Farbeitfromme
Smash Cadet
- Joined
- Jul 9, 2018
- Messages
- 37
Hey all! I'd like to ask a few questions about the intended in game options for Smash Wii U, specifically, air dodging, spot dodging, shielding and for some characters, counter. How important are these techniques to good play? I notice the high level cpus use them constantly, and while I realize fighting cpus is not ideal, I want to learn how and when to use them before I move on to more advanced techniques.
So as for specific questions, I'll start with air dodging.
1. I've heard there are some negative consequences for overusing this. What are they and how should they affect my playstyle?
2. Should I practice air dodging a lot, or should I focus on aerial moves instead, or something else entirely? Cpus use this with seemingly inhuman reaction time. Do I have to get that good, or should I rely on other techniques?
As for Spot Dodging:
3. Is this something I should be practicing? It seems like it would take incredible reaction time to use it well, but that might just be I'm not used to the game.
4. If I should use it, what kinds of attacks should I use it for? Using it for every arrow or thunder bolt seems like overkill, but is it good for things like smash attacks or strong special attacks?
And Shielding:
5. How often should I be shielding? I know that it is punishable by grabs, and have felt that acutely in my battles with cpus. But I know it must have its place. I've found it useful against easily telegraphed moves, for instance.
6. How important are perfect shields? I don't know if I've ever pulled this off, but I know it's a thing.
Finally, since I use Little Mac sometimes, counter:
7. What kinds of attacks should I try to counter? Should I wait for highly telegraphed attacks, or can I try to anticipate when the opponent is going to attack? Countering without reflecting a move seems silly, but sometimes it seems like trying to use the move proactively is the only way to score a good hit.
Sorry for the barrage of questions, but any help would be much appreciated! If you think you can help with even one of these, please feel free to post! Thanks in advance!
Edit: Sorry if this belongs in another subforum, like competitive Discussion, I'm not really familiar with what goes where yet...
So as for specific questions, I'll start with air dodging.
1. I've heard there are some negative consequences for overusing this. What are they and how should they affect my playstyle?
2. Should I practice air dodging a lot, or should I focus on aerial moves instead, or something else entirely? Cpus use this with seemingly inhuman reaction time. Do I have to get that good, or should I rely on other techniques?
As for Spot Dodging:
3. Is this something I should be practicing? It seems like it would take incredible reaction time to use it well, but that might just be I'm not used to the game.
4. If I should use it, what kinds of attacks should I use it for? Using it for every arrow or thunder bolt seems like overkill, but is it good for things like smash attacks or strong special attacks?
And Shielding:
5. How often should I be shielding? I know that it is punishable by grabs, and have felt that acutely in my battles with cpus. But I know it must have its place. I've found it useful against easily telegraphed moves, for instance.
6. How important are perfect shields? I don't know if I've ever pulled this off, but I know it's a thing.
Finally, since I use Little Mac sometimes, counter:
7. What kinds of attacks should I try to counter? Should I wait for highly telegraphed attacks, or can I try to anticipate when the opponent is going to attack? Countering without reflecting a move seems silly, but sometimes it seems like trying to use the move proactively is the only way to score a good hit.
Sorry for the barrage of questions, but any help would be much appreciated! If you think you can help with even one of these, please feel free to post! Thanks in advance!
Edit: Sorry if this belongs in another subforum, like competitive Discussion, I'm not really familiar with what goes where yet...
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