Jabronii
Smash Rookie
- Joined
- Feb 17, 2014
- Messages
- 10
So I've finally decided to play around with Homebrew, and I'd like to build a Melee ISO that can include the changes in the final SDR release with some texture hacks and extra mods applied as well. I'm worried about some overlapping files and wondering how one thing might affect another.
First, I'm starting off from a 1.02 ISO, which, according to the guide in the SDR final release thread, should work as well as 1.00 for building SDR. This is where my concerns begin...
I'd like to be able to use InternetExplorer's Melee codes in conjunction with SDR, but the majority of them are for 1.02. Will the new main.DOL file used by SDR somehow revert my game to be or to be read as 1.00, making these codes defunct?
If that's necessarily the case, then, would I be able to include certain .DOL mods that will work with 1.00 (my primary concern is to include "Flash on L-Cancel") inside the .DOL file used for SDR? I have absolutely no experience in modifying these files myself, but I'm okay with having to check out a tutorial or two to wrap my head around it if it's simple enough to implement.
Finally, for character textures: I know there are separate .dat files for each of the characters' different color choices, but are those files at all affiliated with the standard .dat file for each character? Meaning, do I have any reason to worry that switching out the .dat files for characters' colors will somehow affect how SD Remix has altered the characters themselves? It seems like a stupid question, but I don't want to find out too late that the neutral Samus no longer has the same power, hitboxes, or usmash as the SDR devs intended just because I think Iron Man is awesome.
First, I'm starting off from a 1.02 ISO, which, according to the guide in the SDR final release thread, should work as well as 1.00 for building SDR. This is where my concerns begin...
I'd like to be able to use InternetExplorer's Melee codes in conjunction with SDR, but the majority of them are for 1.02. Will the new main.DOL file used by SDR somehow revert my game to be or to be read as 1.00, making these codes defunct?
If that's necessarily the case, then, would I be able to include certain .DOL mods that will work with 1.00 (my primary concern is to include "Flash on L-Cancel") inside the .DOL file used for SDR? I have absolutely no experience in modifying these files myself, but I'm okay with having to check out a tutorial or two to wrap my head around it if it's simple enough to implement.
Finally, for character textures: I know there are separate .dat files for each of the characters' different color choices, but are those files at all affiliated with the standard .dat file for each character? Meaning, do I have any reason to worry that switching out the .dat files for characters' colors will somehow affect how SD Remix has altered the characters themselves? It seems like a stupid question, but I don't want to find out too late that the neutral Samus no longer has the same power, hitboxes, or usmash as the SDR devs intended just because I think Iron Man is awesome.
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