Nair
Smash Cadet
Here's a general post on Pikachu:
Taunts:
Up-Taunt: Charges his thunder. "Piiiiiiii"
Side-Taunt: Waves at the viewers. "Pika, Pika!!"
Down-Taunt: Rolls on the floor: "Pikaaaaaa"
Smashes:
F-Smash: Good knock-back, 15 or 18% (more knock-back if you sweet spot and damage)
D-Smash: Surprisingly good knock-back, 14%. Throws randomly. Gl w/ D.I.
U-Smash: Good Knock-Back, not as strong as Melee though. 14-15% on the front part. 9% if he hits from behind him.
Tilts:
F-Tilt: Some knock-back, 9%. 8% sour spot. Decent range.
D-Tilt: CAN TRIP. Das right, Pikachu can trip folks. Get rekt. 6% I think it's like 12.5% or something chance though.
Up-Tilt: Low-Ish knock-back, Good combo starter, low-percent build-up. 5%
Aerials:
F-Air: 2-9%, Some knock-back, auto-cancels.
D-Air: 12% 1st hit, 4% last hit. Some knock-back, good damage. Decent edgeguard for those opponents ~same height, or lower.
U-Air: 5% Some knock-back, great follow-up to up-tilt, a little laggy if doing it before you land on the ground.
N-Air: 9% sweet, 6% sour. Reduced, but more of a "get-off me" move. Pseudo-Kill move. It has knock-back like Dair.
Specials:
Neutral-B: 5-7% Good spammable move.
Side-B: Good recovery, same ending lag as an up-air to the ground. 10-22%
Down-B: 9% By itself. 15% off Pikachu. Can combo into itself. It's a kill move. Surprise!
Up-B: 2% then 3%. Has low ending lag. He can use this to combo. LOL
Taunts:
Up-Taunt: Charges his thunder. "Piiiiiiii"
Side-Taunt: Waves at the viewers. "Pika, Pika!!"
Down-Taunt: Rolls on the floor: "Pikaaaaaa"
Smashes:
F-Smash: Good knock-back, 15 or 18% (more knock-back if you sweet spot and damage)
D-Smash: Surprisingly good knock-back, 14%. Throws randomly. Gl w/ D.I.
U-Smash: Good Knock-Back, not as strong as Melee though. 14-15% on the front part. 9% if he hits from behind him.
Tilts:
F-Tilt: Some knock-back, 9%. 8% sour spot. Decent range.
D-Tilt: CAN TRIP. Das right, Pikachu can trip folks. Get rekt. 6% I think it's like 12.5% or something chance though.
Up-Tilt: Low-Ish knock-back, Good combo starter, low-percent build-up. 5%
Aerials:
F-Air: 2-9%, Some knock-back, auto-cancels.
D-Air: 12% 1st hit, 4% last hit. Some knock-back, good damage. Decent edgeguard for those opponents ~same height, or lower.
U-Air: 5% Some knock-back, great follow-up to up-tilt, a little laggy if doing it before you land on the ground.
N-Air: 9% sweet, 6% sour. Reduced, but more of a "get-off me" move. Pseudo-Kill move. It has knock-back like Dair.
Specials:
Neutral-B: 5-7% Good spammable move.
Side-B: Good recovery, same ending lag as an up-air to the ground. 10-22%
Down-B: 9% By itself. 15% off Pikachu. Can combo into itself. It's a kill move. Surprise!
Up-B: 2% then 3%. Has low ending lag. He can use this to combo. LOL