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Some tips before a tourney

Seanson

Smash Ace
Joined
Sep 24, 2006
Messages
537
Location
Little Canada, MN
Hey there fellow Yoshi players. Next weekend I'm attending a huge tourney, and in my super-training for it, I'd like to know some things in particular that I can practice.

vs Puff: What do I do?
I am just generally confused on this matchup. My practice buddy is the 2nd best in my state, and he has amazing mindgames. Sometimes I try to f-smash and use the pullback to my advantage, but jiggs back air is too long, and if spaced well can nullify my f-smash. Jiggs has such high priority in the air compared to yoshi, should I generally stay grounded?

To kill a puff, how do you guys do it?
I can usually land a d-smash now and then, but on stages like dreamland and stadium, it doesnt kill even at 100%. I keep telling myself it needs to be an u-air or u-smash, but it isnt always easy to land those. Against the floatiness that peach is, egg lay to u-air works pretty consistently, but jiggs has so much more horizontal air speed that it is impossible to land a u-air after egg lay (that is if I can even egg lay, which I don't usually try to do because jigg moves up and down so much in the air it is hard to aim). I usually end up absorbing a hit with my jump and then do an up air, but this obviously doesn't work when I'm at a considerable %, maybe above 70 or 80%.

vs Falcon: I get kneed a lot.
Is yoshi just especially fit to be a punching bag? Heavy weight and semi floaty, I get hit by combo after combo (my least fav is b-air to knee). What can I do to help get out of these combos? Do I just have typical/bad DI...?

vs: Falco: I get lasered.
I think I'll ban FD because besides the fact my yoshi move so much better with platforms, I need some place to hide from lasers. But what can I do? Tossing eggs at a SHL falco sometimes works, but usually I get hit so often i can't finish the egg throwing animation. Some times the falco reflects any eggs I toss at him, which also mostly ruins my approach. If I get too close, I get shine'd to etc, but if I'm far I get lasered constantly. Is one of the secrets vs a falco to stay in between laser range and shine range?

Thanks for your input guys. I want to do the best I can and rep yoshi! There is a chance that some videos of my yoshi will come out of this tourney, so I'll keep you posted.
 

Bloshi

Smash Ace
Joined
Mar 22, 2006
Messages
650
Location
The Triad of Power, NC
Puff...I've always relied on usmash for this one. The trick is getting underneath the Puff, since they like being airborne so much. I haven't really faced a good one in forever, so I can't say much about this.

Falcon...this is actually my worst matchup ever, I always get stomped all over the place. Try utilt and usmash if he's trying to SHHFL stuff your way. Don't worry about being comboed, it happens to everyone against Captain Falcon. The part that evens out this matchup is you can combo Falcon as well. Work on getting starters like fair, uair, utilt, usmash, and ftilt in there. Bair may work sometimes, but fast-fallers in general are hard to start comboing with it.

Against Falco...truth be told I haven't really figured this one out. I've always relied on weird mindgames for this one.
 

Straight

Smash Journeyman
Joined
Aug 8, 2004
Messages
376
Against puff, I think that yoshi actually has a fighting chance. I've played some **** good puffs and it seems that this match up is a lot more balanced than pretty much every other matchup. That is not to say that it is completely balanced because puff has an obvious advantage, but it is possbile to win. Keep your distance and use eggs wherever appropriate to rack up damage. Don't be afraid to go out of your way to land an uair. For example, if the puff is recovering, jump off the stage and aim for the uair, even if you get hit yourself, it will be worth it.

Falcon is a really tough matchup, and yes, yoshi loves to receive combos up the *** by this guy, so don't feel bad about it. Your combos must be executed well in this matchup or else the falcon will just return the favor. You can try to DI away so that you have enough time to double jump and get back in the game.

Yoshi cannot beat falco. Dtilt edgeguard works sometimes but I just think that falco has the perfect offensive to counter yoshi completely. I find this matchup similar to Ganon vs. falco. If you land even a single hit, try your hardest to keep the string of hits going until the KO, either by combo, tech chasing, mindgame, what ever. It is more crucial to execute combos well in this matchup than in the falcon matchup.
 

ERK111

Smash Cadet
Joined
Aug 24, 2007
Messages
65
Nice posts so far, I definatly agree that all of the fast fallers are ridiculously tough on Yoshi. Even though you can combo fast fallers well, combos should never decide a game, and even if they could, look at what they can do to Yoshi...


JigglyPuff: Here is a tip that will really help you with this match up. Most players problem with this match up, is they do not have a way around Jigglypuff's wall of pain b-air/f-air tactics. It's a really predictable manuver, and anything predictable can be *****. Try rolling into and behind the puff when you see this coming, and u-smash or something right where you think the Jigglypuff will be after they do the b-air (they usually kind of DI back where they started the jump from). You can also just wavedash underneath full hoped b-airs and SHFFLed b-airs I believe (I'm going to try this on a Jigglypuff next time I play one...) Pretty much, predict when they're going to do the whole b-air thing and find a way around it, not neccessarily through it...


Captain Falcon: Camp more than usual, just sit around and knock him out of his approaches (use u-tilt/f-tilt/u-smash/f-smash/dash back and dash back into a grab, etc.) Just don't mess up... ...


Falco: OMG
I guess getting around lasers is you #1 concern at the moment, and really that is the defining point when it comes to a players skill against Falco. You can't say you're good against Falco until you can get around lasers (and then some). So, what I would suggest, is one of the following:
. Roll
. Spotdodge
. Take the laser to the face and immediatly after f-tilt/u-tilt
. Jump through the laser with your double jump
. Powersheild (try the reverse crouch saddle trick)
. Try to dash attack a Falco when he's decently far away from you if you know he's about to go into a SHL, you might slide underneath him and hit him out of it. Another thing is seeing a Falco far off, knowing he is about to start SHLing around, and throwing an egg right where you think he will be SHLing. Why he's getting away from that egg, hopefully he won't be shooting and you can get close :ohwell:
 

Bloshi

Smash Ace
Joined
Mar 22, 2006
Messages
650
Location
The Triad of Power, NC
I wouldn't suggest excessive rolling or spotdodging against the lasers because both can end up with Yoshi trapped in his shield with a very aggressive Falco on the outside. You will end up lightshielding and back to square one. Taking lasers top the face only works with perfect spacing, so the Falco can't get too close to you in your stun.
 
D

Deleted member

Guest
Well, everyone's pretty much said everything. For jiggs, u can use your double jump invulnerability to trade blows with it in the air. Up Smash works wonders, cuz if it connects, it will very likely lose jiggly a stock.


I dont have much experience with falcon. All i know, is that the knee is bad, and thatn falcons combos r devastating. :p.
As for falco, well he is a very tough matchup. It really depends on the arena where u fight. I like small arenas with platforms (battlefield). On those, i use my lightshield so that i get knocked off the edge, then once im hanging on, use my double jump invulnerabilaty to get onto a higher platform. Falco is one of my hardest matchups.
 

rmusgrave

BRoomer
BRoomer
Joined
Sep 15, 2002
Messages
2,108
Location
Perth, Western Australia
Jiggs: She is vulnerable after using an aerial. Punish her. She moves away after the aerial? Chase her as quickly as you can. F-air is a favourite of mine in this matchup because her tech roll is pretty shocking and she is generally awesome in mid-air but less awesome grounded. Crouching is also useful as it completely removes her ability to hit you with a rising aerial. KO moves are up-smash and up-air, land them with mindgames etc.

Falcon and Falco: Gabe is right in both these regards. Platforms are a double edged sword against Falco too, as it ruins combos if Falco DI's and techs well.

Generally best place against Falco is between his short hop height and full jump height. He has to adapt to up-based outprioritisation of the move you come down with instead of his strong SHL style. That requires timing and mindgames and are much less guaranteed than his SHL strategy. If he camps under a platform while you do this it's really hard though, which is why I prefer to take Falco on FD. On FD he can camp too, but it's near the edge camping and we all know that Falco should not take the edge lightly against Yoshi.

Even with all that strategising, Yoshi will lose to Falco with equal skill.
 

The |Egg| Sniper

Smash Apprentice
Joined
Feb 14, 2006
Messages
155
Jiggs: Most of the strategy has been said here, but remember as Jiggs recovers (if you hit with a horizontal killer), take advantage of the situation. Most aerial attackers only like being in the air on their own terms. Hence why air juggling Jiggs, Peach, and Falcon is very effective. Jiggs is harder though, since all of her aerials are good vs Yoshi. Egg unsuspecting Jiggs. It gets over the foot that would hit you (if you have the chance, that is. And if you're effective with eggs.)

Falcon:As stated before, play defensive and counter when the time comes.
Uair can juggle VERY well here if positioned right, as well as Usmashes. DJC nair if you can still tank knees while recovering.

I'm not sure, but I think ftilt can counter a knee, if timed correctly or aimed properly so it goes around the hitbox of the knee. Not sure though....someone let me know here?

Falco: Use the 5 D's of Dodgeball and get in his face as said before. Usually when I take a Falco, going aerial is my best bet, but it really depends. I wouldn't suggest spot dodging, since you usually take the second laser after the one you dodge. Rolling or going over them is probably your two best bets. I can't stress enough the value of the dtilt in this match. If you can land this near the edge, chances are he WILL be struggling to get back on, if not down for the count (if he's right at the edge when you perform it).
 

Seanson

Smash Ace
Joined
Sep 24, 2006
Messages
537
Location
Little Canada, MN
Thanks for all the input. I will definately use u-smash more against jiggs. I'm assuming I should use my u-smash so my head starts towards the puff?

I've been using u-tilt against falcon, and it seems to work well, i also like to use the b-air because I can combo after it. It seems to work well, but sometimes his n-air outranges me, you think it is worth the risk? After all, a b-air to d-smash near the edge can kill at about 65%.

Falco - I'm still failing. Occasionally I can get b-air to d-smash or f-tilt to d-smash KOs at about 60%, but my biggest problem is either landing a combo starter or getting the falco to a killing %.

Sometimes I hate fighting the 2nd best in my state :laugh:
 

Seanson

Smash Ace
Joined
Sep 24, 2006
Messages
537
Location
Little Canada, MN
Just wanted to let you guys know that the tourney was successful. I didn't play any falcos or falcons in the tourney, lucky me, but I did play a puff. This puff usually beat me, but now I 2-stocked him. This was done with plenty of u-smashes and sparingly used f-smashes, and tossing a ton of eggs (some of which combo into u-airs for the kill, but most killed were from f-smash).

I placed 13th out of 56, with most of MN and WI there, including tink, eddie, big c, and viperboy. So I figure I did pretty well. I got knocked out of losers by eddie's ganon, but I brought him down to about 50% on the last stock before I suicided :(.

So yeah, Thanks for all the tips, and sadly I only got one set recorded, which was me vs crashman, who knocked me out of winners. I'll link the video when it gets online (the tourney recorder has about 30 sets to go through, so it may be a little while.
 

Bloshi

Smash Ace
Joined
Mar 22, 2006
Messages
650
Location
The Triad of Power, NC
Good job on getting a good Ganon down to such a close match. I have so much trouble with that matchup it makes me furious. I mean, I do better with MEWTWO than with Yoshi against Ganondorf.
 

Rob_Gambino

Smash Lord
Joined
Jul 10, 2005
Messages
1,206
Good stuff Seanson. What all characters did you play against? Next time we play you are teaching me peach, and I will teach you Samus, lolz.
 

Seanson

Smash Ace
Joined
Sep 24, 2006
Messages
537
Location
Little Canada, MN
I do very well against ganons, they are just so huge I can often do b-air to u-tilt to 1-2 u-smashes then another b-air to u-air. But in the end, eddie > me. he definately has the mindgames/experience to beat me out (I have only been playing competatively for about a year).

Round 1: win against Marth101 played fox all 3 games.
Game 1 was on battlefield. I am not sure why, but I just got super pwnzored, I think it was either a 3 stock or a very low % 2 stock, I can't remember exactly.
Game 2 I can't remember anything about, I think it was on DL64, my fav counterpick against space animals.
Game 3 was on pokestadium, and I can't remember much except my mindgames are terrible. I think every death of mine was me rolling right into his up smash. Sigh, I got so pissed. I have to stay out of my shield. Game 3 came down to the final stock, I was at about 120%, and he was at about 60%. We were under the left platform (normal stadium terrain) and i managed to pull off a 4 hit back air to downsmash (hit him to the right). He barely missed the ground so he couldnt tech. I will just say **** the down smash has huge knock back, he couldnt even make it back from that. That was quite the close round.

Round 2: win against Puffinator played puff all of 2 games.
Game 1 I can't remember where it was, but I think I won with low % on my final stock. I used a lot of u-smashes and some egg to u-air combos, but most kills were from f-smash.
Game 2 he counterpicked DK64. This fight was essentially the same as the first fight except I had better recovery options (the 2 platforms on each side of the stage that are angled), so I generally lived to higher percents. I kept missing cause of the angled stage dip in the middle. My things always were angled downwards when I attacked the middle from the side, and hardly ever hit. But in the end, I used a lot of eggs, and the platforms to stay mobile, and use lots of up airs and downairs (yoshi fast fall down air is hard to counter as puff)

Round 3: loss to crashman played link on game 1 and pikechu on games 2 and 3.

Round 4: win against Sauce played marth all 3 games.

Round 5: loss to Eddie who used ganon on all 2 games.

I gotta run to class now, I'll finish telling my story a bit later (couple hours).

Rob Gambino, crashman beat me in crews with samus, so yeah, samus practice would be nice :)
 
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