, it's entirely obvious, especially after playing the game so long with no wave dashing. Sure some are faster than others due to walk speed but you barely notice it since all I see competitive smash players do is WAVE DASH CONSTANTLY. Non stop. What is the point in a fighting game if all the characters move almost the same?....I can't believe no one has a problem with that, that plays melee. Looks like im watching a broken game lmfao
I just want to know if there is something I am missing that makes everyone praise Melee so much compared to lets say Smash Wii U. I personally prefer timing my movements and attacks based on real mechanics as opposed to using a game exploit. I used play CS competitively as well, all exploits we found were removed from online play because they gave you an unfair advantage in certain situations. 'Crouch walking' in 1.6 was one that was eventually banned from online play. Smash should be no different when it comes to exploits. I know that if Street Fighter games had some type of exploit like that, it would get patched right away (and it has already happened, they have patched the game to fix exploits.)
If all your argument is that 'it makes the game faster' then you shouldn't bother wasting mine or anyone else's time.
Please give actual reason why wave dashing is actually a fundamental part of the experience, because to me, it completely ruins it and makes it bland as **** lol
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