Mr. Potatobadger
Smash Apprentice
- Joined
- Feb 13, 2015
- Messages
- 115
Yo. Freelance Programmer with 10+ years of experience here. Hopefully experienced people actually check this forum.
I'm working on a Smash Bros-esque game in Unity 3D that has mechanics very much like the smash games. I've been working on the base engine, setting up actions, making the way the game handles multiple characters smooth as possible, creating a frame manager, etc etc. It's going great. I'm coming up to the point where I'll actually be putting in hitboxes and the like.
I'm relatively new to Unity, and 3D in general. 2D has been my forte ever since I started. What do you recommend I use for hitboxes? Best idea seems to be to use sphere colliders. 2D polygons would work too, but that would make create a hitbox viewer for the training mode difficult. Sphere colliders would be more akin to Melee, which is what I'm going for with this. Any thoughts on what I should use and the method?
Next is the model situation. The only thing about 3D modeling I know is CAD stuff, I'm certified in Solidworks. I have no clue how to create models for games, or animate them. The plan as of right now is to use sprites, and put in a model later, until I can hire someone to do 3D modelling/animating.
Until the base engine is close to completion, I'm also going to use a character already existing in Smash. The plan is to recreate Marth, his frame data, and his physics. I'm most familiar with Marth, therefore I can work to make sure he is accurate as possible, using his melee stats and my own experience to make sure he feels correct. This will produce the most solid end product.
Using Marth presents a dilemma, as I have no Marth model. I also cannot animate, if I were to obtain a Marth model. Therefore, the plan was to use Marth sprites. After seeing that there are no Marth sprites, I'm out of options, unless someone can provide a Marth model with the animations somehow built in. Or a full sprite sheet. Hell, pre-rendered Marth sprites (screenshots of melee, with Marth 'Shopped out of the rest of the picture) would work. Just something that represents Marth, as long as the hitboxes aren't visible.
Simply because I found a suitable sprite sheet, I've considered using Fox. The problem is I'm not a Fox player in the slightest, I'm not sure how to make sure he plays right, and that the engine is solid.
The TL;DR of this is kind of simple: What should I use for hitboxes? and, Can anyone provide me with a Marth model (any game) with Animations built in?
I'm working on a Smash Bros-esque game in Unity 3D that has mechanics very much like the smash games. I've been working on the base engine, setting up actions, making the way the game handles multiple characters smooth as possible, creating a frame manager, etc etc. It's going great. I'm coming up to the point where I'll actually be putting in hitboxes and the like.
I'm relatively new to Unity, and 3D in general. 2D has been my forte ever since I started. What do you recommend I use for hitboxes? Best idea seems to be to use sphere colliders. 2D polygons would work too, but that would make create a hitbox viewer for the training mode difficult. Sphere colliders would be more akin to Melee, which is what I'm going for with this. Any thoughts on what I should use and the method?
Next is the model situation. The only thing about 3D modeling I know is CAD stuff, I'm certified in Solidworks. I have no clue how to create models for games, or animate them. The plan as of right now is to use sprites, and put in a model later, until I can hire someone to do 3D modelling/animating.
Until the base engine is close to completion, I'm also going to use a character already existing in Smash. The plan is to recreate Marth, his frame data, and his physics. I'm most familiar with Marth, therefore I can work to make sure he is accurate as possible, using his melee stats and my own experience to make sure he feels correct. This will produce the most solid end product.
Using Marth presents a dilemma, as I have no Marth model. I also cannot animate, if I were to obtain a Marth model. Therefore, the plan was to use Marth sprites. After seeing that there are no Marth sprites, I'm out of options, unless someone can provide a Marth model with the animations somehow built in. Or a full sprite sheet. Hell, pre-rendered Marth sprites (screenshots of melee, with Marth 'Shopped out of the rest of the picture) would work. Just something that represents Marth, as long as the hitboxes aren't visible.
Simply because I found a suitable sprite sheet, I've considered using Fox. The problem is I'm not a Fox player in the slightest, I'm not sure how to make sure he plays right, and that the engine is solid.
The TL;DR of this is kind of simple: What should I use for hitboxes? and, Can anyone provide me with a Marth model (any game) with Animations built in?
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